/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include "qopenglbuffer.h" #include #ifndef GL_CONTEXT_LOST #define GL_CONTEXT_LOST 0x0507 #endif QT_BEGIN_NAMESPACE /*! \class QOpenGLBuffer \brief The QOpenGLBuffer class provides functions for creating and managing OpenGL buffer objects. \since 5.0 \ingroup painting-3D \inmodule QtGui Buffer objects are created in the OpenGL server so that the client application can avoid uploading vertices, indices, texture image data, etc every time they are needed. QOpenGLBuffer objects can be copied around as a reference to the underlying OpenGL buffer object: \snippet code/src_gui_opengl_qopenglbuffer.cpp 0 QOpenGLBuffer performs a shallow copy when objects are copied in this manner, but does not implement copy-on-write semantics. The original object will be affected whenever the copy is modified. */ /*! \enum QOpenGLBuffer::Type This enum defines the type of OpenGL buffer object to create with QOpenGLBuffer. \value VertexBuffer Vertex buffer object for use when specifying vertex arrays. \value IndexBuffer Index buffer object for use with \c{glDrawElements()}. \value PixelPackBuffer Pixel pack buffer object for reading pixel data from the OpenGL server (for example, with \c{glReadPixels()}). Not supported under OpenGL/ES. \value PixelUnpackBuffer Pixel unpack buffer object for writing pixel data to the OpenGL server (for example, with \c{glTexImage2D()}). Not supported under OpenGL/ES. */ /*! \enum QOpenGLBuffer::UsagePattern This enum defines the usage pattern of a QOpenGLBuffer object. \value StreamDraw The data will be set once and used a few times for drawing operations. Under OpenGL/ES 1.1 this is identical to StaticDraw. \value StreamRead The data will be set once and used a few times for reading data back from the OpenGL server. Not supported under OpenGL/ES. \value StreamCopy The data will be set once and used a few times for reading data back from the OpenGL server for use in further drawing operations. Not supported under OpenGL/ES. \value StaticDraw The data will be set once and used many times for drawing operations. \value StaticRead The data will be set once and used many times for reading data back from the OpenGL server. Not supported under OpenGL/ES. \value StaticCopy The data will be set once and used many times for reading data back from the OpenGL server for use in further drawing operations. Not supported under OpenGL/ES. \value DynamicDraw The data will be modified repeatedly and used many times for drawing operations. \value DynamicRead The data will be modified repeatedly and used many times for reading data back from the OpenGL server. Not supported under OpenGL/ES. \value DynamicCopy The data will be modified repeatedly and used many times for reading data back from the OpenGL server for use in further drawing operations. Not supported under OpenGL/ES. */ /*! \enum QOpenGLBuffer::Access This enum defines the access mode for QOpenGLBuffer::map(). \value ReadOnly The buffer will be mapped for reading only. \value WriteOnly The buffer will be mapped for writing only. \value ReadWrite The buffer will be mapped for reading and writing. */ /*! \enum QOpenGLBuffer::RangeAccessFlag This enum defines the access mode bits for QOpenGLBuffer::mapRange(). \value RangeRead The buffer will be mapped for reading. \value RangeWrite The buffer will be mapped for writing. \value RangeInvalidate Discard the previous contents of the specified range. \value RangeInvalidateBuffer Discard the previous contents of the entire buffer. \value RangeFlushExplicit Indicates that modifications are to be flushed explicitly via \c glFlushMappedBufferRange. \value RangeUnsynchronized Indicates that pending operations should not be synchronized before returning from mapRange(). */ class QOpenGLBufferPrivate { public: QOpenGLBufferPrivate(QOpenGLBuffer::Type t) : ref(1), type(t), guard(0), usagePattern(QOpenGLBuffer::StaticDraw), actualUsagePattern(QOpenGLBuffer::StaticDraw), funcs(0) { } QAtomicInt ref; QOpenGLBuffer::Type type; QOpenGLSharedResourceGuard *guard; QOpenGLBuffer::UsagePattern usagePattern; QOpenGLBuffer::UsagePattern actualUsagePattern; QOpenGLExtensions *funcs; }; /*! Constructs a new buffer object of type QOpenGLBuffer::VertexBuffer. Note: this constructor just creates the QOpenGLBuffer instance. The actual buffer object in the OpenGL server is not created until create() is called. \sa create() */ QOpenGLBuffer::QOpenGLBuffer() : d_ptr(new QOpenGLBufferPrivate(QOpenGLBuffer::VertexBuffer)) { } /*! Constructs a new buffer object of \a type. Note: this constructor just creates the QOpenGLBuffer instance. The actual buffer object in the OpenGL server is not created until create() is called. \sa create() */ QOpenGLBuffer::QOpenGLBuffer(QOpenGLBuffer::Type type) : d_ptr(new QOpenGLBufferPrivate(type)) { } /*! Constructs a shallow copy of \a other. Note: QOpenGLBuffer does not implement copy-on-write semantics, so \a other will be affected whenever the copy is modified. */ QOpenGLBuffer::QOpenGLBuffer(const QOpenGLBuffer &other) : d_ptr(other.d_ptr) { d_ptr->ref.ref(); } /*! Destroys this buffer object, including the storage being used in the OpenGL server. */ QOpenGLBuffer::~QOpenGLBuffer() { if (!d_ptr->ref.deref()) { destroy(); delete d_ptr; } } /*! Assigns a shallow copy of \a other to this object. Note: QOpenGLBuffer does not implement copy-on-write semantics, so \a other will be affected whenever the copy is modified. */ QOpenGLBuffer &QOpenGLBuffer::operator=(const QOpenGLBuffer &other) { if (d_ptr != other.d_ptr) { other.d_ptr->ref.ref(); if (!d_ptr->ref.deref()) { destroy(); delete d_ptr; } d_ptr = other.d_ptr; } return *this; } /*! Returns the type of buffer represented by this object. */ QOpenGLBuffer::Type QOpenGLBuffer::type() const { Q_D(const QOpenGLBuffer); return d->type; } /*! Returns the usage pattern for this buffer object. The default value is StaticDraw. \sa setUsagePattern() */ QOpenGLBuffer::UsagePattern QOpenGLBuffer::usagePattern() const { Q_D(const QOpenGLBuffer); return d->usagePattern; } /*! Sets the usage pattern for this buffer object to \a value. This function must be called before allocate() or write(). \sa usagePattern(), allocate(), write() */ void QOpenGLBuffer::setUsagePattern(QOpenGLBuffer::UsagePattern value) { Q_D(QOpenGLBuffer); d->usagePattern = d->actualUsagePattern = value; } namespace { void freeBufferFunc(QOpenGLFunctions *funcs, GLuint id) { funcs->glDeleteBuffers(1, &id); } } /*! Creates the buffer object in the OpenGL server. Returns \c true if the object was created; false otherwise. This function must be called with a current QOpenGLContext. The buffer will be bound to and can only be used in that context (or any other context that is shared with it). This function will return false if the OpenGL implementation does not support buffers, or there is no current QOpenGLContext. \sa isCreated(), allocate(), write(), destroy() */ bool QOpenGLBuffer::create() { Q_D(QOpenGLBuffer); if (d->guard && d->guard->id()) return true; QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (ctx) { delete d->funcs; d->funcs = new QOpenGLExtensions(ctx); GLuint bufferId = 0; d->funcs->glGenBuffers(1, &bufferId); if (bufferId) { if (d->guard) d->guard->free(); d->guard = new QOpenGLSharedResourceGuard(ctx, bufferId, freeBufferFunc); return true; } } return false; } /*! Returns \c true if this buffer has been created; false otherwise. \sa create(), destroy() */ bool QOpenGLBuffer::isCreated() const { Q_D(const QOpenGLBuffer); return d->guard && d->guard->id(); } /*! Destroys this buffer object, including the storage being used in the OpenGL server. All references to the buffer will become invalid. */ void QOpenGLBuffer::destroy() { Q_D(QOpenGLBuffer); if (d->guard) { d->guard->free(); d->guard = 0; } delete d->funcs; d->funcs = 0; } /*! Reads the \a count bytes in this buffer starting at \a offset into \a data. Returns \c true on success; false if reading from the buffer is not supported. Buffer reading is not supported under OpenGL/ES. It is assumed that this buffer has been bound to the current context. \sa write(), bind() */ bool QOpenGLBuffer::read(int offset, void *data, int count) { #if !defined(QT_OPENGL_ES) Q_D(QOpenGLBuffer); if (!d->funcs->hasOpenGLFeature(QOpenGLFunctions::Buffers) || !d->guard->id()) return false; while (true) { // Clear error state. GLenum error = d->funcs->glGetError(); if (error == GL_NO_ERROR) break; if (error == GL_CONTEXT_LOST) return false; }; d->funcs->glGetBufferSubData(d->type, offset, count, data); return d->funcs->glGetError() == GL_NO_ERROR; #else Q_UNUSED(offset); Q_UNUSED(data); Q_UNUSED(count); return false; #endif } /*! Replaces the \a count bytes of this buffer starting at \a offset with the contents of \a data. Any other bytes in the buffer will be left unmodified. It is assumed that create() has been called on this buffer and that it has been bound to the current context. \sa create(), read(), allocate() */ void QOpenGLBuffer::write(int offset, const void *data, int count) { #ifndef QT_NO_DEBUG if (!isCreated()) qWarning("QOpenGLBuffer::write(): buffer not created"); #endif Q_D(QOpenGLBuffer); if (d->guard && d->guard->id()) d->funcs->glBufferSubData(d->type, offset, count, data); } /*! Allocates \a count bytes of space to the buffer, initialized to the contents of \a data. Any previous contents will be removed. It is assumed that create() has been called on this buffer and that it has been bound to the current context. \sa create(), read(), write() */ void QOpenGLBuffer::allocate(const void *data, int count) { #ifndef QT_NO_DEBUG if (!isCreated()) qWarning("QOpenGLBuffer::allocate(): buffer not created"); #endif Q_D(QOpenGLBuffer); if (d->guard && d->guard->id()) d->funcs->glBufferData(d->type, count, data, d->actualUsagePattern); } /*! \fn void QOpenGLBuffer::allocate(int count) \overload Allocates \a count bytes of space to the buffer. Any previous contents will be removed. It is assumed that create() has been called on this buffer and that it has been bound to the current context. \sa create(), write() */ /*! Binds the buffer associated with this object to the current OpenGL context. Returns \c false if binding was not possible, usually because type() is not supported on this OpenGL implementation. The buffer must be bound to the same QOpenGLContext current when create() was called, or to another QOpenGLContext that is sharing with it. Otherwise, false will be returned from this function. \sa release(), create() */ bool QOpenGLBuffer::bind() { #ifndef QT_NO_DEBUG if (!isCreated()) qWarning("QOpenGLBuffer::bind(): buffer not created"); #endif Q_D(const QOpenGLBuffer); GLuint bufferId = d->guard ? d->guard->id() : 0; if (bufferId) { if (d->guard->group() != QOpenGLContextGroup::currentContextGroup()) { #ifndef QT_NO_DEBUG qWarning("QOpenGLBuffer::bind: buffer is not valid in the current context"); #endif return false; } d->funcs->glBindBuffer(d->type, bufferId); return true; } else { return false; } } /*! Releases the buffer associated with this object from the current OpenGL context. This function must be called with the same QOpenGLContext current as when bind() was called on the buffer. \sa bind() */ void QOpenGLBuffer::release() { #ifndef QT_NO_DEBUG if (!isCreated()) qWarning("QOpenGLBuffer::release(): buffer not created"); #endif Q_D(const QOpenGLBuffer); if (d->guard && d->guard->id()) d->funcs->glBindBuffer(d->type, 0); } /*! Releases the buffer associated with \a type in the current QOpenGLContext. This function is a direct call to \c{glBindBuffer(type, 0)} for use when the caller does not know which QOpenGLBuffer has been bound to the context but wants to make sure that it is released. \snippet code/src_gui_opengl_qopenglbuffer.cpp 1 */ void QOpenGLBuffer::release(QOpenGLBuffer::Type type) { QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (ctx) ctx->functions()->glBindBuffer(GLenum(type), 0); } /*! Returns the OpenGL identifier associated with this buffer; zero if the buffer has not been created. \sa isCreated() */ GLuint QOpenGLBuffer::bufferId() const { Q_D(const QOpenGLBuffer); return d->guard ? d->guard->id() : 0; } /*! Returns the size of the data in this buffer, for reading operations. Returns -1 if fetching the buffer size is not supported, or the buffer has not been created. It is assumed that this buffer has been bound to the current context. \sa isCreated(), bind() */ int QOpenGLBuffer::size() const { Q_D(const QOpenGLBuffer); if (!d->guard || !d->guard->id()) return -1; GLint value = -1; d->funcs->glGetBufferParameteriv(d->type, GL_BUFFER_SIZE, &value); return value; } /*! Maps the contents of this buffer into the application's memory space and returns a pointer to it. Returns null if memory mapping is not possible. The \a access parameter indicates the type of access to be performed. It is assumed that create() has been called on this buffer and that it has been bound to the current context. \note This function is only supported under OpenGL ES 2.0 or earlier if the \c GL_OES_mapbuffer extension is present. \note On OpenGL ES 3.0 and newer, or, in case if desktop OpenGL, if \c GL_ARB_map_buffer_range is supported, this function uses \c glMapBufferRange instead of \c glMapBuffer. \sa unmap(), create(), bind(), mapRange() */ void *QOpenGLBuffer::map(QOpenGLBuffer::Access access) { Q_D(QOpenGLBuffer); #ifndef QT_NO_DEBUG if (!isCreated()) qWarning("QOpenGLBuffer::map(): buffer not created"); #endif if (!d->guard || !d->guard->id()) return 0; if (d->funcs->hasOpenGLExtension(QOpenGLExtensions::MapBufferRange)) { QOpenGLBuffer::RangeAccessFlags rangeAccess = 0; switch (access) { case QOpenGLBuffer::ReadOnly: rangeAccess = QOpenGLBuffer::RangeRead; break; case QOpenGLBuffer::WriteOnly: rangeAccess = QOpenGLBuffer::RangeWrite; break; case QOpenGLBuffer::ReadWrite: rangeAccess = QOpenGLBuffer::RangeRead | QOpenGLBuffer::RangeWrite; break; } return d->funcs->glMapBufferRange(d->type, 0, size(), rangeAccess); } else { return d->funcs->glMapBuffer(d->type, access); } } /*! Maps the range specified by \a offset and \a count of the contents of this buffer into the application's memory space and returns a pointer to it. Returns null if memory mapping is not possible. The \a access parameter specifies a combination of access flags. It is assumed that create() has been called on this buffer and that it has been bound to the current context. \note This function is not available on OpenGL ES 2.0 and earlier. \sa unmap(), create(), bind() */ void *QOpenGLBuffer::mapRange(int offset, int count, QOpenGLBuffer::RangeAccessFlags access) { Q_D(QOpenGLBuffer); #ifndef QT_NO_DEBUG if (!isCreated()) qWarning("QOpenGLBuffer::mapRange(): buffer not created"); #endif if (!d->guard || !d->guard->id()) return 0; return d->funcs->glMapBufferRange(d->type, offset, count, access); } /*! Unmaps the buffer after it was mapped into the application's memory space with a previous call to map(). Returns \c true if the unmap succeeded; false otherwise. It is assumed that this buffer has been bound to the current context, and that it was previously mapped with map(). \note This function is only supported under OpenGL ES 2.0 and earlier if the \c{GL_OES_mapbuffer} extension is present. \sa map() */ bool QOpenGLBuffer::unmap() { Q_D(QOpenGLBuffer); #ifndef QT_NO_DEBUG if (!isCreated()) qWarning("QOpenGLBuffer::unmap(): buffer not created"); #endif if (!d->guard || !d->guard->id()) return false; return d->funcs->glUnmapBuffer(d->type) == GL_TRUE; } QT_END_NAMESPACE