/**************************************************************************** ** ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ** ** This file was generated by glgen version 0.1 ** Command line was: glgen ** ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) ** ** This is an auto-generated file. ** Do not edit! All changes made to it will be lost. ** ****************************************************************************/ #ifndef QOPENGLVERSIONFUNCTIONS_2_0_H #define QOPENGLVERSIONFUNCTIONS_2_0_H #include #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) #include #include QT_BEGIN_NAMESPACE class Q_GUI_EXPORT QOpenGLFunctions_2_0 : public QAbstractOpenGLFunctions { public: QOpenGLFunctions_2_0(); ~QOpenGLFunctions_2_0(); bool initializeOpenGLFunctions() override; // OpenGL 1.0 core functions void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); void glDepthRange(GLdouble nearVal, GLdouble farVal); GLboolean glIsEnabled(GLenum cap); void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); const GLubyte * glGetString(GLenum name); void glGetIntegerv(GLenum pname, GLint *params); void glGetFloatv(GLenum pname, GLfloat *params); GLenum glGetError(); void glGetDoublev(GLenum pname, GLdouble *params); void glGetBooleanv(GLenum pname, GLboolean *params); void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); void glReadBuffer(GLenum mode); void glPixelStorei(GLenum pname, GLint param); void glPixelStoref(GLenum pname, GLfloat param); void glDepthFunc(GLenum func); void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); void glStencilFunc(GLenum func, GLint ref, GLuint mask); void glLogicOp(GLenum opcode); void glBlendFunc(GLenum sfactor, GLenum dfactor); void glFlush(); void glFinish(); void glEnable(GLenum cap); void glDisable(GLenum cap); void glDepthMask(GLboolean flag); void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void glStencilMask(GLuint mask); void glClearDepth(GLdouble depth); void glClearStencil(GLint s); void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glClear(GLbitfield mask); void glDrawBuffer(GLenum mode); void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); void glTexParameteri(GLenum target, GLenum pname, GLint param); void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); void glTexParameterf(GLenum target, GLenum pname, GLfloat param); void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); void glPolygonMode(GLenum face, GLenum mode); void glPointSize(GLfloat size); void glLineWidth(GLfloat width); void glHint(GLenum target, GLenum mode); void glFrontFace(GLenum mode); void glCullFace(GLenum mode); // OpenGL 1.1 core functions void glIndexubv(const GLubyte *c); void glIndexub(GLubyte c); GLboolean glIsTexture(GLuint texture); void glGenTextures(GLsizei n, GLuint *textures); void glDeleteTextures(GLsizei n, const GLuint *textures); void glBindTexture(GLenum target, GLuint texture); void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); void glPolygonOffset(GLfloat factor, GLfloat units); void glGetPointerv(GLenum pname, GLvoid* *params); void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void glDrawArrays(GLenum mode, GLint first, GLsizei count); // OpenGL 1.2 core functions void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); void glBlendEquation(GLenum mode); void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); // OpenGL 1.3 core functions void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); void glSampleCoverage(GLfloat value, GLboolean invert); void glActiveTexture(GLenum texture); // OpenGL 1.4 core functions void glPointParameteriv(GLenum pname, const GLint *params); void glPointParameteri(GLenum pname, GLint param); void glPointParameterfv(GLenum pname, const GLfloat *params); void glPointParameterf(GLenum pname, GLfloat param); void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); // OpenGL 1.5 core functions void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); GLboolean glUnmapBuffer(GLenum target); GLvoid* glMapBuffer(GLenum target, GLenum access); void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); GLboolean glIsBuffer(GLuint buffer); void glGenBuffers(GLsizei n, GLuint *buffers); void glDeleteBuffers(GLsizei n, const GLuint *buffers); void glBindBuffer(GLenum target, GLuint buffer); void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); void glGetQueryiv(GLenum target, GLenum pname, GLint *params); void glEndQuery(GLenum target); void glBeginQuery(GLenum target, GLuint id); GLboolean glIsQuery(GLuint id); void glDeleteQueries(GLsizei n, const GLuint *ids); void glGenQueries(GLsizei n, GLuint *ids); // OpenGL 2.0 core functions void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); void glValidateProgram(GLuint program); void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniform4iv(GLint location, GLsizei count, const GLint *value); void glUniform3iv(GLint location, GLsizei count, const GLint *value); void glUniform2iv(GLint location, GLsizei count, const GLint *value); void glUniform1iv(GLint location, GLsizei count, const GLint *value); void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); void glUniform2i(GLint location, GLint v0, GLint v1); void glUniform1i(GLint location, GLint v0); void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); void glUniform2f(GLint location, GLfloat v0, GLfloat v1); void glUniform1f(GLint location, GLfloat v0); void glUseProgram(GLuint program); void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); void glLinkProgram(GLuint program); GLboolean glIsShader(GLuint shader); GLboolean glIsProgram(GLuint program); void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); void glGetUniformiv(GLuint program, GLint location, GLint *params); void glGetUniformfv(GLuint program, GLint location, GLfloat *params); GLint glGetUniformLocation(GLuint program, const GLchar *name); void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); void glGetProgramiv(GLuint program, GLenum pname, GLint *params); GLint glGetAttribLocation(GLuint program, const GLchar *name); void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); void glEnableVertexAttribArray(GLuint index); void glDisableVertexAttribArray(GLuint index); void glDetachShader(GLuint program, GLuint shader); void glDeleteShader(GLuint shader); void glDeleteProgram(GLuint program); GLuint glCreateShader(GLenum type); GLuint glCreateProgram(); void glCompileShader(GLuint shader); void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); void glAttachShader(GLuint program, GLuint shader); void glStencilMaskSeparate(GLenum face, GLuint mask); void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); void glDrawBuffers(GLsizei n, const GLenum *bufs); void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); // OpenGL 1.0 deprecated functions void glTranslatef(GLfloat x, GLfloat y, GLfloat z); void glTranslated(GLdouble x, GLdouble y, GLdouble z); void glScalef(GLfloat x, GLfloat y, GLfloat z); void glScaled(GLdouble x, GLdouble y, GLdouble z); void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); void glPushMatrix(); void glPopMatrix(); void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void glMultMatrixd(const GLdouble *m); void glMultMatrixf(const GLfloat *m); void glMatrixMode(GLenum mode); void glLoadMatrixd(const GLdouble *m); void glLoadMatrixf(const GLfloat *m); void glLoadIdentity(); void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLboolean glIsList(GLuint list); void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); void glGetPolygonStipple(GLubyte *mask); void glGetPixelMapusv(GLenum map, GLushort *values); void glGetPixelMapuiv(GLenum map, GLuint *values); void glGetPixelMapfv(GLenum map, GLfloat *values); void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); void glGetMapiv(GLenum target, GLenum query, GLint *v); void glGetMapfv(GLenum target, GLenum query, GLfloat *v); void glGetMapdv(GLenum target, GLenum query, GLdouble *v); void glGetLightiv(GLenum light, GLenum pname, GLint *params); void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); void glGetClipPlane(GLenum plane, GLdouble *equation); void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); void glPixelTransferi(GLenum pname, GLint param); void glPixelTransferf(GLenum pname, GLfloat param); void glPixelZoom(GLfloat xfactor, GLfloat yfactor); void glAlphaFunc(GLenum func, GLfloat ref); void glEvalPoint2(GLint i, GLint j); void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); void glEvalPoint1(GLint i); void glEvalMesh1(GLenum mode, GLint i1, GLint i2); void glEvalCoord2fv(const GLfloat *u); void glEvalCoord2f(GLfloat u, GLfloat v); void glEvalCoord2dv(const GLdouble *u); void glEvalCoord2d(GLdouble u, GLdouble v); void glEvalCoord1fv(const GLfloat *u); void glEvalCoord1f(GLfloat u); void glEvalCoord1dv(const GLdouble *u); void glEvalCoord1d(GLdouble u); void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); void glPushAttrib(GLbitfield mask); void glPopAttrib(); void glAccum(GLenum op, GLfloat value); void glIndexMask(GLuint mask); void glClearIndex(GLfloat c); void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glPushName(GLuint name); void glPopName(); void glPassThrough(GLfloat token); void glLoadName(GLuint name); void glInitNames(); GLint glRenderMode(GLenum mode); void glSelectBuffer(GLsizei size, GLuint *buffer); void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); void glTexGeni(GLenum coord, GLenum pname, GLint param); void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); void glTexGenf(GLenum coord, GLenum pname, GLfloat param); void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); void glTexGend(GLenum coord, GLenum pname, GLdouble param); void glTexEnviv(GLenum target, GLenum pname, const GLint *params); void glTexEnvi(GLenum target, GLenum pname, GLint param); void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); void glTexEnvf(GLenum target, GLenum pname, GLfloat param); void glShadeModel(GLenum mode); void glPolygonStipple(const GLubyte *mask); void glMaterialiv(GLenum face, GLenum pname, const GLint *params); void glMateriali(GLenum face, GLenum pname, GLint param); void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); void glMaterialf(GLenum face, GLenum pname, GLfloat param); void glLineStipple(GLint factor, GLushort pattern); void glLightModeliv(GLenum pname, const GLint *params); void glLightModeli(GLenum pname, GLint param); void glLightModelfv(GLenum pname, const GLfloat *params); void glLightModelf(GLenum pname, GLfloat param); void glLightiv(GLenum light, GLenum pname, const GLint *params); void glLighti(GLenum light, GLenum pname, GLint param); void glLightfv(GLenum light, GLenum pname, const GLfloat *params); void glLightf(GLenum light, GLenum pname, GLfloat param); void glFogiv(GLenum pname, const GLint *params); void glFogi(GLenum pname, GLint param); void glFogfv(GLenum pname, const GLfloat *params); void glFogf(GLenum pname, GLfloat param); void glColorMaterial(GLenum face, GLenum mode); void glClipPlane(GLenum plane, const GLdouble *equation); void glVertex4sv(const GLshort *v); void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); void glVertex4iv(const GLint *v); void glVertex4i(GLint x, GLint y, GLint z, GLint w); void glVertex4fv(const GLfloat *v); void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glVertex4dv(const GLdouble *v); void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glVertex3sv(const GLshort *v); void glVertex3s(GLshort x, GLshort y, GLshort z); void glVertex3iv(const GLint *v); void glVertex3i(GLint x, GLint y, GLint z); void glVertex3fv(const GLfloat *v); void glVertex3f(GLfloat x, GLfloat y, GLfloat z); void glVertex3dv(const GLdouble *v); void glVertex3d(GLdouble x, GLdouble y, GLdouble z); void glVertex2sv(const GLshort *v); void glVertex2s(GLshort x, GLshort y); void glVertex2iv(const GLint *v); void glVertex2i(GLint x, GLint y); void glVertex2fv(const GLfloat *v); void glVertex2f(GLfloat x, GLfloat y); void glVertex2dv(const GLdouble *v); void glVertex2d(GLdouble x, GLdouble y); void glTexCoord4sv(const GLshort *v); void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); void glTexCoord4iv(const GLint *v); void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); void glTexCoord4fv(const GLfloat *v); void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void glTexCoord4dv(const GLdouble *v); void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); void glTexCoord3sv(const GLshort *v); void glTexCoord3s(GLshort s, GLshort t, GLshort r); void glTexCoord3iv(const GLint *v); void glTexCoord3i(GLint s, GLint t, GLint r); void glTexCoord3fv(const GLfloat *v); void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); void glTexCoord3dv(const GLdouble *v); void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); void glTexCoord2sv(const GLshort *v); void glTexCoord2s(GLshort s, GLshort t); void glTexCoord2iv(const GLint *v); void glTexCoord2i(GLint s, GLint t); void glTexCoord2fv(const GLfloat *v); void glTexCoord2f(GLfloat s, GLfloat t); void glTexCoord2dv(const GLdouble *v); void glTexCoord2d(GLdouble s, GLdouble t); void glTexCoord1sv(const GLshort *v); void glTexCoord1s(GLshort s); void glTexCoord1iv(const GLint *v); void glTexCoord1i(GLint s); void glTexCoord1fv(const GLfloat *v); void glTexCoord1f(GLfloat s); void glTexCoord1dv(const GLdouble *v); void glTexCoord1d(GLdouble s); void glRectsv(const GLshort *v1, const GLshort *v2); void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void glRectiv(const GLint *v1, const GLint *v2); void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); void glRectfv(const GLfloat *v1, const GLfloat *v2); void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void glRectdv(const GLdouble *v1, const GLdouble *v2); void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void glRasterPos4sv(const GLshort *v); void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); void glRasterPos4iv(const GLint *v); void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); void glRasterPos4fv(const GLfloat *v); void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glRasterPos4dv(const GLdouble *v); void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glRasterPos3sv(const GLshort *v); void glRasterPos3s(GLshort x, GLshort y, GLshort z); void glRasterPos3iv(const GLint *v); void glRasterPos3i(GLint x, GLint y, GLint z); void glRasterPos3fv(const GLfloat *v); void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); void glRasterPos3dv(const GLdouble *v); void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); void glRasterPos2sv(const GLshort *v); void glRasterPos2s(GLshort x, GLshort y); void glRasterPos2iv(const GLint *v); void glRasterPos2i(GLint x, GLint y); void glRasterPos2fv(const GLfloat *v); void glRasterPos2f(GLfloat x, GLfloat y); void glRasterPos2dv(const GLdouble *v); void glRasterPos2d(GLdouble x, GLdouble y); void glNormal3sv(const GLshort *v); void glNormal3s(GLshort nx, GLshort ny, GLshort nz); void glNormal3iv(const GLint *v); void glNormal3i(GLint nx, GLint ny, GLint nz); void glNormal3fv(const GLfloat *v); void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); void glNormal3dv(const GLdouble *v); void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); void glNormal3bv(const GLbyte *v); void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); void glIndexsv(const GLshort *c); void glIndexs(GLshort c); void glIndexiv(const GLint *c); void glIndexi(GLint c); void glIndexfv(const GLfloat *c); void glIndexf(GLfloat c); void glIndexdv(const GLdouble *c); void glIndexd(GLdouble c); void glEnd(); void glEdgeFlagv(const GLboolean *flag); void glEdgeFlag(GLboolean flag); void glColor4usv(const GLushort *v); void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); void glColor4uiv(const GLuint *v); void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); void glColor4ubv(const GLubyte *v); void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void glColor4sv(const GLshort *v); void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); void glColor4iv(const GLint *v); void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); void glColor4fv(const GLfloat *v); void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glColor4dv(const GLdouble *v); void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void glColor4bv(const GLbyte *v); void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); void glColor3usv(const GLushort *v); void glColor3us(GLushort red, GLushort green, GLushort blue); void glColor3uiv(const GLuint *v); void glColor3ui(GLuint red, GLuint green, GLuint blue); void glColor3ubv(const GLubyte *v); void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); void glColor3sv(const GLshort *v); void glColor3s(GLshort red, GLshort green, GLshort blue); void glColor3iv(const GLint *v); void glColor3i(GLint red, GLint green, GLint blue); void glColor3fv(const GLfloat *v); void glColor3f(GLfloat red, GLfloat green, GLfloat blue); void glColor3dv(const GLdouble *v); void glColor3d(GLdouble red, GLdouble green, GLdouble blue); void glColor3bv(const GLbyte *v); void glColor3b(GLbyte red, GLbyte green, GLbyte blue); void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); void glBegin(GLenum mode); void glListBase(GLuint base); GLuint glGenLists(GLsizei range); void glDeleteLists(GLuint list, GLsizei range); void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); void glCallList(GLuint list); void glEndList(); void glNewList(GLuint list, GLenum mode); // OpenGL 1.1 deprecated functions void glPushClientAttrib(GLbitfield mask); void glPopClientAttrib(); void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); void glEnableClientState(GLenum array); void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); void glDisableClientState(GLenum array); void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glArrayElement(GLint i); // OpenGL 1.2 deprecated functions void glResetMinmax(GLenum target); void glResetHistogram(GLenum target); void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); // OpenGL 1.3 deprecated functions void glMultTransposeMatrixd(const GLdouble *m); void glMultTransposeMatrixf(const GLfloat *m); void glLoadTransposeMatrixd(const GLdouble *m); void glLoadTransposeMatrixf(const GLfloat *m); void glMultiTexCoord4sv(GLenum target, const GLshort *v); void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); void glMultiTexCoord4iv(GLenum target, const GLint *v); void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); void glMultiTexCoord4fv(GLenum target, const GLfloat *v); void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void glMultiTexCoord4dv(GLenum target, const GLdouble *v); void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); void glMultiTexCoord3sv(GLenum target, const GLshort *v); void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); void glMultiTexCoord3iv(GLenum target, const GLint *v); void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); void glMultiTexCoord3fv(GLenum target, const GLfloat *v); void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); void glMultiTexCoord3dv(GLenum target, const GLdouble *v); void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); void glMultiTexCoord2sv(GLenum target, const GLshort *v); void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); void glMultiTexCoord2iv(GLenum target, const GLint *v); void glMultiTexCoord2i(GLenum target, GLint s, GLint t); void glMultiTexCoord2fv(GLenum target, const GLfloat *v); void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); void glMultiTexCoord2dv(GLenum target, const GLdouble *v); void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); void glMultiTexCoord1sv(GLenum target, const GLshort *v); void glMultiTexCoord1s(GLenum target, GLshort s); void glMultiTexCoord1iv(GLenum target, const GLint *v); void glMultiTexCoord1i(GLenum target, GLint s); void glMultiTexCoord1fv(GLenum target, const GLfloat *v); void glMultiTexCoord1f(GLenum target, GLfloat s); void glMultiTexCoord1dv(GLenum target, const GLdouble *v); void glMultiTexCoord1d(GLenum target, GLdouble s); void glClientActiveTexture(GLenum texture); // OpenGL 1.4 deprecated functions void glWindowPos3sv(const GLshort *v); void glWindowPos3s(GLshort x, GLshort y, GLshort z); void glWindowPos3iv(const GLint *v); void glWindowPos3i(GLint x, GLint y, GLint z); void glWindowPos3fv(const GLfloat *v); void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); void glWindowPos3dv(const GLdouble *v); void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); void glWindowPos2sv(const GLshort *v); void glWindowPos2s(GLshort x, GLshort y); void glWindowPos2iv(const GLint *v); void glWindowPos2i(GLint x, GLint y); void glWindowPos2fv(const GLfloat *v); void glWindowPos2f(GLfloat x, GLfloat y); void glWindowPos2dv(const GLdouble *v); void glWindowPos2d(GLdouble x, GLdouble y); void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glSecondaryColor3usv(const GLushort *v); void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); void glSecondaryColor3uiv(const GLuint *v); void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); void glSecondaryColor3ubv(const GLubyte *v); void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); void glSecondaryColor3sv(const GLshort *v); void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); void glSecondaryColor3iv(const GLint *v); void glSecondaryColor3i(GLint red, GLint green, GLint blue); void glSecondaryColor3fv(const GLfloat *v); void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); void glSecondaryColor3dv(const GLdouble *v); void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); void glSecondaryColor3bv(const GLbyte *v); void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); void glFogCoorddv(const GLdouble *coord); void glFogCoordd(GLdouble coord); void glFogCoordfv(const GLfloat *coord); void glFogCoordf(GLfloat coord); // OpenGL 1.5 deprecated functions // OpenGL 2.0 deprecated functions void glVertexAttrib4usv(GLuint index, const GLushort *v); void glVertexAttrib4uiv(GLuint index, const GLuint *v); void glVertexAttrib4ubv(GLuint index, const GLubyte *v); void glVertexAttrib4sv(GLuint index, const GLshort *v); void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); void glVertexAttrib4iv(GLuint index, const GLint *v); void glVertexAttrib4fv(GLuint index, const GLfloat *v); void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glVertexAttrib4dv(GLuint index, const GLdouble *v); void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glVertexAttrib4bv(GLuint index, const GLbyte *v); void glVertexAttrib4Nusv(GLuint index, const GLushort *v); void glVertexAttrib4Nuiv(GLuint index, const GLuint *v); void glVertexAttrib4Nubv(GLuint index, const GLubyte *v); void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void glVertexAttrib4Nsv(GLuint index, const GLshort *v); void glVertexAttrib4Niv(GLuint index, const GLint *v); void glVertexAttrib4Nbv(GLuint index, const GLbyte *v); void glVertexAttrib3sv(GLuint index, const GLshort *v); void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); void glVertexAttrib3fv(GLuint index, const GLfloat *v); void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); void glVertexAttrib3dv(GLuint index, const GLdouble *v); void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); void glVertexAttrib2sv(GLuint index, const GLshort *v); void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); void glVertexAttrib2fv(GLuint index, const GLfloat *v); void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); void glVertexAttrib2dv(GLuint index, const GLdouble *v); void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); void glVertexAttrib1sv(GLuint index, const GLshort *v); void glVertexAttrib1s(GLuint index, GLshort x); void glVertexAttrib1fv(GLuint index, const GLfloat *v); void glVertexAttrib1f(GLuint index, GLfloat x); void glVertexAttrib1dv(GLuint index, const GLdouble *v); void glVertexAttrib1d(GLuint index, GLdouble x); private: friend class QOpenGLContext; static bool isContextCompatible(QOpenGLContext *context); static QOpenGLVersionProfile versionProfile(); QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; void *m_reserved_2_0_Deprecated; // To maintain BC }; // OpenGL 1.0 core functions inline void QOpenGLFunctions_2_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { d_1_0_Core->f.Viewport(x, y, width, height); } inline void QOpenGLFunctions_2_0::glDepthRange(GLdouble nearVal, GLdouble farVal) { d_1_0_Core->f.DepthRange(nearVal, farVal); } inline GLboolean QOpenGLFunctions_2_0::glIsEnabled(GLenum cap) { return d_1_0_Core->f.IsEnabled(cap); } inline void QOpenGLFunctions_2_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) { d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); } inline void QOpenGLFunctions_2_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) { d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); } inline void QOpenGLFunctions_2_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) { d_1_0_Core->f.GetTexParameteriv(target, pname, params); } inline void QOpenGLFunctions_2_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { d_1_0_Core->f.GetTexParameterfv(target, pname, params); } inline void QOpenGLFunctions_2_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) { d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); } inline const GLubyte * QOpenGLFunctions_2_0::glGetString(GLenum name) { return d_1_0_Core->f.GetString(name); } inline void QOpenGLFunctions_2_0::glGetIntegerv(GLenum pname, GLint *params) { d_1_0_Core->f.GetIntegerv(pname, params); } inline void QOpenGLFunctions_2_0::glGetFloatv(GLenum pname, GLfloat *params) { d_1_0_Core->f.GetFloatv(pname, params); } inline GLenum QOpenGLFunctions_2_0::glGetError() { return d_1_0_Core->f.GetError(); } inline void QOpenGLFunctions_2_0::glGetDoublev(GLenum pname, GLdouble *params) { d_1_0_Core->f.GetDoublev(pname, params); } inline void QOpenGLFunctions_2_0::glGetBooleanv(GLenum pname, GLboolean *params) { d_1_0_Core->f.GetBooleanv(pname, params); } inline void QOpenGLFunctions_2_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); } inline void QOpenGLFunctions_2_0::glReadBuffer(GLenum mode) { d_1_0_Core->f.ReadBuffer(mode); } inline void QOpenGLFunctions_2_0::glPixelStorei(GLenum pname, GLint param) { d_1_0_Core->f.PixelStorei(pname, param); } inline void QOpenGLFunctions_2_0::glPixelStoref(GLenum pname, GLfloat param) { d_1_0_Core->f.PixelStoref(pname, param); } inline void QOpenGLFunctions_2_0::glDepthFunc(GLenum func) { d_1_0_Core->f.DepthFunc(func); } inline void QOpenGLFunctions_2_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { d_1_0_Core->f.StencilOp(fail, zfail, zpass); } inline void QOpenGLFunctions_2_0::glStencilFunc(GLenum func, GLint ref, GLuint mask) { d_1_0_Core->f.StencilFunc(func, ref, mask); } inline void QOpenGLFunctions_2_0::glLogicOp(GLenum opcode) { d_1_0_Core->f.LogicOp(opcode); } inline void QOpenGLFunctions_2_0::glBlendFunc(GLenum sfactor, GLenum dfactor) { d_1_0_Core->f.BlendFunc(sfactor, dfactor); } inline void QOpenGLFunctions_2_0::glFlush() { d_1_0_Core->f.Flush(); } inline void QOpenGLFunctions_2_0::glFinish() { d_1_0_Core->f.Finish(); } inline void QOpenGLFunctions_2_0::glEnable(GLenum cap) { d_1_0_Core->f.Enable(cap); } inline void QOpenGLFunctions_2_0::glDisable(GLenum cap) { d_1_0_Core->f.Disable(cap); } inline void QOpenGLFunctions_2_0::glDepthMask(GLboolean flag) { d_1_0_Core->f.DepthMask(flag); } inline void QOpenGLFunctions_2_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { d_1_0_Core->f.ColorMask(red, green, blue, alpha); } inline void QOpenGLFunctions_2_0::glStencilMask(GLuint mask) { d_1_0_Core->f.StencilMask(mask); } inline void QOpenGLFunctions_2_0::glClearDepth(GLdouble depth) { d_1_0_Core->f.ClearDepth(depth); } inline void QOpenGLFunctions_2_0::glClearStencil(GLint s) { d_1_0_Core->f.ClearStencil(s); } inline void QOpenGLFunctions_2_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { d_1_0_Core->f.ClearColor(red, green, blue, alpha); } inline void QOpenGLFunctions_2_0::glClear(GLbitfield mask) { d_1_0_Core->f.Clear(mask); } inline void QOpenGLFunctions_2_0::glDrawBuffer(GLenum mode) { d_1_0_Core->f.DrawBuffer(mode); } inline void QOpenGLFunctions_2_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } inline void QOpenGLFunctions_2_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); } inline void QOpenGLFunctions_2_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) { d_1_0_Core->f.TexParameteriv(target, pname, params); } inline void QOpenGLFunctions_2_0::glTexParameteri(GLenum target, GLenum pname, GLint param) { d_1_0_Core->f.TexParameteri(target, pname, param); } inline void QOpenGLFunctions_2_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { d_1_0_Core->f.TexParameterfv(target, pname, params); } inline void QOpenGLFunctions_2_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param) { d_1_0_Core->f.TexParameterf(target, pname, param); } inline void QOpenGLFunctions_2_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { d_1_0_Core->f.Scissor(x, y, width, height); } inline void QOpenGLFunctions_2_0::glPolygonMode(GLenum face, GLenum mode) { d_1_0_Core->f.PolygonMode(face, mode); } inline void QOpenGLFunctions_2_0::glPointSize(GLfloat size) { d_1_0_Core->f.PointSize(size); } inline void QOpenGLFunctions_2_0::glLineWidth(GLfloat width) { d_1_0_Core->f.LineWidth(width); } inline void QOpenGLFunctions_2_0::glHint(GLenum target, GLenum mode) { d_1_0_Core->f.Hint(target, mode); } inline void QOpenGLFunctions_2_0::glFrontFace(GLenum mode) { d_1_0_Core->f.FrontFace(mode); } inline void QOpenGLFunctions_2_0::glCullFace(GLenum mode) { d_1_0_Core->f.CullFace(mode); } // OpenGL 1.1 core functions inline void QOpenGLFunctions_2_0::glIndexubv(const GLubyte *c) { d_1_1_Deprecated->f.Indexubv(c); } inline void QOpenGLFunctions_2_0::glIndexub(GLubyte c) { d_1_1_Deprecated->f.Indexub(c); } inline GLboolean QOpenGLFunctions_2_0::glIsTexture(GLuint texture) { return d_1_1_Core->f.IsTexture(texture); } inline void QOpenGLFunctions_2_0::glGenTextures(GLsizei n, GLuint *textures) { d_1_1_Core->f.GenTextures(n, textures); } inline void QOpenGLFunctions_2_0::glDeleteTextures(GLsizei n, const GLuint *textures) { d_1_1_Core->f.DeleteTextures(n, textures); } inline void QOpenGLFunctions_2_0::glBindTexture(GLenum target, GLuint texture) { d_1_1_Core->f.BindTexture(target, texture); } inline void QOpenGLFunctions_2_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } inline void QOpenGLFunctions_2_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); } inline void QOpenGLFunctions_2_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } inline void QOpenGLFunctions_2_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); } inline void QOpenGLFunctions_2_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); } inline void QOpenGLFunctions_2_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); } inline void QOpenGLFunctions_2_0::glPolygonOffset(GLfloat factor, GLfloat units) { d_1_1_Core->f.PolygonOffset(factor, units); } inline void QOpenGLFunctions_2_0::glGetPointerv(GLenum pname, GLvoid* *params) { d_1_1_Deprecated->f.GetPointerv(pname, params); } inline void QOpenGLFunctions_2_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { d_1_1_Core->f.DrawElements(mode, count, type, indices); } inline void QOpenGLFunctions_2_0::glDrawArrays(GLenum mode, GLint first, GLsizei count) { d_1_1_Core->f.DrawArrays(mode, first, count); } // OpenGL 1.2 core functions inline void QOpenGLFunctions_2_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); } inline void QOpenGLFunctions_2_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } inline void QOpenGLFunctions_2_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); } inline void QOpenGLFunctions_2_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) { d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); } inline void QOpenGLFunctions_2_0::glBlendEquation(GLenum mode) { d_1_2_Core->f.BlendEquation(mode); } inline void QOpenGLFunctions_2_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { d_1_2_Core->f.BlendColor(red, green, blue, alpha); } // OpenGL 1.3 core functions inline void QOpenGLFunctions_2_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) { d_1_3_Core->f.GetCompressedTexImage(target, level, img); } inline void QOpenGLFunctions_2_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) { d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); } inline void QOpenGLFunctions_2_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } inline void QOpenGLFunctions_2_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) { d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } inline void QOpenGLFunctions_2_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) { d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); } inline void QOpenGLFunctions_2_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) { d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } inline void QOpenGLFunctions_2_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) { d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); } inline void QOpenGLFunctions_2_0::glSampleCoverage(GLfloat value, GLboolean invert) { d_1_3_Core->f.SampleCoverage(value, invert); } inline void QOpenGLFunctions_2_0::glActiveTexture(GLenum texture) { d_1_3_Core->f.ActiveTexture(texture); } // OpenGL 1.4 core functions inline void QOpenGLFunctions_2_0::glPointParameteriv(GLenum pname, const GLint *params) { d_1_4_Core->f.PointParameteriv(pname, params); } inline void QOpenGLFunctions_2_0::glPointParameteri(GLenum pname, GLint param) { d_1_4_Core->f.PointParameteri(pname, param); } inline void QOpenGLFunctions_2_0::glPointParameterfv(GLenum pname, const GLfloat *params) { d_1_4_Core->f.PointParameterfv(pname, params); } inline void QOpenGLFunctions_2_0::glPointParameterf(GLenum pname, GLfloat param) { d_1_4_Core->f.PointParameterf(pname, param); } inline void QOpenGLFunctions_2_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) { d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); } inline void QOpenGLFunctions_2_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) { d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); } inline void QOpenGLFunctions_2_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); } // OpenGL 1.5 core functions inline void QOpenGLFunctions_2_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) { d_1_5_Core->f.GetBufferPointerv(target, pname, params); } inline void QOpenGLFunctions_2_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) { d_1_5_Core->f.GetBufferParameteriv(target, pname, params); } inline GLboolean QOpenGLFunctions_2_0::glUnmapBuffer(GLenum target) { return d_1_5_Core->f.UnmapBuffer(target); } inline GLvoid* QOpenGLFunctions_2_0::glMapBuffer(GLenum target, GLenum access) { return d_1_5_Core->f.MapBuffer(target, access); } inline void QOpenGLFunctions_2_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) { d_1_5_Core->f.GetBufferSubData(target, offset, size, data); } inline void QOpenGLFunctions_2_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) { d_1_5_Core->f.BufferSubData(target, offset, size, data); } inline void QOpenGLFunctions_2_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) { d_1_5_Core->f.BufferData(target, size, data, usage); } inline GLboolean QOpenGLFunctions_2_0::glIsBuffer(GLuint buffer) { return d_1_5_Core->f.IsBuffer(buffer); } inline void QOpenGLFunctions_2_0::glGenBuffers(GLsizei n, GLuint *buffers) { d_1_5_Core->f.GenBuffers(n, buffers); } inline void QOpenGLFunctions_2_0::glDeleteBuffers(GLsizei n, const GLuint *buffers) { d_1_5_Core->f.DeleteBuffers(n, buffers); } inline void QOpenGLFunctions_2_0::glBindBuffer(GLenum target, GLuint buffer) { d_1_5_Core->f.BindBuffer(target, buffer); } inline void QOpenGLFunctions_2_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) { d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); } inline void QOpenGLFunctions_2_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) { d_1_5_Core->f.GetQueryObjectiv(id, pname, params); } inline void QOpenGLFunctions_2_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params) { d_1_5_Core->f.GetQueryiv(target, pname, params); } inline void QOpenGLFunctions_2_0::glEndQuery(GLenum target) { d_1_5_Core->f.EndQuery(target); } inline void QOpenGLFunctions_2_0::glBeginQuery(GLenum target, GLuint id) { d_1_5_Core->f.BeginQuery(target, id); } inline GLboolean QOpenGLFunctions_2_0::glIsQuery(GLuint id) { return d_1_5_Core->f.IsQuery(id); } inline void QOpenGLFunctions_2_0::glDeleteQueries(GLsizei n, const GLuint *ids) { d_1_5_Core->f.DeleteQueries(n, ids); } inline void QOpenGLFunctions_2_0::glGenQueries(GLsizei n, GLuint *ids) { d_1_5_Core->f.GenQueries(n, ids); } // OpenGL 2.0 core functions inline void QOpenGLFunctions_2_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) { d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); } inline void QOpenGLFunctions_2_0::glValidateProgram(GLuint program) { d_2_0_Core->f.ValidateProgram(program); } inline void QOpenGLFunctions_2_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); } inline void QOpenGLFunctions_2_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); } inline void QOpenGLFunctions_2_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); } inline void QOpenGLFunctions_2_0::glUniform4iv(GLint location, GLsizei count, const GLint *value) { d_2_0_Core->f.Uniform4iv(location, count, value); } inline void QOpenGLFunctions_2_0::glUniform3iv(GLint location, GLsizei count, const GLint *value) { d_2_0_Core->f.Uniform3iv(location, count, value); } inline void QOpenGLFunctions_2_0::glUniform2iv(GLint location, GLsizei count, const GLint *value) { d_2_0_Core->f.Uniform2iv(location, count, value); } inline void QOpenGLFunctions_2_0::glUniform1iv(GLint location, GLsizei count, const GLint *value) { d_2_0_Core->f.Uniform1iv(location, count, value); } inline void QOpenGLFunctions_2_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) { d_2_0_Core->f.Uniform4fv(location, count, value); } inline void QOpenGLFunctions_2_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) { d_2_0_Core->f.Uniform3fv(location, count, value); } inline void QOpenGLFunctions_2_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) { d_2_0_Core->f.Uniform2fv(location, count, value); } inline void QOpenGLFunctions_2_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) { d_2_0_Core->f.Uniform1fv(location, count, value); } inline void QOpenGLFunctions_2_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); } inline void QOpenGLFunctions_2_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { d_2_0_Core->f.Uniform3i(location, v0, v1, v2); } inline void QOpenGLFunctions_2_0::glUniform2i(GLint location, GLint v0, GLint v1) { d_2_0_Core->f.Uniform2i(location, v0, v1); } inline void QOpenGLFunctions_2_0::glUniform1i(GLint location, GLint v0) { d_2_0_Core->f.Uniform1i(location, v0); } inline void QOpenGLFunctions_2_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); } inline void QOpenGLFunctions_2_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { d_2_0_Core->f.Uniform3f(location, v0, v1, v2); } inline void QOpenGLFunctions_2_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1) { d_2_0_Core->f.Uniform2f(location, v0, v1); } inline void QOpenGLFunctions_2_0::glUniform1f(GLint location, GLfloat v0) { d_2_0_Core->f.Uniform1f(location, v0); } inline void QOpenGLFunctions_2_0::glUseProgram(GLuint program) { d_2_0_Core->f.UseProgram(program); } inline void QOpenGLFunctions_2_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) { d_2_0_Core->f.ShaderSource(shader, count, string, length); } inline void QOpenGLFunctions_2_0::glLinkProgram(GLuint program) { d_2_0_Core->f.LinkProgram(program); } inline GLboolean QOpenGLFunctions_2_0::glIsShader(GLuint shader) { return d_2_0_Core->f.IsShader(shader); } inline GLboolean QOpenGLFunctions_2_0::glIsProgram(GLuint program) { return d_2_0_Core->f.IsProgram(program); } inline void QOpenGLFunctions_2_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) { d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); } inline void QOpenGLFunctions_2_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) { d_2_0_Core->f.GetVertexAttribiv(index, pname, params); } inline void QOpenGLFunctions_2_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) { d_2_0_Core->f.GetVertexAttribfv(index, pname, params); } inline void QOpenGLFunctions_2_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) { d_2_0_Core->f.GetVertexAttribdv(index, pname, params); } inline void QOpenGLFunctions_2_0::glGetUniformiv(GLuint program, GLint location, GLint *params) { d_2_0_Core->f.GetUniformiv(program, location, params); } inline void QOpenGLFunctions_2_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params) { d_2_0_Core->f.GetUniformfv(program, location, params); } inline GLint QOpenGLFunctions_2_0::glGetUniformLocation(GLuint program, const GLchar *name) { return d_2_0_Core->f.GetUniformLocation(program, name); } inline void QOpenGLFunctions_2_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) { d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); } inline void QOpenGLFunctions_2_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); } inline void QOpenGLFunctions_2_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) { d_2_0_Core->f.GetShaderiv(shader, pname, params); } inline void QOpenGLFunctions_2_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); } inline void QOpenGLFunctions_2_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params) { d_2_0_Core->f.GetProgramiv(program, pname, params); } inline GLint QOpenGLFunctions_2_0::glGetAttribLocation(GLuint program, const GLchar *name) { return d_2_0_Core->f.GetAttribLocation(program, name); } inline void QOpenGLFunctions_2_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) { d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); } inline void QOpenGLFunctions_2_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); } inline void QOpenGLFunctions_2_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); } inline void QOpenGLFunctions_2_0::glEnableVertexAttribArray(GLuint index) { d_2_0_Core->f.EnableVertexAttribArray(index); } inline void QOpenGLFunctions_2_0::glDisableVertexAttribArray(GLuint index) { d_2_0_Core->f.DisableVertexAttribArray(index); } inline void QOpenGLFunctions_2_0::glDetachShader(GLuint program, GLuint shader) { d_2_0_Core->f.DetachShader(program, shader); } inline void QOpenGLFunctions_2_0::glDeleteShader(GLuint shader) { d_2_0_Core->f.DeleteShader(shader); } inline void QOpenGLFunctions_2_0::glDeleteProgram(GLuint program) { d_2_0_Core->f.DeleteProgram(program); } inline GLuint QOpenGLFunctions_2_0::glCreateShader(GLenum type) { return d_2_0_Core->f.CreateShader(type); } inline GLuint QOpenGLFunctions_2_0::glCreateProgram() { return d_2_0_Core->f.CreateProgram(); } inline void QOpenGLFunctions_2_0::glCompileShader(GLuint shader) { d_2_0_Core->f.CompileShader(shader); } inline void QOpenGLFunctions_2_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) { d_2_0_Core->f.BindAttribLocation(program, index, name); } inline void QOpenGLFunctions_2_0::glAttachShader(GLuint program, GLuint shader) { d_2_0_Core->f.AttachShader(program, shader); } inline void QOpenGLFunctions_2_0::glStencilMaskSeparate(GLenum face, GLuint mask) { d_2_0_Core->f.StencilMaskSeparate(face, mask); } inline void QOpenGLFunctions_2_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); } inline void QOpenGLFunctions_2_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); } inline void QOpenGLFunctions_2_0::glDrawBuffers(GLsizei n, const GLenum *bufs) { d_2_0_Core->f.DrawBuffers(n, bufs); } inline void QOpenGLFunctions_2_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); } // OpenGL 1.0 deprecated functions inline void QOpenGLFunctions_2_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z) { d_1_0_Deprecated->f.Translatef(x, y, z); } inline void QOpenGLFunctions_2_0::glTranslated(GLdouble x, GLdouble y, GLdouble z) { d_1_0_Deprecated->f.Translated(x, y, z); } inline void QOpenGLFunctions_2_0::glScalef(GLfloat x, GLfloat y, GLfloat z) { d_1_0_Deprecated->f.Scalef(x, y, z); } inline void QOpenGLFunctions_2_0::glScaled(GLdouble x, GLdouble y, GLdouble z) { d_1_0_Deprecated->f.Scaled(x, y, z); } inline void QOpenGLFunctions_2_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { d_1_0_Deprecated->f.Rotatef(angle, x, y, z); } inline void QOpenGLFunctions_2_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { d_1_0_Deprecated->f.Rotated(angle, x, y, z); } inline void QOpenGLFunctions_2_0::glPushMatrix() { d_1_0_Deprecated->f.PushMatrix(); } inline void QOpenGLFunctions_2_0::glPopMatrix() { d_1_0_Deprecated->f.PopMatrix(); } inline void QOpenGLFunctions_2_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); } inline void QOpenGLFunctions_2_0::glMultMatrixd(const GLdouble *m) { d_1_0_Deprecated->f.MultMatrixd(m); } inline void QOpenGLFunctions_2_0::glMultMatrixf(const GLfloat *m) { d_1_0_Deprecated->f.MultMatrixf(m); } inline void QOpenGLFunctions_2_0::glMatrixMode(GLenum mode) { d_1_0_Deprecated->f.MatrixMode(mode); } inline void QOpenGLFunctions_2_0::glLoadMatrixd(const GLdouble *m) { d_1_0_Deprecated->f.LoadMatrixd(m); } inline void QOpenGLFunctions_2_0::glLoadMatrixf(const GLfloat *m) { d_1_0_Deprecated->f.LoadMatrixf(m); } inline void QOpenGLFunctions_2_0::glLoadIdentity() { d_1_0_Deprecated->f.LoadIdentity(); } inline void QOpenGLFunctions_2_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); } inline GLboolean QOpenGLFunctions_2_0::glIsList(GLuint list) { return d_1_0_Deprecated->f.IsList(list); } inline void QOpenGLFunctions_2_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) { d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); } inline void QOpenGLFunctions_2_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) { d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); } inline void QOpenGLFunctions_2_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) { d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); } inline void QOpenGLFunctions_2_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) { d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); } inline void QOpenGLFunctions_2_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) { d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); } inline void QOpenGLFunctions_2_0::glGetPolygonStipple(GLubyte *mask) { d_1_0_Deprecated->f.GetPolygonStipple(mask); } inline void QOpenGLFunctions_2_0::glGetPixelMapusv(GLenum map, GLushort *values) { d_1_0_Deprecated->f.GetPixelMapusv(map, values); } inline void QOpenGLFunctions_2_0::glGetPixelMapuiv(GLenum map, GLuint *values) { d_1_0_Deprecated->f.GetPixelMapuiv(map, values); } inline void QOpenGLFunctions_2_0::glGetPixelMapfv(GLenum map, GLfloat *values) { d_1_0_Deprecated->f.GetPixelMapfv(map, values); } inline void QOpenGLFunctions_2_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) { d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); } inline void QOpenGLFunctions_2_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) { d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); } inline void QOpenGLFunctions_2_0::glGetMapiv(GLenum target, GLenum query, GLint *v) { d_1_0_Deprecated->f.GetMapiv(target, query, v); } inline void QOpenGLFunctions_2_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v) { d_1_0_Deprecated->f.GetMapfv(target, query, v); } inline void QOpenGLFunctions_2_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v) { d_1_0_Deprecated->f.GetMapdv(target, query, v); } inline void QOpenGLFunctions_2_0::glGetLightiv(GLenum light, GLenum pname, GLint *params) { d_1_0_Deprecated->f.GetLightiv(light, pname, params); } inline void QOpenGLFunctions_2_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) { d_1_0_Deprecated->f.GetLightfv(light, pname, params); } inline void QOpenGLFunctions_2_0::glGetClipPlane(GLenum plane, GLdouble *equation) { d_1_0_Deprecated->f.GetClipPlane(plane, equation); } inline void QOpenGLFunctions_2_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); } inline void QOpenGLFunctions_2_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); } inline void QOpenGLFunctions_2_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) { d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); } inline void QOpenGLFunctions_2_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) { d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); } inline void QOpenGLFunctions_2_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) { d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); } inline void QOpenGLFunctions_2_0::glPixelTransferi(GLenum pname, GLint param) { d_1_0_Deprecated->f.PixelTransferi(pname, param); } inline void QOpenGLFunctions_2_0::glPixelTransferf(GLenum pname, GLfloat param) { d_1_0_Deprecated->f.PixelTransferf(pname, param); } inline void QOpenGLFunctions_2_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor) { d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); } inline void QOpenGLFunctions_2_0::glAlphaFunc(GLenum func, GLfloat ref) { d_1_0_Deprecated->f.AlphaFunc(func, ref); } inline void QOpenGLFunctions_2_0::glEvalPoint2(GLint i, GLint j) { d_1_0_Deprecated->f.EvalPoint2(i, j); } inline void QOpenGLFunctions_2_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); } inline void QOpenGLFunctions_2_0::glEvalPoint1(GLint i) { d_1_0_Deprecated->f.EvalPoint1(i); } inline void QOpenGLFunctions_2_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2) { d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); } inline void QOpenGLFunctions_2_0::glEvalCoord2fv(const GLfloat *u) { d_1_0_Deprecated->f.EvalCoord2fv(u); } inline void QOpenGLFunctions_2_0::glEvalCoord2f(GLfloat u, GLfloat v) { d_1_0_Deprecated->f.EvalCoord2f(u, v); } inline void QOpenGLFunctions_2_0::glEvalCoord2dv(const GLdouble *u) { d_1_0_Deprecated->f.EvalCoord2dv(u); } inline void QOpenGLFunctions_2_0::glEvalCoord2d(GLdouble u, GLdouble v) { d_1_0_Deprecated->f.EvalCoord2d(u, v); } inline void QOpenGLFunctions_2_0::glEvalCoord1fv(const GLfloat *u) { d_1_0_Deprecated->f.EvalCoord1fv(u); } inline void QOpenGLFunctions_2_0::glEvalCoord1f(GLfloat u) { d_1_0_Deprecated->f.EvalCoord1f(u); } inline void QOpenGLFunctions_2_0::glEvalCoord1dv(const GLdouble *u) { d_1_0_Deprecated->f.EvalCoord1dv(u); } inline void QOpenGLFunctions_2_0::glEvalCoord1d(GLdouble u) { d_1_0_Deprecated->f.EvalCoord1d(u); } inline void QOpenGLFunctions_2_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); } inline void QOpenGLFunctions_2_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); } inline void QOpenGLFunctions_2_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); } inline void QOpenGLFunctions_2_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); } inline void QOpenGLFunctions_2_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) { d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } inline void QOpenGLFunctions_2_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) { d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } inline void QOpenGLFunctions_2_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) { d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); } inline void QOpenGLFunctions_2_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) { d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); } inline void QOpenGLFunctions_2_0::glPushAttrib(GLbitfield mask) { d_1_0_Deprecated->f.PushAttrib(mask); } inline void QOpenGLFunctions_2_0::glPopAttrib() { d_1_0_Deprecated->f.PopAttrib(); } inline void QOpenGLFunctions_2_0::glAccum(GLenum op, GLfloat value) { d_1_0_Deprecated->f.Accum(op, value); } inline void QOpenGLFunctions_2_0::glIndexMask(GLuint mask) { d_1_0_Deprecated->f.IndexMask(mask); } inline void QOpenGLFunctions_2_0::glClearIndex(GLfloat c) { d_1_0_Deprecated->f.ClearIndex(c); } inline void QOpenGLFunctions_2_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); } inline void QOpenGLFunctions_2_0::glPushName(GLuint name) { d_1_0_Deprecated->f.PushName(name); } inline void QOpenGLFunctions_2_0::glPopName() { d_1_0_Deprecated->f.PopName(); } inline void QOpenGLFunctions_2_0::glPassThrough(GLfloat token) { d_1_0_Deprecated->f.PassThrough(token); } inline void QOpenGLFunctions_2_0::glLoadName(GLuint name) { d_1_0_Deprecated->f.LoadName(name); } inline void QOpenGLFunctions_2_0::glInitNames() { d_1_0_Deprecated->f.InitNames(); } inline GLint QOpenGLFunctions_2_0::glRenderMode(GLenum mode) { return d_1_0_Deprecated->f.RenderMode(mode); } inline void QOpenGLFunctions_2_0::glSelectBuffer(GLsizei size, GLuint *buffer) { d_1_0_Deprecated->f.SelectBuffer(size, buffer); } inline void QOpenGLFunctions_2_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) { d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); } inline void QOpenGLFunctions_2_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) { d_1_0_Deprecated->f.TexGeniv(coord, pname, params); } inline void QOpenGLFunctions_2_0::glTexGeni(GLenum coord, GLenum pname, GLint param) { d_1_0_Deprecated->f.TexGeni(coord, pname, param); } inline void QOpenGLFunctions_2_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) { d_1_0_Deprecated->f.TexGenfv(coord, pname, params); } inline void QOpenGLFunctions_2_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param) { d_1_0_Deprecated->f.TexGenf(coord, pname, param); } inline void QOpenGLFunctions_2_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) { d_1_0_Deprecated->f.TexGendv(coord, pname, params); } inline void QOpenGLFunctions_2_0::glTexGend(GLenum coord, GLenum pname, GLdouble param) { d_1_0_Deprecated->f.TexGend(coord, pname, param); } inline void QOpenGLFunctions_2_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params) { d_1_0_Deprecated->f.TexEnviv(target, pname, params); } inline void QOpenGLFunctions_2_0::glTexEnvi(GLenum target, GLenum pname, GLint param) { d_1_0_Deprecated->f.TexEnvi(target, pname, param); } inline void QOpenGLFunctions_2_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) { d_1_0_Deprecated->f.TexEnvfv(target, pname, params); } inline void QOpenGLFunctions_2_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param) { d_1_0_Deprecated->f.TexEnvf(target, pname, param); } inline void QOpenGLFunctions_2_0::glShadeModel(GLenum mode) { d_1_0_Deprecated->f.ShadeModel(mode); } inline void QOpenGLFunctions_2_0::glPolygonStipple(const GLubyte *mask) { d_1_0_Deprecated->f.PolygonStipple(mask); } inline void QOpenGLFunctions_2_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params) { d_1_0_Deprecated->f.Materialiv(face, pname, params); } inline void QOpenGLFunctions_2_0::glMateriali(GLenum face, GLenum pname, GLint param) { d_1_0_Deprecated->f.Materiali(face, pname, param); } inline void QOpenGLFunctions_2_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { d_1_0_Deprecated->f.Materialfv(face, pname, params); } inline void QOpenGLFunctions_2_0::glMaterialf(GLenum face, GLenum pname, GLfloat param) { d_1_0_Deprecated->f.Materialf(face, pname, param); } inline void QOpenGLFunctions_2_0::glLineStipple(GLint factor, GLushort pattern) { d_1_0_Deprecated->f.LineStipple(factor, pattern); } inline void QOpenGLFunctions_2_0::glLightModeliv(GLenum pname, const GLint *params) { d_1_0_Deprecated->f.LightModeliv(pname, params); } inline void QOpenGLFunctions_2_0::glLightModeli(GLenum pname, GLint param) { d_1_0_Deprecated->f.LightModeli(pname, param); } inline void QOpenGLFunctions_2_0::glLightModelfv(GLenum pname, const GLfloat *params) { d_1_0_Deprecated->f.LightModelfv(pname, params); } inline void QOpenGLFunctions_2_0::glLightModelf(GLenum pname, GLfloat param) { d_1_0_Deprecated->f.LightModelf(pname, param); } inline void QOpenGLFunctions_2_0::glLightiv(GLenum light, GLenum pname, const GLint *params) { d_1_0_Deprecated->f.Lightiv(light, pname, params); } inline void QOpenGLFunctions_2_0::glLighti(GLenum light, GLenum pname, GLint param) { d_1_0_Deprecated->f.Lighti(light, pname, param); } inline void QOpenGLFunctions_2_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params) { d_1_0_Deprecated->f.Lightfv(light, pname, params); } inline void QOpenGLFunctions_2_0::glLightf(GLenum light, GLenum pname, GLfloat param) { d_1_0_Deprecated->f.Lightf(light, pname, param); } inline void QOpenGLFunctions_2_0::glFogiv(GLenum pname, const GLint *params) { d_1_0_Deprecated->f.Fogiv(pname, params); } inline void QOpenGLFunctions_2_0::glFogi(GLenum pname, GLint param) { d_1_0_Deprecated->f.Fogi(pname, param); } inline void QOpenGLFunctions_2_0::glFogfv(GLenum pname, const GLfloat *params) { d_1_0_Deprecated->f.Fogfv(pname, params); } inline void QOpenGLFunctions_2_0::glFogf(GLenum pname, GLfloat param) { d_1_0_Deprecated->f.Fogf(pname, param); } inline void QOpenGLFunctions_2_0::glColorMaterial(GLenum face, GLenum mode) { d_1_0_Deprecated->f.ColorMaterial(face, mode); } inline void QOpenGLFunctions_2_0::glClipPlane(GLenum plane, const GLdouble *equation) { d_1_0_Deprecated->f.ClipPlane(plane, equation); } inline void QOpenGLFunctions_2_0::glVertex4sv(const GLshort *v) { d_1_0_Deprecated->f.Vertex4sv(v); } inline void QOpenGLFunctions_2_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { d_1_0_Deprecated->f.Vertex4s(x, y, z, w); } inline void QOpenGLFunctions_2_0::glVertex4iv(const GLint *v) { d_1_0_Deprecated->f.Vertex4iv(v); } inline void QOpenGLFunctions_2_0::glVertex4i(GLint x, GLint y, GLint z, GLint w) { d_1_0_Deprecated->f.Vertex4i(x, y, z, w); } inline void QOpenGLFunctions_2_0::glVertex4fv(const GLfloat *v) { d_1_0_Deprecated->f.Vertex4fv(v); } inline void QOpenGLFunctions_2_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { d_1_0_Deprecated->f.Vertex4f(x, y, z, w); } inline void QOpenGLFunctions_2_0::glVertex4dv(const GLdouble *v) { d_1_0_Deprecated->f.Vertex4dv(v); } inline void QOpenGLFunctions_2_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { d_1_0_Deprecated->f.Vertex4d(x, y, z, w); } inline void QOpenGLFunctions_2_0::glVertex3sv(const GLshort *v) { d_1_0_Deprecated->f.Vertex3sv(v); } inline void QOpenGLFunctions_2_0::glVertex3s(GLshort x, GLshort y, GLshort z) { d_1_0_Deprecated->f.Vertex3s(x, y, z); } inline void QOpenGLFunctions_2_0::glVertex3iv(const GLint *v) { d_1_0_Deprecated->f.Vertex3iv(v); } inline void QOpenGLFunctions_2_0::glVertex3i(GLint x, GLint y, GLint z) { d_1_0_Deprecated->f.Vertex3i(x, y, z); } inline void QOpenGLFunctions_2_0::glVertex3fv(const GLfloat *v) { d_1_0_Deprecated->f.Vertex3fv(v); } inline void QOpenGLFunctions_2_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z) { d_1_0_Deprecated->f.Vertex3f(x, y, z); } inline void QOpenGLFunctions_2_0::glVertex3dv(const GLdouble *v) { d_1_0_Deprecated->f.Vertex3dv(v); } inline void QOpenGLFunctions_2_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z) { d_1_0_Deprecated->f.Vertex3d(x, y, z); } inline void QOpenGLFunctions_2_0::glVertex2sv(const GLshort *v) { d_1_0_Deprecated->f.Vertex2sv(v); } inline void QOpenGLFunctions_2_0::glVertex2s(GLshort x, GLshort y) { d_1_0_Deprecated->f.Vertex2s(x, y); } inline void QOpenGLFunctions_2_0::glVertex2iv(const GLint *v) { d_1_0_Deprecated->f.Vertex2iv(v); } inline void QOpenGLFunctions_2_0::glVertex2i(GLint x, GLint y) { d_1_0_Deprecated->f.Vertex2i(x, y); } inline void QOpenGLFunctions_2_0::glVertex2fv(const GLfloat *v) { d_1_0_Deprecated->f.Vertex2fv(v); } inline void QOpenGLFunctions_2_0::glVertex2f(GLfloat x, GLfloat y) { d_1_0_Deprecated->f.Vertex2f(x, y); } inline void QOpenGLFunctions_2_0::glVertex2dv(const GLdouble *v) { d_1_0_Deprecated->f.Vertex2dv(v); } inline void QOpenGLFunctions_2_0::glVertex2d(GLdouble x, GLdouble y) { d_1_0_Deprecated->f.Vertex2d(x, y); } inline void QOpenGLFunctions_2_0::glTexCoord4sv(const GLshort *v) { d_1_0_Deprecated->f.TexCoord4sv(v); } inline void QOpenGLFunctions_2_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); } inline void QOpenGLFunctions_2_0::glTexCoord4iv(const GLint *v) { d_1_0_Deprecated->f.TexCoord4iv(v); } inline void QOpenGLFunctions_2_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); } inline void QOpenGLFunctions_2_0::glTexCoord4fv(const GLfloat *v) { d_1_0_Deprecated->f.TexCoord4fv(v); } inline void QOpenGLFunctions_2_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); } inline void QOpenGLFunctions_2_0::glTexCoord4dv(const GLdouble *v) { d_1_0_Deprecated->f.TexCoord4dv(v); } inline void QOpenGLFunctions_2_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); } inline void QOpenGLFunctions_2_0::glTexCoord3sv(const GLshort *v) { d_1_0_Deprecated->f.TexCoord3sv(v); } inline void QOpenGLFunctions_2_0::glTexCoord3s(GLshort s, GLshort t, GLshort r) { d_1_0_Deprecated->f.TexCoord3s(s, t, r); } inline void QOpenGLFunctions_2_0::glTexCoord3iv(const GLint *v) { d_1_0_Deprecated->f.TexCoord3iv(v); } inline void QOpenGLFunctions_2_0::glTexCoord3i(GLint s, GLint t, GLint r) { d_1_0_Deprecated->f.TexCoord3i(s, t, r); } inline void QOpenGLFunctions_2_0::glTexCoord3fv(const GLfloat *v) { d_1_0_Deprecated->f.TexCoord3fv(v); } inline void QOpenGLFunctions_2_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { d_1_0_Deprecated->f.TexCoord3f(s, t, r); } inline void QOpenGLFunctions_2_0::glTexCoord3dv(const GLdouble *v) { d_1_0_Deprecated->f.TexCoord3dv(v); } inline void QOpenGLFunctions_2_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { d_1_0_Deprecated->f.TexCoord3d(s, t, r); } inline void QOpenGLFunctions_2_0::glTexCoord2sv(const GLshort *v) { d_1_0_Deprecated->f.TexCoord2sv(v); } inline void QOpenGLFunctions_2_0::glTexCoord2s(GLshort s, GLshort t) { d_1_0_Deprecated->f.TexCoord2s(s, t); } inline void QOpenGLFunctions_2_0::glTexCoord2iv(const GLint *v) { d_1_0_Deprecated->f.TexCoord2iv(v); } inline void QOpenGLFunctions_2_0::glTexCoord2i(GLint s, GLint t) { d_1_0_Deprecated->f.TexCoord2i(s, t); } inline void QOpenGLFunctions_2_0::glTexCoord2fv(const GLfloat *v) { d_1_0_Deprecated->f.TexCoord2fv(v); } inline void QOpenGLFunctions_2_0::glTexCoord2f(GLfloat s, GLfloat t) { d_1_0_Deprecated->f.TexCoord2f(s, t); } inline void QOpenGLFunctions_2_0::glTexCoord2dv(const GLdouble *v) { d_1_0_Deprecated->f.TexCoord2dv(v); } inline void QOpenGLFunctions_2_0::glTexCoord2d(GLdouble s, GLdouble t) { d_1_0_Deprecated->f.TexCoord2d(s, t); } inline void QOpenGLFunctions_2_0::glTexCoord1sv(const GLshort *v) { d_1_0_Deprecated->f.TexCoord1sv(v); } inline void QOpenGLFunctions_2_0::glTexCoord1s(GLshort s) { d_1_0_Deprecated->f.TexCoord1s(s); } inline void QOpenGLFunctions_2_0::glTexCoord1iv(const GLint *v) { d_1_0_Deprecated->f.TexCoord1iv(v); } inline void QOpenGLFunctions_2_0::glTexCoord1i(GLint s) { d_1_0_Deprecated->f.TexCoord1i(s); } inline void QOpenGLFunctions_2_0::glTexCoord1fv(const GLfloat *v) { d_1_0_Deprecated->f.TexCoord1fv(v); } inline void QOpenGLFunctions_2_0::glTexCoord1f(GLfloat s) { d_1_0_Deprecated->f.TexCoord1f(s); } inline void QOpenGLFunctions_2_0::glTexCoord1dv(const GLdouble *v) { d_1_0_Deprecated->f.TexCoord1dv(v); } inline void QOpenGLFunctions_2_0::glTexCoord1d(GLdouble s) { d_1_0_Deprecated->f.TexCoord1d(s); } inline void QOpenGLFunctions_2_0::glRectsv(const GLshort *v1, const GLshort *v2) { d_1_0_Deprecated->f.Rectsv(v1, v2); } inline void QOpenGLFunctions_2_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); } inline void QOpenGLFunctions_2_0::glRectiv(const GLint *v1, const GLint *v2) { d_1_0_Deprecated->f.Rectiv(v1, v2); } inline void QOpenGLFunctions_2_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); } inline void QOpenGLFunctions_2_0::glRectfv(const GLfloat *v1, const GLfloat *v2) { d_1_0_Deprecated->f.Rectfv(v1, v2); } inline void QOpenGLFunctions_2_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); } inline void QOpenGLFunctions_2_0::glRectdv(const GLdouble *v1, const GLdouble *v2) { d_1_0_Deprecated->f.Rectdv(v1, v2); } inline void QOpenGLFunctions_2_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); } inline void QOpenGLFunctions_2_0::glRasterPos4sv(const GLshort *v) { d_1_0_Deprecated->f.RasterPos4sv(v); } inline void QOpenGLFunctions_2_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); } inline void QOpenGLFunctions_2_0::glRasterPos4iv(const GLint *v) { d_1_0_Deprecated->f.RasterPos4iv(v); } inline void QOpenGLFunctions_2_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); } inline void QOpenGLFunctions_2_0::glRasterPos4fv(const GLfloat *v) { d_1_0_Deprecated->f.RasterPos4fv(v); } inline void QOpenGLFunctions_2_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); } inline void QOpenGLFunctions_2_0::glRasterPos4dv(const GLdouble *v) { d_1_0_Deprecated->f.RasterPos4dv(v); } inline void QOpenGLFunctions_2_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); } inline void QOpenGLFunctions_2_0::glRasterPos3sv(const GLshort *v) { d_1_0_Deprecated->f.RasterPos3sv(v); } inline void QOpenGLFunctions_2_0::glRasterPos3s(GLshort x, GLshort y, GLshort z) { d_1_0_Deprecated->f.RasterPos3s(x, y, z); } inline void QOpenGLFunctions_2_0::glRasterPos3iv(const GLint *v) { d_1_0_Deprecated->f.RasterPos3iv(v); } inline void QOpenGLFunctions_2_0::glRasterPos3i(GLint x, GLint y, GLint z) { d_1_0_Deprecated->f.RasterPos3i(x, y, z); } inline void QOpenGLFunctions_2_0::glRasterPos3fv(const GLfloat *v) { d_1_0_Deprecated->f.RasterPos3fv(v); } inline void QOpenGLFunctions_2_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { d_1_0_Deprecated->f.RasterPos3f(x, y, z); } inline void QOpenGLFunctions_2_0::glRasterPos3dv(const GLdouble *v) { d_1_0_Deprecated->f.RasterPos3dv(v); } inline void QOpenGLFunctions_2_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { d_1_0_Deprecated->f.RasterPos3d(x, y, z); } inline void QOpenGLFunctions_2_0::glRasterPos2sv(const GLshort *v) { d_1_0_Deprecated->f.RasterPos2sv(v); } inline void QOpenGLFunctions_2_0::glRasterPos2s(GLshort x, GLshort y) { d_1_0_Deprecated->f.RasterPos2s(x, y); } inline void QOpenGLFunctions_2_0::glRasterPos2iv(const GLint *v) { d_1_0_Deprecated->f.RasterPos2iv(v); } inline void QOpenGLFunctions_2_0::glRasterPos2i(GLint x, GLint y) { d_1_0_Deprecated->f.RasterPos2i(x, y); } inline void QOpenGLFunctions_2_0::glRasterPos2fv(const GLfloat *v) { d_1_0_Deprecated->f.RasterPos2fv(v); } inline void QOpenGLFunctions_2_0::glRasterPos2f(GLfloat x, GLfloat y) { d_1_0_Deprecated->f.RasterPos2f(x, y); } inline void QOpenGLFunctions_2_0::glRasterPos2dv(const GLdouble *v) { d_1_0_Deprecated->f.RasterPos2dv(v); } inline void QOpenGLFunctions_2_0::glRasterPos2d(GLdouble x, GLdouble y) { d_1_0_Deprecated->f.RasterPos2d(x, y); } inline void QOpenGLFunctions_2_0::glNormal3sv(const GLshort *v) { d_1_0_Deprecated->f.Normal3sv(v); } inline void QOpenGLFunctions_2_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz) { d_1_0_Deprecated->f.Normal3s(nx, ny, nz); } inline void QOpenGLFunctions_2_0::glNormal3iv(const GLint *v) { d_1_0_Deprecated->f.Normal3iv(v); } inline void QOpenGLFunctions_2_0::glNormal3i(GLint nx, GLint ny, GLint nz) { d_1_0_Deprecated->f.Normal3i(nx, ny, nz); } inline void QOpenGLFunctions_2_0::glNormal3fv(const GLfloat *v) { d_1_0_Deprecated->f.Normal3fv(v); } inline void QOpenGLFunctions_2_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { d_1_0_Deprecated->f.Normal3f(nx, ny, nz); } inline void QOpenGLFunctions_2_0::glNormal3dv(const GLdouble *v) { d_1_0_Deprecated->f.Normal3dv(v); } inline void QOpenGLFunctions_2_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { d_1_0_Deprecated->f.Normal3d(nx, ny, nz); } inline void QOpenGLFunctions_2_0::glNormal3bv(const GLbyte *v) { d_1_0_Deprecated->f.Normal3bv(v); } inline void QOpenGLFunctions_2_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { d_1_0_Deprecated->f.Normal3b(nx, ny, nz); } inline void QOpenGLFunctions_2_0::glIndexsv(const GLshort *c) { d_1_0_Deprecated->f.Indexsv(c); } inline void QOpenGLFunctions_2_0::glIndexs(GLshort c) { d_1_0_Deprecated->f.Indexs(c); } inline void QOpenGLFunctions_2_0::glIndexiv(const GLint *c) { d_1_0_Deprecated->f.Indexiv(c); } inline void QOpenGLFunctions_2_0::glIndexi(GLint c) { d_1_0_Deprecated->f.Indexi(c); } inline void QOpenGLFunctions_2_0::glIndexfv(const GLfloat *c) { d_1_0_Deprecated->f.Indexfv(c); } inline void QOpenGLFunctions_2_0::glIndexf(GLfloat c) { d_1_0_Deprecated->f.Indexf(c); } inline void QOpenGLFunctions_2_0::glIndexdv(const GLdouble *c) { d_1_0_Deprecated->f.Indexdv(c); } inline void QOpenGLFunctions_2_0::glIndexd(GLdouble c) { d_1_0_Deprecated->f.Indexd(c); } inline void QOpenGLFunctions_2_0::glEnd() { d_1_0_Deprecated->f.End(); } inline void QOpenGLFunctions_2_0::glEdgeFlagv(const GLboolean *flag) { d_1_0_Deprecated->f.EdgeFlagv(flag); } inline void QOpenGLFunctions_2_0::glEdgeFlag(GLboolean flag) { d_1_0_Deprecated->f.EdgeFlag(flag); } inline void QOpenGLFunctions_2_0::glColor4usv(const GLushort *v) { d_1_0_Deprecated->f.Color4usv(v); } inline void QOpenGLFunctions_2_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); } inline void QOpenGLFunctions_2_0::glColor4uiv(const GLuint *v) { d_1_0_Deprecated->f.Color4uiv(v); } inline void QOpenGLFunctions_2_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); } inline void QOpenGLFunctions_2_0::glColor4ubv(const GLubyte *v) { d_1_0_Deprecated->f.Color4ubv(v); } inline void QOpenGLFunctions_2_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); } inline void QOpenGLFunctions_2_0::glColor4sv(const GLshort *v) { d_1_0_Deprecated->f.Color4sv(v); } inline void QOpenGLFunctions_2_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); } inline void QOpenGLFunctions_2_0::glColor4iv(const GLint *v) { d_1_0_Deprecated->f.Color4iv(v); } inline void QOpenGLFunctions_2_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); } inline void QOpenGLFunctions_2_0::glColor4fv(const GLfloat *v) { d_1_0_Deprecated->f.Color4fv(v); } inline void QOpenGLFunctions_2_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); } inline void QOpenGLFunctions_2_0::glColor4dv(const GLdouble *v) { d_1_0_Deprecated->f.Color4dv(v); } inline void QOpenGLFunctions_2_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); } inline void QOpenGLFunctions_2_0::glColor4bv(const GLbyte *v) { d_1_0_Deprecated->f.Color4bv(v); } inline void QOpenGLFunctions_2_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); } inline void QOpenGLFunctions_2_0::glColor3usv(const GLushort *v) { d_1_0_Deprecated->f.Color3usv(v); } inline void QOpenGLFunctions_2_0::glColor3us(GLushort red, GLushort green, GLushort blue) { d_1_0_Deprecated->f.Color3us(red, green, blue); } inline void QOpenGLFunctions_2_0::glColor3uiv(const GLuint *v) { d_1_0_Deprecated->f.Color3uiv(v); } inline void QOpenGLFunctions_2_0::glColor3ui(GLuint red, GLuint green, GLuint blue) { d_1_0_Deprecated->f.Color3ui(red, green, blue); } inline void QOpenGLFunctions_2_0::glColor3ubv(const GLubyte *v) { d_1_0_Deprecated->f.Color3ubv(v); } inline void QOpenGLFunctions_2_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { d_1_0_Deprecated->f.Color3ub(red, green, blue); } inline void QOpenGLFunctions_2_0::glColor3sv(const GLshort *v) { d_1_0_Deprecated->f.Color3sv(v); } inline void QOpenGLFunctions_2_0::glColor3s(GLshort red, GLshort green, GLshort blue) { d_1_0_Deprecated->f.Color3s(red, green, blue); } inline void QOpenGLFunctions_2_0::glColor3iv(const GLint *v) { d_1_0_Deprecated->f.Color3iv(v); } inline void QOpenGLFunctions_2_0::glColor3i(GLint red, GLint green, GLint blue) { d_1_0_Deprecated->f.Color3i(red, green, blue); } inline void QOpenGLFunctions_2_0::glColor3fv(const GLfloat *v) { d_1_0_Deprecated->f.Color3fv(v); } inline void QOpenGLFunctions_2_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue) { d_1_0_Deprecated->f.Color3f(red, green, blue); } inline void QOpenGLFunctions_2_0::glColor3dv(const GLdouble *v) { d_1_0_Deprecated->f.Color3dv(v); } inline void QOpenGLFunctions_2_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue) { d_1_0_Deprecated->f.Color3d(red, green, blue); } inline void QOpenGLFunctions_2_0::glColor3bv(const GLbyte *v) { d_1_0_Deprecated->f.Color3bv(v); } inline void QOpenGLFunctions_2_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue) { d_1_0_Deprecated->f.Color3b(red, green, blue); } inline void QOpenGLFunctions_2_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); } inline void QOpenGLFunctions_2_0::glBegin(GLenum mode) { d_1_0_Deprecated->f.Begin(mode); } inline void QOpenGLFunctions_2_0::glListBase(GLuint base) { d_1_0_Deprecated->f.ListBase(base); } inline GLuint QOpenGLFunctions_2_0::glGenLists(GLsizei range) { return d_1_0_Deprecated->f.GenLists(range); } inline void QOpenGLFunctions_2_0::glDeleteLists(GLuint list, GLsizei range) { d_1_0_Deprecated->f.DeleteLists(list, range); } inline void QOpenGLFunctions_2_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) { d_1_0_Deprecated->f.CallLists(n, type, lists); } inline void QOpenGLFunctions_2_0::glCallList(GLuint list) { d_1_0_Deprecated->f.CallList(list); } inline void QOpenGLFunctions_2_0::glEndList() { d_1_0_Deprecated->f.EndList(); } inline void QOpenGLFunctions_2_0::glNewList(GLuint list, GLenum mode) { d_1_0_Deprecated->f.NewList(list, mode); } // OpenGL 1.1 deprecated functions inline void QOpenGLFunctions_2_0::glPushClientAttrib(GLbitfield mask) { d_1_1_Deprecated->f.PushClientAttrib(mask); } inline void QOpenGLFunctions_2_0::glPopClientAttrib() { d_1_1_Deprecated->f.PopClientAttrib(); } inline void QOpenGLFunctions_2_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) { d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); } inline GLboolean QOpenGLFunctions_2_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) { return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); } inline void QOpenGLFunctions_2_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); } inline void QOpenGLFunctions_2_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); } inline void QOpenGLFunctions_2_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); } inline void QOpenGLFunctions_2_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) { d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); } inline void QOpenGLFunctions_2_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); } inline void QOpenGLFunctions_2_0::glEnableClientState(GLenum array) { d_1_1_Deprecated->f.EnableClientState(array); } inline void QOpenGLFunctions_2_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) { d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); } inline void QOpenGLFunctions_2_0::glDisableClientState(GLenum array) { d_1_1_Deprecated->f.DisableClientState(array); } inline void QOpenGLFunctions_2_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); } inline void QOpenGLFunctions_2_0::glArrayElement(GLint i) { d_1_1_Deprecated->f.ArrayElement(i); } // OpenGL 1.2 deprecated functions inline void QOpenGLFunctions_2_0::glResetMinmax(GLenum target) { d_1_2_Deprecated->f.ResetMinmax(target); } inline void QOpenGLFunctions_2_0::glResetHistogram(GLenum target) { d_1_2_Deprecated->f.ResetHistogram(target); } inline void QOpenGLFunctions_2_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink) { d_1_2_Deprecated->f.Minmax(target, internalformat, sink); } inline void QOpenGLFunctions_2_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink); } inline void QOpenGLFunctions_2_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) { d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params); } inline void QOpenGLFunctions_2_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) { d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params); } inline void QOpenGLFunctions_2_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) { d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values); } inline void QOpenGLFunctions_2_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) { d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params); } inline void QOpenGLFunctions_2_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) { d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params); } inline void QOpenGLFunctions_2_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) { d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values); } inline void QOpenGLFunctions_2_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) { d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column); } inline void QOpenGLFunctions_2_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) { d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span); } inline void QOpenGLFunctions_2_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) { d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params); } inline void QOpenGLFunctions_2_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) { d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params); } inline void QOpenGLFunctions_2_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) { d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image); } inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height); } inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width); } inline void QOpenGLFunctions_2_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) { d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params); } inline void QOpenGLFunctions_2_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params) { d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params); } inline void QOpenGLFunctions_2_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) { d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params); } inline void QOpenGLFunctions_2_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) { d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params); } inline void QOpenGLFunctions_2_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) { d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image); } inline void QOpenGLFunctions_2_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) { d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image); } inline void QOpenGLFunctions_2_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width); } inline void QOpenGLFunctions_2_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) { d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data); } inline void QOpenGLFunctions_2_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) { d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params); } inline void QOpenGLFunctions_2_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) { d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params); } inline void QOpenGLFunctions_2_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) { d_1_2_Deprecated->f.GetColorTable(target, format, type, table); } inline void QOpenGLFunctions_2_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width); } inline void QOpenGLFunctions_2_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) { d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params); } inline void QOpenGLFunctions_2_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) { d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params); } inline void QOpenGLFunctions_2_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) { d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table); } // OpenGL 1.3 deprecated functions inline void QOpenGLFunctions_2_0::glMultTransposeMatrixd(const GLdouble *m) { d_1_3_Deprecated->f.MultTransposeMatrixd(m); } inline void QOpenGLFunctions_2_0::glMultTransposeMatrixf(const GLfloat *m) { d_1_3_Deprecated->f.MultTransposeMatrixf(m); } inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixd(const GLdouble *m) { d_1_3_Deprecated->f.LoadTransposeMatrixd(m); } inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixf(const GLfloat *m) { d_1_3_Deprecated->f.LoadTransposeMatrixf(m); } inline void QOpenGLFunctions_2_0::glMultiTexCoord4sv(GLenum target, const GLshort *v) { d_1_3_Deprecated->f.MultiTexCoord4sv(target, v); } inline void QOpenGLFunctions_2_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q); } inline void QOpenGLFunctions_2_0::glMultiTexCoord4iv(GLenum target, const GLint *v) { d_1_3_Deprecated->f.MultiTexCoord4iv(target, v); } inline void QOpenGLFunctions_2_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) { d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q); } inline void QOpenGLFunctions_2_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v) { d_1_3_Deprecated->f.MultiTexCoord4fv(target, v); } inline void QOpenGLFunctions_2_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q); } inline void QOpenGLFunctions_2_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v) { d_1_3_Deprecated->f.MultiTexCoord4dv(target, v); } inline void QOpenGLFunctions_2_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q); } inline void QOpenGLFunctions_2_0::glMultiTexCoord3sv(GLenum target, const GLshort *v) { d_1_3_Deprecated->f.MultiTexCoord3sv(target, v); } inline void QOpenGLFunctions_2_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) { d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r); } inline void QOpenGLFunctions_2_0::glMultiTexCoord3iv(GLenum target, const GLint *v) { d_1_3_Deprecated->f.MultiTexCoord3iv(target, v); } inline void QOpenGLFunctions_2_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) { d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r); } inline void QOpenGLFunctions_2_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v) { d_1_3_Deprecated->f.MultiTexCoord3fv(target, v); } inline void QOpenGLFunctions_2_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) { d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r); } inline void QOpenGLFunctions_2_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v) { d_1_3_Deprecated->f.MultiTexCoord3dv(target, v); } inline void QOpenGLFunctions_2_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) { d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r); } inline void QOpenGLFunctions_2_0::glMultiTexCoord2sv(GLenum target, const GLshort *v) { d_1_3_Deprecated->f.MultiTexCoord2sv(target, v); } inline void QOpenGLFunctions_2_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) { d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t); } inline void QOpenGLFunctions_2_0::glMultiTexCoord2iv(GLenum target, const GLint *v) { d_1_3_Deprecated->f.MultiTexCoord2iv(target, v); } inline void QOpenGLFunctions_2_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t) { d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t); } inline void QOpenGLFunctions_2_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v) { d_1_3_Deprecated->f.MultiTexCoord2fv(target, v); } inline void QOpenGLFunctions_2_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) { d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t); } inline void QOpenGLFunctions_2_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v) { d_1_3_Deprecated->f.MultiTexCoord2dv(target, v); } inline void QOpenGLFunctions_2_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) { d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t); } inline void QOpenGLFunctions_2_0::glMultiTexCoord1sv(GLenum target, const GLshort *v) { d_1_3_Deprecated->f.MultiTexCoord1sv(target, v); } inline void QOpenGLFunctions_2_0::glMultiTexCoord1s(GLenum target, GLshort s) { d_1_3_Deprecated->f.MultiTexCoord1s(target, s); } inline void QOpenGLFunctions_2_0::glMultiTexCoord1iv(GLenum target, const GLint *v) { d_1_3_Deprecated->f.MultiTexCoord1iv(target, v); } inline void QOpenGLFunctions_2_0::glMultiTexCoord1i(GLenum target, GLint s) { d_1_3_Deprecated->f.MultiTexCoord1i(target, s); } inline void QOpenGLFunctions_2_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v) { d_1_3_Deprecated->f.MultiTexCoord1fv(target, v); } inline void QOpenGLFunctions_2_0::glMultiTexCoord1f(GLenum target, GLfloat s) { d_1_3_Deprecated->f.MultiTexCoord1f(target, s); } inline void QOpenGLFunctions_2_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v) { d_1_3_Deprecated->f.MultiTexCoord1dv(target, v); } inline void QOpenGLFunctions_2_0::glMultiTexCoord1d(GLenum target, GLdouble s) { d_1_3_Deprecated->f.MultiTexCoord1d(target, s); } inline void QOpenGLFunctions_2_0::glClientActiveTexture(GLenum texture) { d_1_3_Deprecated->f.ClientActiveTexture(texture); } // OpenGL 1.4 deprecated functions inline void QOpenGLFunctions_2_0::glWindowPos3sv(const GLshort *v) { d_1_4_Deprecated->f.WindowPos3sv(v); } inline void QOpenGLFunctions_2_0::glWindowPos3s(GLshort x, GLshort y, GLshort z) { d_1_4_Deprecated->f.WindowPos3s(x, y, z); } inline void QOpenGLFunctions_2_0::glWindowPos3iv(const GLint *v) { d_1_4_Deprecated->f.WindowPos3iv(v); } inline void QOpenGLFunctions_2_0::glWindowPos3i(GLint x, GLint y, GLint z) { d_1_4_Deprecated->f.WindowPos3i(x, y, z); } inline void QOpenGLFunctions_2_0::glWindowPos3fv(const GLfloat *v) { d_1_4_Deprecated->f.WindowPos3fv(v); } inline void QOpenGLFunctions_2_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { d_1_4_Deprecated->f.WindowPos3f(x, y, z); } inline void QOpenGLFunctions_2_0::glWindowPos3dv(const GLdouble *v) { d_1_4_Deprecated->f.WindowPos3dv(v); } inline void QOpenGLFunctions_2_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) { d_1_4_Deprecated->f.WindowPos3d(x, y, z); } inline void QOpenGLFunctions_2_0::glWindowPos2sv(const GLshort *v) { d_1_4_Deprecated->f.WindowPos2sv(v); } inline void QOpenGLFunctions_2_0::glWindowPos2s(GLshort x, GLshort y) { d_1_4_Deprecated->f.WindowPos2s(x, y); } inline void QOpenGLFunctions_2_0::glWindowPos2iv(const GLint *v) { d_1_4_Deprecated->f.WindowPos2iv(v); } inline void QOpenGLFunctions_2_0::glWindowPos2i(GLint x, GLint y) { d_1_4_Deprecated->f.WindowPos2i(x, y); } inline void QOpenGLFunctions_2_0::glWindowPos2fv(const GLfloat *v) { d_1_4_Deprecated->f.WindowPos2fv(v); } inline void QOpenGLFunctions_2_0::glWindowPos2f(GLfloat x, GLfloat y) { d_1_4_Deprecated->f.WindowPos2f(x, y); } inline void QOpenGLFunctions_2_0::glWindowPos2dv(const GLdouble *v) { d_1_4_Deprecated->f.WindowPos2dv(v); } inline void QOpenGLFunctions_2_0::glWindowPos2d(GLdouble x, GLdouble y) { d_1_4_Deprecated->f.WindowPos2d(x, y); } inline void QOpenGLFunctions_2_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer); } inline void QOpenGLFunctions_2_0::glSecondaryColor3usv(const GLushort *v) { d_1_4_Deprecated->f.SecondaryColor3usv(v); } inline void QOpenGLFunctions_2_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) { d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue); } inline void QOpenGLFunctions_2_0::glSecondaryColor3uiv(const GLuint *v) { d_1_4_Deprecated->f.SecondaryColor3uiv(v); } inline void QOpenGLFunctions_2_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) { d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue); } inline void QOpenGLFunctions_2_0::glSecondaryColor3ubv(const GLubyte *v) { d_1_4_Deprecated->f.SecondaryColor3ubv(v); } inline void QOpenGLFunctions_2_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) { d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue); } inline void QOpenGLFunctions_2_0::glSecondaryColor3sv(const GLshort *v) { d_1_4_Deprecated->f.SecondaryColor3sv(v); } inline void QOpenGLFunctions_2_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) { d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue); } inline void QOpenGLFunctions_2_0::glSecondaryColor3iv(const GLint *v) { d_1_4_Deprecated->f.SecondaryColor3iv(v); } inline void QOpenGLFunctions_2_0::glSecondaryColor3i(GLint red, GLint green, GLint blue) { d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue); } inline void QOpenGLFunctions_2_0::glSecondaryColor3fv(const GLfloat *v) { d_1_4_Deprecated->f.SecondaryColor3fv(v); } inline void QOpenGLFunctions_2_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) { d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue); } inline void QOpenGLFunctions_2_0::glSecondaryColor3dv(const GLdouble *v) { d_1_4_Deprecated->f.SecondaryColor3dv(v); } inline void QOpenGLFunctions_2_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) { d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue); } inline void QOpenGLFunctions_2_0::glSecondaryColor3bv(const GLbyte *v) { d_1_4_Deprecated->f.SecondaryColor3bv(v); } inline void QOpenGLFunctions_2_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) { d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue); } inline void QOpenGLFunctions_2_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer); } inline void QOpenGLFunctions_2_0::glFogCoorddv(const GLdouble *coord) { d_1_4_Deprecated->f.FogCoorddv(coord); } inline void QOpenGLFunctions_2_0::glFogCoordd(GLdouble coord) { d_1_4_Deprecated->f.FogCoordd(coord); } inline void QOpenGLFunctions_2_0::glFogCoordfv(const GLfloat *coord) { d_1_4_Deprecated->f.FogCoordfv(coord); } inline void QOpenGLFunctions_2_0::glFogCoordf(GLfloat coord) { d_1_4_Deprecated->f.FogCoordf(coord); } // OpenGL 1.5 deprecated functions // OpenGL 2.0 deprecated functions inline void QOpenGLFunctions_2_0::glVertexAttrib4usv(GLuint index, const GLushort *v) { d_2_0_Core->f.VertexAttrib4usv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib4uiv(GLuint index, const GLuint *v) { d_2_0_Core->f.VertexAttrib4uiv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v) { d_2_0_Core->f.VertexAttrib4ubv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib4sv(GLuint index, const GLshort *v) { d_2_0_Core->f.VertexAttrib4sv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w); } inline void QOpenGLFunctions_2_0::glVertexAttrib4iv(GLuint index, const GLint *v) { d_2_0_Core->f.VertexAttrib4iv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib4fv(GLuint index, const GLfloat *v) { d_2_0_Core->f.VertexAttrib4fv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w); } inline void QOpenGLFunctions_2_0::glVertexAttrib4dv(GLuint index, const GLdouble *v) { d_2_0_Core->f.VertexAttrib4dv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w); } inline void QOpenGLFunctions_2_0::glVertexAttrib4bv(GLuint index, const GLbyte *v) { d_2_0_Core->f.VertexAttrib4bv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v) { d_2_0_Core->f.VertexAttrib4Nusv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v) { d_2_0_Core->f.VertexAttrib4Nuiv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v) { d_2_0_Core->f.VertexAttrib4Nubv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w); } inline void QOpenGLFunctions_2_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v) { d_2_0_Core->f.VertexAttrib4Nsv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib4Niv(GLuint index, const GLint *v) { d_2_0_Core->f.VertexAttrib4Niv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v) { d_2_0_Core->f.VertexAttrib4Nbv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib3sv(GLuint index, const GLshort *v) { d_2_0_Core->f.VertexAttrib3sv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) { d_2_0_Core->f.VertexAttrib3s(index, x, y, z); } inline void QOpenGLFunctions_2_0::glVertexAttrib3fv(GLuint index, const GLfloat *v) { d_2_0_Core->f.VertexAttrib3fv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { d_2_0_Core->f.VertexAttrib3f(index, x, y, z); } inline void QOpenGLFunctions_2_0::glVertexAttrib3dv(GLuint index, const GLdouble *v) { d_2_0_Core->f.VertexAttrib3dv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { d_2_0_Core->f.VertexAttrib3d(index, x, y, z); } inline void QOpenGLFunctions_2_0::glVertexAttrib2sv(GLuint index, const GLshort *v) { d_2_0_Core->f.VertexAttrib2sv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y) { d_2_0_Core->f.VertexAttrib2s(index, x, y); } inline void QOpenGLFunctions_2_0::glVertexAttrib2fv(GLuint index, const GLfloat *v) { d_2_0_Core->f.VertexAttrib2fv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { d_2_0_Core->f.VertexAttrib2f(index, x, y); } inline void QOpenGLFunctions_2_0::glVertexAttrib2dv(GLuint index, const GLdouble *v) { d_2_0_Core->f.VertexAttrib2dv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) { d_2_0_Core->f.VertexAttrib2d(index, x, y); } inline void QOpenGLFunctions_2_0::glVertexAttrib1sv(GLuint index, const GLshort *v) { d_2_0_Core->f.VertexAttrib1sv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib1s(GLuint index, GLshort x) { d_2_0_Core->f.VertexAttrib1s(index, x); } inline void QOpenGLFunctions_2_0::glVertexAttrib1fv(GLuint index, const GLfloat *v) { d_2_0_Core->f.VertexAttrib1fv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib1f(GLuint index, GLfloat x) { d_2_0_Core->f.VertexAttrib1f(index, x); } inline void QOpenGLFunctions_2_0::glVertexAttrib1dv(GLuint index, const GLdouble *v) { d_2_0_Core->f.VertexAttrib1dv(index, v); } inline void QOpenGLFunctions_2_0::glVertexAttrib1d(GLuint index, GLdouble x) { d_2_0_Core->f.VertexAttrib1d(index, x); } QT_END_NAMESPACE #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 #endif