/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsimpledrag_p.h" #include "qbitmap.h" #include "qdrag.h" #include "qpixmap.h" #include "qevent.h" #include "qfile.h" #include "qguiapplication.h" #include "qpoint.h" #include "qbuffer.h" #include "qimage.h" #include "qregexp.h" #include "qdir.h" #include "qimagereader.h" #include "qimagewriter.h" #include "qplatformscreen.h" #include "qplatformwindow.h" #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE Q_LOGGING_CATEGORY(lcDnd, "qt.gui.dnd") static QWindow* topLevelAt(const QPoint &pos) { QWindowList list = QGuiApplication::topLevelWindows(); for (int i = list.count()-1; i >= 0; --i) { QWindow *w = list.at(i); if (w->isVisible() && w->handle() && w->geometry().contains(pos) && !qobject_cast(w)) return w; } return 0; } /*! \class QBasicDrag \brief QBasicDrag is a base class for implementing platform drag and drop. \since 5.0 \internal \ingroup qpa QBasicDrag implements QPlatformDrag::drag() by running a local event loop in which it tracks mouse movements and moves the drag icon (QShapedPixmapWindow) accordingly. It provides new virtuals allowing for querying whether the receiving window (within the Qt application or outside) accepts the drag and sets the state accordingly. */ QBasicDrag::QBasicDrag() { } QBasicDrag::~QBasicDrag() { delete m_drag_icon_window; } void QBasicDrag::enableEventFilter() { qApp->installEventFilter(this); } void QBasicDrag::disableEventFilter() { qApp->removeEventFilter(this); } static inline QPoint getNativeMousePos(QEvent *e, QWindow *window) { return QHighDpi::toNativePixels(static_cast(e)->globalPos(), window); } bool QBasicDrag::eventFilter(QObject *o, QEvent *e) { Q_UNUSED(o); if (!m_drag) { if (e->type() == QEvent::KeyRelease && static_cast(e)->key() == Qt::Key_Escape) { disableEventFilter(); exitDndEventLoop(); return true; // block the key release } return false; } switch (e->type()) { case QEvent::ShortcutOverride: // prevent accelerators from firing while dragging e->accept(); return true; case QEvent::KeyPress: case QEvent::KeyRelease: { QKeyEvent *ke = static_cast(e); if (ke->key() == Qt::Key_Escape && e->type() == QEvent::KeyPress) { cancel(); disableEventFilter(); exitDndEventLoop(); } return true; // Eat all key events } case QEvent::MouseMove: { QPoint nativePosition = getNativeMousePos(e, m_drag_icon_window); auto mouseMove = static_cast(e); move(nativePosition, mouseMove->buttons(), mouseMove->modifiers()); return true; // Eat all mouse move events } case QEvent::MouseButtonRelease: { disableEventFilter(); if (canDrop()) { QPoint nativePosition = getNativeMousePos(e, m_drag_icon_window); auto mouseRelease = static_cast(e); drop(nativePosition, mouseRelease->buttons(), mouseRelease->modifiers()); } else { cancel(); } exitDndEventLoop(); // If a QShapedPixmapWindow (drag feedback) is being dragged along, the // mouse event's localPos() will be relative to that, which is useless. // We want a position relative to the window where the drag ends, if possible (?). // If there is no such window (belonging to this Qt application), // make the event relative to the window where the drag started. (QTBUG-66103) const QMouseEvent *release = static_cast(e); const QWindow *releaseWindow = topLevelAt(release->globalPos()); qCDebug(lcDnd) << "mouse released over" << releaseWindow << "after drag from" << m_sourceWindow << "globalPos" << release->globalPos(); if (!releaseWindow) releaseWindow = m_sourceWindow; QPoint releaseWindowPos = (releaseWindow ? releaseWindow->mapFromGlobal(release->globalPos()) : release->globalPos()); QMouseEvent *newRelease = new QMouseEvent(release->type(), releaseWindowPos, releaseWindowPos, release->screenPos(), release->button(), release->buttons(), release->modifiers(), release->source()); QCoreApplication::postEvent(o, newRelease); return true; // defer mouse release events until drag event loop has returned } case QEvent::MouseButtonDblClick: case QEvent::Wheel: return true; default: break; } return false; } Qt::DropAction QBasicDrag::drag(QDrag *o) { m_drag = o; m_executed_drop_action = Qt::IgnoreAction; m_can_drop = false; startDrag(); m_eventLoop = new QEventLoop; m_eventLoop->exec(); delete m_eventLoop; m_eventLoop = nullptr; m_drag = nullptr; endDrag(); return m_executed_drop_action; } void QBasicDrag::cancelDrag() { if (m_eventLoop) { cancel(); m_eventLoop->quit(); } } void QBasicDrag::startDrag() { QPoint pos; #ifndef QT_NO_CURSOR pos = QCursor::pos(); if (pos.x() == int(qInf())) { // ### fixme: no mouse pos registered. Get pos from touch... pos = QPoint(); } #endif recreateShapedPixmapWindow(m_screen, pos); enableEventFilter(); } void QBasicDrag::endDrag() { } void QBasicDrag::recreateShapedPixmapWindow(QScreen *screen, const QPoint &pos) { delete m_drag_icon_window; // ### TODO Check if its really necessary to have m_drag_icon_window // when QDrag is used without a pixmap - QDrag::setPixmap() m_drag_icon_window = new QShapedPixmapWindow(screen); m_drag_icon_window->setUseCompositing(m_useCompositing); m_drag_icon_window->setPixmap(m_drag->pixmap()); m_drag_icon_window->setHotspot(m_drag->hotSpot()); m_drag_icon_window->updateGeometry(pos); m_drag_icon_window->setVisible(true); } void QBasicDrag::cancel() { disableEventFilter(); restoreCursor(); m_drag_icon_window->setVisible(false); } /*! Move the drag label to \a globalPos, which is interpreted in device independent coordinates. Typically called from reimplementations of move(). */ void QBasicDrag::moveShapedPixmapWindow(const QPoint &globalPos) { if (m_drag) m_drag_icon_window->updateGeometry(globalPos); } void QBasicDrag::drop(const QPoint &, Qt::MouseButtons, Qt::KeyboardModifiers) { disableEventFilter(); restoreCursor(); m_drag_icon_window->setVisible(false); } void QBasicDrag::exitDndEventLoop() { if (m_eventLoop && m_eventLoop->isRunning()) m_eventLoop->exit(); } void QBasicDrag::updateCursor(Qt::DropAction action) { #ifndef QT_NO_CURSOR Qt::CursorShape cursorShape = Qt::ForbiddenCursor; if (canDrop()) { switch (action) { case Qt::CopyAction: cursorShape = Qt::DragCopyCursor; break; case Qt::LinkAction: cursorShape = Qt::DragLinkCursor; break; default: cursorShape = Qt::DragMoveCursor; break; } } QPixmap pixmap = m_drag->dragCursor(action); if (!m_dndHasSetOverrideCursor) { QCursor newCursor = !pixmap.isNull() ? QCursor(pixmap) : QCursor(cursorShape); QGuiApplication::setOverrideCursor(newCursor); m_dndHasSetOverrideCursor = true; } else { QCursor *cursor = QGuiApplication::overrideCursor(); if (!pixmap.isNull()) { if (cursor->pixmap().cacheKey() != pixmap.cacheKey()) QGuiApplication::changeOverrideCursor(QCursor(pixmap)); } else if (cursorShape != cursor->shape()) { QGuiApplication::changeOverrideCursor(QCursor(cursorShape)); } } #endif updateAction(action); } void QBasicDrag::restoreCursor() { #ifndef QT_NO_CURSOR if (m_dndHasSetOverrideCursor) { QGuiApplication::restoreOverrideCursor(); m_dndHasSetOverrideCursor = false; } #endif } static inline QPoint fromNativeGlobalPixels(const QPoint &point) { #ifndef QT_NO_HIGHDPISCALING QPoint res = point; if (QHighDpiScaling::isActive()) { for (const QScreen *s : qAsConst(QGuiApplicationPrivate::screen_list)) { if (s->handle()->geometry().contains(point)) { res = QHighDpi::fromNativePixels(point, s); break; } } } return res; #else return point; #endif } /*! \class QSimpleDrag \brief QSimpleDrag implements QBasicDrag for Drag and Drop operations within the Qt Application itself. \since 5.0 \internal \ingroup qpa The class checks whether the receiving window is a window of the Qt application and sets the state accordingly. It does not take windows of other applications into account. */ QSimpleDrag::QSimpleDrag() { } void QSimpleDrag::startDrag() { setExecutedDropAction(Qt::IgnoreAction); QBasicDrag::startDrag(); // Here we can be fairly sure that QGuiApplication::mouseButtons/keyboardModifiers() will // contain sensible values as startDrag() normally is called from mouse event handlers // by QDrag::exec(). A better API would be if we could pass something like "input device // pointer" to QDrag::exec(). My guess is that something like that might be required for // QTBUG-52430. m_sourceWindow = topLevelAt(QCursor::pos()); m_windowUnderCursor = m_sourceWindow; if (m_sourceWindow) { auto nativePixelPos = QHighDpi::toNativePixels(QCursor::pos(), m_sourceWindow); move(nativePixelPos, QGuiApplication::mouseButtons(), QGuiApplication::keyboardModifiers()); } else { setCanDrop(false); updateCursor(Qt::IgnoreAction); } qCDebug(lcDnd) << "drag began from" << m_sourceWindow << "cursor pos" << QCursor::pos() << "can drop?" << canDrop(); } static void sendDragLeave(QWindow *window) { QWindowSystemInterface::handleDrag(window, nullptr, QPoint(), Qt::IgnoreAction, 0, 0); } void QSimpleDrag::cancel() { QBasicDrag::cancel(); if (drag() && m_sourceWindow) { sendDragLeave(m_sourceWindow); m_sourceWindow = nullptr; } } void QSimpleDrag::move(const QPoint &nativeGlobalPos, Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers) { QPoint globalPos = fromNativeGlobalPixels(nativeGlobalPos); moveShapedPixmapWindow(globalPos); QWindow *window = topLevelAt(globalPos); if (!window || window != m_windowUnderCursor) { if (m_windowUnderCursor) sendDragLeave(m_windowUnderCursor); m_windowUnderCursor = window; if (!window) { // QSimpleDrag supports only in-process dnd, we can't drop anywhere else. setCanDrop(false); updateCursor(Qt::IgnoreAction); return; } } const QPoint pos = nativeGlobalPos - window->handle()->geometry().topLeft(); const QPlatformDragQtResponse qt_response = QWindowSystemInterface::handleDrag( window, drag()->mimeData(), pos, drag()->supportedActions(), buttons, modifiers); setCanDrop(qt_response.isAccepted()); updateCursor(qt_response.acceptedAction()); } void QSimpleDrag::drop(const QPoint &nativeGlobalPos, Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers) { QPoint globalPos = fromNativeGlobalPixels(nativeGlobalPos); QBasicDrag::drop(nativeGlobalPos, buttons, modifiers); QWindow *window = topLevelAt(globalPos); if (!window) return; const QPoint pos = nativeGlobalPos - window->handle()->geometry().topLeft(); const QPlatformDropQtResponse response = QWindowSystemInterface::handleDrop( window, drag()->mimeData(), pos, drag()->supportedActions(), buttons, modifiers); if (response.isAccepted()) { setExecutedDropAction(response.acceptedAction()); } else { setExecutedDropAction(Qt::IgnoreAction); } } QT_END_NAMESPACE