/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qopenglframebufferobject.h" #include "qopenglframebufferobject_p.h" #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE #ifndef QT_NO_DEBUG #define QT_RESET_GLERROR() \ { \ while (glGetError() != GL_NO_ERROR) {} \ } #define QT_CHECK_GLERROR() \ { \ GLenum err = glGetError(); \ if (err != GL_NO_ERROR) { \ qDebug("[%s line %d] OpenGL Error: %d", \ __FILE__, __LINE__, (int)err); \ } \ } #else #define QT_RESET_GLERROR() {} #define QT_CHECK_GLERROR() {} #endif /*! \class QOpenGLFramebufferObjectFormat \brief The QOpenGLFramebufferObjectFormat class specifies the format of an OpenGL framebuffer object. \since 5.0 \ingroup painting-3D A framebuffer object has several characteristics: \list \i \link setSamples() Number of samples per pixels.\endlink \i \link setAttachment() Depth and/or stencil attachments.\endlink \i \link setTextureTarget() Texture target.\endlink \i \link setInternalTextureFormat() Internal texture format.\endlink \endlist Note that the desired attachments or number of samples per pixels might not be supported by the hardware driver. Call QOpenGLFramebufferObject::format() after creating a QOpenGLFramebufferObject to find the exact format that was used to create the frame buffer object. \sa QOpenGLFramebufferObject */ /*! \internal */ void QOpenGLFramebufferObjectFormat::detach() { if (d->ref.load() != 1) { QOpenGLFramebufferObjectFormatPrivate *newd = new QOpenGLFramebufferObjectFormatPrivate(d); if (!d->ref.deref()) delete d; d = newd; } } /*! Creates a QOpenGLFramebufferObjectFormat object for specifying the format of an OpenGL framebuffer object. By default the format specifies a non-multisample framebuffer object with no attachments, texture target \c GL_TEXTURE_2D, and internal format \c GL_RGBA8. On OpenGL/ES systems, the default internal format is \c GL_RGBA. \sa samples(), attachment(), internalTextureFormat() */ QOpenGLFramebufferObjectFormat::QOpenGLFramebufferObjectFormat() { d = new QOpenGLFramebufferObjectFormatPrivate; } /*! Constructs a copy of \a other. */ QOpenGLFramebufferObjectFormat::QOpenGLFramebufferObjectFormat(const QOpenGLFramebufferObjectFormat &other) { d = other.d; d->ref.ref(); } /*! Assigns \a other to this object. */ QOpenGLFramebufferObjectFormat &QOpenGLFramebufferObjectFormat::operator=(const QOpenGLFramebufferObjectFormat &other) { if (d != other.d) { other.d->ref.ref(); if (!d->ref.deref()) delete d; d = other.d; } return *this; } /*! Destroys the QOpenGLFramebufferObjectFormat. */ QOpenGLFramebufferObjectFormat::~QOpenGLFramebufferObjectFormat() { if (!d->ref.deref()) delete d; } /*! Sets the number of samples per pixel for a multisample framebuffer object to \a samples. The default sample count of 0 represents a regular non-multisample framebuffer object. If the desired amount of samples per pixel is not supported by the hardware then the maximum number of samples per pixel will be used. Note that multisample framebuffer objects can not be bound as textures. Also, the \c{GL_EXT_framebuffer_multisample} extension is required to create a framebuffer with more than one sample per pixel. \sa samples() */ void QOpenGLFramebufferObjectFormat::setSamples(int samples) { detach(); d->samples = samples; } /*! Returns the number of samples per pixel if a framebuffer object is a multisample framebuffer object. Otherwise, returns 0. The default value is 0. \sa setSamples() */ int QOpenGLFramebufferObjectFormat::samples() const { return d->samples; } /*! Enables mipmapping if \a enabled is true; otherwise disables it. Mipmapping is disabled by default. If mipmapping is enabled, additional memory will be allocated for the mipmap levels. The mipmap levels can be updated by binding the texture and calling glGenerateMipmap(). Mipmapping cannot be enabled for multisampled framebuffer objects. \sa mipmap(), QOpenGLFramebufferObject::texture() */ void QOpenGLFramebufferObjectFormat::setMipmap(bool enabled) { detach(); d->mipmap = enabled; } /*! Returns true if mipmapping is enabled. \sa setMipmap() */ bool QOpenGLFramebufferObjectFormat::mipmap() const { return d->mipmap; } /*! Sets the attachment configuration of a framebuffer object to \a attachment. \sa attachment() */ void QOpenGLFramebufferObjectFormat::setAttachment(QOpenGLFramebufferObject::Attachment attachment) { detach(); d->attachment = attachment; } /*! Returns the configuration of the depth and stencil buffers attached to a framebuffer object. The default is QOpenGLFramebufferObject::NoAttachment. \sa setAttachment() */ QOpenGLFramebufferObject::Attachment QOpenGLFramebufferObjectFormat::attachment() const { return d->attachment; } /*! Sets the texture target of the texture attached to a framebuffer object to \a target. Ignored for multisample framebuffer objects. \sa textureTarget(), samples() */ void QOpenGLFramebufferObjectFormat::setTextureTarget(GLenum target) { detach(); d->target = target; } /*! Returns the texture target of the texture attached to a framebuffer object. Ignored for multisample framebuffer objects. The default is \c GL_TEXTURE_2D. \sa setTextureTarget(), samples() */ GLenum QOpenGLFramebufferObjectFormat::textureTarget() const { return d->target; } /*! Sets the internal format of a framebuffer object's texture or multisample framebuffer object's color buffer to \a internalTextureFormat. \sa internalTextureFormat() */ void QOpenGLFramebufferObjectFormat::setInternalTextureFormat(GLenum internalTextureFormat) { detach(); d->internal_format = internalTextureFormat; } /*! Returns the internal format of a framebuffer object's texture or multisample framebuffer object's color buffer. The default is \c GL_RGBA8 on desktop OpenGL systems, and \c GL_RGBA on OpenGL/ES systems. \sa setInternalTextureFormat() */ GLenum QOpenGLFramebufferObjectFormat::internalTextureFormat() const { return d->internal_format; } /*! Returns true if all the options of this framebuffer object format are the same as \a other; otherwise returns false. */ bool QOpenGLFramebufferObjectFormat::operator==(const QOpenGLFramebufferObjectFormat& other) const { if (d == other.d) return true; else return d->equals(other.d); } /*! Returns false if all the options of this framebuffer object format are the same as \a other; otherwise returns true. */ bool QOpenGLFramebufferObjectFormat::operator!=(const QOpenGLFramebufferObjectFormat& other) const { return !(*this == other); } bool QOpenGLFramebufferObjectPrivate::checkFramebufferStatus(QOpenGLContext *ctx) const { if (!ctx) return false; // Context no longer exists. GLenum status = ctx->functions()->glCheckFramebufferStatus(GL_FRAMEBUFFER); switch(status) { case GL_NO_ERROR: case GL_FRAMEBUFFER_COMPLETE: return true; break; case GL_FRAMEBUFFER_UNSUPPORTED: qDebug("QOpenGLFramebufferObject: Unsupported framebuffer format."); break; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: qDebug("QOpenGLFramebufferObject: Framebuffer incomplete attachment."); break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: qDebug("QOpenGLFramebufferObject: Framebuffer incomplete, missing attachment."); break; #ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT: qDebug("QOpenGLFramebufferObject: Framebuffer incomplete, duplicate attachment."); break; #endif case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: qDebug("QOpenGLFramebufferObject: Framebuffer incomplete, attached images must have same dimensions."); break; case GL_FRAMEBUFFER_INCOMPLETE_FORMATS: qDebug("QOpenGLFramebufferObject: Framebuffer incomplete, attached images must have same format."); break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: qDebug("QOpenGLFramebufferObject: Framebuffer incomplete, missing draw buffer."); break; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: qDebug("QOpenGLFramebufferObject: Framebuffer incomplete, missing read buffer."); break; case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: qDebug("QOpenGLFramebufferObject: Framebuffer incomplete, attachments must have same number of samples per pixel."); break; default: qDebug() <<"QOpenGLFramebufferObject: An undefined error has occurred: "<< status; break; } return false; } namespace { void freeFramebufferFunc(QOpenGLFunctions *funcs, GLuint id) { funcs->glDeleteFramebuffers(1, &id); } void freeRenderbufferFunc(QOpenGLFunctions *funcs, GLuint id) { funcs->glDeleteRenderbuffers(1, &id); } void freeTextureFunc(QOpenGLFunctions *, GLuint id) { glDeleteTextures(1, &id); } } void QOpenGLFramebufferObjectPrivate::init(QOpenGLFramebufferObject *, const QSize &sz, QOpenGLFramebufferObject::Attachment attachment, GLenum texture_target, GLenum internal_format, GLint samples, bool mipmap) { QOpenGLContext *ctx = QOpenGLContext::currentContext(); funcs.initializeGLFunctions(); if (!funcs.hasOpenGLFeature(QOpenGLFunctions::Framebuffers)) return; size = sz; target = texture_target; // texture dimensions QT_RESET_GLERROR(); // reset error state GLuint fbo = 0; funcs.glGenFramebuffers(1, &fbo); funcs.glBindFramebuffer(GL_FRAMEBUFFER, fbo); GLuint texture = 0; GLuint color_buffer = 0; QT_CHECK_GLERROR(); // init texture if (samples == 0) { glGenTextures(1, &texture); glBindTexture(target, texture); glTexImage2D(target, 0, internal_format, size.width(), size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); if (mipmap) { int width = size.width(); int height = size.height(); int level = 0; while (width > 1 || height > 1) { width = qMax(1, width >> 1); height = qMax(1, height >> 1); ++level; glTexImage2D(target, level, internal_format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } } glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); funcs.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, texture, 0); QT_CHECK_GLERROR(); valid = checkFramebufferStatus(ctx); glBindTexture(target, 0); color_buffer = 0; } else { mipmap = false; GLint maxSamples; glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); samples = qBound(0, int(samples), int(maxSamples)); funcs.glGenRenderbuffers(1, &color_buffer); funcs.glBindRenderbuffer(GL_RENDERBUFFER, color_buffer); if (funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample) && samples > 0) { funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internal_format, size.width(), size.height()); } else { samples = 0; funcs.glRenderbufferStorage(GL_RENDERBUFFER, internal_format, size.width(), size.height()); } funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, color_buffer); QT_CHECK_GLERROR(); valid = checkFramebufferStatus(ctx); if (valid) funcs.glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples); } format.setTextureTarget(target); format.setSamples(int(samples)); format.setInternalTextureFormat(internal_format); format.setMipmap(mipmap); initAttachments(ctx, attachment); funcs.glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_func()->current_fbo); if (valid) { fbo_guard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc); if (color_buffer) color_buffer_guard = new QOpenGLSharedResourceGuard(ctx, color_buffer, freeRenderbufferFunc); else texture_guard = new QOpenGLSharedResourceGuard(ctx, texture, freeTextureFunc); } else { if (color_buffer) funcs.glDeleteRenderbuffers(1, &color_buffer); else glDeleteTextures(1, &texture); funcs.glDeleteFramebuffers(1, &fbo); } QT_CHECK_GLERROR(); } void QOpenGLFramebufferObjectPrivate::initAttachments(QOpenGLContext *ctx, QOpenGLFramebufferObject::Attachment attachment) { int samples = format.samples(); // free existing attachments if (depth_buffer_guard) { funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); depth_buffer_guard->free(); } if (stencil_buffer_guard) { funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); if (stencil_buffer_guard != depth_buffer_guard) stencil_buffer_guard->free(); } depth_buffer_guard = 0; stencil_buffer_guard = 0; GLuint depth_buffer = 0; GLuint stencil_buffer = 0; // In practice, a combined depth-stencil buffer is supported by all desktop platforms, while a // separate stencil buffer is not. On embedded devices however, a combined depth-stencil buffer // might not be supported while separate buffers are, according to QTBUG-12861. if (attachment == QOpenGLFramebufferObject::CombinedDepthStencil && funcs.hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil)) { // depth and stencil buffer needs another extension funcs.glGenRenderbuffers(1, &depth_buffer); funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer); Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer)); if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH24_STENCIL8, size.width(), size.height()); else funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, size.width(), size.height()); stencil_buffer = depth_buffer; funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth_buffer); funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencil_buffer); valid = checkFramebufferStatus(ctx); if (!valid) { funcs.glDeleteRenderbuffers(1, &depth_buffer); stencil_buffer = depth_buffer = 0; } } if (depth_buffer == 0 && (attachment == QOpenGLFramebufferObject::CombinedDepthStencil || (attachment == QOpenGLFramebufferObject::Depth))) { funcs.glGenRenderbuffers(1, &depth_buffer); funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer); Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer)); if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) { #ifdef QT_OPENGL_ES if (funcs.hasOpenGLExtension(QOpenGLExtensions::Depth24)) { funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH_COMPONENT24, size.width(), size.height()); } else { funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH_COMPONENT16, size.width(), size.height()); } #else funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH_COMPONENT, size.width(), size.height()); #endif } else { #ifdef QT_OPENGL_ES if (funcs.hasOpenGLExtension(QOpenGLExtensions::Depth24)) { funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, size.width(), size.height()); } else { funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size.width(), size.height()); } #else funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, size.width(), size.height()); #endif } funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth_buffer); valid = checkFramebufferStatus(ctx); if (!valid) { funcs.glDeleteRenderbuffers(1, &depth_buffer); depth_buffer = 0; } } if (stencil_buffer == 0 && (attachment == QOpenGLFramebufferObject::CombinedDepthStencil)) { funcs.glGenRenderbuffers(1, &stencil_buffer); funcs.glBindRenderbuffer(GL_RENDERBUFFER, stencil_buffer); Q_ASSERT(funcs.glIsRenderbuffer(stencil_buffer)); if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) { #ifdef QT_OPENGL_ES funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_STENCIL_INDEX8, size.width(), size.height()); #else funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_STENCIL_INDEX, size.width(), size.height()); #endif } else { #ifdef QT_OPENGL_ES funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, size.width(), size.height()); #else funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX, size.width(), size.height()); #endif } funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencil_buffer); valid = checkFramebufferStatus(ctx); if (!valid) { funcs.glDeleteRenderbuffers(1, &stencil_buffer); stencil_buffer = 0; } } // The FBO might have become valid after removing the depth or stencil buffer. valid = checkFramebufferStatus(ctx); if (depth_buffer && stencil_buffer) { fbo_attachment = QOpenGLFramebufferObject::CombinedDepthStencil; } else if (depth_buffer) { fbo_attachment = QOpenGLFramebufferObject::Depth; } else { fbo_attachment = QOpenGLFramebufferObject::NoAttachment; } if (valid) { if (depth_buffer) depth_buffer_guard = new QOpenGLSharedResourceGuard(ctx, depth_buffer, freeRenderbufferFunc); if (stencil_buffer) { if (stencil_buffer == depth_buffer) stencil_buffer_guard = depth_buffer_guard; else stencil_buffer_guard = new QOpenGLSharedResourceGuard(ctx, stencil_buffer, freeRenderbufferFunc); } } else { if (depth_buffer) funcs.glDeleteRenderbuffers(1, &depth_buffer); if (stencil_buffer && depth_buffer != stencil_buffer) funcs.glDeleteRenderbuffers(1, &stencil_buffer); } QT_CHECK_GLERROR(); format.setAttachment(fbo_attachment); } /*! \class QOpenGLFramebufferObject \brief The QOpenGLFramebufferObject class encapsulates an OpenGL framebuffer object. \since 5.0 \ingroup painting-3D The QOpenGLFramebufferObject class encapsulates an OpenGL framebuffer object, defined by the \c{GL_EXT_framebuffer_object} extension. In addition it provides a rendering surface that can be painted on with a QPainter, rendered to using native OpenGL calls, or both. This surface can be bound and used as a regular texture in your own OpenGL drawing code. By default, the QOpenGLFramebufferObject class generates a 2D OpenGL texture (using the \c{GL_TEXTURE_2D} target), which is used as the internal rendering target. \bold{It is important to have a current OpenGL context when creating a QOpenGLFramebufferObject, otherwise initialization will fail.} When using a QPainter to paint to a QOpenGLFramebufferObject you should take care that the QOpenGLFramebufferObject is created with the CombinedDepthStencil attachment for QPainter to be able to render correctly. Note that you need to create a QOpenGLFramebufferObject with more than one sample per pixel for primitives to be antialiased when drawing using a QPainter. To create a multisample framebuffer object you should use one of the constructors that take a QOpenGLFramebufferObject parameter, and set the QOpenGLFramebufferObject::samples() property to a non-zero value. For multisample framebuffer objects a color render buffer is created, otherwise a texture with the specified texture target is created. The color render buffer or texture will have the specified internal format, and will be bound to the \c GL_COLOR_ATTACHMENT0 attachment in the framebuffer object. If you want to use a framebuffer object with multisampling enabled as a texture, you first need to copy from it to a regular framebuffer object using QOpenGLContext::blitFramebuffer(). \section1 Threading As of Qt 4.8, it's possible to draw into a QOpenGLFramebufferObject using a QPainter in a separate thread. Note that OpenGL 2.0 or OpenGL ES 2.0 is required for this to work. */ /*! \enum QOpenGLFramebufferObject::Attachment This enum type is used to configure the depth and stencil buffers attached to the framebuffer object when it is created. \value NoAttachment No attachment is added to the framebuffer object. Note that the OpenGL depth and stencil tests won't work when rendering to a framebuffer object without any depth or stencil buffers. This is the default value. \value CombinedDepthStencil If the \c GL_EXT_packed_depth_stencil extension is present, a combined depth and stencil buffer is attached. If the extension is not present, only a depth buffer is attached. \value Depth A depth buffer is attached to the framebuffer object. \sa attachment() */ /*! \fn QOpenGLFramebufferObject::QOpenGLFramebufferObject(const QSize &size, GLenum target) Constructs an OpenGL framebuffer object and binds a 2D OpenGL texture to the buffer of the size \a size. The texture is bound to the \c GL_COLOR_ATTACHMENT0 target in the framebuffer object. The \a target parameter is used to specify the OpenGL texture target. The default target is \c GL_TEXTURE_2D. Keep in mind that \c GL_TEXTURE_2D textures must have a power of 2 width and height (e.g. 256x512), unless you are using OpenGL 2.0 or higher. By default, no depth and stencil buffers are attached. This behavior can be toggled using one of the overloaded constructors. The default internal texture format is \c GL_RGBA8 for desktop OpenGL, and \c GL_RGBA for OpenGL/ES. It is important that you have a current OpenGL context set when creating the QOpenGLFramebufferObject, otherwise the initialization will fail. \sa size(), texture(), attachment() */ QOpenGLFramebufferObject::QOpenGLFramebufferObject(const QSize &size, GLenum target) : d_ptr(new QOpenGLFramebufferObjectPrivate) { Q_D(QOpenGLFramebufferObject); d->init(this, size, NoAttachment, target, DEFAULT_FORMAT); } /*! \overload Constructs an OpenGL framebuffer object and binds a 2D OpenGL texture to the buffer of the given \a width and \a height. \sa size(), texture() */ QOpenGLFramebufferObject::QOpenGLFramebufferObject(int width, int height, GLenum target) : d_ptr(new QOpenGLFramebufferObjectPrivate) { Q_D(QOpenGLFramebufferObject); d->init(this, QSize(width, height), NoAttachment, target, DEFAULT_FORMAT); } /*! \overload Constructs an OpenGL framebuffer object of the given \a size based on the supplied \a format. */ QOpenGLFramebufferObject::QOpenGLFramebufferObject(const QSize &size, const QOpenGLFramebufferObjectFormat &format) : d_ptr(new QOpenGLFramebufferObjectPrivate) { Q_D(QOpenGLFramebufferObject); d->init(this, size, format.attachment(), format.textureTarget(), format.internalTextureFormat(), format.samples(), format.mipmap()); } /*! \overload Constructs an OpenGL framebuffer object of the given \a width and \a height based on the supplied \a format. */ QOpenGLFramebufferObject::QOpenGLFramebufferObject(int width, int height, const QOpenGLFramebufferObjectFormat &format) : d_ptr(new QOpenGLFramebufferObjectPrivate) { Q_D(QOpenGLFramebufferObject); d->init(this, QSize(width, height), format.attachment(), format.textureTarget(), format.internalTextureFormat(), format.samples(), format.mipmap()); } /*! \overload Constructs an OpenGL framebuffer object and binds a texture to the buffer of the given \a width and \a height. The \a attachment parameter describes the depth/stencil buffer configuration, \a target the texture target and \a internal_format the internal texture format. The default texture target is \c GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8 for desktop OpenGL and \c GL_RGBA for OpenGL/ES. \sa size(), texture(), attachment() */ QOpenGLFramebufferObject::QOpenGLFramebufferObject(int width, int height, Attachment attachment, GLenum target, GLenum internal_format) : d_ptr(new QOpenGLFramebufferObjectPrivate) { Q_D(QOpenGLFramebufferObject); d->init(this, QSize(width, height), attachment, target, internal_format); } /*! \overload Constructs an OpenGL framebuffer object and binds a texture to the buffer of the given \a size. The \a attachment parameter describes the depth/stencil buffer configuration, \a target the texture target and \a internal_format the internal texture format. The default texture target is \c GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8 for desktop OpenGL and \c GL_RGBA for OpenGL/ES. \sa size(), texture(), attachment() */ QOpenGLFramebufferObject::QOpenGLFramebufferObject(const QSize &size, Attachment attachment, GLenum target, GLenum internal_format) : d_ptr(new QOpenGLFramebufferObjectPrivate) { Q_D(QOpenGLFramebufferObject); d->init(this, size, attachment, target, internal_format); } /*! \fn QOpenGLFramebufferObject::~QOpenGLFramebufferObject() Destroys the framebuffer object and frees any allocated resources. */ QOpenGLFramebufferObject::~QOpenGLFramebufferObject() { Q_D(QOpenGLFramebufferObject); if (d->texture_guard) d->texture_guard->free(); if (d->color_buffer_guard) d->color_buffer_guard->free(); if (d->depth_buffer_guard) d->depth_buffer_guard->free(); if (d->stencil_buffer_guard && d->stencil_buffer_guard != d->depth_buffer_guard) d->stencil_buffer_guard->free(); if (d->fbo_guard) d->fbo_guard->free(); } /*! \fn bool QOpenGLFramebufferObject::isValid() const Returns true if the framebuffer object is valid. The framebuffer can become invalid if the initialization process fails, the user attaches an invalid buffer to the framebuffer object, or a non-power of two width/height is specified as the texture size if the texture target is \c{GL_TEXTURE_2D}. The non-power of two limitation does not apply if the OpenGL version is 2.0 or higher, or if the GL_ARB_texture_non_power_of_two extension is present. The framebuffer can also become invalid if the QOpenGLContext that the framebuffer was created within is destroyed and there are no other shared contexts that can take over ownership of the framebuffer. */ bool QOpenGLFramebufferObject::isValid() const { Q_D(const QOpenGLFramebufferObject); return d->valid && d->fbo_guard && d->fbo_guard->id(); } /*! \fn bool QOpenGLFramebufferObject::bind() Switches rendering from the default, windowing system provided framebuffer to this framebuffer object. Returns true upon success, false otherwise. \sa release() */ bool QOpenGLFramebufferObject::bind() { if (!isValid()) return false; Q_D(QOpenGLFramebufferObject); QOpenGLContext *current = QOpenGLContext::currentContext(); if (!current) return false; #ifdef QT_DEBUG if (current->shareGroup() != d->fbo_guard->group()) qWarning("QOpenGLFramebufferObject::bind() called from incompatible context"); #endif d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, d->fbo()); d->valid = d->checkFramebufferStatus(current); if (d->valid && current) current->d_func()->current_fbo = d->fbo(); return d->valid; } /*! \fn bool QOpenGLFramebufferObject::release() Switches rendering back to the default, windowing system provided framebuffer. Returns true upon success, false otherwise. \sa bind() */ bool QOpenGLFramebufferObject::release() { if (!isValid()) return false; QOpenGLContext *current = QOpenGLContext::currentContext(); if (!current) return false; Q_D(QOpenGLFramebufferObject); #ifdef QT_DEBUG if (current->shareGroup() != d->fbo_guard->group()) qWarning("QOpenGLFramebufferObject::release() called from incompatible context"); #endif if (current) { current->d_func()->current_fbo = current->defaultFramebufferObject(); d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, current->d_func()->current_fbo); } return true; } /*! \fn GLuint QOpenGLFramebufferObject::texture() const Returns the texture id for the texture attached as the default rendering target in this framebuffer object. This texture id can be bound as a normal texture in your own OpenGL code. If a multisample framebuffer object is used then the value returned from this function will be invalid. */ GLuint QOpenGLFramebufferObject::texture() const { Q_D(const QOpenGLFramebufferObject); return d->texture_guard ? d->texture_guard->id() : 0; } /*! \fn QSize QOpenGLFramebufferObject::size() const Returns the size of the texture attached to this framebuffer object. */ QSize QOpenGLFramebufferObject::size() const { Q_D(const QOpenGLFramebufferObject); return d->size; } /*! \fn int QOpenGLFramebufferObject::width() const Returns the width of the framebuffer object attachments. */ /*! \fn int QOpenGLFramebufferObject::height() const Returns the height of the framebuffer object attachments. */ /*! Returns the format of this framebuffer object. */ QOpenGLFramebufferObjectFormat QOpenGLFramebufferObject::format() const { Q_D(const QOpenGLFramebufferObject); return d->format; } namespace { /* Read back the contents of the currently bound framebuffer, used in QGLWidget::grabFrameBuffer(), QGLPixelbuffer::toImage() and QGLFramebufferObject::toImage() */ void convertFromGLImage(QImage &img, int w, int h, bool alpha_format, bool include_alpha) { if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { // OpenGL gives RGBA; Qt wants ARGB uint *p = (uint*)img.bits(); uint *end = p + w*h; if (alpha_format && include_alpha) { while (p < end) { uint a = *p << 24; *p = (*p >> 8) | a; p++; } } else { // This is an old legacy fix for PowerPC based Macs, which // we shouldn't remove while (p < end) { *p = 0xff000000 | (*p>>8); ++p; } } } else { // OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB for (int y = 0; y < h; y++) { uint *q = (uint*)img.scanLine(y); for (int x=0; x < w; ++x) { const uint pixel = *q; if (alpha_format && include_alpha) { *q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff) | (pixel & 0xff00ff00); } else { *q = 0xff000000 | ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff) | (pixel & 0x00ff00); } q++; } } } img = img.mirrored(); } } Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha) { QImage img(size, (alpha_format && include_alpha) ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32); int w = size.width(); int h = size.height(); glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, img.bits()); convertFromGLImage(img, w, h, alpha_format, include_alpha); return img; } /*! \fn QImage QOpenGLFramebufferObject::toImage() const Returns the contents of this framebuffer object as a QImage. */ QImage QOpenGLFramebufferObject::toImage() const { Q_D(const QOpenGLFramebufferObject); if (!d->valid) return QImage(); // qt_gl_read_framebuffer doesn't work on a multisample FBO if (format().samples() != 0) { QOpenGLFramebufferObject temp(size(), QOpenGLFramebufferObjectFormat()); QRect rect(QPoint(0, 0), size()); blitFramebuffer(&temp, rect, const_cast(this), rect); return temp.toImage(); } bool wasBound = isBound(); if (!wasBound) const_cast(this)->bind(); QImage image = qt_gl_read_framebuffer(d->size, format().internalTextureFormat() != GL_RGB, true); if (!wasBound) const_cast(this)->release(); return image; } /*! \fn bool QOpenGLFramebufferObject::bindDefault() \internal Switches rendering back to the default, windowing system provided framebuffer. Returns true upon success, false otherwise. \sa bind(), release() */ bool QOpenGLFramebufferObject::bindDefault() { QOpenGLContext *ctx = const_cast(QOpenGLContext::currentContext()); QOpenGLFunctions functions(ctx); if (ctx) { ctx->d_func()->current_fbo = ctx->defaultFramebufferObject(); functions.glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_func()->current_fbo); #ifdef QT_DEBUG } else { qWarning("QOpenGLFramebufferObject::bindDefault() called without current context."); #endif } return ctx != 0; } /*! \fn bool QOpenGLFramebufferObject::hasOpenGLFramebufferObjects() Returns true if the OpenGL \c{GL_EXT_framebuffer_object} extension is present on this system; otherwise returns false. */ bool QOpenGLFramebufferObject::hasOpenGLFramebufferObjects() { return QOpenGLFunctions(QOpenGLContext::currentContext()).hasOpenGLFeature(QOpenGLFunctions::Framebuffers); } /*! \fn GLuint QOpenGLFramebufferObject::handle() const Returns the OpenGL framebuffer object handle for this framebuffer object (returned by the \c{glGenFrameBuffersEXT()} function). This handle can be used to attach new images or buffers to the framebuffer. The user is responsible for cleaning up and destroying these objects. */ GLuint QOpenGLFramebufferObject::handle() const { Q_D(const QOpenGLFramebufferObject); return d->fbo(); } /*! Returns the status of the depth and stencil buffers attached to this framebuffer object. */ QOpenGLFramebufferObject::Attachment QOpenGLFramebufferObject::attachment() const { Q_D(const QOpenGLFramebufferObject); if (d->valid) return d->fbo_attachment; return NoAttachment; } /*! Sets the attachments of the framebuffer object. This can be used to free or reattach the depth and stencil buffer attachments as needed. */ void QOpenGLFramebufferObject::setAttachment(QOpenGLFramebufferObject::Attachment attachment) { Q_D(QOpenGLFramebufferObject); if (attachment == d->fbo_attachment || !isValid()) return; QOpenGLContext *current = QOpenGLContext::currentContext(); if (!current) return; #ifdef QT_DEBUG if (current->shareGroup() != d->fbo_guard->group()) qWarning("QOpenGLFramebufferObject::setAttachment() called from incompatible context"); #endif d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, d->fbo()); d->initAttachments(current, attachment); if (current->d_func()->current_fbo != d->fbo()) d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, current->d_func()->current_fbo); } /*! Returns true if the framebuffer object is currently bound to a context, otherwise false is returned. */ bool QOpenGLFramebufferObject::isBound() const { Q_D(const QOpenGLFramebufferObject); QOpenGLContext *current = QOpenGLContext::currentContext(); return current ? current->d_func()->current_fbo == d->fbo() : false; } /*! \fn bool QOpenGLFramebufferObject::hasOpenGLFramebufferBlit() Returns true if the OpenGL \c{GL_EXT_framebuffer_blit} extension is present on this system; otherwise returns false. \sa blitFramebuffer() */ bool QOpenGLFramebufferObject::hasOpenGLFramebufferBlit() { return QOpenGLExtensions(QOpenGLContext::currentContext()).hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit); } /*! \overload Convenience overload to blit between two framebuffer objects. */ void QOpenGLFramebufferObject::blitFramebuffer(QOpenGLFramebufferObject *target, QOpenGLFramebufferObject *source, GLbitfield buffers, GLenum filter) { if (!target && !source) return; QSize targetSize; QSize sourceSize; if (target) targetSize = target->size(); if (source) sourceSize = source->size(); if (targetSize.isEmpty()) targetSize = sourceSize; else if (sourceSize.isEmpty()) sourceSize = targetSize; blitFramebuffer(target, QRect(QPoint(0, 0), targetSize), source, QRect(QPoint(0, 0), sourceSize), buffers, filter); } /*! Blits from the \a sourceRect rectangle in the \a source framebuffer object to the \a targetRect rectangle in the \a target framebuffer object. If \a source or \a target is 0, the default framebuffer will be used instead of a framebuffer object as source or target respectively. The \a buffers parameter should be a mask consisting of any combination of \c GL_COLOR_BUFFER_BIT, \c GL_DEPTH_BUFFER_BIT, and \c GL_STENCIL_BUFFER_BIT. Any buffer type that is not present both in the source and target buffers is ignored. The \a sourceRect and \a targetRect rectangles may have different sizes; in this case \a buffers should not contain \c GL_DEPTH_BUFFER_BIT or \c GL_STENCIL_BUFFER_BIT. The \a filter parameter should be set to \c GL_LINEAR or \c GL_NEAREST, and specifies whether linear or nearest interpolation should be used when scaling is performed. If \a source equals \a target a copy is performed within the same buffer. Results are undefined if the source and target rectangles overlap and have different sizes. The sizes must also be the same if any of the framebuffer objects are multisample framebuffers. Note that the scissor test will restrict the blit area if enabled. This function will have no effect unless hasOpenGLFramebufferBlit() returns true. \sa hasOpenGLFramebufferBlit() */ void QOpenGLFramebufferObject::blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect, QOpenGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers, GLenum filter) { QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (!ctx) return; QOpenGLExtensions extensions(ctx); if (!extensions.hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit)) return; const int sx0 = sourceRect.left(); const int sx1 = sourceRect.left() + sourceRect.width(); const int sy0 = sourceRect.top(); const int sy1 = sourceRect.top() + sourceRect.height(); const int tx0 = targetRect.left(); const int tx1 = targetRect.left() + targetRect.width(); const int ty0 = targetRect.top(); const int ty1 = targetRect.top() + targetRect.height(); extensions.glBindFramebuffer(GL_READ_FRAMEBUFFER, source ? source->handle() : 0); extensions.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target ? target->handle() : 0); extensions.glBlitFramebuffer(sx0, sy0, sx1, sy1, tx0, ty0, tx1, ty1, buffers, filter); extensions.glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_func()->current_fbo); } QT_END_NAMESPACE