/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qshortcutmap_p.h" #include "private/qobject_p.h" #include "qkeysequence.h" #include "qdebug.h" #include "qevent.h" #include "qvector.h" #include "qcoreapplication.h" #include #include #ifndef QT_NO_SHORTCUT QT_BEGIN_NAMESPACE // To enable verbose output uncomment below //#define DEBUG_QSHORTCUTMAP /* \internal Entry data for QShortcutMap Contains: Keysequence for entry Pointer to parent owning the sequence */ struct QShortcutEntry { QShortcutEntry() : keyseq(0), context(Qt::WindowShortcut), enabled(false), autorepeat(1), id(0), owner(0), contextMatcher(0) {} QShortcutEntry(const QKeySequence &k) : keyseq(k), context(Qt::WindowShortcut), enabled(false), autorepeat(1), id(0), owner(0), contextMatcher(0) {} QShortcutEntry(QObject *o, const QKeySequence &k, Qt::ShortcutContext c, int i, bool a, QShortcutMap::ContextMatcher m) : keyseq(k), context(c), enabled(true), autorepeat(a), id(i), owner(o), contextMatcher(m) {} bool correctContext() const { return contextMatcher(owner, context); } bool operator<(const QShortcutEntry &f) const { return keyseq < f.keyseq; } QKeySequence keyseq; Qt::ShortcutContext context; bool enabled : 1; bool autorepeat : 1; signed int id; QObject *owner; QShortcutMap::ContextMatcher contextMatcher; }; Q_DECLARE_TYPEINFO(QShortcutEntry, Q_MOVABLE_TYPE); #ifdef Dump_QShortcutMap /*! \internal QDebug operator<< for easy debug output of the shortcut entries. */ static QDebug &operator<<(QDebug &dbg, const QShortcutEntry *se) { QDebugStateSaver saver(dbg); if (!se) return dbg << "QShortcutEntry(0x0)"; dbg.nospace() << "QShortcutEntry(" << se->keyseq << "), id(" << se->id << "), enabled(" << se->enabled << "), autorepeat(" << se->autorepeat << "), owner(" << se->owner << ')'; return dbg; } #endif // Dump_QShortcutMap /* \internal Private data for QShortcutMap */ class QShortcutMapPrivate { Q_DECLARE_PUBLIC(QShortcutMap) public: QShortcutMapPrivate(QShortcutMap* parent) : q_ptr(parent), currentId(0), ambigCount(0), currentState(QKeySequence::NoMatch) { identicals.reserve(10); currentSequences.reserve(10); } QShortcutMap *q_ptr; // Private's parent QVector sequences; // All sequences! int currentId; // Global shortcut ID number int ambigCount; // Index of last enabled ambiguous dispatch QKeySequence::SequenceMatch currentState; QVector currentSequences; // Sequence for the current state QVector newEntries; QKeySequence prevSequence; // Sequence for the previous identical match QVector identicals; // Last identical matches }; /*! \internal QShortcutMap constructor. */ QShortcutMap::QShortcutMap() : d_ptr(new QShortcutMapPrivate(this)) { resetState(); } /*! \internal QShortcutMap destructor. */ QShortcutMap::~QShortcutMap() { } /*! \internal Adds a shortcut to the global map. Returns the id of the newly added shortcut. */ int QShortcutMap::addShortcut(QObject *owner, const QKeySequence &key, Qt::ShortcutContext context, ContextMatcher matcher) { Q_ASSERT_X(owner, "QShortcutMap::addShortcut", "All shortcuts need an owner"); Q_ASSERT_X(!key.isEmpty(), "QShortcutMap::addShortcut", "Cannot add keyless shortcuts to map"); Q_D(QShortcutMap); QShortcutEntry newEntry(owner, key, context, --(d->currentId), true, matcher); const auto it = std::upper_bound(d->sequences.begin(), d->sequences.end(), newEntry); d->sequences.insert(it, newEntry); // Insert sorted #if defined(DEBUG_QSHORTCUTMAP) qDebug().nospace() << "QShortcutMap::addShortcut(" << owner << ", " << key << ", " << context << ") = " << d->currentId; #endif return d->currentId; } /*! \internal Removes a shortcut from the global map. If \a owner is 0, all entries in the map with the key sequence specified is removed. If \a key is null, all sequences for \a owner is removed from the map. If \a id is 0, any identical \a key sequences owned by \a owner are removed. Returns the number of sequences removed from the map. */ int QShortcutMap::removeShortcut(int id, QObject *owner, const QKeySequence &key) { Q_D(QShortcutMap); int itemsRemoved = 0; bool allOwners = (owner == 0); bool allKeys = key.isEmpty(); bool allIds = id == 0; // Special case, remove everything if (allOwners && allKeys && allIds) { itemsRemoved = d->sequences.size(); d->sequences.clear(); return itemsRemoved; } int i = d->sequences.size()-1; while (i>=0) { const QShortcutEntry &entry = d->sequences.at(i); int entryId = entry.id; if ((allOwners || entry.owner == owner) && (allIds || entry.id == id) && (allKeys || entry.keyseq == key)) { d->sequences.removeAt(i); ++itemsRemoved; } if (id == entryId) return itemsRemoved; --i; } #if defined(DEBUG_QSHORTCUTMAP) qDebug().nospace() << "QShortcutMap::removeShortcut(" << id << ", " << owner << ", " << key << ") = " << itemsRemoved; #endif return itemsRemoved; } /*! \internal Changes the enable state of a shortcut to \a enable. If \a owner is 0, all entries in the map with the key sequence specified is removed. If \a key is null, all sequences for \a owner is removed from the map. If \a id is 0, any identical \a key sequences owned by \a owner are changed. Returns the number of sequences which are matched in the map. */ int QShortcutMap::setShortcutEnabled(bool enable, int id, QObject *owner, const QKeySequence &key) { Q_D(QShortcutMap); int itemsChanged = 0; bool allOwners = (owner == 0); bool allKeys = key.isEmpty(); bool allIds = id == 0; int i = d->sequences.size()-1; while (i>=0) { QShortcutEntry entry = d->sequences.at(i); if ((allOwners || entry.owner == owner) && (allIds || entry.id == id) && (allKeys || entry.keyseq == key)) { d->sequences[i].enabled = enable; ++itemsChanged; } if (id == entry.id) return itemsChanged; --i; } #if defined(DEBUG_QSHORTCUTMAP) qDebug().nospace() << "QShortcutMap::setShortcutEnabled(" << enable << ", " << id << ", " << owner << ", " << key << ") = " << itemsChanged; #endif return itemsChanged; } /*! \internal Changes the auto repeat state of a shortcut to \a enable. If \a owner is 0, all entries in the map with the key sequence specified is removed. If \a key is null, all sequences for \a owner is removed from the map. If \a id is 0, any identical \a key sequences owned by \a owner are changed. Returns the number of sequences which are matched in the map. */ int QShortcutMap::setShortcutAutoRepeat(bool on, int id, QObject *owner, const QKeySequence &key) { Q_D(QShortcutMap); int itemsChanged = 0; bool allOwners = (owner == 0); bool allKeys = key.isEmpty(); bool allIds = id == 0; int i = d->sequences.size()-1; while (i>=0) { QShortcutEntry entry = d->sequences.at(i); if ((allOwners || entry.owner == owner) && (allIds || entry.id == id) && (allKeys || entry.keyseq == key)) { d->sequences[i].autorepeat = on; ++itemsChanged; } if (id == entry.id) return itemsChanged; --i; } #if defined(DEBUG_QSHORTCUTMAP) qDebug().nospace() << "QShortcutMap::setShortcutAutoRepeat(" << on << ", " << id << ", " << owner << ", " << key << ") = " << itemsChanged; #endif return itemsChanged; } /*! \internal Resets the state of the statemachine to NoMatch */ void QShortcutMap::resetState() { Q_D(QShortcutMap); d->currentState = QKeySequence::NoMatch; clearSequence(d->currentSequences); } /*! \internal Returns the current state of the statemachine */ QKeySequence::SequenceMatch QShortcutMap::state() { Q_D(QShortcutMap); return d->currentState; } /*! \internal Uses nextState(QKeyEvent) to check for a grabbed shortcut. If so, it is dispatched using dispatchEvent(). Returns true if a shortcut handled the event. \sa nextState, dispatchEvent */ bool QShortcutMap::tryShortcut(QKeyEvent *e) { Q_D(QShortcutMap); if (e->key() == Qt::Key_unknown) return false; QKeySequence::SequenceMatch previousState = state(); switch (nextState(e)) { case QKeySequence::NoMatch: // In the case of going from a partial match to no match we handled the // event, since we already stated that we did for the partial match. But // in the normal case of directly going to no match we say we didn't. return previousState == QKeySequence::PartialMatch; case QKeySequence::PartialMatch: // For a partial match we don't know yet if we will handle the shortcut // but we need to say we did, so that we get the follow-up key-presses. return true; case QKeySequence::ExactMatch: { // Save number of identical matches before dispatching // to keep QShortcutMap and tryShortcut reentrant. const int identicalMatches = d->identicals.count(); resetState(); dispatchEvent(e); // If there are no identicals we've only found disabled shortcuts, and // shouldn't say that we handled the event. return identicalMatches > 0; } default: Q_UNREACHABLE(); } } /*! \internal Returns the next state of the statemachine If return value is SequenceMatch::ExactMatch, then a call to matches() will return a QObjects* list of all matching objects for the last matching sequence. */ QKeySequence::SequenceMatch QShortcutMap::nextState(QKeyEvent *e) { Q_D(QShortcutMap); // Modifiers can NOT be shortcuts... if (e->key() >= Qt::Key_Shift && e->key() <= Qt::Key_Alt) return d->currentState; QKeySequence::SequenceMatch result = QKeySequence::NoMatch; // We start fresh each time.. d->identicals.clear(); result = find(e); if (result == QKeySequence::NoMatch && (e->modifiers() & Qt::KeypadModifier)) { // Try to find a match without keypad modifier result = find(e, Qt::KeypadModifier); } if (result == QKeySequence::NoMatch && e->modifiers() & Qt::ShiftModifier) { // If Shift + Key_Backtab, also try Shift + Qt::Key_Tab if (e->key() == Qt::Key_Backtab) { QKeyEvent pe = QKeyEvent(e->type(), Qt::Key_Tab, e->modifiers(), e->text()); result = find(&pe); } } // Does the new state require us to clean up? if (result == QKeySequence::NoMatch) clearSequence(d->currentSequences); d->currentState = result; #if defined(DEBUG_QSHORTCUTMAP) qDebug().nospace() << "QShortcutMap::nextState(" << e << ") = " << result; #endif return result; } /*! \internal Determines if an enabled shortcut has a matcing key sequence. */ bool QShortcutMap::hasShortcutForKeySequence(const QKeySequence &seq) const { Q_D(const QShortcutMap); QShortcutEntry entry(seq); // needed for searching const auto itEnd = d->sequences.cend(); auto it = std::lower_bound(d->sequences.cbegin(), itEnd, entry); for (;it != itEnd; ++it) { if (matches(entry.keyseq, (*it).keyseq) == QKeySequence::ExactMatch && (*it).correctContext() && (*it).enabled) { return true; } } //end of the loop: we didn't find anything return false; } /*! \internal Returns the next state of the statemachine, based on the new key event \a e. Matches are appended to the vector of identicals, which can be access through matches(). \sa matches */ QKeySequence::SequenceMatch QShortcutMap::find(QKeyEvent *e, int ignoredModifiers) { Q_D(QShortcutMap); if (!d->sequences.count()) return QKeySequence::NoMatch; createNewSequences(e, d->newEntries, ignoredModifiers); #if defined(DEBUG_QSHORTCUTMAP) qDebug() << "Possible shortcut key sequences:" << d->newEntries; #endif // Should never happen if (d->newEntries == d->currentSequences) { Q_ASSERT_X(e->key() != Qt::Key_unknown || e->text().length(), "QShortcutMap::find", "New sequence to find identical to previous"); return QKeySequence::NoMatch; } // Looking for new identicals, scrap old d->identicals.clear(); bool partialFound = false; bool identicalDisabledFound = false; QVector okEntries; int result = QKeySequence::NoMatch; for (int i = d->newEntries.count()-1; i >= 0 ; --i) { QShortcutEntry entry(d->newEntries.at(i)); // needed for searching const auto itEnd = d->sequences.constEnd(); auto it = std::lower_bound(d->sequences.constBegin(), itEnd, entry); int oneKSResult = QKeySequence::NoMatch; int tempRes = QKeySequence::NoMatch; do { if (it == itEnd) break; tempRes = matches(entry.keyseq, (*it).keyseq); oneKSResult = qMax(oneKSResult, tempRes); if (tempRes != QKeySequence::NoMatch && (*it).correctContext()) { if (tempRes == QKeySequence::ExactMatch) { if ((*it).enabled) d->identicals.append(&*it); else identicalDisabledFound = true; } else if (tempRes == QKeySequence::PartialMatch) { // We don't need partials, if we have identicals if (d->identicals.size()) break; // We only care about enabled partials, so we don't consume // key events when all partials are disabled! partialFound |= (*it).enabled; } } ++it; // If we got a valid match on this run, there might still be more keys to check against, // so we'll loop once more. If we get NoMatch, there's guaranteed no more possible // matches in the shortcutmap. } while (tempRes != QKeySequence::NoMatch); // If the type of match improves (ergo, NoMatch->Partial, or Partial->Exact), clear the // previous list. If this match is equal or better than the last match, append to the list if (oneKSResult > result) { okEntries.clear(); #if defined(DEBUG_QSHORTCUTMAP) qDebug() << "Found better match (" << d->newEntries << "), clearing key sequence list"; #endif } if (oneKSResult && oneKSResult >= result) { okEntries << d->newEntries.at(i); #if defined(DEBUG_QSHORTCUTMAP) qDebug() << "Added ok key sequence" << d->newEntries; #endif } } if (d->identicals.size()) { result = QKeySequence::ExactMatch; } else if (partialFound) { result = QKeySequence::PartialMatch; } else if (identicalDisabledFound) { result = QKeySequence::ExactMatch; } else { clearSequence(d->currentSequences); result = QKeySequence::NoMatch; } if (result != QKeySequence::NoMatch) d->currentSequences = okEntries; #if defined(DEBUG_QSHORTCUTMAP) qDebug() << "Returning shortcut match == " << result; #endif return QKeySequence::SequenceMatch(result); } /*! \internal Clears \a seq to an empty QKeySequence. Same as doing (the slower) \snippet code/src_gui_kernel_qshortcutmap.cpp 0 */ void QShortcutMap::clearSequence(QVector &ksl) { ksl.clear(); d_func()->newEntries.clear(); } /*! \internal Alters \a seq to the new sequence state, based on the current sequence state, and the new key event \a e. */ void QShortcutMap::createNewSequences(QKeyEvent *e, QVector &ksl, int ignoredModifiers) { Q_D(QShortcutMap); QList possibleKeys = QKeyMapper::possibleKeys(e); int pkTotal = possibleKeys.count(); if (!pkTotal) return; int ssActual = d->currentSequences.count(); int ssTotal = qMax(1, ssActual); // Resize to possible permutations of the current sequence(s). ksl.resize(pkTotal * ssTotal); int index = ssActual ? d->currentSequences.at(0).count() : 0; for (int pkNum = 0; pkNum < pkTotal; ++pkNum) { for (int ssNum = 0; ssNum < ssTotal; ++ssNum) { int i = (pkNum * ssTotal) + ssNum; QKeySequence &curKsl = ksl[i]; if (ssActual) { const QKeySequence &curSeq = d->currentSequences.at(ssNum); curKsl.setKey(curSeq[0], 0); curKsl.setKey(curSeq[1], 1); curKsl.setKey(curSeq[2], 2); curKsl.setKey(curSeq[3], 3); } else { curKsl.setKey(0, 0); curKsl.setKey(0, 1); curKsl.setKey(0, 2); curKsl.setKey(0, 3); } curKsl.setKey(possibleKeys.at(pkNum) & ~ignoredModifiers, index); } } } /*! \internal Basically the same function as QKeySequence::matches(const QKeySequence &seq) const only that is specially handles Key_hyphen as Key_Minus, as people mix these up all the time and they conceptually the same. */ QKeySequence::SequenceMatch QShortcutMap::matches(const QKeySequence &seq1, const QKeySequence &seq2) const { uint userN = seq1.count(), seqN = seq2.count(); if (userN > seqN) return QKeySequence::NoMatch; // If equal in length, we have a potential ExactMatch sequence, // else we already know it can only be partial. QKeySequence::SequenceMatch match = (userN == seqN ? QKeySequence::ExactMatch : QKeySequence::PartialMatch); for (uint i = 0; i < userN; ++i) { int userKey = seq1[i], sequenceKey = seq2[i]; if ((userKey & Qt::Key_unknown) == Qt::Key_hyphen) userKey = (userKey & Qt::KeyboardModifierMask) | Qt::Key_Minus; if ((sequenceKey & Qt::Key_unknown) == Qt::Key_hyphen) sequenceKey = (sequenceKey & Qt::KeyboardModifierMask) | Qt::Key_Minus; if (userKey != sequenceKey) return QKeySequence::NoMatch; } return match; } /*! \internal Converts keyboard button states into modifier states */ int QShortcutMap::translateModifiers(Qt::KeyboardModifiers modifiers) { int result = 0; if (modifiers & Qt::ShiftModifier) result |= Qt::SHIFT; if (modifiers & Qt::ControlModifier) result |= Qt::CTRL; if (modifiers & Qt::MetaModifier) result |= Qt::META; if (modifiers & Qt::AltModifier) result |= Qt::ALT; return result; } /*! \internal Returns the vector of QShortcutEntry's matching the last Identical state. */ QVector QShortcutMap::matches() const { Q_D(const QShortcutMap); return d->identicals; } /*! \internal Dispatches QShortcutEvents to widgets who grabbed the matched key sequence. */ void QShortcutMap::dispatchEvent(QKeyEvent *e) { Q_D(QShortcutMap); if (!d->identicals.size()) return; const QKeySequence &curKey = d->identicals.at(0)->keyseq; if (d->prevSequence != curKey) { d->ambigCount = 0; d->prevSequence = curKey; } // Find next const QShortcutEntry *current = 0, *next = 0; int i = 0, enabledShortcuts = 0; while(i < d->identicals.size()) { current = d->identicals.at(i); if (current->enabled || !next){ ++enabledShortcuts; if (enabledShortcuts > d->ambigCount + 1) break; next = current; } ++i; } d->ambigCount = (d->identicals.size() == i ? 0 : d->ambigCount + 1); // Don't trigger shortcut if we're autorepeating and the shortcut is // grabbed with not accepting autorepeats. if (!next || (e->isAutoRepeat() && !next->autorepeat)) return; // Dispatch next enabled #if defined(DEBUG_QSHORTCUTMAP) qDebug().nospace() << "QShortcutMap::dispatchEvent(): Sending QShortcutEvent(\"" << next->keyseq.toString() << "\", " << next->id << ", " << (bool)(enabledShortcuts>1) << ") to object(" << next->owner << ')'; #endif QShortcutEvent se(next->keyseq, next->id, enabledShortcuts>1); QCoreApplication::sendEvent(const_cast(next->owner), &se); } /* \internal QShortcutMap dump function, only available when DEBUG_QSHORTCUTMAP is defined. */ #if defined(Dump_QShortcutMap) void QShortcutMap::dumpMap() const { Q_D(const QShortcutMap); for (int i = 0; i < d->sequences.size(); ++i) qDebug().nospace() << &(d->sequences.at(i)); } #endif QT_END_NAMESPACE #endif // QT_NO_SHORTCUT