/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QVECTOR2D_H #define QVECTOR2D_H #include #include QT_BEGIN_NAMESPACE class QVector3D; class QVector4D; class QVariant; #ifndef QT_NO_VECTOR2D class Q_GUI_EXPORT QVector2D { public: Q_DECL_CONSTEXPR QVector2D(); Q_DECL_CONSTEXPR QVector2D(float xpos, float ypos); Q_DECL_CONSTEXPR explicit QVector2D(const QPoint& point); Q_DECL_CONSTEXPR explicit QVector2D(const QPointF& point); #ifndef QT_NO_VECTOR3D explicit QVector2D(const QVector3D& vector); #endif #ifndef QT_NO_VECTOR4D explicit QVector2D(const QVector4D& vector); #endif bool isNull() const; Q_DECL_CONSTEXPR float x() const; Q_DECL_CONSTEXPR float y() const; void setX(float x); void setY(float y); float &operator[](int i); float operator[](int i) const; float length() const; float lengthSquared() const; //In Qt 6 convert to inline and constexpr QVector2D normalized() const; void normalize(); float distanceToPoint(const QVector2D &point) const; float distanceToLine(const QVector2D& point, const QVector2D& direction) const; QVector2D &operator+=(const QVector2D &vector); QVector2D &operator-=(const QVector2D &vector); QVector2D &operator*=(float factor); QVector2D &operator*=(const QVector2D &vector); QVector2D &operator/=(float divisor); static float dotProduct(const QVector2D& v1, const QVector2D& v2); //In Qt 6 convert to inline and constexpr Q_DECL_CONSTEXPR friend inline bool operator==(const QVector2D &v1, const QVector2D &v2); Q_DECL_CONSTEXPR friend inline bool operator!=(const QVector2D &v1, const QVector2D &v2); Q_DECL_CONSTEXPR friend inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2); Q_DECL_CONSTEXPR friend inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2); Q_DECL_CONSTEXPR friend inline const QVector2D operator*(float factor, const QVector2D &vector); Q_DECL_CONSTEXPR friend inline const QVector2D operator*(const QVector2D &vector, float factor); Q_DECL_CONSTEXPR friend inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2); Q_DECL_CONSTEXPR friend inline const QVector2D operator-(const QVector2D &vector); Q_DECL_CONSTEXPR friend inline const QVector2D operator/(const QVector2D &vector, float divisor); Q_DECL_CONSTEXPR friend inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2); #ifndef QT_NO_VECTOR3D QVector3D toVector3D() const; #endif #ifndef QT_NO_VECTOR4D QVector4D toVector4D() const; #endif Q_DECL_CONSTEXPR QPoint toPoint() const; Q_DECL_CONSTEXPR QPointF toPointF() const; operator QVariant() const; private: float xp, yp; friend class QVector3D; friend class QVector4D; }; Q_DECLARE_TYPEINFO(QVector2D, Q_MOVABLE_TYPE); Q_DECL_CONSTEXPR inline QVector2D::QVector2D() : xp(0.0f), yp(0.0f) {} Q_DECL_CONSTEXPR inline QVector2D::QVector2D(float xpos, float ypos) : xp(xpos), yp(ypos) {} Q_DECL_CONSTEXPR inline QVector2D::QVector2D(const QPoint& point) : xp(point.x()), yp(point.y()) {} Q_DECL_CONSTEXPR inline QVector2D::QVector2D(const QPointF& point) : xp(point.x()), yp(point.y()) {} inline bool QVector2D::isNull() const { return qIsNull(xp) && qIsNull(yp); } Q_DECL_CONSTEXPR inline float QVector2D::x() const { return xp; } Q_DECL_CONSTEXPR inline float QVector2D::y() const { return yp; } inline void QVector2D::setX(float aX) { xp = aX; } inline void QVector2D::setY(float aY) { yp = aY; } inline float &QVector2D::operator[](int i) { Q_ASSERT(uint(i) < 2u); return *(&xp + i); } inline float QVector2D::operator[](int i) const { Q_ASSERT(uint(i) < 2u); return *(&xp + i); } inline QVector2D &QVector2D::operator+=(const QVector2D &vector) { xp += vector.xp; yp += vector.yp; return *this; } inline QVector2D &QVector2D::operator-=(const QVector2D &vector) { xp -= vector.xp; yp -= vector.yp; return *this; } inline QVector2D &QVector2D::operator*=(float factor) { xp *= factor; yp *= factor; return *this; } inline QVector2D &QVector2D::operator*=(const QVector2D &vector) { xp *= vector.xp; yp *= vector.yp; return *this; } inline QVector2D &QVector2D::operator/=(float divisor) { xp /= divisor; yp /= divisor; return *this; } Q_DECL_CONSTEXPR inline bool operator==(const QVector2D &v1, const QVector2D &v2) { return v1.xp == v2.xp && v1.yp == v2.yp; } Q_DECL_CONSTEXPR inline bool operator!=(const QVector2D &v1, const QVector2D &v2) { return v1.xp != v2.xp || v1.yp != v2.yp; } Q_DECL_CONSTEXPR inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2) { return QVector2D(v1.xp + v2.xp, v1.yp + v2.yp); } Q_DECL_CONSTEXPR inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2) { return QVector2D(v1.xp - v2.xp, v1.yp - v2.yp); } Q_DECL_CONSTEXPR inline const QVector2D operator*(float factor, const QVector2D &vector) { return QVector2D(vector.xp * factor, vector.yp * factor); } Q_DECL_CONSTEXPR inline const QVector2D operator*(const QVector2D &vector, float factor) { return QVector2D(vector.xp * factor, vector.yp * factor); } Q_DECL_CONSTEXPR inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2) { return QVector2D(v1.xp * v2.xp, v1.yp * v2.yp); } Q_DECL_CONSTEXPR inline const QVector2D operator-(const QVector2D &vector) { return QVector2D(-vector.xp, -vector.yp); } Q_DECL_CONSTEXPR inline const QVector2D operator/(const QVector2D &vector, float divisor) { return QVector2D(vector.xp / divisor, vector.yp / divisor); } Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2) { return qFuzzyCompare(v1.xp, v2.xp) && qFuzzyCompare(v1.yp, v2.yp); } Q_DECL_CONSTEXPR inline QPoint QVector2D::toPoint() const { return QPoint(qRound(xp), qRound(yp)); } Q_DECL_CONSTEXPR inline QPointF QVector2D::toPointF() const { return QPointF(qreal(xp), qreal(yp)); } #ifndef QT_NO_DEBUG_STREAM Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector2D &vector); #endif #ifndef QT_NO_DATASTREAM Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector2D &); Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector2D &); #endif #endif QT_END_NAMESPACE #endif