/**************************************************************************** ** ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ** ** This file was generated by glgen version 0.1 ** Command line was: glgen ** ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) ** ** This is an auto-generated file. ** Do not edit! All changes made to it will be lost. ** ****************************************************************************/ #ifndef QOPENGLVERSIONFUNCTIONS_1_0_H #define QOPENGLVERSIONFUNCTIONS_1_0_H #include #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) #include #include QT_BEGIN_NAMESPACE class Q_GUI_EXPORT QOpenGLFunctions_1_0 : public QAbstractOpenGLFunctions { public: QOpenGLFunctions_1_0(); ~QOpenGLFunctions_1_0(); bool initializeOpenGLFunctions() Q_DECL_OVERRIDE; // OpenGL 1.0 core functions void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); void glDepthRange(GLdouble nearVal, GLdouble farVal); GLboolean glIsEnabled(GLenum cap); void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); const GLubyte * glGetString(GLenum name); void glGetIntegerv(GLenum pname, GLint *params); void glGetFloatv(GLenum pname, GLfloat *params); GLenum glGetError(); void glGetDoublev(GLenum pname, GLdouble *params); void glGetBooleanv(GLenum pname, GLboolean *params); void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); void glReadBuffer(GLenum mode); void glPixelStorei(GLenum pname, GLint param); void glPixelStoref(GLenum pname, GLfloat param); void glDepthFunc(GLenum func); void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); void glStencilFunc(GLenum func, GLint ref, GLuint mask); void glLogicOp(GLenum opcode); void glBlendFunc(GLenum sfactor, GLenum dfactor); void glFlush(); void glFinish(); void glEnable(GLenum cap); void glDisable(GLenum cap); void glDepthMask(GLboolean flag); void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void glStencilMask(GLuint mask); void glClearDepth(GLdouble depth); void glClearStencil(GLint s); void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glClear(GLbitfield mask); void glDrawBuffer(GLenum mode); void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); void glTexParameteri(GLenum target, GLenum pname, GLint param); void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); void glTexParameterf(GLenum target, GLenum pname, GLfloat param); void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); void glPolygonMode(GLenum face, GLenum mode); void glPointSize(GLfloat size); void glLineWidth(GLfloat width); void glHint(GLenum target, GLenum mode); void glFrontFace(GLenum mode); void glCullFace(GLenum mode); // OpenGL 1.0 deprecated functions void glTranslatef(GLfloat x, GLfloat y, GLfloat z); void glTranslated(GLdouble x, GLdouble y, GLdouble z); void glScalef(GLfloat x, GLfloat y, GLfloat z); void glScaled(GLdouble x, GLdouble y, GLdouble z); void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); void glPushMatrix(); void glPopMatrix(); void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void glMultMatrixd(const GLdouble *m); void glMultMatrixf(const GLfloat *m); void glMatrixMode(GLenum mode); void glLoadMatrixd(const GLdouble *m); void glLoadMatrixf(const GLfloat *m); void glLoadIdentity(); void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLboolean glIsList(GLuint list); void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); void glGetPolygonStipple(GLubyte *mask); void glGetPixelMapusv(GLenum map, GLushort *values); void glGetPixelMapuiv(GLenum map, GLuint *values); void glGetPixelMapfv(GLenum map, GLfloat *values); void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); void glGetMapiv(GLenum target, GLenum query, GLint *v); void glGetMapfv(GLenum target, GLenum query, GLfloat *v); void glGetMapdv(GLenum target, GLenum query, GLdouble *v); void glGetLightiv(GLenum light, GLenum pname, GLint *params); void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); void glGetClipPlane(GLenum plane, GLdouble *equation); void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); void glPixelTransferi(GLenum pname, GLint param); void glPixelTransferf(GLenum pname, GLfloat param); void glPixelZoom(GLfloat xfactor, GLfloat yfactor); void glAlphaFunc(GLenum func, GLfloat ref); void glEvalPoint2(GLint i, GLint j); void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); void glEvalPoint1(GLint i); void glEvalMesh1(GLenum mode, GLint i1, GLint i2); void glEvalCoord2fv(const GLfloat *u); void glEvalCoord2f(GLfloat u, GLfloat v); void glEvalCoord2dv(const GLdouble *u); void glEvalCoord2d(GLdouble u, GLdouble v); void glEvalCoord1fv(const GLfloat *u); void glEvalCoord1f(GLfloat u); void glEvalCoord1dv(const GLdouble *u); void glEvalCoord1d(GLdouble u); void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); void glPushAttrib(GLbitfield mask); void glPopAttrib(); void glAccum(GLenum op, GLfloat value); void glIndexMask(GLuint mask); void glClearIndex(GLfloat c); void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glPushName(GLuint name); void glPopName(); void glPassThrough(GLfloat token); void glLoadName(GLuint name); void glInitNames(); GLint glRenderMode(GLenum mode); void glSelectBuffer(GLsizei size, GLuint *buffer); void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); void glTexGeni(GLenum coord, GLenum pname, GLint param); void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); void glTexGenf(GLenum coord, GLenum pname, GLfloat param); void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); void glTexGend(GLenum coord, GLenum pname, GLdouble param); void glTexEnviv(GLenum target, GLenum pname, const GLint *params); void glTexEnvi(GLenum target, GLenum pname, GLint param); void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); void glTexEnvf(GLenum target, GLenum pname, GLfloat param); void glShadeModel(GLenum mode); void glPolygonStipple(const GLubyte *mask); void glMaterialiv(GLenum face, GLenum pname, const GLint *params); void glMateriali(GLenum face, GLenum pname, GLint param); void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); void glMaterialf(GLenum face, GLenum pname, GLfloat param); void glLineStipple(GLint factor, GLushort pattern); void glLightModeliv(GLenum pname, const GLint *params); void glLightModeli(GLenum pname, GLint param); void glLightModelfv(GLenum pname, const GLfloat *params); void glLightModelf(GLenum pname, GLfloat param); void glLightiv(GLenum light, GLenum pname, const GLint *params); void glLighti(GLenum light, GLenum pname, GLint param); void glLightfv(GLenum light, GLenum pname, const GLfloat *params); void glLightf(GLenum light, GLenum pname, GLfloat param); void glFogiv(GLenum pname, const GLint *params); void glFogi(GLenum pname, GLint param); void glFogfv(GLenum pname, const GLfloat *params); void glFogf(GLenum pname, GLfloat param); void glColorMaterial(GLenum face, GLenum mode); void glClipPlane(GLenum plane, const GLdouble *equation); void glVertex4sv(const GLshort *v); void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); void glVertex4iv(const GLint *v); void glVertex4i(GLint x, GLint y, GLint z, GLint w); void glVertex4fv(const GLfloat *v); void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glVertex4dv(const GLdouble *v); void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glVertex3sv(const GLshort *v); void glVertex3s(GLshort x, GLshort y, GLshort z); void glVertex3iv(const GLint *v); void glVertex3i(GLint x, GLint y, GLint z); void glVertex3fv(const GLfloat *v); void glVertex3f(GLfloat x, GLfloat y, GLfloat z); void glVertex3dv(const GLdouble *v); void glVertex3d(GLdouble x, GLdouble y, GLdouble z); void glVertex2sv(const GLshort *v); void glVertex2s(GLshort x, GLshort y); void glVertex2iv(const GLint *v); void glVertex2i(GLint x, GLint y); void glVertex2fv(const GLfloat *v); void glVertex2f(GLfloat x, GLfloat y); void glVertex2dv(const GLdouble *v); void glVertex2d(GLdouble x, GLdouble y); void glTexCoord4sv(const GLshort *v); void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); void glTexCoord4iv(const GLint *v); void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); void glTexCoord4fv(const GLfloat *v); void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void glTexCoord4dv(const GLdouble *v); void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); void glTexCoord3sv(const GLshort *v); void glTexCoord3s(GLshort s, GLshort t, GLshort r); void glTexCoord3iv(const GLint *v); void glTexCoord3i(GLint s, GLint t, GLint r); void glTexCoord3fv(const GLfloat *v); void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); void glTexCoord3dv(const GLdouble *v); void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); void glTexCoord2sv(const GLshort *v); void glTexCoord2s(GLshort s, GLshort t); void glTexCoord2iv(const GLint *v); void glTexCoord2i(GLint s, GLint t); void glTexCoord2fv(const GLfloat *v); void glTexCoord2f(GLfloat s, GLfloat t); void glTexCoord2dv(const GLdouble *v); void glTexCoord2d(GLdouble s, GLdouble t); void glTexCoord1sv(const GLshort *v); void glTexCoord1s(GLshort s); void glTexCoord1iv(const GLint *v); void glTexCoord1i(GLint s); void glTexCoord1fv(const GLfloat *v); void glTexCoord1f(GLfloat s); void glTexCoord1dv(const GLdouble *v); void glTexCoord1d(GLdouble s); void glRectsv(const GLshort *v1, const GLshort *v2); void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void glRectiv(const GLint *v1, const GLint *v2); void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); void glRectfv(const GLfloat *v1, const GLfloat *v2); void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void glRectdv(const GLdouble *v1, const GLdouble *v2); void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void glRasterPos4sv(const GLshort *v); void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); void glRasterPos4iv(const GLint *v); void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); void glRasterPos4fv(const GLfloat *v); void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glRasterPos4dv(const GLdouble *v); void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glRasterPos3sv(const GLshort *v); void glRasterPos3s(GLshort x, GLshort y, GLshort z); void glRasterPos3iv(const GLint *v); void glRasterPos3i(GLint x, GLint y, GLint z); void glRasterPos3fv(const GLfloat *v); void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); void glRasterPos3dv(const GLdouble *v); void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); void glRasterPos2sv(const GLshort *v); void glRasterPos2s(GLshort x, GLshort y); void glRasterPos2iv(const GLint *v); void glRasterPos2i(GLint x, GLint y); void glRasterPos2fv(const GLfloat *v); void glRasterPos2f(GLfloat x, GLfloat y); void glRasterPos2dv(const GLdouble *v); void glRasterPos2d(GLdouble x, GLdouble y); void glNormal3sv(const GLshort *v); void glNormal3s(GLshort nx, GLshort ny, GLshort nz); void glNormal3iv(const GLint *v); void glNormal3i(GLint nx, GLint ny, GLint nz); void glNormal3fv(const GLfloat *v); void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); void glNormal3dv(const GLdouble *v); void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); void glNormal3bv(const GLbyte *v); void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); void glIndexsv(const GLshort *c); void glIndexs(GLshort c); void glIndexiv(const GLint *c); void glIndexi(GLint c); void glIndexfv(const GLfloat *c); void glIndexf(GLfloat c); void glIndexdv(const GLdouble *c); void glIndexd(GLdouble c); void glEnd(); void glEdgeFlagv(const GLboolean *flag); void glEdgeFlag(GLboolean flag); void glColor4usv(const GLushort *v); void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); void glColor4uiv(const GLuint *v); void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); void glColor4ubv(const GLubyte *v); void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void glColor4sv(const GLshort *v); void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); void glColor4iv(const GLint *v); void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); void glColor4fv(const GLfloat *v); void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glColor4dv(const GLdouble *v); void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void glColor4bv(const GLbyte *v); void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); void glColor3usv(const GLushort *v); void glColor3us(GLushort red, GLushort green, GLushort blue); void glColor3uiv(const GLuint *v); void glColor3ui(GLuint red, GLuint green, GLuint blue); void glColor3ubv(const GLubyte *v); void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); void glColor3sv(const GLshort *v); void glColor3s(GLshort red, GLshort green, GLshort blue); void glColor3iv(const GLint *v); void glColor3i(GLint red, GLint green, GLint blue); void glColor3fv(const GLfloat *v); void glColor3f(GLfloat red, GLfloat green, GLfloat blue); void glColor3dv(const GLdouble *v); void glColor3d(GLdouble red, GLdouble green, GLdouble blue); void glColor3bv(const GLbyte *v); void glColor3b(GLbyte red, GLbyte green, GLbyte blue); void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); void glBegin(GLenum mode); void glListBase(GLuint base); GLuint glGenLists(GLsizei range); void glDeleteLists(GLuint list, GLsizei range); void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); void glCallList(GLuint list); void glEndList(); void glNewList(GLuint list, GLenum mode); private: friend class QOpenGLContext; static bool isContextCompatible(QOpenGLContext *context); static QOpenGLVersionProfile versionProfile(); QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; }; // OpenGL 1.0 core functions inline void QOpenGLFunctions_1_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { d_1_0_Core->f.Viewport(x, y, width, height); } inline void QOpenGLFunctions_1_0::glDepthRange(GLdouble nearVal, GLdouble farVal) { d_1_0_Core->f.DepthRange(nearVal, farVal); } inline GLboolean QOpenGLFunctions_1_0::glIsEnabled(GLenum cap) { return d_1_0_Core->f.IsEnabled(cap); } inline void QOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) { d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); } inline void QOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) { d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); } inline void QOpenGLFunctions_1_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) { d_1_0_Core->f.GetTexParameteriv(target, pname, params); } inline void QOpenGLFunctions_1_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { d_1_0_Core->f.GetTexParameterfv(target, pname, params); } inline void QOpenGLFunctions_1_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) { d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); } inline const GLubyte * QOpenGLFunctions_1_0::glGetString(GLenum name) { return d_1_0_Core->f.GetString(name); } inline void QOpenGLFunctions_1_0::glGetIntegerv(GLenum pname, GLint *params) { d_1_0_Core->f.GetIntegerv(pname, params); } inline void QOpenGLFunctions_1_0::glGetFloatv(GLenum pname, GLfloat *params) { d_1_0_Core->f.GetFloatv(pname, params); } inline GLenum QOpenGLFunctions_1_0::glGetError() { return d_1_0_Core->f.GetError(); } inline void QOpenGLFunctions_1_0::glGetDoublev(GLenum pname, GLdouble *params) { d_1_0_Core->f.GetDoublev(pname, params); } inline void QOpenGLFunctions_1_0::glGetBooleanv(GLenum pname, GLboolean *params) { d_1_0_Core->f.GetBooleanv(pname, params); } inline void QOpenGLFunctions_1_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); } inline void QOpenGLFunctions_1_0::glReadBuffer(GLenum mode) { d_1_0_Core->f.ReadBuffer(mode); } inline void QOpenGLFunctions_1_0::glPixelStorei(GLenum pname, GLint param) { d_1_0_Core->f.PixelStorei(pname, param); } inline void QOpenGLFunctions_1_0::glPixelStoref(GLenum pname, GLfloat param) { d_1_0_Core->f.PixelStoref(pname, param); } inline void QOpenGLFunctions_1_0::glDepthFunc(GLenum func) { d_1_0_Core->f.DepthFunc(func); } inline void QOpenGLFunctions_1_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { d_1_0_Core->f.StencilOp(fail, zfail, zpass); } inline void QOpenGLFunctions_1_0::glStencilFunc(GLenum func, GLint ref, GLuint mask) { d_1_0_Core->f.StencilFunc(func, ref, mask); } inline void QOpenGLFunctions_1_0::glLogicOp(GLenum opcode) { d_1_0_Core->f.LogicOp(opcode); } inline void QOpenGLFunctions_1_0::glBlendFunc(GLenum sfactor, GLenum dfactor) { d_1_0_Core->f.BlendFunc(sfactor, dfactor); } inline void QOpenGLFunctions_1_0::glFlush() { d_1_0_Core->f.Flush(); } inline void QOpenGLFunctions_1_0::glFinish() { d_1_0_Core->f.Finish(); } inline void QOpenGLFunctions_1_0::glEnable(GLenum cap) { d_1_0_Core->f.Enable(cap); } inline void QOpenGLFunctions_1_0::glDisable(GLenum cap) { d_1_0_Core->f.Disable(cap); } inline void QOpenGLFunctions_1_0::glDepthMask(GLboolean flag) { d_1_0_Core->f.DepthMask(flag); } inline void QOpenGLFunctions_1_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { d_1_0_Core->f.ColorMask(red, green, blue, alpha); } inline void QOpenGLFunctions_1_0::glStencilMask(GLuint mask) { d_1_0_Core->f.StencilMask(mask); } inline void QOpenGLFunctions_1_0::glClearDepth(GLdouble depth) { d_1_0_Core->f.ClearDepth(depth); } inline void QOpenGLFunctions_1_0::glClearStencil(GLint s) { d_1_0_Core->f.ClearStencil(s); } inline void QOpenGLFunctions_1_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { d_1_0_Core->f.ClearColor(red, green, blue, alpha); } inline void QOpenGLFunctions_1_0::glClear(GLbitfield mask) { d_1_0_Core->f.Clear(mask); } inline void QOpenGLFunctions_1_0::glDrawBuffer(GLenum mode) { d_1_0_Core->f.DrawBuffer(mode); } inline void QOpenGLFunctions_1_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } inline void QOpenGLFunctions_1_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); } inline void QOpenGLFunctions_1_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) { d_1_0_Core->f.TexParameteriv(target, pname, params); } inline void QOpenGLFunctions_1_0::glTexParameteri(GLenum target, GLenum pname, GLint param) { d_1_0_Core->f.TexParameteri(target, pname, param); } inline void QOpenGLFunctions_1_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { d_1_0_Core->f.TexParameterfv(target, pname, params); } inline void QOpenGLFunctions_1_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param) { d_1_0_Core->f.TexParameterf(target, pname, param); } inline void QOpenGLFunctions_1_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { d_1_0_Core->f.Scissor(x, y, width, height); } inline void QOpenGLFunctions_1_0::glPolygonMode(GLenum face, GLenum mode) { d_1_0_Core->f.PolygonMode(face, mode); } inline void QOpenGLFunctions_1_0::glPointSize(GLfloat size) { d_1_0_Core->f.PointSize(size); } inline void QOpenGLFunctions_1_0::glLineWidth(GLfloat width) { d_1_0_Core->f.LineWidth(width); } inline void QOpenGLFunctions_1_0::glHint(GLenum target, GLenum mode) { d_1_0_Core->f.Hint(target, mode); } inline void QOpenGLFunctions_1_0::glFrontFace(GLenum mode) { d_1_0_Core->f.FrontFace(mode); } inline void QOpenGLFunctions_1_0::glCullFace(GLenum mode) { d_1_0_Core->f.CullFace(mode); } // OpenGL 1.0 deprecated functions inline void QOpenGLFunctions_1_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z) { d_1_0_Deprecated->f.Translatef(x, y, z); } inline void QOpenGLFunctions_1_0::glTranslated(GLdouble x, GLdouble y, GLdouble z) { d_1_0_Deprecated->f.Translated(x, y, z); } inline void QOpenGLFunctions_1_0::glScalef(GLfloat x, GLfloat y, GLfloat z) { d_1_0_Deprecated->f.Scalef(x, y, z); } inline void QOpenGLFunctions_1_0::glScaled(GLdouble x, GLdouble y, GLdouble z) { d_1_0_Deprecated->f.Scaled(x, y, z); } inline void QOpenGLFunctions_1_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { d_1_0_Deprecated->f.Rotatef(angle, x, y, z); } inline void QOpenGLFunctions_1_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { d_1_0_Deprecated->f.Rotated(angle, x, y, z); } inline void QOpenGLFunctions_1_0::glPushMatrix() { d_1_0_Deprecated->f.PushMatrix(); } inline void QOpenGLFunctions_1_0::glPopMatrix() { d_1_0_Deprecated->f.PopMatrix(); } inline void QOpenGLFunctions_1_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); } inline void QOpenGLFunctions_1_0::glMultMatrixd(const GLdouble *m) { d_1_0_Deprecated->f.MultMatrixd(m); } inline void QOpenGLFunctions_1_0::glMultMatrixf(const GLfloat *m) { d_1_0_Deprecated->f.MultMatrixf(m); } inline void QOpenGLFunctions_1_0::glMatrixMode(GLenum mode) { d_1_0_Deprecated->f.MatrixMode(mode); } inline void QOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble *m) { d_1_0_Deprecated->f.LoadMatrixd(m); } inline void QOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat *m) { d_1_0_Deprecated->f.LoadMatrixf(m); } inline void QOpenGLFunctions_1_0::glLoadIdentity() { d_1_0_Deprecated->f.LoadIdentity(); } inline void QOpenGLFunctions_1_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); } inline GLboolean QOpenGLFunctions_1_0::glIsList(GLuint list) { return d_1_0_Deprecated->f.IsList(list); } inline void QOpenGLFunctions_1_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) { d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); } inline void QOpenGLFunctions_1_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) { d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); } inline void QOpenGLFunctions_1_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) { d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); } inline void QOpenGLFunctions_1_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) { d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); } inline void QOpenGLFunctions_1_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) { d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); } inline void QOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte *mask) { d_1_0_Deprecated->f.GetPolygonStipple(mask); } inline void QOpenGLFunctions_1_0::glGetPixelMapusv(GLenum map, GLushort *values) { d_1_0_Deprecated->f.GetPixelMapusv(map, values); } inline void QOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum map, GLuint *values) { d_1_0_Deprecated->f.GetPixelMapuiv(map, values); } inline void QOpenGLFunctions_1_0::glGetPixelMapfv(GLenum map, GLfloat *values) { d_1_0_Deprecated->f.GetPixelMapfv(map, values); } inline void QOpenGLFunctions_1_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) { d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); } inline void QOpenGLFunctions_1_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) { d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); } inline void QOpenGLFunctions_1_0::glGetMapiv(GLenum target, GLenum query, GLint *v) { d_1_0_Deprecated->f.GetMapiv(target, query, v); } inline void QOpenGLFunctions_1_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v) { d_1_0_Deprecated->f.GetMapfv(target, query, v); } inline void QOpenGLFunctions_1_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v) { d_1_0_Deprecated->f.GetMapdv(target, query, v); } inline void QOpenGLFunctions_1_0::glGetLightiv(GLenum light, GLenum pname, GLint *params) { d_1_0_Deprecated->f.GetLightiv(light, pname, params); } inline void QOpenGLFunctions_1_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) { d_1_0_Deprecated->f.GetLightfv(light, pname, params); } inline void QOpenGLFunctions_1_0::glGetClipPlane(GLenum plane, GLdouble *equation) { d_1_0_Deprecated->f.GetClipPlane(plane, equation); } inline void QOpenGLFunctions_1_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); } inline void QOpenGLFunctions_1_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); } inline void QOpenGLFunctions_1_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) { d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); } inline void QOpenGLFunctions_1_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) { d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); } inline void QOpenGLFunctions_1_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) { d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); } inline void QOpenGLFunctions_1_0::glPixelTransferi(GLenum pname, GLint param) { d_1_0_Deprecated->f.PixelTransferi(pname, param); } inline void QOpenGLFunctions_1_0::glPixelTransferf(GLenum pname, GLfloat param) { d_1_0_Deprecated->f.PixelTransferf(pname, param); } inline void QOpenGLFunctions_1_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor) { d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); } inline void QOpenGLFunctions_1_0::glAlphaFunc(GLenum func, GLfloat ref) { d_1_0_Deprecated->f.AlphaFunc(func, ref); } inline void QOpenGLFunctions_1_0::glEvalPoint2(GLint i, GLint j) { d_1_0_Deprecated->f.EvalPoint2(i, j); } inline void QOpenGLFunctions_1_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); } inline void QOpenGLFunctions_1_0::glEvalPoint1(GLint i) { d_1_0_Deprecated->f.EvalPoint1(i); } inline void QOpenGLFunctions_1_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2) { d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); } inline void QOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat *u) { d_1_0_Deprecated->f.EvalCoord2fv(u); } inline void QOpenGLFunctions_1_0::glEvalCoord2f(GLfloat u, GLfloat v) { d_1_0_Deprecated->f.EvalCoord2f(u, v); } inline void QOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble *u) { d_1_0_Deprecated->f.EvalCoord2dv(u); } inline void QOpenGLFunctions_1_0::glEvalCoord2d(GLdouble u, GLdouble v) { d_1_0_Deprecated->f.EvalCoord2d(u, v); } inline void QOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat *u) { d_1_0_Deprecated->f.EvalCoord1fv(u); } inline void QOpenGLFunctions_1_0::glEvalCoord1f(GLfloat u) { d_1_0_Deprecated->f.EvalCoord1f(u); } inline void QOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble *u) { d_1_0_Deprecated->f.EvalCoord1dv(u); } inline void QOpenGLFunctions_1_0::glEvalCoord1d(GLdouble u) { d_1_0_Deprecated->f.EvalCoord1d(u); } inline void QOpenGLFunctions_1_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); } inline void QOpenGLFunctions_1_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); } inline void QOpenGLFunctions_1_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); } inline void QOpenGLFunctions_1_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); } inline void QOpenGLFunctions_1_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) { d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } inline void QOpenGLFunctions_1_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) { d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } inline void QOpenGLFunctions_1_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) { d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); } inline void QOpenGLFunctions_1_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) { d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); } inline void QOpenGLFunctions_1_0::glPushAttrib(GLbitfield mask) { d_1_0_Deprecated->f.PushAttrib(mask); } inline void QOpenGLFunctions_1_0::glPopAttrib() { d_1_0_Deprecated->f.PopAttrib(); } inline void QOpenGLFunctions_1_0::glAccum(GLenum op, GLfloat value) { d_1_0_Deprecated->f.Accum(op, value); } inline void QOpenGLFunctions_1_0::glIndexMask(GLuint mask) { d_1_0_Deprecated->f.IndexMask(mask); } inline void QOpenGLFunctions_1_0::glClearIndex(GLfloat c) { d_1_0_Deprecated->f.ClearIndex(c); } inline void QOpenGLFunctions_1_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); } inline void QOpenGLFunctions_1_0::glPushName(GLuint name) { d_1_0_Deprecated->f.PushName(name); } inline void QOpenGLFunctions_1_0::glPopName() { d_1_0_Deprecated->f.PopName(); } inline void QOpenGLFunctions_1_0::glPassThrough(GLfloat token) { d_1_0_Deprecated->f.PassThrough(token); } inline void QOpenGLFunctions_1_0::glLoadName(GLuint name) { d_1_0_Deprecated->f.LoadName(name); } inline void QOpenGLFunctions_1_0::glInitNames() { d_1_0_Deprecated->f.InitNames(); } inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode) { return d_1_0_Deprecated->f.RenderMode(mode); } inline void QOpenGLFunctions_1_0::glSelectBuffer(GLsizei size, GLuint *buffer) { d_1_0_Deprecated->f.SelectBuffer(size, buffer); } inline void QOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) { d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); } inline void QOpenGLFunctions_1_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) { d_1_0_Deprecated->f.TexGeniv(coord, pname, params); } inline void QOpenGLFunctions_1_0::glTexGeni(GLenum coord, GLenum pname, GLint param) { d_1_0_Deprecated->f.TexGeni(coord, pname, param); } inline void QOpenGLFunctions_1_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) { d_1_0_Deprecated->f.TexGenfv(coord, pname, params); } inline void QOpenGLFunctions_1_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param) { d_1_0_Deprecated->f.TexGenf(coord, pname, param); } inline void QOpenGLFunctions_1_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) { d_1_0_Deprecated->f.TexGendv(coord, pname, params); } inline void QOpenGLFunctions_1_0::glTexGend(GLenum coord, GLenum pname, GLdouble param) { d_1_0_Deprecated->f.TexGend(coord, pname, param); } inline void QOpenGLFunctions_1_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params) { d_1_0_Deprecated->f.TexEnviv(target, pname, params); } inline void QOpenGLFunctions_1_0::glTexEnvi(GLenum target, GLenum pname, GLint param) { d_1_0_Deprecated->f.TexEnvi(target, pname, param); } inline void QOpenGLFunctions_1_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) { d_1_0_Deprecated->f.TexEnvfv(target, pname, params); } inline void QOpenGLFunctions_1_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param) { d_1_0_Deprecated->f.TexEnvf(target, pname, param); } inline void QOpenGLFunctions_1_0::glShadeModel(GLenum mode) { d_1_0_Deprecated->f.ShadeModel(mode); } inline void QOpenGLFunctions_1_0::glPolygonStipple(const GLubyte *mask) { d_1_0_Deprecated->f.PolygonStipple(mask); } inline void QOpenGLFunctions_1_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params) { d_1_0_Deprecated->f.Materialiv(face, pname, params); } inline void QOpenGLFunctions_1_0::glMateriali(GLenum face, GLenum pname, GLint param) { d_1_0_Deprecated->f.Materiali(face, pname, param); } inline void QOpenGLFunctions_1_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { d_1_0_Deprecated->f.Materialfv(face, pname, params); } inline void QOpenGLFunctions_1_0::glMaterialf(GLenum face, GLenum pname, GLfloat param) { d_1_0_Deprecated->f.Materialf(face, pname, param); } inline void QOpenGLFunctions_1_0::glLineStipple(GLint factor, GLushort pattern) { d_1_0_Deprecated->f.LineStipple(factor, pattern); } inline void QOpenGLFunctions_1_0::glLightModeliv(GLenum pname, const GLint *params) { d_1_0_Deprecated->f.LightModeliv(pname, params); } inline void QOpenGLFunctions_1_0::glLightModeli(GLenum pname, GLint param) { d_1_0_Deprecated->f.LightModeli(pname, param); } inline void QOpenGLFunctions_1_0::glLightModelfv(GLenum pname, const GLfloat *params) { d_1_0_Deprecated->f.LightModelfv(pname, params); } inline void QOpenGLFunctions_1_0::glLightModelf(GLenum pname, GLfloat param) { d_1_0_Deprecated->f.LightModelf(pname, param); } inline void QOpenGLFunctions_1_0::glLightiv(GLenum light, GLenum pname, const GLint *params) { d_1_0_Deprecated->f.Lightiv(light, pname, params); } inline void QOpenGLFunctions_1_0::glLighti(GLenum light, GLenum pname, GLint param) { d_1_0_Deprecated->f.Lighti(light, pname, param); } inline void QOpenGLFunctions_1_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params) { d_1_0_Deprecated->f.Lightfv(light, pname, params); } inline void QOpenGLFunctions_1_0::glLightf(GLenum light, GLenum pname, GLfloat param) { d_1_0_Deprecated->f.Lightf(light, pname, param); } inline void QOpenGLFunctions_1_0::glFogiv(GLenum pname, const GLint *params) { d_1_0_Deprecated->f.Fogiv(pname, params); } inline void QOpenGLFunctions_1_0::glFogi(GLenum pname, GLint param) { d_1_0_Deprecated->f.Fogi(pname, param); } inline void QOpenGLFunctions_1_0::glFogfv(GLenum pname, const GLfloat *params) { d_1_0_Deprecated->f.Fogfv(pname, params); } inline void QOpenGLFunctions_1_0::glFogf(GLenum pname, GLfloat param) { d_1_0_Deprecated->f.Fogf(pname, param); } inline void QOpenGLFunctions_1_0::glColorMaterial(GLenum face, GLenum mode) { d_1_0_Deprecated->f.ColorMaterial(face, mode); } inline void QOpenGLFunctions_1_0::glClipPlane(GLenum plane, const GLdouble *equation) { d_1_0_Deprecated->f.ClipPlane(plane, equation); } inline void QOpenGLFunctions_1_0::glVertex4sv(const GLshort *v) { d_1_0_Deprecated->f.Vertex4sv(v); } inline void QOpenGLFunctions_1_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { d_1_0_Deprecated->f.Vertex4s(x, y, z, w); } inline void QOpenGLFunctions_1_0::glVertex4iv(const GLint *v) { d_1_0_Deprecated->f.Vertex4iv(v); } inline void QOpenGLFunctions_1_0::glVertex4i(GLint x, GLint y, GLint z, GLint w) { d_1_0_Deprecated->f.Vertex4i(x, y, z, w); } inline void QOpenGLFunctions_1_0::glVertex4fv(const GLfloat *v) { d_1_0_Deprecated->f.Vertex4fv(v); } inline void QOpenGLFunctions_1_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { d_1_0_Deprecated->f.Vertex4f(x, y, z, w); } inline void QOpenGLFunctions_1_0::glVertex4dv(const GLdouble *v) { d_1_0_Deprecated->f.Vertex4dv(v); } inline void QOpenGLFunctions_1_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { d_1_0_Deprecated->f.Vertex4d(x, y, z, w); } inline void QOpenGLFunctions_1_0::glVertex3sv(const GLshort *v) { d_1_0_Deprecated->f.Vertex3sv(v); } inline void QOpenGLFunctions_1_0::glVertex3s(GLshort x, GLshort y, GLshort z) { d_1_0_Deprecated->f.Vertex3s(x, y, z); } inline void QOpenGLFunctions_1_0::glVertex3iv(const GLint *v) { d_1_0_Deprecated->f.Vertex3iv(v); } inline void QOpenGLFunctions_1_0::glVertex3i(GLint x, GLint y, GLint z) { d_1_0_Deprecated->f.Vertex3i(x, y, z); } inline void QOpenGLFunctions_1_0::glVertex3fv(const GLfloat *v) { d_1_0_Deprecated->f.Vertex3fv(v); } inline void QOpenGLFunctions_1_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z) { d_1_0_Deprecated->f.Vertex3f(x, y, z); } inline void QOpenGLFunctions_1_0::glVertex3dv(const GLdouble *v) { d_1_0_Deprecated->f.Vertex3dv(v); } inline void QOpenGLFunctions_1_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z) { d_1_0_Deprecated->f.Vertex3d(x, y, z); } inline void QOpenGLFunctions_1_0::glVertex2sv(const GLshort *v) { d_1_0_Deprecated->f.Vertex2sv(v); } inline void QOpenGLFunctions_1_0::glVertex2s(GLshort x, GLshort y) { d_1_0_Deprecated->f.Vertex2s(x, y); } inline void QOpenGLFunctions_1_0::glVertex2iv(const GLint *v) { d_1_0_Deprecated->f.Vertex2iv(v); } inline void QOpenGLFunctions_1_0::glVertex2i(GLint x, GLint y) { d_1_0_Deprecated->f.Vertex2i(x, y); } inline void QOpenGLFunctions_1_0::glVertex2fv(const GLfloat *v) { d_1_0_Deprecated->f.Vertex2fv(v); } inline void QOpenGLFunctions_1_0::glVertex2f(GLfloat x, GLfloat y) { d_1_0_Deprecated->f.Vertex2f(x, y); } inline void QOpenGLFunctions_1_0::glVertex2dv(const GLdouble *v) { d_1_0_Deprecated->f.Vertex2dv(v); } inline void QOpenGLFunctions_1_0::glVertex2d(GLdouble x, GLdouble y) { d_1_0_Deprecated->f.Vertex2d(x, y); } inline void QOpenGLFunctions_1_0::glTexCoord4sv(const GLshort *v) { d_1_0_Deprecated->f.TexCoord4sv(v); } inline void QOpenGLFunctions_1_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); } inline void QOpenGLFunctions_1_0::glTexCoord4iv(const GLint *v) { d_1_0_Deprecated->f.TexCoord4iv(v); } inline void QOpenGLFunctions_1_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); } inline void QOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat *v) { d_1_0_Deprecated->f.TexCoord4fv(v); } inline void QOpenGLFunctions_1_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); } inline void QOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble *v) { d_1_0_Deprecated->f.TexCoord4dv(v); } inline void QOpenGLFunctions_1_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); } inline void QOpenGLFunctions_1_0::glTexCoord3sv(const GLshort *v) { d_1_0_Deprecated->f.TexCoord3sv(v); } inline void QOpenGLFunctions_1_0::glTexCoord3s(GLshort s, GLshort t, GLshort r) { d_1_0_Deprecated->f.TexCoord3s(s, t, r); } inline void QOpenGLFunctions_1_0::glTexCoord3iv(const GLint *v) { d_1_0_Deprecated->f.TexCoord3iv(v); } inline void QOpenGLFunctions_1_0::glTexCoord3i(GLint s, GLint t, GLint r) { d_1_0_Deprecated->f.TexCoord3i(s, t, r); } inline void QOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat *v) { d_1_0_Deprecated->f.TexCoord3fv(v); } inline void QOpenGLFunctions_1_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { d_1_0_Deprecated->f.TexCoord3f(s, t, r); } inline void QOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble *v) { d_1_0_Deprecated->f.TexCoord3dv(v); } inline void QOpenGLFunctions_1_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { d_1_0_Deprecated->f.TexCoord3d(s, t, r); } inline void QOpenGLFunctions_1_0::glTexCoord2sv(const GLshort *v) { d_1_0_Deprecated->f.TexCoord2sv(v); } inline void QOpenGLFunctions_1_0::glTexCoord2s(GLshort s, GLshort t) { d_1_0_Deprecated->f.TexCoord2s(s, t); } inline void QOpenGLFunctions_1_0::glTexCoord2iv(const GLint *v) { d_1_0_Deprecated->f.TexCoord2iv(v); } inline void QOpenGLFunctions_1_0::glTexCoord2i(GLint s, GLint t) { d_1_0_Deprecated->f.TexCoord2i(s, t); } inline void QOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat *v) { d_1_0_Deprecated->f.TexCoord2fv(v); } inline void QOpenGLFunctions_1_0::glTexCoord2f(GLfloat s, GLfloat t) { d_1_0_Deprecated->f.TexCoord2f(s, t); } inline void QOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble *v) { d_1_0_Deprecated->f.TexCoord2dv(v); } inline void QOpenGLFunctions_1_0::glTexCoord2d(GLdouble s, GLdouble t) { d_1_0_Deprecated->f.TexCoord2d(s, t); } inline void QOpenGLFunctions_1_0::glTexCoord1sv(const GLshort *v) { d_1_0_Deprecated->f.TexCoord1sv(v); } inline void QOpenGLFunctions_1_0::glTexCoord1s(GLshort s) { d_1_0_Deprecated->f.TexCoord1s(s); } inline void QOpenGLFunctions_1_0::glTexCoord1iv(const GLint *v) { d_1_0_Deprecated->f.TexCoord1iv(v); } inline void QOpenGLFunctions_1_0::glTexCoord1i(GLint s) { d_1_0_Deprecated->f.TexCoord1i(s); } inline void QOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat *v) { d_1_0_Deprecated->f.TexCoord1fv(v); } inline void QOpenGLFunctions_1_0::glTexCoord1f(GLfloat s) { d_1_0_Deprecated->f.TexCoord1f(s); } inline void QOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble *v) { d_1_0_Deprecated->f.TexCoord1dv(v); } inline void QOpenGLFunctions_1_0::glTexCoord1d(GLdouble s) { d_1_0_Deprecated->f.TexCoord1d(s); } inline void QOpenGLFunctions_1_0::glRectsv(const GLshort *v1, const GLshort *v2) { d_1_0_Deprecated->f.Rectsv(v1, v2); } inline void QOpenGLFunctions_1_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); } inline void QOpenGLFunctions_1_0::glRectiv(const GLint *v1, const GLint *v2) { d_1_0_Deprecated->f.Rectiv(v1, v2); } inline void QOpenGLFunctions_1_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); } inline void QOpenGLFunctions_1_0::glRectfv(const GLfloat *v1, const GLfloat *v2) { d_1_0_Deprecated->f.Rectfv(v1, v2); } inline void QOpenGLFunctions_1_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); } inline void QOpenGLFunctions_1_0::glRectdv(const GLdouble *v1, const GLdouble *v2) { d_1_0_Deprecated->f.Rectdv(v1, v2); } inline void QOpenGLFunctions_1_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); } inline void QOpenGLFunctions_1_0::glRasterPos4sv(const GLshort *v) { d_1_0_Deprecated->f.RasterPos4sv(v); } inline void QOpenGLFunctions_1_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); } inline void QOpenGLFunctions_1_0::glRasterPos4iv(const GLint *v) { d_1_0_Deprecated->f.RasterPos4iv(v); } inline void QOpenGLFunctions_1_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); } inline void QOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat *v) { d_1_0_Deprecated->f.RasterPos4fv(v); } inline void QOpenGLFunctions_1_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); } inline void QOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble *v) { d_1_0_Deprecated->f.RasterPos4dv(v); } inline void QOpenGLFunctions_1_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); } inline void QOpenGLFunctions_1_0::glRasterPos3sv(const GLshort *v) { d_1_0_Deprecated->f.RasterPos3sv(v); } inline void QOpenGLFunctions_1_0::glRasterPos3s(GLshort x, GLshort y, GLshort z) { d_1_0_Deprecated->f.RasterPos3s(x, y, z); } inline void QOpenGLFunctions_1_0::glRasterPos3iv(const GLint *v) { d_1_0_Deprecated->f.RasterPos3iv(v); } inline void QOpenGLFunctions_1_0::glRasterPos3i(GLint x, GLint y, GLint z) { d_1_0_Deprecated->f.RasterPos3i(x, y, z); } inline void QOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat *v) { d_1_0_Deprecated->f.RasterPos3fv(v); } inline void QOpenGLFunctions_1_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { d_1_0_Deprecated->f.RasterPos3f(x, y, z); } inline void QOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble *v) { d_1_0_Deprecated->f.RasterPos3dv(v); } inline void QOpenGLFunctions_1_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { d_1_0_Deprecated->f.RasterPos3d(x, y, z); } inline void QOpenGLFunctions_1_0::glRasterPos2sv(const GLshort *v) { d_1_0_Deprecated->f.RasterPos2sv(v); } inline void QOpenGLFunctions_1_0::glRasterPos2s(GLshort x, GLshort y) { d_1_0_Deprecated->f.RasterPos2s(x, y); } inline void QOpenGLFunctions_1_0::glRasterPos2iv(const GLint *v) { d_1_0_Deprecated->f.RasterPos2iv(v); } inline void QOpenGLFunctions_1_0::glRasterPos2i(GLint x, GLint y) { d_1_0_Deprecated->f.RasterPos2i(x, y); } inline void QOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat *v) { d_1_0_Deprecated->f.RasterPos2fv(v); } inline void QOpenGLFunctions_1_0::glRasterPos2f(GLfloat x, GLfloat y) { d_1_0_Deprecated->f.RasterPos2f(x, y); } inline void QOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble *v) { d_1_0_Deprecated->f.RasterPos2dv(v); } inline void QOpenGLFunctions_1_0::glRasterPos2d(GLdouble x, GLdouble y) { d_1_0_Deprecated->f.RasterPos2d(x, y); } inline void QOpenGLFunctions_1_0::glNormal3sv(const GLshort *v) { d_1_0_Deprecated->f.Normal3sv(v); } inline void QOpenGLFunctions_1_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz) { d_1_0_Deprecated->f.Normal3s(nx, ny, nz); } inline void QOpenGLFunctions_1_0::glNormal3iv(const GLint *v) { d_1_0_Deprecated->f.Normal3iv(v); } inline void QOpenGLFunctions_1_0::glNormal3i(GLint nx, GLint ny, GLint nz) { d_1_0_Deprecated->f.Normal3i(nx, ny, nz); } inline void QOpenGLFunctions_1_0::glNormal3fv(const GLfloat *v) { d_1_0_Deprecated->f.Normal3fv(v); } inline void QOpenGLFunctions_1_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { d_1_0_Deprecated->f.Normal3f(nx, ny, nz); } inline void QOpenGLFunctions_1_0::glNormal3dv(const GLdouble *v) { d_1_0_Deprecated->f.Normal3dv(v); } inline void QOpenGLFunctions_1_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { d_1_0_Deprecated->f.Normal3d(nx, ny, nz); } inline void QOpenGLFunctions_1_0::glNormal3bv(const GLbyte *v) { d_1_0_Deprecated->f.Normal3bv(v); } inline void QOpenGLFunctions_1_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { d_1_0_Deprecated->f.Normal3b(nx, ny, nz); } inline void QOpenGLFunctions_1_0::glIndexsv(const GLshort *c) { d_1_0_Deprecated->f.Indexsv(c); } inline void QOpenGLFunctions_1_0::glIndexs(GLshort c) { d_1_0_Deprecated->f.Indexs(c); } inline void QOpenGLFunctions_1_0::glIndexiv(const GLint *c) { d_1_0_Deprecated->f.Indexiv(c); } inline void QOpenGLFunctions_1_0::glIndexi(GLint c) { d_1_0_Deprecated->f.Indexi(c); } inline void QOpenGLFunctions_1_0::glIndexfv(const GLfloat *c) { d_1_0_Deprecated->f.Indexfv(c); } inline void QOpenGLFunctions_1_0::glIndexf(GLfloat c) { d_1_0_Deprecated->f.Indexf(c); } inline void QOpenGLFunctions_1_0::glIndexdv(const GLdouble *c) { d_1_0_Deprecated->f.Indexdv(c); } inline void QOpenGLFunctions_1_0::glIndexd(GLdouble c) { d_1_0_Deprecated->f.Indexd(c); } inline void QOpenGLFunctions_1_0::glEnd() { d_1_0_Deprecated->f.End(); } inline void QOpenGLFunctions_1_0::glEdgeFlagv(const GLboolean *flag) { d_1_0_Deprecated->f.EdgeFlagv(flag); } inline void QOpenGLFunctions_1_0::glEdgeFlag(GLboolean flag) { d_1_0_Deprecated->f.EdgeFlag(flag); } inline void QOpenGLFunctions_1_0::glColor4usv(const GLushort *v) { d_1_0_Deprecated->f.Color4usv(v); } inline void QOpenGLFunctions_1_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); } inline void QOpenGLFunctions_1_0::glColor4uiv(const GLuint *v) { d_1_0_Deprecated->f.Color4uiv(v); } inline void QOpenGLFunctions_1_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); } inline void QOpenGLFunctions_1_0::glColor4ubv(const GLubyte *v) { d_1_0_Deprecated->f.Color4ubv(v); } inline void QOpenGLFunctions_1_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); } inline void QOpenGLFunctions_1_0::glColor4sv(const GLshort *v) { d_1_0_Deprecated->f.Color4sv(v); } inline void QOpenGLFunctions_1_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); } inline void QOpenGLFunctions_1_0::glColor4iv(const GLint *v) { d_1_0_Deprecated->f.Color4iv(v); } inline void QOpenGLFunctions_1_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); } inline void QOpenGLFunctions_1_0::glColor4fv(const GLfloat *v) { d_1_0_Deprecated->f.Color4fv(v); } inline void QOpenGLFunctions_1_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); } inline void QOpenGLFunctions_1_0::glColor4dv(const GLdouble *v) { d_1_0_Deprecated->f.Color4dv(v); } inline void QOpenGLFunctions_1_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); } inline void QOpenGLFunctions_1_0::glColor4bv(const GLbyte *v) { d_1_0_Deprecated->f.Color4bv(v); } inline void QOpenGLFunctions_1_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); } inline void QOpenGLFunctions_1_0::glColor3usv(const GLushort *v) { d_1_0_Deprecated->f.Color3usv(v); } inline void QOpenGLFunctions_1_0::glColor3us(GLushort red, GLushort green, GLushort blue) { d_1_0_Deprecated->f.Color3us(red, green, blue); } inline void QOpenGLFunctions_1_0::glColor3uiv(const GLuint *v) { d_1_0_Deprecated->f.Color3uiv(v); } inline void QOpenGLFunctions_1_0::glColor3ui(GLuint red, GLuint green, GLuint blue) { d_1_0_Deprecated->f.Color3ui(red, green, blue); } inline void QOpenGLFunctions_1_0::glColor3ubv(const GLubyte *v) { d_1_0_Deprecated->f.Color3ubv(v); } inline void QOpenGLFunctions_1_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { d_1_0_Deprecated->f.Color3ub(red, green, blue); } inline void QOpenGLFunctions_1_0::glColor3sv(const GLshort *v) { d_1_0_Deprecated->f.Color3sv(v); } inline void QOpenGLFunctions_1_0::glColor3s(GLshort red, GLshort green, GLshort blue) { d_1_0_Deprecated->f.Color3s(red, green, blue); } inline void QOpenGLFunctions_1_0::glColor3iv(const GLint *v) { d_1_0_Deprecated->f.Color3iv(v); } inline void QOpenGLFunctions_1_0::glColor3i(GLint red, GLint green, GLint blue) { d_1_0_Deprecated->f.Color3i(red, green, blue); } inline void QOpenGLFunctions_1_0::glColor3fv(const GLfloat *v) { d_1_0_Deprecated->f.Color3fv(v); } inline void QOpenGLFunctions_1_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue) { d_1_0_Deprecated->f.Color3f(red, green, blue); } inline void QOpenGLFunctions_1_0::glColor3dv(const GLdouble *v) { d_1_0_Deprecated->f.Color3dv(v); } inline void QOpenGLFunctions_1_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue) { d_1_0_Deprecated->f.Color3d(red, green, blue); } inline void QOpenGLFunctions_1_0::glColor3bv(const GLbyte *v) { d_1_0_Deprecated->f.Color3bv(v); } inline void QOpenGLFunctions_1_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue) { d_1_0_Deprecated->f.Color3b(red, green, blue); } inline void QOpenGLFunctions_1_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); } inline void QOpenGLFunctions_1_0::glBegin(GLenum mode) { d_1_0_Deprecated->f.Begin(mode); } inline void QOpenGLFunctions_1_0::glListBase(GLuint base) { d_1_0_Deprecated->f.ListBase(base); } inline GLuint QOpenGLFunctions_1_0::glGenLists(GLsizei range) { return d_1_0_Deprecated->f.GenLists(range); } inline void QOpenGLFunctions_1_0::glDeleteLists(GLuint list, GLsizei range) { d_1_0_Deprecated->f.DeleteLists(list, range); } inline void QOpenGLFunctions_1_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) { d_1_0_Deprecated->f.CallLists(n, type, lists); } inline void QOpenGLFunctions_1_0::glCallList(GLuint list) { d_1_0_Deprecated->f.CallList(list); } inline void QOpenGLFunctions_1_0::glEndList() { d_1_0_Deprecated->f.EndList(); } inline void QOpenGLFunctions_1_0::glNewList(GLuint list, GLenum mode) { d_1_0_Deprecated->f.NewList(list, mode); } QT_END_NAMESPACE #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 #endif