/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QVECTOR2D_H #define QVECTOR2D_H #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QVector3D; class QVector4D; class QVariant; #ifndef QT_NO_VECTOR2D class Q_GUI_EXPORT QVector2D { public: QVector2D(); QVector2D(float xpos, float ypos); explicit QVector2D(const QPoint& point); explicit QVector2D(const QPointF& point); #ifndef QT_NO_VECTOR3D explicit QVector2D(const QVector3D& vector); #endif #ifndef QT_NO_VECTOR4D explicit QVector2D(const QVector4D& vector); #endif bool isNull() const; float x() const; float y() const; void setX(float x); void setY(float y); float length() const; float lengthSquared() const; QVector2D normalized() const; void normalize(); QVector2D &operator+=(const QVector2D &vector); QVector2D &operator-=(const QVector2D &vector); QVector2D &operator*=(float factor); QVector2D &operator*=(const QVector2D &vector); QVector2D &operator/=(float divisor); static float dotProduct(const QVector2D& v1, const QVector2D& v2); friend inline bool operator==(const QVector2D &v1, const QVector2D &v2); friend inline bool operator!=(const QVector2D &v1, const QVector2D &v2); friend inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2); friend inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2); friend inline const QVector2D operator*(float factor, const QVector2D &vector); friend inline const QVector2D operator*(const QVector2D &vector, float factor); friend inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2); friend inline const QVector2D operator-(const QVector2D &vector); friend inline const QVector2D operator/(const QVector2D &vector, float divisor); friend inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2); #ifndef QT_NO_VECTOR3D QVector3D toVector3D() const; #endif #ifndef QT_NO_VECTOR4D QVector4D toVector4D() const; #endif QPoint toPoint() const; QPointF toPointF() const; operator QVariant() const; private: float xp, yp; friend class QVector3D; friend class QVector4D; }; Q_DECLARE_TYPEINFO(QVector2D, Q_MOVABLE_TYPE); inline QVector2D::QVector2D() : xp(0.0f), yp(0.0f) {} inline QVector2D::QVector2D(float xpos, float ypos) : xp(xpos), yp(ypos) {} inline QVector2D::QVector2D(const QPoint& point) : xp(point.x()), yp(point.y()) {} inline QVector2D::QVector2D(const QPointF& point) : xp(point.x()), yp(point.y()) {} inline bool QVector2D::isNull() const { return qIsNull(xp) && qIsNull(yp); } inline float QVector2D::x() const { return xp; } inline float QVector2D::y() const { return yp; } inline void QVector2D::setX(float aX) { xp = aX; } inline void QVector2D::setY(float aY) { yp = aY; } inline QVector2D &QVector2D::operator+=(const QVector2D &vector) { xp += vector.xp; yp += vector.yp; return *this; } inline QVector2D &QVector2D::operator-=(const QVector2D &vector) { xp -= vector.xp; yp -= vector.yp; return *this; } inline QVector2D &QVector2D::operator*=(float factor) { xp *= factor; yp *= factor; return *this; } inline QVector2D &QVector2D::operator*=(const QVector2D &vector) { xp *= vector.xp; yp *= vector.yp; return *this; } inline QVector2D &QVector2D::operator/=(float divisor) { xp /= divisor; yp /= divisor; return *this; } inline bool operator==(const QVector2D &v1, const QVector2D &v2) { return v1.xp == v2.xp && v1.yp == v2.yp; } inline bool operator!=(const QVector2D &v1, const QVector2D &v2) { return v1.xp != v2.xp || v1.yp != v2.yp; } inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2) { return QVector2D(v1.xp + v2.xp, v1.yp + v2.yp); } inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2) { return QVector2D(v1.xp - v2.xp, v1.yp - v2.yp); } inline const QVector2D operator*(float factor, const QVector2D &vector) { return QVector2D(vector.xp * factor, vector.yp * factor); } inline const QVector2D operator*(const QVector2D &vector, float factor) { return QVector2D(vector.xp * factor, vector.yp * factor); } inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2) { return QVector2D(v1.xp * v2.xp, v1.yp * v2.yp); } inline const QVector2D operator-(const QVector2D &vector) { return QVector2D(-vector.xp, -vector.yp); } inline const QVector2D operator/(const QVector2D &vector, float divisor) { return QVector2D(vector.xp / divisor, vector.yp / divisor); } inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2) { return qFuzzyCompare(v1.xp, v2.xp) && qFuzzyCompare(v1.yp, v2.yp); } inline QPoint QVector2D::toPoint() const { return QPoint(qRound(xp), qRound(yp)); } inline QPointF QVector2D::toPointF() const { return QPointF(qreal(xp), qreal(yp)); } #ifndef QT_NO_DEBUG_STREAM Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector2D &vector); #endif #ifndef QT_NO_DATASTREAM Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector2D &); Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector2D &); #endif #endif QT_END_NAMESPACE QT_END_HEADER #endif