// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qwindowsysteminterface.h" #include #include "qwindowsysteminterface_p.h" #include "private/qguiapplication_p.h" #include "private/qevent_p.h" #include "private/qeventpoint_p.h" #include "private/qpointingdevice_p.h" #include "private/qscreen_p.h" #include #include #include #include "qhighdpiscaling_p.h" #include #include #if QT_CONFIG(draganddrop) #include #endif QT_BEGIN_NAMESPACE using namespace Qt::StringLiterals; Q_LOGGING_CATEGORY(lcQpaInputDevices, "qt.qpa.input.devices") QElapsedTimer QWindowSystemInterfacePrivate::eventTime; bool QWindowSystemInterfacePrivate::synchronousWindowSystemEvents = false; bool QWindowSystemInterfacePrivate::TabletEvent::platformSynthesizesMouse = true; QWaitCondition QWindowSystemInterfacePrivate::eventsFlushed; QMutex QWindowSystemInterfacePrivate::flushEventMutex; QAtomicInt QWindowSystemInterfacePrivate::eventAccepted; QWindowSystemEventHandler *QWindowSystemInterfacePrivate::eventHandler; QWindowSystemInterfacePrivate::WindowSystemEventList QWindowSystemInterfacePrivate::windowSystemEventQueue; extern QPointer qt_last_mouse_receiver; // ------------------- QWindowSystemInterfacePrivate ------------------- /*! \internal The QWindowSystemHelper creates synchronously delivered events on the stack, unless the calling thread is not the Gui thread. Asynchronously delivered events, and events created outside the Gui thread are allocated on the heap. */ template struct QWindowSystemHelper { template static bool handleEvent(Args ...); }; /* Handles a window system event. By default this function posts the event on the window system event queue and wakes the Gui event dispatcher. Qt Gui will then handle the event asynchronously at a later point. The return value is not used in asynchronous mode and will always be true. In synchronous mode Qt Gui will process the event immediately. The return value indicates if Qt accepted the event. If the event is delivered from another thread than the Qt main thread the window system event queue is flushed, which may deliver other events as well. \sa flushWindowSystemEvents(), setSynchronousWindowSystemEvents() */ template<> template bool QWindowSystemHelper::handleEvent(Args ...args) { return QWindowSystemInterfacePrivate::synchronousWindowSystemEvents ? QWindowSystemHelper::handleEvent(args...) : QWindowSystemHelper::handleEvent(args...); } /* Handles a window system event synchronously. Qt Gui will process the event immediately. The return value indicates if Qt accepted the event. If the event is delivered from another thread than the Qt main thread the window system event queue is flushed, which may deliver other events as well. */ template<> template bool QWindowSystemHelper::handleEvent(Args ...args) { if (QThread::currentThread() == QGuiApplication::instance()->thread()) { EventType event(args...); // Process the event immediately on the Gui thread and return the accepted state QGuiApplicationPrivate::processWindowSystemEvent(&event); return event.eventAccepted; } else { // Post the event on the Qt main thread queue and flush the queue. // This will wake up the Gui thread which will process the event. // Return the accepted state for the last event on the queue, // which is the event posted by this function. QWindowSystemHelper::handleEvent(args...); return QWindowSystemInterface::flushWindowSystemEvents(); } } /* Handles a window system event asynchronously by posting the event to Qt Gui. This function posts the event on the window system event queue and wakes the Gui event dispatcher. Qt Gui will then handle the event asynchronously at a later point. */ template<> template bool QWindowSystemHelper::handleEvent(Args ...args) { QWindowSystemInterfacePrivate::windowSystemEventQueue.append(new EventType(args...)); if (QAbstractEventDispatcher *dispatcher = QGuiApplicationPrivate::qt_qpa_core_dispatcher()) dispatcher->wakeUp(); return true; } template static bool handleWindowSystemEvent(Args ...args) { return QWindowSystemHelper::template handleEvent(args...); } int QWindowSystemInterfacePrivate::windowSystemEventsQueued() { return windowSystemEventQueue.count(); } bool QWindowSystemInterfacePrivate::nonUserInputEventsQueued() { return windowSystemEventQueue.nonUserInputEventsQueued(); } QWindowSystemInterfacePrivate::WindowSystemEvent * QWindowSystemInterfacePrivate::getWindowSystemEvent() { return windowSystemEventQueue.takeFirstOrReturnNull(); } QWindowSystemInterfacePrivate::WindowSystemEvent *QWindowSystemInterfacePrivate::getNonUserInputWindowSystemEvent() { return windowSystemEventQueue.takeFirstNonUserInputOrReturnNull(); } QWindowSystemInterfacePrivate::WindowSystemEvent *QWindowSystemInterfacePrivate::peekWindowSystemEvent(EventType t) { return windowSystemEventQueue.peekAtFirstOfType(t); } void QWindowSystemInterfacePrivate::removeWindowSystemEvent(WindowSystemEvent *event) { windowSystemEventQueue.remove(event); } void QWindowSystemInterfacePrivate::installWindowSystemEventHandler(QWindowSystemEventHandler *handler) { if (!eventHandler) eventHandler = handler; } void QWindowSystemInterfacePrivate::removeWindowSystemEventhandler(QWindowSystemEventHandler *handler) { if (eventHandler == handler) eventHandler = nullptr; } QWindowSystemEventHandler::~QWindowSystemEventHandler() { QWindowSystemInterfacePrivate::removeWindowSystemEventhandler(this); } bool QWindowSystemEventHandler::sendEvent(QWindowSystemInterfacePrivate::WindowSystemEvent *e) { QGuiApplicationPrivate::processWindowSystemEvent(e); return true; } //------------------------------------------------------------ // // Callback functions for plugins: // #define QT_DEFINE_QPA_EVENT_HANDLER(ReturnType, HandlerName, ...) \ template Q_GUI_EXPORT ReturnType QWindowSystemInterface::HandlerName(__VA_ARGS__); \ template Q_GUI_EXPORT ReturnType QWindowSystemInterface::HandlerName(__VA_ARGS__); \ template Q_GUI_EXPORT ReturnType QWindowSystemInterface::HandlerName(__VA_ARGS__); \ template ReturnType QWindowSystemInterface::HandlerName(__VA_ARGS__) /*! \class QWindowSystemInterface \since 5.0 \internal \preliminary \ingroup qpa \brief The QWindowSystemInterface provides an event queue for the QPA platform. The platform plugins call the various functions to notify about events. The events are queued until sendWindowSystemEvents() is called by the event dispatcher. */ QT_DEFINE_QPA_EVENT_HANDLER(void, handleEnterEvent, QWindow *window, const QPointF &local, const QPointF &global) { if (window) { handleWindowSystemEvent(window, QHighDpi::fromNativeLocalPosition(local, window), QHighDpi::fromNativeGlobalPosition(global, window)); } } QT_DEFINE_QPA_EVENT_HANDLER(void, handleLeaveEvent, QWindow *window) { handleWindowSystemEvent(window); } /*! This method can be used to ensure leave and enter events are both in queue when moving from one QWindow to another. This allows QWindow subclasses to check for a queued enter event when handling the leave event (\c QWindowSystemInterfacePrivate::peekWindowSystemEvent) to determine where mouse went and act accordingly. E.g. QWidgetWindow needs to know if mouse cursor moves between windows in same window hierarchy. */ void QWindowSystemInterface::handleEnterLeaveEvent(QWindow *enter, QWindow *leave, const QPointF &local, const QPointF& global) { handleLeaveEvent(leave); handleEnterEvent(enter, local, global); } QT_DEFINE_QPA_EVENT_HANDLER(void, handleWindowActivated, QWindow *window, Qt::FocusReason r) { handleWindowSystemEvent(window, r); } QT_DEFINE_QPA_EVENT_HANDLER(void, handleWindowStateChanged, QWindow *window, Qt::WindowStates newState, int oldState) { Q_ASSERT(window); if (oldState < Qt::WindowNoState) oldState = window->windowStates(); handleWindowSystemEvent(window, newState, Qt::WindowStates(oldState)); } QT_DEFINE_QPA_EVENT_HANDLER(void, handleWindowScreenChanged, QWindow *window, QScreen *screen) { handleWindowSystemEvent(window, screen); } QT_DEFINE_QPA_EVENT_HANDLER(void, handleSafeAreaMarginsChanged, QWindow *window) { handleWindowSystemEvent(window); } QT_DEFINE_QPA_EVENT_HANDLER(void, handleApplicationStateChanged, Qt::ApplicationState newState, bool forcePropagate) { Q_ASSERT(QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ApplicationState)); handleWindowSystemEvent(newState, forcePropagate); } QT_DEFINE_QPA_EVENT_HANDLER(bool, handleApplicationTermination) { return handleWindowSystemEvent( QWindowSystemInterfacePrivate::ApplicationTermination); } QWindowSystemInterfacePrivate::GeometryChangeEvent::GeometryChangeEvent(QWindow *window, const QRect &newGeometry) : WindowSystemEvent(GeometryChange) , window(window) , newGeometry(newGeometry) { if (const QPlatformWindow *pw = window->handle()) { const auto nativeGeometry = pw->QPlatformWindow::geometry(); requestedGeometry = QHighDpi::fromNativeWindowGeometry(nativeGeometry, window); } } QT_DEFINE_QPA_EVENT_HANDLER(void, handleGeometryChange, QWindow *window, const QRect &newRect) { Q_ASSERT(window); const auto newRectDi = QHighDpi::fromNativeWindowGeometry(newRect, window); if (window->handle()) { // Persist the new geometry so that QWindow::geometry() can be queried in the resize event window->handle()->QPlatformWindow::setGeometry(newRect); // FIXME: This does not work during platform window creation, where the QWindow does not // have its handle set up yet. Platforms that deliver events during window creation need // to handle the persistence manually, e.g. by overriding geometry(). } handleWindowSystemEvent(window, newRectDi); } QWindowSystemInterfacePrivate::ExposeEvent::ExposeEvent(QWindow *window, const QRegion ®ion) : WindowSystemEvent(Expose) , window(window) , isExposed(window && window->handle() ? window->handle()->isExposed() : false) , region(region) { } /*! \internal Handles an expose event. The platform plugin sends expose events when an area of the window is invalidated or window exposure changes. \a region is in window local coordinates. An empty region indicates that the window is obscured, but note that the exposed property of the QWindow will be set based on what QPlatformWindow::isExposed() returns at the time of this call, not based on what the region is. // FIXME: this should probably be fixed. The platform plugin may omit sending expose events (or send obscure events) for windows that are on screen but where the client area is completely covered by other windows or otherwise not visible. Expose event consumers can then use this to disable updates for such windows. This is required behavior on platforms where OpenGL swapbuffers stops blocking for obscured windows (like macOS). */ QT_DEFINE_QPA_EVENT_HANDLER(bool, handleExposeEvent, QWindow *window, const QRegion ®ion) { return handleWindowSystemEvent(window, QHighDpi::fromNativeLocalExposedRegion(region, window)); } QT_DEFINE_QPA_EVENT_HANDLER(bool, handlePaintEvent, QWindow *window, const QRegion ®ion) { return handleWindowSystemEvent(window, QHighDpi::fromNativeLocalExposedRegion(region, window)); } QT_DEFINE_QPA_EVENT_HANDLER(bool, handleCloseEvent, QWindow *window) { Q_ASSERT(window); return handleWindowSystemEvent(window); } /*! \a w == 0 means that the event is in global coords only, \a local will be ignored in this case */ QT_DEFINE_QPA_EVENT_HANDLER(bool, handleMouseEvent, QWindow *window, const QPointF &local, const QPointF &global, Qt::MouseButtons state, Qt::MouseButton button, QEvent::Type type, Qt::KeyboardModifiers mods, Qt::MouseEventSource source) { unsigned long time = QWindowSystemInterfacePrivate::eventTime.elapsed(); return handleMouseEvent(window, time, local, global, state, button, type, mods, source); } QT_DEFINE_QPA_EVENT_HANDLER(bool, handleMouseEvent, QWindow *window, const QPointingDevice *device, const QPointF &local, const QPointF &global, Qt::MouseButtons state, Qt::MouseButton button, QEvent::Type type, Qt::KeyboardModifiers mods, Qt::MouseEventSource source) { unsigned long time = QWindowSystemInterfacePrivate::eventTime.elapsed(); return handleMouseEvent(window, time, device, local, global, state, button, type, mods, source); } QT_DEFINE_QPA_EVENT_HANDLER(bool, handleMouseEvent, QWindow *window, ulong timestamp, const QPointF &local, const QPointF &global, Qt::MouseButtons state, Qt::MouseButton button, QEvent::Type type, Qt::KeyboardModifiers mods, Qt::MouseEventSource source) { return handleMouseEvent(window, timestamp, QPointingDevice::primaryPointingDevice(), local, global, state, button, type, mods, source); } QT_DEFINE_QPA_EVENT_HANDLER(bool, handleMouseEvent, QWindow *window, ulong timestamp, const QPointingDevice *device, const QPointF &local, const QPointF &global, Qt::MouseButtons state, Qt::MouseButton button, QEvent::Type type, Qt::KeyboardModifiers mods, Qt::MouseEventSource source) { Q_ASSERT_X(type != QEvent::MouseButtonDblClick && type != QEvent::NonClientAreaMouseButtonDblClick, "QWindowSystemInterface::handleMouseEvent", "QTBUG-71263: Native double clicks are not implemented."); auto localPos = QHighDpi::fromNativeLocalPosition(local, window); auto globalPos = QHighDpi::fromNativeGlobalPosition(global, window); return handleWindowSystemEvent(window, timestamp, localPos, globalPos, state, mods, button, type, source, false, device); } bool QWindowSystemInterface::handleFrameStrutMouseEvent(QWindow *window, const QPointF &local, const QPointF &global, Qt::MouseButtons state, Qt::MouseButton button, QEvent::Type type, Qt::KeyboardModifiers mods, Qt::MouseEventSource source) { const unsigned long time = QWindowSystemInterfacePrivate::eventTime.elapsed(); return handleFrameStrutMouseEvent(window, time, local, global, state, button, type, mods, source); } bool QWindowSystemInterface::handleFrameStrutMouseEvent(QWindow *window, const QPointingDevice *device, const QPointF &local, const QPointF &global, Qt::MouseButtons state, Qt::MouseButton button, QEvent::Type type, Qt::KeyboardModifiers mods, Qt::MouseEventSource source) { const unsigned long time = QWindowSystemInterfacePrivate::eventTime.elapsed(); return handleFrameStrutMouseEvent(window, time, device, local, global, state, button, type, mods, source); } bool QWindowSystemInterface::handleFrameStrutMouseEvent(QWindow *window, ulong timestamp, const QPointF &local, const QPointF &global, Qt::MouseButtons state, Qt::MouseButton button, QEvent::Type type, Qt::KeyboardModifiers mods, Qt::MouseEventSource source) { return handleFrameStrutMouseEvent(window, timestamp, QPointingDevice::primaryPointingDevice(), local, global, state, button, type, mods, source); } bool QWindowSystemInterface::handleFrameStrutMouseEvent(QWindow *window, ulong timestamp, const QPointingDevice *device, const QPointF &local, const QPointF &global, Qt::MouseButtons state, Qt::MouseButton button, QEvent::Type type, Qt::KeyboardModifiers mods, Qt::MouseEventSource source) { auto localPos = QHighDpi::fromNativeLocalPosition(local, window); auto globalPos = QHighDpi::fromNativeGlobalPosition(global, window); return handleWindowSystemEvent(window, timestamp, localPos, globalPos, state, mods, button, type, source, true, device); } bool QWindowSystemInterface::handleShortcutEvent(QWindow *window, ulong timestamp, int keyCode, Qt::KeyboardModifiers modifiers, quint32 nativeScanCode, quint32 nativeVirtualKey, quint32 nativeModifiers, const QString &text, bool autorepeat, ushort count) { #if QT_CONFIG(shortcut) if (!window) window = QGuiApplication::focusWindow(); QShortcutMap &shortcutMap = QGuiApplicationPrivate::instance()->shortcutMap; if (shortcutMap.state() == QKeySequence::NoMatch) { // Check if the shortcut is overridden by some object in the event delivery path (typically the focus object). // If so, we should not look up the shortcut in the shortcut map, but instead deliver the event as a regular // key event, so that the target that accepted the shortcut override event can handle it. Note that we only // do this if the shortcut map hasn't found a partial shortcut match yet. If it has, the shortcut can not be // overridden. bool overridden = handleWindowSystemEvent (window,timestamp, QEvent::ShortcutOverride, keyCode, modifiers, nativeScanCode, nativeVirtualKey, nativeModifiers, text, autorepeat, count); if (overridden) return false; } // The shortcut event is dispatched as a QShortcutEvent, not a QKeyEvent, but we use // the QKeyEvent as a container for the various properties that the shortcut map needs // to inspect to determine if a shortcut matched the keys that were pressed. QKeyEvent keyEvent(QEvent::ShortcutOverride, keyCode, modifiers, nativeScanCode, nativeVirtualKey, nativeModifiers, text, autorepeat, count); return shortcutMap.tryShortcut(&keyEvent); #else Q_UNUSED(window); Q_UNUSED(timestamp); Q_UNUSED(keyCode); Q_UNUSED(modifiers); Q_UNUSED(nativeScanCode); Q_UNUSED(nativeVirtualKey); Q_UNUSED(nativeModifiers); Q_UNUSED(text); Q_UNUSED(autorepeat); Q_UNUSED(count); return false; #endif } QT_DEFINE_QPA_EVENT_HANDLER(bool, handleKeyEvent, QWindow *window, QEvent::Type t, int k, Qt::KeyboardModifiers mods, const QString & text, bool autorep, ushort count) { unsigned long time = QWindowSystemInterfacePrivate::eventTime.elapsed(); return handleKeyEvent(window, time, t, k, mods, text, autorep, count); } QT_DEFINE_QPA_EVENT_HANDLER(bool, handleKeyEvent, QWindow *window, ulong timestamp, QEvent::Type t, int k, Qt::KeyboardModifiers mods, const QString & text, bool autorep, ushort count) { #if defined(Q_OS_MACOS) if (t == QEvent::KeyPress && QWindowSystemInterface::handleShortcutEvent(window, timestamp, k, mods, 0, 0, 0, text, autorep, count)) return true; #endif return handleWindowSystemEvent(window, timestamp, t, k, mods, text, autorep, count); } bool QWindowSystemInterface::handleExtendedKeyEvent(QWindow *window, QEvent::Type type, int key, Qt::KeyboardModifiers modifiers, quint32 nativeScanCode, quint32 nativeVirtualKey, quint32 nativeModifiers, const QString& text, bool autorep, ushort count, bool tryShortcutOverride) { unsigned long time = QWindowSystemInterfacePrivate::eventTime.elapsed(); return handleExtendedKeyEvent(window, time, type, key, modifiers, nativeScanCode, nativeVirtualKey, nativeModifiers, text, autorep, count, tryShortcutOverride); } bool QWindowSystemInterface::handleExtendedKeyEvent(QWindow *window, ulong timestamp, QEvent::Type type, int key, Qt::KeyboardModifiers modifiers, quint32 nativeScanCode, quint32 nativeVirtualKey, quint32 nativeModifiers, const QString& text, bool autorep, ushort count, bool tryShortcutOverride) { #if defined(Q_OS_MACOS) if (tryShortcutOverride && type == QEvent::KeyPress && QWindowSystemInterface::handleShortcutEvent(window, timestamp, key, modifiers, nativeScanCode, nativeVirtualKey, nativeModifiers, text, autorep, count)) { return true; } #else Q_UNUSED(tryShortcutOverride); #endif return handleWindowSystemEvent(window, timestamp, type, key, modifiers, nativeScanCode, nativeVirtualKey, nativeModifiers, text, autorep, count); } bool QWindowSystemInterface::handleWheelEvent(QWindow *window, const QPointF &local, const QPointF &global, QPoint pixelDelta, QPoint angleDelta, Qt::KeyboardModifiers mods, Qt::ScrollPhase phase, Qt::MouseEventSource source) { unsigned long time = QWindowSystemInterfacePrivate::eventTime.elapsed(); return handleWheelEvent(window, time, local, global, pixelDelta, angleDelta, mods, phase, source); } bool QWindowSystemInterface::handleWheelEvent(QWindow *window, ulong timestamp, const QPointF &local, const QPointF &global, QPoint pixelDelta, QPoint angleDelta, Qt::KeyboardModifiers mods, Qt::ScrollPhase phase, Qt::MouseEventSource source, bool invertedScrolling) { return handleWheelEvent(window, timestamp, QPointingDevice::primaryPointingDevice(), local, global, pixelDelta, angleDelta, mods, phase, source, invertedScrolling); } bool QWindowSystemInterface::handleWheelEvent(QWindow *window, ulong timestamp, const QPointingDevice *device, const QPointF &local, const QPointF &global, QPoint pixelDelta, QPoint angleDelta, Qt::KeyboardModifiers mods, Qt::ScrollPhase phase, Qt::MouseEventSource source, bool invertedScrolling) { // Qt 4 sends two separate wheel events for horizontal and vertical // deltas. For Qt 5 we want to send the deltas in one event, but at the // same time preserve source and behavior compatibility with Qt 4. // // In addition high-resolution pixel-based deltas are also supported. // Platforms that does not support these may pass a null point here. // Angle deltas must always be sent in addition to pixel deltas. // Pass Qt::ScrollBegin and Qt::ScrollEnd through // even if the wheel delta is null. if (angleDelta.isNull() && phase == Qt::ScrollUpdate) return false; // Simple case: vertical deltas only: if (angleDelta.y() != 0 && angleDelta.x() == 0) { return handleWindowSystemEvent(window, timestamp, QHighDpi::fromNativeLocalPosition(local, window), QHighDpi::fromNativeGlobalPosition(global, window), pixelDelta, angleDelta, angleDelta.y(), Qt::Vertical, mods, phase, source, invertedScrolling, device); } // Simple case: horizontal deltas only: if (angleDelta.y() == 0 && angleDelta.x() != 0) { return handleWindowSystemEvent(window, timestamp, QHighDpi::fromNativeLocalPosition(local, window), QHighDpi::fromNativeGlobalPosition(global, window), pixelDelta, angleDelta, angleDelta.x(), Qt::Horizontal, mods, phase, source, invertedScrolling, device); } bool acceptVert; bool acceptHorz; // Both horizontal and vertical deltas: Send two wheel events. // The first event contains the Qt 5 pixel and angle delta as points, // and in addition the Qt 4 compatibility vertical angle delta. acceptVert = handleWindowSystemEvent(window, timestamp, QHighDpi::fromNativeLocalPosition(local, window), QHighDpi::fromNativeGlobalPosition(global, window), pixelDelta, angleDelta, angleDelta.y(), Qt::Vertical, mods, phase, source, invertedScrolling, device); // The second event contains null pixel and angle points and the // Qt 4 compatibility horizontal angle delta. acceptHorz = handleWindowSystemEvent(window, timestamp, QHighDpi::fromNativeLocalPosition(local, window), QHighDpi::fromNativeGlobalPosition(global, window), QPoint(), QPoint(), angleDelta.x(), Qt::Horizontal, mods, phase, source, invertedScrolling, device); return acceptVert || acceptHorz; } /*! \internal Register a new input \a device. It is expected that every platform plugin will discover available input devices at startup, and whenever a new device is plugged in, if possible. If that's not possible, then it at least must call this function before sending an event whose QInputEvent::source() is this device. When a device is unplugged, the platform plugin should destroy the corresponding QInputDevice instance. There is no unregisterInputDevice() function, because it's enough for the destructor to call QInputDevicePrivate::unregisterDevice(); while other parts of Qt can connect to the QObject::destroyed() signal to be notified when a device is unplugged or otherwise destroyed. */ void QWindowSystemInterface::registerInputDevice(const QInputDevice *device) { qCDebug(lcQpaInputDevices) << "register" << device; QInputDevicePrivate::registerDevice(device); } /*! \internal Convert a list of \l QWindowSystemInterface::TouchPoint \a points to a list of \e temporary QEventPoint instances, scaled (but not localized) for delivery to the given \a window. This is called from QWindowSystemInterface::handleTouchEvent(): that is too early to update the QEventPoint instances in QPointingDevice, because we want those to hold "current" state from the applcation's point of view. The QWindowSystemInterfacePrivate::TouchEvent, to which the returned touchpoints will "belong", might go through the queue before being processed; the application doesn't see the equivalent QTouchEvent until later on. Therefore the responsibility to update the QEventPoint instances in QPointingDevice is in QGuiApplication, not here. QGuiApplicationPrivate::processMouseEvent() also calls this function when it synthesizes a touch event from a mouse event. But that's outside the normal use case. It might be better if we change all the platform plugins to create temporary instances of QEventPoint directly, and remove QWindowSystemInterface::TouchPoint completely. Then we will no longer need this function either. But that's only possible as long as QEventPoint remains a Q_GADGET, not a QObject, so that it continues to be small and suitable for temporary stack allocation. QEventPoint is a little bigger than QWindowSystemInterface::TouchPoint, though. */ QList QWindowSystemInterfacePrivate::fromNativeTouchPoints(const QList &points, const QWindow *window, QEvent::Type *type) { QList touchPoints; QEventPoint::States states; touchPoints.reserve(points.count()); QList::const_iterator point = points.constBegin(); QList::const_iterator end = points.constEnd(); while (point != end) { QPointF globalPos = QHighDpi::fromNativePixels(point->area.center(), window); QEventPoint p(point->id, point->state, globalPos, globalPos); states |= point->state; if (point->uniqueId >= 0) QMutableEventPoint::setUniqueId(p, QPointingDeviceUniqueId::fromNumericId(point->uniqueId)); QMutableEventPoint::setPressure(p, point->pressure); QMutableEventPoint::setRotation(p, point->rotation); QMutableEventPoint::setEllipseDiameters(p, QHighDpi::fromNativePixels(point->area.size(), window)); QMutableEventPoint::setVelocity(p, QHighDpi::fromNativePixels(point->velocity, window)); // The local pos is not set: it will be calculated // when the event gets processed by QGuiApplication. touchPoints.append(p); ++point; } // Determine the event type based on the combined point states. if (type) { *type = QEvent::TouchUpdate; if (states == QEventPoint::State::Pressed) *type = QEvent::TouchBegin; else if (states == QEventPoint::State::Released) *type = QEvent::TouchEnd; } return touchPoints; } QWindowSystemInterface::TouchPoint QWindowSystemInterfacePrivate::toNativeTouchPoint(const QEventPoint &pt, const QWindow *window) { QWindowSystemInterface::TouchPoint p; p.id = pt.id(); QRectF area(QPointF(), pt.ellipseDiameters()); area.moveCenter(pt.globalPosition()); // TODO store ellipseDiameters in QWindowSystemInterface::TouchPoint or just use QEventPoint p.area = QHighDpi::toNativePixels(area, window); p.pressure = pt.pressure(); p.state = pt.state(); p.velocity = QHighDpi::toNativePixels(pt.velocity(), window); return p; } QT_DEFINE_QPA_EVENT_HANDLER(bool, handleTouchEvent, QWindow *window, const QPointingDevice *device, const QList &points, Qt::KeyboardModifiers mods) { unsigned long time = QWindowSystemInterfacePrivate::eventTime.elapsed(); return handleTouchEvent(window, time, device, points, mods); } QT_DEFINE_QPA_EVENT_HANDLER(bool, handleTouchEvent, QWindow *window, ulong timestamp, const QPointingDevice *device, const QList &points, Qt::KeyboardModifiers mods) { if (!points.size()) // Touch events must have at least one point return false; if (!QPointingDevicePrivate::isRegistered(device)) // Disallow passing bogus, non-registered devices. return false; QEvent::Type type; QList touchPoints = QWindowSystemInterfacePrivate::fromNativeTouchPoints(points, window, &type); return handleWindowSystemEvent(window, timestamp, type, device, touchPoints, mods); } QT_DEFINE_QPA_EVENT_HANDLER(bool, handleTouchCancelEvent, QWindow *window, const QPointingDevice *device, Qt::KeyboardModifiers mods) { unsigned long time = QWindowSystemInterfacePrivate::eventTime.elapsed(); return handleTouchCancelEvent(window, time, device, mods); } QT_DEFINE_QPA_EVENT_HANDLER(bool, handleTouchCancelEvent, QWindow *window, ulong timestamp, const QPointingDevice *device, Qt::KeyboardModifiers mods) { return handleWindowSystemEvent(window, timestamp, QEvent::TouchCancel, device, QList(), mods); } /*! Should be called by the implementation whenever a new screen is added. The first screen added will be the primary screen, used for default-created windows, GL contexts, and other resources unless otherwise specified. This adds the screen to QGuiApplication::screens(), and emits the QGuiApplication::screenAdded() signal. The screen should be deleted by calling QWindowSystemInterface::handleScreenRemoved(). */ void QWindowSystemInterface::handleScreenAdded(QPlatformScreen *ps, bool isPrimary) { QScreen *screen = new QScreen(ps); if (isPrimary) QGuiApplicationPrivate::screen_list.prepend(screen); else QGuiApplicationPrivate::screen_list.append(screen); QGuiApplicationPrivate::resetCachedDevicePixelRatio(); QHighDpiScaling::updateHighDpiScaling(); screen->d_func()->updateHighDpi(); emit qGuiApp->screenAdded(screen); if (isPrimary) emit qGuiApp->primaryScreenChanged(screen); } /*! Should be called by the implementation whenever a screen is removed. This removes the screen from QGuiApplication::screens(), and deletes it. Failing to call this and manually deleting the QPlatformScreen instead may lead to a crash due to a pure virtual call. */ void QWindowSystemInterface::handleScreenRemoved(QPlatformScreen *platformScreen) { // Important to keep this order since the QSceen doesn't own the platform screen. // The QScreen destructor will take care changing the primary screen, so no need here. delete platformScreen->screen(); delete platformScreen; } /*! Should be called whenever the primary screen changes. When the screen specified as primary changes, this method will notify QGuiApplication and emit the QGuiApplication::primaryScreenChanged signal. */ void QWindowSystemInterface::handlePrimaryScreenChanged(QPlatformScreen *newPrimary) { QScreen *newPrimaryScreen = newPrimary->screen(); int indexOfScreen = QGuiApplicationPrivate::screen_list.indexOf(newPrimaryScreen); Q_ASSERT(indexOfScreen >= 0); if (indexOfScreen == 0) return; QGuiApplicationPrivate::screen_list.swapItemsAt(0, indexOfScreen); emit qGuiApp->primaryScreenChanged(newPrimaryScreen); } void QWindowSystemInterface::handleScreenOrientationChange(QScreen *screen, Qt::ScreenOrientation orientation) { handleWindowSystemEvent(screen, orientation); } void QWindowSystemInterface::handleScreenGeometryChange(QScreen *screen, const QRect &geometry, const QRect &availableGeometry) { handleWindowSystemEvent(screen, QHighDpi::fromNativeScreenGeometry(geometry, screen), QHighDpi::fromNative(availableGeometry, screen, geometry.topLeft())); } void QWindowSystemInterface::handleScreenLogicalDotsPerInchChange(QScreen *screen, qreal dpiX, qreal dpiY) { const QDpi effectiveDpi = QPlatformScreen::overrideDpi(QDpi{dpiX, dpiY}); handleWindowSystemEvent(screen, effectiveDpi.first, effectiveDpi.second); } void QWindowSystemInterface::handleScreenRefreshRateChange(QScreen *screen, qreal newRefreshRate) { handleWindowSystemEvent(screen, newRefreshRate); } QT_DEFINE_QPA_EVENT_HANDLER(void, handleThemeChange, QWindow *window) { handleWindowSystemEvent(window); } #if QT_CONFIG(draganddrop) /*! Drag and drop events are sent immediately. ### FIXME? Perhaps DnD API should add some convenience APIs that are more intuitive for the possible DND operations. Here passing nullptr as drop data is used to indicate that drop was canceled and QDragLeaveEvent should be sent as a result. */ QPlatformDragQtResponse QWindowSystemInterface::handleDrag(QWindow *window, const QMimeData *dropData, const QPoint &p, Qt::DropActions supportedActions, Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers) { auto pos = QHighDpi::fromNativeLocalPosition(p, window); return QGuiApplicationPrivate::processDrag(window, dropData, pos, supportedActions, buttons, modifiers); } QPlatformDropQtResponse QWindowSystemInterface::handleDrop(QWindow *window, const QMimeData *dropData, const QPoint &p, Qt::DropActions supportedActions, Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers) { auto pos = QHighDpi::fromNativeLocalPosition(p, window); return QGuiApplicationPrivate::processDrop(window, dropData, pos, supportedActions, buttons, modifiers); } #endif // QT_CONFIG(draganddrop) /*! \fn static QWindowSystemInterface::handleNativeEvent(QWindow *window, const QByteArray &eventType, void *message, long *result) \brief Passes a native event identified by \a eventType to the \a window. \note This function can only be called from the GUI thread. */ bool QWindowSystemInterface::handleNativeEvent(QWindow *window, const QByteArray &eventType, void *message, qintptr *result) { return QGuiApplicationPrivate::processNativeEvent(window, eventType, message, result); } void QWindowSystemInterface::handleFileOpenEvent(const QString& fileName) { QWindowSystemInterfacePrivate::FileOpenEvent e(fileName); QGuiApplicationPrivate::processWindowSystemEvent(&e); } void QWindowSystemInterface::handleFileOpenEvent(const QUrl &url) { QWindowSystemInterfacePrivate::FileOpenEvent e(url); QGuiApplicationPrivate::processWindowSystemEvent(&e); } void QWindowSystemInterfacePrivate::TabletEvent::setPlatformSynthesizesMouse(bool v) { platformSynthesizesMouse = v; } bool QWindowSystemInterface::handleTabletEvent(QWindow *window, ulong timestamp, const QPointingDevice *device, const QPointF &local, const QPointF &global, Qt::MouseButtons buttons, qreal pressure, int xTilt, int yTilt, qreal tangentialPressure, qreal rotation, int z, Qt::KeyboardModifiers modifiers) { return handleWindowSystemEvent(window, timestamp, QHighDpi::fromNativeLocalPosition(local, window), QHighDpi::fromNativeGlobalPosition(global, window), device, buttons, pressure, xTilt, yTilt, tangentialPressure, rotation, z, modifiers); } bool QWindowSystemInterface::handleTabletEvent(QWindow *window, const QPointingDevice *device, const QPointF &local, const QPointF &global, Qt::MouseButtons buttons, qreal pressure, int xTilt, int yTilt, qreal tangentialPressure, qreal rotation, int z, Qt::KeyboardModifiers modifiers) { const ulong time = QWindowSystemInterfacePrivate::eventTime.elapsed(); return handleTabletEvent(window, time, device, local, global, buttons, pressure, xTilt, yTilt, tangentialPressure, rotation, z, modifiers); } bool QWindowSystemInterface::handleTabletEvent(QWindow *window, ulong timestamp, const QPointF &local, const QPointF &global, int device, int pointerType, Qt::MouseButtons buttons, qreal pressure, int xTilt, int yTilt, qreal tangentialPressure, qreal rotation, int z, qint64 uid, Qt::KeyboardModifiers modifiers) { const QPointingDevice *dev = QPointingDevicePrivate::tabletDevice(QInputDevice::DeviceType(device),QPointingDevice::PointerType(pointerType), QPointingDeviceUniqueId::fromNumericId(uid)); return handleTabletEvent(window, timestamp, dev, local, global, buttons, pressure, xTilt, yTilt, tangentialPressure, rotation, z, modifiers); } bool QWindowSystemInterface::handleTabletEvent(QWindow *window, const QPointF &local, const QPointF &global, int device, int pointerType, Qt::MouseButtons buttons, qreal pressure, int xTilt, int yTilt, qreal tangentialPressure, qreal rotation, int z, qint64 uid, Qt::KeyboardModifiers modifiers) { ulong time = QWindowSystemInterfacePrivate::eventTime.elapsed(); return handleTabletEvent(window, time, local, global, device, pointerType, buttons, pressure, xTilt, yTilt, tangentialPressure, rotation, z, uid, modifiers); } bool QWindowSystemInterface::handleTabletEnterLeaveProximityEvent(QWindow *window, ulong timestamp, const QPointingDevice *device, bool inProximity, const QPointF &local, const QPointF &global, Qt::MouseButtons buttons, int xTilt, int yTilt, qreal tangentialPressure, qreal rotation, int z, Qt::KeyboardModifiers modifiers) { Q_UNUSED(window); Q_UNUSED(local); Q_UNUSED(global); Q_UNUSED(buttons); Q_UNUSED(xTilt); Q_UNUSED(yTilt); Q_UNUSED(tangentialPressure); Q_UNUSED(rotation); Q_UNUSED(z); Q_UNUSED(modifiers); return inProximity ? handleWindowSystemEvent(timestamp, device) : handleWindowSystemEvent(timestamp, device); } bool QWindowSystemInterface::handleTabletEnterLeaveProximityEvent(QWindow *window, const QPointingDevice *device, bool inProximity, const QPointF &local, const QPointF &global, Qt::MouseButtons buttons, int xTilt, int yTilt, qreal tangentialPressure, qreal rotation, int z, Qt::KeyboardModifiers modifiers) { const ulong time = QWindowSystemInterfacePrivate::eventTime.elapsed(); return handleTabletEnterLeaveProximityEvent(window, time, device, inProximity, local, global, buttons, xTilt, yTilt, tangentialPressure, rotation, z, modifiers); } bool QWindowSystemInterface::handleTabletEnterProximityEvent(ulong timestamp, int deviceType, int pointerType, qint64 uid) { const QPointingDevice *device = QPointingDevicePrivate::tabletDevice(QInputDevice::DeviceType(deviceType), QPointingDevice::PointerType(pointerType), QPointingDeviceUniqueId::fromNumericId(uid)); return handleWindowSystemEvent(timestamp, device); } void QWindowSystemInterface::handleTabletEnterProximityEvent(int deviceType, int pointerType, qint64 uid) { ulong time = QWindowSystemInterfacePrivate::eventTime.elapsed(); handleTabletEnterProximityEvent(time, deviceType, pointerType, uid); } bool QWindowSystemInterface::handleTabletLeaveProximityEvent(ulong timestamp, int deviceType, int pointerType, qint64 uid) { const QPointingDevice *device = QPointingDevicePrivate::tabletDevice(QInputDevice::DeviceType(deviceType), QPointingDevice::PointerType(pointerType), QPointingDeviceUniqueId::fromNumericId(uid)); return handleWindowSystemEvent(timestamp, device); } void QWindowSystemInterface::handleTabletLeaveProximityEvent(int deviceType, int pointerType, qint64 uid) { ulong time = QWindowSystemInterfacePrivate::eventTime.elapsed(); handleTabletLeaveProximityEvent(time, deviceType, pointerType, uid); } #ifndef QT_NO_GESTURES bool QWindowSystemInterface::handleGestureEvent(QWindow *window, ulong timestamp, const QPointingDevice *device, Qt::NativeGestureType type, const QPointF &local, const QPointF &global, int fingerCount) { return handleGestureEventWithValueAndDelta(window, timestamp, device, type, {}, {}, local, global, fingerCount); } bool QWindowSystemInterface::handleGestureEventWithRealValue(QWindow *window, ulong timestamp, const QPointingDevice *device, Qt::NativeGestureType type, qreal value, const QPointF &local, const QPointF &global, int fingerCount) { return handleGestureEventWithValueAndDelta(window, timestamp, device, type, value, {}, local, global, fingerCount); } bool QWindowSystemInterface::handleGestureEventWithValueAndDelta(QWindow *window, ulong timestamp, const QPointingDevice *device, Qt::NativeGestureType type, qreal value, const QPointF &delta, const QPointF &local, const QPointF &global, int fingerCount) { auto localPos = QHighDpi::fromNativeLocalPosition(local, window); auto globalPos = QHighDpi::fromNativeGlobalPosition(global, window); return handleWindowSystemEvent(window, timestamp, type, device, fingerCount, localPos, globalPos, value, delta); } #endif // QT_NO_GESTURES void QWindowSystemInterface::handlePlatformPanelEvent(QWindow *w) { handleWindowSystemEvent(w); } #ifndef QT_NO_CONTEXTMENU void QWindowSystemInterface::handleContextMenuEvent(QWindow *window, bool mouseTriggered, const QPoint &pos, const QPoint &globalPos, Qt::KeyboardModifiers modifiers) { handleWindowSystemEvent(window, mouseTriggered, pos, globalPos, modifiers); } #endif #if QT_CONFIG(whatsthis) void QWindowSystemInterface::handleEnterWhatsThisEvent() { handleWindowSystemEvent( QWindowSystemInterfacePrivate::EnterWhatsThisMode); } #endif #ifndef QT_NO_DEBUG_STREAM Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QWindowSystemInterface::TouchPoint &p) { QDebugStateSaver saver(dbg); dbg.nospace() << "TouchPoint(" << p.id << " @" << p.area << " normalized " << p.normalPosition << " press " << p.pressure << " vel " << p.velocity << " state " << (int)p.state; return dbg; } #endif // ------------------ Event dispatcher functionality ------------------ /*! Make Qt Gui process all events on the event queue immediately. Return the accepted state for the last event on the queue. */ bool QWindowSystemInterface::flushWindowSystemEvents(QEventLoop::ProcessEventsFlags flags) { const int count = QWindowSystemInterfacePrivate::windowSystemEventQueue.count(); if (!count) return false; if (!QGuiApplication::instance()) { qWarning().nospace() << "QWindowSystemInterface::flushWindowSystemEvents() invoked after " "QGuiApplication destruction, discarding " << count << " events."; QWindowSystemInterfacePrivate::windowSystemEventQueue.clear(); return false; } if (QThread::currentThread() != QGuiApplication::instance()->thread()) { // Post a FlushEvents event which will trigger a call back to // deferredFlushWindowSystemEvents from the Gui thread. QMutexLocker locker(&QWindowSystemInterfacePrivate::flushEventMutex); handleWindowSystemEvent(flags); QWindowSystemInterfacePrivate::eventsFlushed.wait(&QWindowSystemInterfacePrivate::flushEventMutex); } else { sendWindowSystemEvents(flags); } return QWindowSystemInterfacePrivate::eventAccepted.loadRelaxed() > 0; } void QWindowSystemInterface::deferredFlushWindowSystemEvents(QEventLoop::ProcessEventsFlags flags) { Q_ASSERT(QThread::currentThread() == QGuiApplication::instance()->thread()); QMutexLocker locker(&QWindowSystemInterfacePrivate::flushEventMutex); sendWindowSystemEvents(flags); QWindowSystemInterfacePrivate::eventsFlushed.wakeOne(); } bool QWindowSystemInterface::sendWindowSystemEvents(QEventLoop::ProcessEventsFlags flags) { int nevents = 0; while (QWindowSystemInterfacePrivate::windowSystemEventsQueued()) { QWindowSystemInterfacePrivate::WindowSystemEvent *event = flags & QEventLoop::ExcludeUserInputEvents ? QWindowSystemInterfacePrivate::getNonUserInputWindowSystemEvent() : QWindowSystemInterfacePrivate::getWindowSystemEvent(); if (!event) break; if (QWindowSystemInterfacePrivate::eventHandler) { if (QWindowSystemInterfacePrivate::eventHandler->sendEvent(event)) nevents++; } else { nevents++; QGuiApplicationPrivate::processWindowSystemEvent(event); } // Record the accepted state for the processed event // (excluding flush events). This state can then be // returned by flushWindowSystemEvents(). if (event->type != QWindowSystemInterfacePrivate::FlushEvents) QWindowSystemInterfacePrivate::eventAccepted.storeRelaxed(event->eventAccepted); delete event; } return (nevents > 0); } void QWindowSystemInterface::setSynchronousWindowSystemEvents(bool enable) { QWindowSystemInterfacePrivate::synchronousWindowSystemEvents = enable; } int QWindowSystemInterface::windowSystemEventsQueued() { return QWindowSystemInterfacePrivate::windowSystemEventsQueued(); } bool QWindowSystemInterface::nonUserInputEventsQueued() { return QWindowSystemInterfacePrivate::nonUserInputEventsQueued(); } // --------------------- QtTestLib support --------------------- // The following functions are used by testlib, and need to be synchronous to avoid // race conditions with plugins delivering native events from secondary threads. // FIXME: It seems unnecessary to export these wrapper functions, when qtestlib could access // QWindowSystemInterface directly (by adding dependency to gui-private), see QTBUG-63146. Q_GUI_EXPORT void qt_handleMouseEvent(QWindow *window, const QPointF &local, const QPointF &global, Qt::MouseButtons state, Qt::MouseButton button, QEvent::Type type, Qt::KeyboardModifiers mods, int timestamp) { QPointF nativeLocal = QHighDpi::toNativeLocalPosition(local, window); QPointF nativeGlobal = QHighDpi::toNativeGlobalPosition(global, window); QWindowSystemInterface::handleMouseEvent(window, timestamp, nativeLocal, nativeGlobal, state, button, type, mods); } Q_GUI_EXPORT void qt_handleKeyEvent(QWindow *window, QEvent::Type t, int k, Qt::KeyboardModifiers mods, const QString & text = QString(), bool autorep = false, ushort count = 1) { QWindowSystemInterface::handleKeyEvent(window, t, k, mods, text, autorep, count); } Q_GUI_EXPORT bool qt_sendShortcutOverrideEvent(QObject *o, ulong timestamp, int k, Qt::KeyboardModifiers mods, const QString &text = QString(), bool autorep = false, ushort count = 1) { #if QT_CONFIG(shortcut) // FIXME: This method should not allow targeting a specific object, but should // instead forward the event to a window, which then takes care of normal event // propagation. We need to fix a lot of tests before we can refactor this (the // window needs to be exposed and active and have a focus object), so we leave // it as is for now. See QTBUG-48577. QGuiApplicationPrivate::modifier_buttons = mods; QKeyEvent qevent(QEvent::ShortcutOverride, k, mods, text, autorep, count); qevent.setTimestamp(timestamp); QShortcutMap &shortcutMap = QGuiApplicationPrivate::instance()->shortcutMap; if (shortcutMap.state() == QKeySequence::NoMatch) { // Try sending as QKeyEvent::ShortcutOverride first QCoreApplication::sendEvent(o, &qevent); if (qevent.isAccepted()) return false; } // Then as QShortcutEvent return shortcutMap.tryShortcut(&qevent); #else Q_UNUSED(o); Q_UNUSED(timestamp); Q_UNUSED(k); Q_UNUSED(mods); Q_UNUSED(text); Q_UNUSED(autorep); Q_UNUSED(count); return false; #endif } namespace QTest { Q_GUI_EXPORT QPointingDevice * createTouchDevice(QInputDevice::DeviceType devType = QInputDevice::DeviceType::TouchScreen, QInputDevice::Capabilities caps = QInputDevice::Capability::Position) { static qint64 nextId = 0x100000000; QPointingDevice *ret = new QPointingDevice("test touch device"_L1, nextId++, devType, QPointingDevice::PointerType::Finger, caps, 8, 0); QWindowSystemInterface::registerInputDevice(ret); return ret; } } Q_GUI_EXPORT void qt_handleTouchEvent(QWindow *window, const QPointingDevice *device, const QList &points, Qt::KeyboardModifiers mods = Qt::NoModifier) { QWindowSystemInterface::handleTouchEvent(window, device, QWindowSystemInterfacePrivate::toNativeTouchPoints(points, window), mods); } QT_END_NAMESPACE