/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qplatformglcontext_qpa.h" #include "qwindowcontext_qpa.h" #include "qwindow.h" #include #include #include class QWindowThreadContext { public: ~QWindowThreadContext() { if (context) context->doneCurrent(); } QWindowContext *context; }; static QThreadStorage qwindow_context_storage; class QWindowContextPrivate { public: QWindowContextPrivate() :qGLContextHandle(0) { } virtual ~QWindowContextPrivate() { //do not delete the QGLContext handle here as it is deleted in //QWidgetPrivate::deleteTLSysExtra() } void *qGLContextHandle; void (*qGLContextDeleteFunction)(void *handle); QPlatformGLContext *platformGLContext; static QWindowContext *staticSharedContext; static void setCurrentContext(QWindowContext *context); }; QWindowContext *QWindowContextPrivate::staticSharedContext = 0; void QWindowContextPrivate::setCurrentContext(QWindowContext *context) { QWindowThreadContext *threadContext = qwindow_context_storage.localData(); if (!threadContext) { if (!QThread::currentThread()) { qWarning("No QTLS available. currentContext wont work"); return; } threadContext = new QWindowThreadContext; qwindow_context_storage.setLocalData(threadContext); } threadContext->context = context; } /*! Returns the last context which called makeCurrent. This function is thread aware. */ QWindowContext* QWindowContext::currentContext() { QWindowThreadContext *threadContext = qwindow_context_storage.localData(); if(threadContext) { return threadContext->context; } return 0; } QPlatformGLContext *QWindowContext::handle() const { Q_D(const QWindowContext); return d->platformGLContext; } /*! All subclasses needs to specify the platformWindow. It can be a null window. */ QWindowContext::QWindowContext(QWindow *window) :d_ptr(new QWindowContextPrivate()) { Q_D(QWindowContext); Q_ASSERT(window); if (!window->handle()) window->create(); d->platformGLContext = window->handle()->glContext(); } /*! If this is the current context for the thread, doneCurrent is called */ QWindowContext::~QWindowContext() { if (QWindowContext::currentContext() == this) { doneCurrent(); } } /*! Reimplement in subclass to do makeCurrent on native GL context */ void QWindowContext::makeCurrent() { Q_D(QWindowContext); QWindowContextPrivate::setCurrentContext(this); d->platformGLContext->makeCurrent(); } /*! Reimplement in subclass to release current context. Typically this is calling makeCurrent with 0 "surface" */ void QWindowContext::doneCurrent() { Q_D(QWindowContext); d->platformGLContext->doneCurrent(); QWindowContextPrivate::setCurrentContext(0); } void QWindowContext::swapBuffers() { Q_D(QWindowContext); d->platformGLContext->swapBuffers(); } void (*QWindowContext::getProcAddress(const QByteArray &procName)) () { Q_D(QWindowContext); void *result = d->platformGLContext->getProcAddress(QString::fromAscii(procName.constData())); return (void (*)())result; } /* internal: Needs to have a pointer to qGLContext. But since this is in QtGui we cant have any type information. */ void *QWindowContext::qGLContextHandle() const { Q_D(const QWindowContext); return d->qGLContextHandle; } void QWindowContext::setQGLContextHandle(void *handle,void (*qGLContextDeleteFunction)(void *)) { Q_D(QWindowContext); d->qGLContextHandle = handle; d->qGLContextDeleteFunction = qGLContextDeleteFunction; } void QWindowContext::deleteQGLContext() { Q_D(QWindowContext); if (d->qGLContextDeleteFunction && d->qGLContextHandle) { d->qGLContextDeleteFunction(d->qGLContextHandle); d->qGLContextDeleteFunction = 0; d->qGLContextHandle = 0; } }