/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSCREEN_P_H #define QSCREEN_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include "qhighdpiscaling_p.h" #include QT_BEGIN_NAMESPACE class QScreenPrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QScreen) public: void setPlatformScreen(QPlatformScreen *screen); void updateHighDpi() { geometry = platformScreen->deviceIndependentGeometry(); availableGeometry = QHighDpi::fromNative(platformScreen->availableGeometry(), QHighDpiScaling::factor(platformScreen), geometry.topLeft()); } void updatePrimaryOrientation(); QPlatformScreen *platformScreen = nullptr; Qt::ScreenOrientations orientationUpdateMask; Qt::ScreenOrientation orientation = Qt::PrimaryOrientation; Qt::ScreenOrientation filteredOrientation = Qt::PrimaryOrientation; Qt::ScreenOrientation primaryOrientation = Qt::LandscapeOrientation; QRect geometry; QRect availableGeometry; QDpi logicalDpi = {96, 96}; qreal refreshRate = 60; }; QT_END_NAMESPACE #endif // QSCREEN_P_H