// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QQUATERNION_H #define QQUATERNION_H #include #include #include #include QT_BEGIN_NAMESPACE #ifndef QT_NO_QUATERNION class QMatrix4x4; class QVariant; class QT6_ONLY(Q_GUI_EXPORT) QQuaternion { public: constexpr QQuaternion() noexcept; explicit QQuaternion(Qt::Initialization) noexcept {} constexpr QQuaternion(float scalar, float xpos, float ypos, float zpos) noexcept; #ifndef QT_NO_VECTOR3D constexpr QQuaternion(float scalar, const QVector3D &vector) noexcept; #endif #ifndef QT_NO_VECTOR4D constexpr explicit QQuaternion(const QVector4D &vector) noexcept; #endif constexpr bool isNull() const noexcept; constexpr bool isIdentity() const noexcept; #ifndef QT_NO_VECTOR3D constexpr QVector3D vector() const noexcept; constexpr void setVector(const QVector3D &vector) noexcept; #endif constexpr void setVector(float x, float y, float z) noexcept; constexpr float x() const noexcept; constexpr float y() const noexcept; constexpr float z() const noexcept; constexpr float scalar() const noexcept; constexpr void setX(float x) noexcept; constexpr void setY(float y) noexcept; constexpr void setZ(float z) noexcept; constexpr void setScalar(float scalar) noexcept; constexpr static float dotProduct(const QQuaternion &q1, const QQuaternion &q2) noexcept; // ### Qt 7: make the next four constexpr // (perhaps using std::hypot, constexpr in C++26, or constexpr qHypot) QT7_ONLY(Q_GUI_EXPORT) float length() const; QT7_ONLY(Q_GUI_EXPORT) float lengthSquared() const; [[nodiscard]] QT7_ONLY(Q_GUI_EXPORT) QQuaternion normalized() const; QT7_ONLY(Q_GUI_EXPORT) void normalize(); constexpr QQuaternion inverted() const noexcept; [[nodiscard]] constexpr QQuaternion conjugated() const noexcept; QT7_ONLY(Q_GUI_EXPORT) QVector3D rotatedVector(const QVector3D &vector) const; constexpr QQuaternion &operator+=(const QQuaternion &quaternion) noexcept; constexpr QQuaternion &operator-=(const QQuaternion &quaternion) noexcept; constexpr QQuaternion &operator*=(float factor) noexcept; constexpr QQuaternion &operator*=(const QQuaternion &quaternion) noexcept; constexpr QQuaternion &operator/=(float divisor); QT_WARNING_PUSH QT_WARNING_DISABLE_FLOAT_COMPARE friend constexpr bool operator==(const QQuaternion &q1, const QQuaternion &q2) noexcept { return q1.wp == q2.wp && q1.xp == q2.xp && q1.yp == q2.yp && q1.zp == q2.zp; } friend constexpr bool operator!=(const QQuaternion &q1, const QQuaternion &q2) noexcept { return !(q1 == q2); } QT_WARNING_POP friend constexpr QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2) noexcept; friend constexpr QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2) noexcept; friend constexpr QQuaternion operator*(float factor, const QQuaternion &quaternion) noexcept; friend constexpr QQuaternion operator*(const QQuaternion &quaternion, float factor) noexcept; friend constexpr QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2) noexcept; friend constexpr QQuaternion operator-(const QQuaternion &quaternion) noexcept; friend constexpr QQuaternion operator/(const QQuaternion &quaternion, float divisor); friend constexpr bool qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) noexcept; #ifndef QT_NO_VECTOR4D constexpr QVector4D toVector4D() const noexcept; #endif QT7_ONLY(Q_GUI_EXPORT) operator QVariant() const; #ifndef QT_NO_VECTOR3D inline void getAxisAndAngle(QVector3D *axis, float *angle) const; QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle); #endif QT7_ONLY(Q_GUI_EXPORT) void getAxisAndAngle(float *x, float *y, float *z, float *angle) const; QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxisAndAngle(float x, float y, float z, float angle); #ifndef QT_NO_VECTOR3D inline QVector3D toEulerAngles() const; QT7_ONLY(Q_GUI_EXPORT) static inline QQuaternion fromEulerAngles(const QVector3D &eulerAngles); #endif QT7_ONLY(Q_GUI_EXPORT) void getEulerAngles(float *pitch, float *yaw, float *roll) const; QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromEulerAngles(float pitch, float yaw, float roll); QT7_ONLY(Q_GUI_EXPORT) QMatrix3x3 toRotationMatrix() const; QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromRotationMatrix(const QMatrix3x3 &rot3x3); #ifndef QT_NO_VECTOR3D QT7_ONLY(Q_GUI_EXPORT) void getAxes(QVector3D *xAxis, QVector3D *yAxis, QVector3D *zAxis) const; QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis); QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromDirection(const QVector3D &direction, const QVector3D &up); QT7_ONLY(Q_GUI_EXPORT) static QQuaternion rotationTo(const QVector3D &from, const QVector3D &to); #endif QT7_ONLY(Q_GUI_EXPORT) static QQuaternion slerp(const QQuaternion &q1, const QQuaternion &q2, float t); QT7_ONLY(Q_GUI_EXPORT) static QQuaternion nlerp(const QQuaternion &q1, const QQuaternion &q2, float t); private: float wp, xp, yp, zp; }; Q_DECLARE_TYPEINFO(QQuaternion, Q_PRIMITIVE_TYPE); constexpr QQuaternion::QQuaternion() noexcept : wp(1.0f), xp(0.0f), yp(0.0f), zp(0.0f) {} constexpr QQuaternion::QQuaternion(float aScalar, float xpos, float ypos, float zpos) noexcept : wp(aScalar), xp(xpos), yp(ypos), zp(zpos) {} QT_WARNING_PUSH QT_WARNING_DISABLE_FLOAT_COMPARE constexpr bool QQuaternion::isNull() const noexcept { return wp == 0.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f; } constexpr bool QQuaternion::isIdentity() const noexcept { return wp == 1.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f; } QT_WARNING_POP constexpr float QQuaternion::x() const noexcept { return xp; } constexpr float QQuaternion::y() const noexcept { return yp; } constexpr float QQuaternion::z() const noexcept { return zp; } constexpr float QQuaternion::scalar() const noexcept { return wp; } constexpr void QQuaternion::setX(float aX) noexcept { xp = aX; } constexpr void QQuaternion::setY(float aY) noexcept { yp = aY; } constexpr void QQuaternion::setZ(float aZ) noexcept { zp = aZ; } constexpr void QQuaternion::setScalar(float aScalar) noexcept { wp = aScalar; } constexpr float QQuaternion::dotProduct(const QQuaternion &q1, const QQuaternion &q2) noexcept { return q1.wp * q2.wp + q1.xp * q2.xp + q1.yp * q2.yp + q1.zp * q2.zp; } constexpr QQuaternion QQuaternion::inverted() const noexcept { // Need some extra precision if the length is very small. double len = double(wp) * double(wp) + double(xp) * double(xp) + double(yp) * double(yp) + double(zp) * double(zp); if (!qFuzzyIsNull(len)) return QQuaternion(float(double(wp) / len), float(double(-xp) / len), float(double(-yp) / len), float(double(-zp) / len)); return QQuaternion(0.0f, 0.0f, 0.0f, 0.0f); } constexpr QQuaternion QQuaternion::conjugated() const noexcept { return QQuaternion(wp, -xp, -yp, -zp); } constexpr QQuaternion &QQuaternion::operator+=(const QQuaternion &quaternion) noexcept { wp += quaternion.wp; xp += quaternion.xp; yp += quaternion.yp; zp += quaternion.zp; return *this; } constexpr QQuaternion &QQuaternion::operator-=(const QQuaternion &quaternion) noexcept { wp -= quaternion.wp; xp -= quaternion.xp; yp -= quaternion.yp; zp -= quaternion.zp; return *this; } constexpr QQuaternion &QQuaternion::operator*=(float factor) noexcept { wp *= factor; xp *= factor; yp *= factor; zp *= factor; return *this; } constexpr QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2) noexcept { float yy = (q1.wp - q1.yp) * (q2.wp + q2.zp); float zz = (q1.wp + q1.yp) * (q2.wp - q2.zp); float ww = (q1.zp + q1.xp) * (q2.xp + q2.yp); float xx = ww + yy + zz; float qq = 0.5f * (xx + (q1.zp - q1.xp) * (q2.xp - q2.yp)); float w = qq - ww + (q1.zp - q1.yp) * (q2.yp - q2.zp); float x = qq - xx + (q1.xp + q1.wp) * (q2.xp + q2.wp); float y = qq - yy + (q1.wp - q1.xp) * (q2.yp + q2.zp); float z = qq - zz + (q1.zp + q1.yp) * (q2.wp - q2.xp); return QQuaternion(w, x, y, z); } constexpr QQuaternion &QQuaternion::operator*=(const QQuaternion &quaternion) noexcept { *this = *this * quaternion; return *this; } constexpr QQuaternion &QQuaternion::operator/=(float divisor) { wp /= divisor; xp /= divisor; yp /= divisor; zp /= divisor; return *this; } constexpr QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2) noexcept { return QQuaternion(q1.wp + q2.wp, q1.xp + q2.xp, q1.yp + q2.yp, q1.zp + q2.zp); } constexpr QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2) noexcept { return QQuaternion(q1.wp - q2.wp, q1.xp - q2.xp, q1.yp - q2.yp, q1.zp - q2.zp); } constexpr QQuaternion operator*(float factor, const QQuaternion &quaternion) noexcept { return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor); } constexpr QQuaternion operator*(const QQuaternion &quaternion, float factor) noexcept { return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor); } constexpr QQuaternion operator-(const QQuaternion &quaternion) noexcept { return QQuaternion(-quaternion.wp, -quaternion.xp, -quaternion.yp, -quaternion.zp); } constexpr QQuaternion operator/(const QQuaternion &quaternion, float divisor) { return QQuaternion(quaternion.wp / divisor, quaternion.xp / divisor, quaternion.yp / divisor, quaternion.zp / divisor); } constexpr bool qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) noexcept { return qFuzzyCompare(q1.wp, q2.wp) && qFuzzyCompare(q1.xp, q2.xp) && qFuzzyCompare(q1.yp, q2.yp) && qFuzzyCompare(q1.zp, q2.zp); } #ifndef QT_NO_VECTOR3D constexpr QQuaternion::QQuaternion(float aScalar, const QVector3D &aVector) noexcept : wp(aScalar), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {} constexpr void QQuaternion::setVector(const QVector3D &aVector) noexcept { xp = aVector.x(); yp = aVector.y(); zp = aVector.z(); } constexpr QVector3D QQuaternion::vector() const noexcept { return QVector3D(xp, yp, zp); } inline QVector3D operator*(const QQuaternion &quaternion, const QVector3D &vec) { return quaternion.rotatedVector(vec); } inline void QQuaternion::getAxisAndAngle(QVector3D *axis, float *angle) const { float aX, aY, aZ; getAxisAndAngle(&aX, &aY, &aZ, angle); *axis = QVector3D(aX, aY, aZ); } inline QVector3D QQuaternion::toEulerAngles() const { float pitch, yaw, roll; getEulerAngles(&pitch, &yaw, &roll); return QVector3D(pitch, yaw, roll); } inline QQuaternion QQuaternion::fromEulerAngles(const QVector3D &eulerAngles) { return QQuaternion::fromEulerAngles(eulerAngles.x(), eulerAngles.y(), eulerAngles.z()); } #endif constexpr void QQuaternion::setVector(float aX, float aY, float aZ) noexcept { xp = aX; yp = aY; zp = aZ; } #ifndef QT_NO_VECTOR4D constexpr QQuaternion::QQuaternion(const QVector4D &aVector) noexcept : wp(aVector.w()), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {} constexpr QVector4D QQuaternion::toVector4D() const noexcept { return QVector4D(xp, yp, zp, wp); } #endif #ifndef QT_NO_DEBUG_STREAM Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QQuaternion &q); #endif #ifndef QT_NO_DATASTREAM Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QQuaternion &); Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QQuaternion &); #endif #endif QT_END_NAMESPACE #endif