/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QOPENGLFRAMEBUFFEROBJECT_H #define QOPENGLFRAMEBUFFEROBJECT_H #include #ifndef QT_NO_OPENGL #include #include #include QT_BEGIN_NAMESPACE class QOpenGLFramebufferObjectPrivate; class QOpenGLFramebufferObjectFormat; class Q_GUI_EXPORT QOpenGLFramebufferObject { Q_DECLARE_PRIVATE(QOpenGLFramebufferObject) public: enum Attachment { NoAttachment, CombinedDepthStencil, Depth }; explicit QOpenGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D); QOpenGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D); QOpenGLFramebufferObject(const QSize &size, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internalFormat = 0); QOpenGLFramebufferObject(int width, int height, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internalFormat = 0); QOpenGLFramebufferObject(const QSize &size, const QOpenGLFramebufferObjectFormat &format); QOpenGLFramebufferObject(int width, int height, const QOpenGLFramebufferObjectFormat &format); virtual ~QOpenGLFramebufferObject(); void addColorAttachment(const QSize &size, GLenum internalFormat = 0); void addColorAttachment(int width, int height, GLenum internalFormat = 0); QOpenGLFramebufferObjectFormat format() const; bool isValid() const; bool isBound() const; bool bind(); bool release(); int width() const { return size().width(); } int height() const { return size().height(); } GLuint texture() const; QVector textures() const; GLuint takeTexture(); GLuint takeTexture(int colorAttachmentIndex); QSize size() const; QVector sizes() const; QImage toImage() const; QImage toImage(bool flipped) const; QImage toImage(bool flipped, int colorAttachmentIndex) const; Attachment attachment() const; void setAttachment(Attachment attachment); GLuint handle() const; static bool bindDefault(); static bool hasOpenGLFramebufferObjects(); static bool hasOpenGLFramebufferBlit(); static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect, QOpenGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers, GLenum filter, int readColorAttachmentIndex, int drawColorAttachmentIndex); static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect, QOpenGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST); static void blitFramebuffer(QOpenGLFramebufferObject *target, QOpenGLFramebufferObject *source, GLbitfield buffers = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST); private: Q_DISABLE_COPY(QOpenGLFramebufferObject) QScopedPointer d_ptr; friend class QOpenGLPaintDevice; friend class QOpenGLFBOGLPaintDevice; }; class QOpenGLFramebufferObjectFormatPrivate; class Q_GUI_EXPORT QOpenGLFramebufferObjectFormat { public: QOpenGLFramebufferObjectFormat(); QOpenGLFramebufferObjectFormat(const QOpenGLFramebufferObjectFormat &other); QOpenGLFramebufferObjectFormat &operator=(const QOpenGLFramebufferObjectFormat &other); ~QOpenGLFramebufferObjectFormat(); void setSamples(int samples); int samples() const; void setMipmap(bool enabled); bool mipmap() const; void setAttachment(QOpenGLFramebufferObject::Attachment attachment); QOpenGLFramebufferObject::Attachment attachment() const; void setTextureTarget(GLenum target); GLenum textureTarget() const; void setInternalTextureFormat(GLenum internalTextureFormat); GLenum internalTextureFormat() const; bool operator==(const QOpenGLFramebufferObjectFormat& other) const; bool operator!=(const QOpenGLFramebufferObjectFormat& other) const; private: QOpenGLFramebufferObjectFormatPrivate *d; void detach(); }; QT_END_NAMESPACE #endif // QT_NO_OPENGL #endif // QOPENGLFRAMEBUFFEROBJECT_H