/**************************************************************************** ** ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ** ** This file was generated by glgen version 0.1 ** Command line was: glgen ** ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) ** ** This is an auto-generated file. ** Do not edit! All changes made to it will be lost. ** ****************************************************************************/ #include "qopenglfunctions_3_3_core.h" #include "qopenglcontext.h" QT_BEGIN_NAMESPACE /*! \class QOpenGLFunctions_3_3_Core \inmodule QtGui \since 5.1 \wrapper \brief The QOpenGLFunctions_3_3_Core class provides all functions for OpenGL 3.3 core profile. This class is a wrapper for functions from OpenGL 3.3 core profile. See reference pages on \l {http://www.opengl.org/sdk/docs/}{opengl.org} for function documentation. \sa QAbstractOpenGLFunctions */ QOpenGLFunctions_3_3_Core::QOpenGLFunctions_3_3_Core() : QAbstractOpenGLFunctions() , d_1_0_Core(0) , d_1_1_Core(0) , d_1_2_Core(0) , d_1_3_Core(0) , d_1_4_Core(0) , d_1_5_Core(0) , d_2_0_Core(0) , d_2_1_Core(0) , d_3_0_Core(0) , d_3_1_Core(0) , d_3_2_Core(0) , d_3_3_Core(0) { } QOpenGLFunctions_3_3_Core::~QOpenGLFunctions_3_3_Core() { if (d_1_0_Core) { d_1_0_Core->refs.deref(); Q_ASSERT(d_1_0_Core->refs.load()); } if (d_1_1_Core) { d_1_1_Core->refs.deref(); Q_ASSERT(d_1_1_Core->refs.load()); } if (d_1_2_Core) { d_1_2_Core->refs.deref(); Q_ASSERT(d_1_2_Core->refs.load()); } if (d_1_3_Core) { d_1_3_Core->refs.deref(); Q_ASSERT(d_1_3_Core->refs.load()); } if (d_1_4_Core) { d_1_4_Core->refs.deref(); Q_ASSERT(d_1_4_Core->refs.load()); } if (d_1_5_Core) { d_1_5_Core->refs.deref(); Q_ASSERT(d_1_5_Core->refs.load()); } if (d_2_0_Core) { d_2_0_Core->refs.deref(); Q_ASSERT(d_2_0_Core->refs.load()); } if (d_2_1_Core) { d_2_1_Core->refs.deref(); Q_ASSERT(d_2_1_Core->refs.load()); } if (d_3_0_Core) { d_3_0_Core->refs.deref(); Q_ASSERT(d_3_0_Core->refs.load()); } if (d_3_1_Core) { d_3_1_Core->refs.deref(); Q_ASSERT(d_3_1_Core->refs.load()); } if (d_3_2_Core) { d_3_2_Core->refs.deref(); Q_ASSERT(d_3_2_Core->refs.load()); } if (d_3_3_Core) { d_3_3_Core->refs.deref(); Q_ASSERT(d_3_3_Core->refs.load()); } } bool QOpenGLFunctions_3_3_Core::initializeOpenGLFunctions() { if ( isInitialized() ) return true; QOpenGLContext* context = QOpenGLContext::currentContext(); // If owned by a context object make sure it is current. // Also check that current context is capable of resolving all needed functions if (((owningContext() && owningContext() == context) || !owningContext()) && QOpenGLFunctions_3_3_Core::isContextCompatible(context)) { // Associate with private implementation, creating if necessary // Function pointers in the backends are resolved at creation time QOpenGLVersionFunctionsBackend* d = 0; d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus()); d_1_0_Core = static_cast(d); d->refs.ref(); d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus()); d_1_1_Core = static_cast(d); d->refs.ref(); d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus()); d_1_2_Core = static_cast(d); d->refs.ref(); d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus()); d_1_3_Core = static_cast(d); d->refs.ref(); d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus()); d_1_4_Core = static_cast(d); d->refs.ref(); d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus()); d_1_5_Core = static_cast(d); d->refs.ref(); d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus()); d_2_0_Core = static_cast(d); d->refs.ref(); d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus()); d_2_1_Core = static_cast(d); d->refs.ref(); d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus()); d_3_0_Core = static_cast(d); d->refs.ref(); d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus()); d_3_1_Core = static_cast(d); d->refs.ref(); d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus()); d_3_2_Core = static_cast(d); d->refs.ref(); d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus()); d_3_3_Core = static_cast(d); d->refs.ref(); QAbstractOpenGLFunctions::initializeOpenGLFunctions(); } return isInitialized(); } bool QOpenGLFunctions_3_3_Core::isContextCompatible(QOpenGLContext *context) { Q_ASSERT(context); QSurfaceFormat f = context->format(); const QPair v = qMakePair(f.majorVersion(), f.minorVersion()); if (v < qMakePair(3, 3)) return false; return true; } QOpenGLVersionProfile QOpenGLFunctions_3_3_Core::versionProfile() { QOpenGLVersionProfile v; v.setVersion(3, 3); v.setProfile(QSurfaceFormat::CoreProfile); return v; } QT_END_NAMESPACE