/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qopenglcustomshaderstage_p.h" #include "qopenglengineshadermanager_p.h" #include "qopenglpaintengine_p.h" #include QT_BEGIN_NAMESPACE class QOpenGLCustomShaderStagePrivate { public: QOpenGLCustomShaderStagePrivate() : m_manager(0) {} QPointer m_manager; QByteArray m_source; }; QOpenGLCustomShaderStage::QOpenGLCustomShaderStage() : d_ptr(new QOpenGLCustomShaderStagePrivate) { } QOpenGLCustomShaderStage::~QOpenGLCustomShaderStage() { Q_D(QOpenGLCustomShaderStage); if (d->m_manager) { d->m_manager->removeCustomStage(); d->m_manager->sharedShaders->cleanupCustomStage(this); } } void QOpenGLCustomShaderStage::setUniformsDirty() { Q_D(QOpenGLCustomShaderStage); if (d->m_manager) d->m_manager->setDirty(); // ### Probably a bit overkill! } bool QOpenGLCustomShaderStage::setOnPainter(QPainter* p) { Q_D(QOpenGLCustomShaderStage); if (p->paintEngine()->type() != QPaintEngine::OpenGL2) { qWarning("QOpenGLCustomShaderStage::setOnPainter() - paint engine not OpenGL2"); return false; } if (d->m_manager) qWarning("Custom shader is already set on a painter"); QOpenGL2PaintEngineEx *engine = static_cast(p->paintEngine()); d->m_manager = QOpenGL2PaintEngineExPrivate::shaderManagerForEngine(engine); Q_ASSERT(d->m_manager); d->m_manager->setCustomStage(this); return true; } void QOpenGLCustomShaderStage::removeFromPainter(QPainter* p) { Q_D(QOpenGLCustomShaderStage); if (p->paintEngine()->type() != QPaintEngine::OpenGL2) return; QOpenGL2PaintEngineEx *engine = static_cast(p->paintEngine()); d->m_manager = QOpenGL2PaintEngineExPrivate::shaderManagerForEngine(engine); Q_ASSERT(d->m_manager); // Just set the stage to null, don't call removeCustomStage(). // This should leave the program in a compiled/linked state // if the next custom shader stage is this one again. d->m_manager->setCustomStage(0); d->m_manager = 0; } QByteArray QOpenGLCustomShaderStage::source() const { Q_D(const QOpenGLCustomShaderStage); return d->m_source; } // Called by the shader manager if another custom shader is attached or // the manager is deleted void QOpenGLCustomShaderStage::setInactive() { Q_D(QOpenGLCustomShaderStage); d->m_manager = 0; } void QOpenGLCustomShaderStage::setSource(const QByteArray& s) { Q_D(QOpenGLCustomShaderStage); d->m_source = s; } QT_END_NAMESPACE