/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QVECTOR4D_H #define QVECTOR4D_H #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QMatrix4x4; class QVector2D; class QVector3D; #ifndef QT_NO_VECTOR4D class Q_GUI_EXPORT QVector4D { public: QVector4D(); QVector4D(qreal xpos, qreal ypos, qreal zpos, qreal wpos); explicit QVector4D(const QPoint& point); explicit QVector4D(const QPointF& point); #ifndef QT_NO_VECTOR2D QVector4D(const QVector2D& vector); QVector4D(const QVector2D& vector, qreal zpos, qreal wpos); #endif #ifndef QT_NO_VECTOR3D QVector4D(const QVector3D& vector); QVector4D(const QVector3D& vector, qreal wpos); #endif bool isNull() const; qreal x() const; qreal y() const; qreal z() const; qreal w() const; void setX(qreal x); void setY(qreal y); void setZ(qreal z); void setW(qreal w); qreal length() const; qreal lengthSquared() const; QVector4D normalized() const; void normalize(); QVector4D &operator+=(const QVector4D &vector); QVector4D &operator-=(const QVector4D &vector); QVector4D &operator*=(qreal factor); QVector4D &operator*=(const QVector4D &vector); QVector4D &operator/=(qreal divisor); static qreal dotProduct(const QVector4D& v1, const QVector4D& v2); friend inline bool operator==(const QVector4D &v1, const QVector4D &v2); friend inline bool operator!=(const QVector4D &v1, const QVector4D &v2); friend inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2); friend inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2); friend inline const QVector4D operator*(qreal factor, const QVector4D &vector); friend inline const QVector4D operator*(const QVector4D &vector, qreal factor); friend inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2); friend inline const QVector4D operator-(const QVector4D &vector); friend inline const QVector4D operator/(const QVector4D &vector, qreal divisor); friend inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2); #ifndef QT_NO_VECTOR2D QVector2D toVector2D() const; QVector2D toVector2DAffine() const; #endif #ifndef QT_NO_VECTOR3D QVector3D toVector3D() const; QVector3D toVector3DAffine() const; #endif QPoint toPoint() const; QPointF toPointF() const; operator QVariant() const; private: float xp, yp, zp, wp; QVector4D(float xpos, float ypos, float zpos, float wpos, int dummy); friend class QVector2D; friend class QVector3D; #ifndef QT_NO_MATRIX4X4 friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix); friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector); #endif }; Q_DECLARE_TYPEINFO(QVector4D, Q_MOVABLE_TYPE); inline QVector4D::QVector4D() : xp(0.0f), yp(0.0f), zp(0.0f), wp(0.0f) {} inline QVector4D::QVector4D(qreal xpos, qreal ypos, qreal zpos, qreal wpos) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {} inline QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos, int) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {} inline QVector4D::QVector4D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {} inline QVector4D::QVector4D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {} inline bool QVector4D::isNull() const { return qIsNull(xp) && qIsNull(yp) && qIsNull(zp) && qIsNull(wp); } inline qreal QVector4D::x() const { return qreal(xp); } inline qreal QVector4D::y() const { return qreal(yp); } inline qreal QVector4D::z() const { return qreal(zp); } inline qreal QVector4D::w() const { return qreal(wp); } inline void QVector4D::setX(qreal aX) { xp = aX; } inline void QVector4D::setY(qreal aY) { yp = aY; } inline void QVector4D::setZ(qreal aZ) { zp = aZ; } inline void QVector4D::setW(qreal aW) { wp = aW; } inline QVector4D &QVector4D::operator+=(const QVector4D &vector) { xp += vector.xp; yp += vector.yp; zp += vector.zp; wp += vector.wp; return *this; } inline QVector4D &QVector4D::operator-=(const QVector4D &vector) { xp -= vector.xp; yp -= vector.yp; zp -= vector.zp; wp -= vector.wp; return *this; } inline QVector4D &QVector4D::operator*=(qreal factor) { xp *= factor; yp *= factor; zp *= factor; wp *= factor; return *this; } inline QVector4D &QVector4D::operator*=(const QVector4D &vector) { xp *= vector.xp; yp *= vector.yp; zp *= vector.zp; wp *= vector.wp; return *this; } inline QVector4D &QVector4D::operator/=(qreal divisor) { xp /= divisor; yp /= divisor; zp /= divisor; wp /= divisor; return *this; } inline bool operator==(const QVector4D &v1, const QVector4D &v2) { return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp && v1.wp == v2.wp; } inline bool operator!=(const QVector4D &v1, const QVector4D &v2) { return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp || v1.wp != v2.wp; } inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2) { return QVector4D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp, v1.wp + v2.wp, 1); } inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2) { return QVector4D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp, v1.wp - v2.wp, 1); } inline const QVector4D operator*(qreal factor, const QVector4D &vector) { return QVector4D(vector.xp * factor, vector.yp * factor, vector.zp * factor, vector.wp * factor, 1); } inline const QVector4D operator*(const QVector4D &vector, qreal factor) { return QVector4D(vector.xp * factor, vector.yp * factor, vector.zp * factor, vector.wp * factor, 1); } inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2) { return QVector4D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp, v1.wp * v2.wp, 1); } inline const QVector4D operator-(const QVector4D &vector) { return QVector4D(-vector.xp, -vector.yp, -vector.zp, -vector.wp, 1); } inline const QVector4D operator/(const QVector4D &vector, qreal divisor) { return QVector4D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor, vector.wp / divisor, 1); } inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2) { return qFuzzyCompare(v1.xp, v2.xp) && qFuzzyCompare(v1.yp, v2.yp) && qFuzzyCompare(v1.zp, v2.zp) && qFuzzyCompare(v1.wp, v2.wp); } inline QPoint QVector4D::toPoint() const { return QPoint(qRound(xp), qRound(yp)); } inline QPointF QVector4D::toPointF() const { return QPointF(qreal(xp), qreal(yp)); } #ifndef QT_NO_DEBUG_STREAM Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector4D &vector); #endif #ifndef QT_NO_DATASTREAM Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector4D &); Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector4D &); #endif #endif QT_END_NAMESPACE QT_END_HEADER #endif