/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #ifndef QOPENGL2PEXVERTEXARRAY_P_H #define QOPENGL2PEXVERTEXARRAY_P_H #include #include #include #include #include QT_BEGIN_NAMESPACE class QOpenGLPoint { public: QOpenGLPoint(GLfloat new_x, GLfloat new_y) : x(new_x), y(new_y) {}; QOpenGLPoint(const QPointF &p) : x(p.x()), y(p.y()) {}; QOpenGLPoint(const QPointF* p) : x(p->x()), y(p->y()) {}; GLfloat x; GLfloat y; operator QPointF() {return QPointF(x,y);} operator QPointF() const {return QPointF(x,y);} }; struct QOpenGLRect { QOpenGLRect(const QRectF &r) : left(r.left()), top(r.top()), right(r.right()), bottom(r.bottom()) {} QOpenGLRect(GLfloat l, GLfloat t, GLfloat r, GLfloat b) : left(l), top(t), right(r), bottom(b) {} GLfloat left; GLfloat top; GLfloat right; GLfloat bottom; operator QRectF() const {return QRectF(left, top, right-left, bottom-top);} }; class QOpenGL2PEXVertexArray { public: QOpenGL2PEXVertexArray() : vertexArray(0), vertexArrayStops(0), maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10), boundingRectDirty(true) { } inline void addRect(const QRectF &rect) { qreal top = rect.top(); qreal left = rect.left(); qreal bottom = rect.bottom(); qreal right = rect.right(); vertexArray << QOpenGLPoint(left, top) << QOpenGLPoint(right, top) << QOpenGLPoint(right, bottom) << QOpenGLPoint(right, bottom) << QOpenGLPoint(left, bottom) << QOpenGLPoint(left, top); } inline void addQuad(const QRectF &rect) { qreal top = rect.top(); qreal left = rect.left(); qreal bottom = rect.bottom(); qreal right = rect.right(); vertexArray << QOpenGLPoint(left, top) << QOpenGLPoint(right, top) << QOpenGLPoint(left, bottom) << QOpenGLPoint(right, bottom); } inline void addVertex(const GLfloat x, const GLfloat y) { vertexArray.add(QOpenGLPoint(x, y)); } void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true); void clear(); QOpenGLPoint* data() {return vertexArray.data();} int *stops() const { return vertexArrayStops.data(); } int stopCount() const { return vertexArrayStops.size(); } QOpenGLRect boundingRect() const; int vertexCount() const { return vertexArray.size(); } void lineToArray(const GLfloat x, const GLfloat y); private: QDataBuffer vertexArray; QDataBuffer vertexArrayStops; GLfloat maxX; GLfloat maxY; GLfloat minX; GLfloat minY; bool boundingRectDirty; void addClosingLine(int index); void addCentroid(const QVectorPath &path, int subPathIndex); }; QT_END_NAMESPACE #endif