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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QOPENGLFRAMEBUFFEROBJECT_H #define QOPENGLFRAMEBUFFEROBJECT_H #ifndef QT_NO_OPENGL #include #include #include QT_BEGIN_NAMESPACE class QOpenGLFramebufferObjectPrivate; class QOpenGLFramebufferObjectFormat; class Q_GUI_EXPORT QOpenGLFramebufferObject { Q_DECLARE_PRIVATE(QOpenGLFramebufferObject) public: enum Attachment { NoAttachment, CombinedDepthStencil, Depth }; explicit QOpenGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D); QOpenGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D); #if !defined(QT_OPENGL_ES) || defined(Q_QDOC) QOpenGLFramebufferObject(const QSize &size, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8); QOpenGLFramebufferObject(int width, int height, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8); #else QOpenGLFramebufferObject(const QSize &size, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA); QOpenGLFramebufferObject(int width, int height, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA); #endif QOpenGLFramebufferObject(const QSize &size, const QOpenGLFramebufferObjectFormat &format); QOpenGLFramebufferObject(int width, int height, const QOpenGLFramebufferObjectFormat &format); virtual ~QOpenGLFramebufferObject(); QOpenGLFramebufferObjectFormat format() const; bool isValid() const; bool isBound() const; bool bind(); bool release(); int width() const { return size().width(); } int height() const { return size().height(); } GLuint texture() const; QSize size() const; QImage toImage() const; Attachment attachment() const; void setAttachment(Attachment attachment); GLuint handle() const; static bool bindDefault(); static bool hasOpenGLFramebufferObjects(); static bool hasOpenGLFramebufferBlit(); static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect, QOpenGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST); static void blitFramebuffer(QOpenGLFramebufferObject *target, QOpenGLFramebufferObject *source, GLbitfield buffers = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST); private: Q_DISABLE_COPY(QOpenGLFramebufferObject) QScopedPointer d_ptr; friend class QOpenGLPaintDevice; friend class QOpenGLFBOGLPaintDevice; }; class QOpenGLFramebufferObjectFormatPrivate; class Q_GUI_EXPORT QOpenGLFramebufferObjectFormat { public: QOpenGLFramebufferObjectFormat(); QOpenGLFramebufferObjectFormat(const QOpenGLFramebufferObjectFormat &other); QOpenGLFramebufferObjectFormat &operator=(const QOpenGLFramebufferObjectFormat &other); ~QOpenGLFramebufferObjectFormat(); void setSamples(int samples); int samples() const; void setMipmap(bool enabled); bool mipmap() const; void setAttachment(QOpenGLFramebufferObject::Attachment attachment); QOpenGLFramebufferObject::Attachment attachment() const; void setTextureTarget(GLenum target); GLenum textureTarget() const; void setInternalTextureFormat(GLenum internalTextureFormat); GLenum internalTextureFormat() const; bool operator==(const QOpenGLFramebufferObjectFormat& other) const; bool operator!=(const QOpenGLFramebufferObjectFormat& other) const; private: QOpenGLFramebufferObjectFormatPrivate *d; void detach(); }; QT_END_NAMESPACE #endif // QT_NO_OPENGL #endif // QOPENGLFRAMEBUFFEROBJECT_H