/**************************************************************************** ** ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ** ** This file was generated by glgen version 0.1 ** Command line was: glgen ** ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) ** ** This is an auto-generated file. ** Do not edit! All changes made to it will be lost. ** ****************************************************************************/ #ifndef QOPENGLVERSIONFUNCTIONS_4_1_COMPATIBILITY_H #define QOPENGLVERSIONFUNCTIONS_4_1_COMPATIBILITY_H #include #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) #include #include QT_BEGIN_NAMESPACE class Q_GUI_EXPORT QOpenGLFunctions_4_1_Compatibility : public QAbstractOpenGLFunctions { public: QOpenGLFunctions_4_1_Compatibility(); ~QOpenGLFunctions_4_1_Compatibility(); bool initializeOpenGLFunctions() Q_DECL_OVERRIDE; // OpenGL 1.0 core functions void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); void glDepthRange(GLdouble nearVal, GLdouble farVal); GLboolean glIsEnabled(GLenum cap); void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); const GLubyte * glGetString(GLenum name); void glGetIntegerv(GLenum pname, GLint *params); void glGetFloatv(GLenum pname, GLfloat *params); GLenum glGetError(); void glGetDoublev(GLenum pname, GLdouble *params); void glGetBooleanv(GLenum pname, GLboolean *params); void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); void glReadBuffer(GLenum mode); void glPixelStorei(GLenum pname, GLint param); void glPixelStoref(GLenum pname, GLfloat param); void glDepthFunc(GLenum func); void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); void glStencilFunc(GLenum func, GLint ref, GLuint mask); void glLogicOp(GLenum opcode); void glBlendFunc(GLenum sfactor, GLenum dfactor); void glFlush(); void glFinish(); void glEnable(GLenum cap); void glDisable(GLenum cap); void glDepthMask(GLboolean flag); void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void glStencilMask(GLuint mask); void glClearDepth(GLdouble depth); void glClearStencil(GLint s); void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glClear(GLbitfield mask); void glDrawBuffer(GLenum mode); void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); void glTexParameteri(GLenum target, GLenum pname, GLint param); void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); void glTexParameterf(GLenum target, GLenum pname, GLfloat param); void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); void glPolygonMode(GLenum face, GLenum mode); void glPointSize(GLfloat size); void glLineWidth(GLfloat width); void glHint(GLenum target, GLenum mode); void glFrontFace(GLenum mode); void glCullFace(GLenum mode); // OpenGL 1.1 core functions void glIndexubv(const GLubyte *c); void glIndexub(GLubyte c); GLboolean glIsTexture(GLuint texture); void glGenTextures(GLsizei n, GLuint *textures); void glDeleteTextures(GLsizei n, const GLuint *textures); void glBindTexture(GLenum target, GLuint texture); void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); void glPolygonOffset(GLfloat factor, GLfloat units); void glGetPointerv(GLenum pname, GLvoid* *params); void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void glDrawArrays(GLenum mode, GLint first, GLsizei count); // OpenGL 1.2 core functions void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); void glBlendEquation(GLenum mode); void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); // OpenGL 1.3 core functions void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); void glSampleCoverage(GLfloat value, GLboolean invert); void glActiveTexture(GLenum texture); // OpenGL 1.4 core functions void glPointParameteriv(GLenum pname, const GLint *params); void glPointParameteri(GLenum pname, GLint param); void glPointParameterfv(GLenum pname, const GLfloat *params); void glPointParameterf(GLenum pname, GLfloat param); void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); // OpenGL 1.5 core functions void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); GLboolean glUnmapBuffer(GLenum target); GLvoid* glMapBuffer(GLenum target, GLenum access); void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); GLboolean glIsBuffer(GLuint buffer); void glGenBuffers(GLsizei n, GLuint *buffers); void glDeleteBuffers(GLsizei n, const GLuint *buffers); void glBindBuffer(GLenum target, GLuint buffer); void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); void glGetQueryiv(GLenum target, GLenum pname, GLint *params); void glEndQuery(GLenum target); void glBeginQuery(GLenum target, GLuint id); GLboolean glIsQuery(GLuint id); void glDeleteQueries(GLsizei n, const GLuint *ids); void glGenQueries(GLsizei n, GLuint *ids); // OpenGL 2.0 core functions void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); void glValidateProgram(GLuint program); void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniform4iv(GLint location, GLsizei count, const GLint *value); void glUniform3iv(GLint location, GLsizei count, const GLint *value); void glUniform2iv(GLint location, GLsizei count, const GLint *value); void glUniform1iv(GLint location, GLsizei count, const GLint *value); void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); void glUniform2i(GLint location, GLint v0, GLint v1); void glUniform1i(GLint location, GLint v0); void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); void glUniform2f(GLint location, GLfloat v0, GLfloat v1); void glUniform1f(GLint location, GLfloat v0); void glUseProgram(GLuint program); void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); void glLinkProgram(GLuint program); GLboolean glIsShader(GLuint shader); GLboolean glIsProgram(GLuint program); void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); void glGetUniformiv(GLuint program, GLint location, GLint *params); void glGetUniformfv(GLuint program, GLint location, GLfloat *params); GLint glGetUniformLocation(GLuint program, const GLchar *name); void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); void glGetProgramiv(GLuint program, GLenum pname, GLint *params); GLint glGetAttribLocation(GLuint program, const GLchar *name); void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); void glEnableVertexAttribArray(GLuint index); void glDisableVertexAttribArray(GLuint index); void glDetachShader(GLuint program, GLuint shader); void glDeleteShader(GLuint shader); void glDeleteProgram(GLuint program); GLuint glCreateShader(GLenum type); GLuint glCreateProgram(); void glCompileShader(GLuint shader); void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); void glAttachShader(GLuint program, GLuint shader); void glStencilMaskSeparate(GLenum face, GLuint mask); void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); void glDrawBuffers(GLsizei n, const GLenum *bufs); void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); // OpenGL 2.1 core functions void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); // OpenGL 3.0 core functions GLboolean glIsVertexArray(GLuint array); void glGenVertexArrays(GLsizei n, GLuint *arrays); void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); void glBindVertexArray(GLuint array); void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); void glGenerateMipmap(GLenum target); void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLenum glCheckFramebufferStatus(GLenum target); void glGenFramebuffers(GLsizei n, GLuint *framebuffers); void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); void glBindFramebuffer(GLenum target, GLuint framebuffer); GLboolean glIsFramebuffer(GLuint framebuffer); void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); void glBindRenderbuffer(GLenum target, GLuint renderbuffer); GLboolean glIsRenderbuffer(GLuint renderbuffer); const GLubyte * glGetStringi(GLenum name, GLuint index); void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); void glUniform2ui(GLint location, GLuint v0, GLuint v1); void glUniform1ui(GLint location, GLuint v0); GLint glGetFragDataLocation(GLuint program, const GLchar *name); void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); void glGetUniformuiv(GLuint program, GLint location, GLuint *params); void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glEndConditionalRender(); void glBeginConditionalRender(GLuint id, GLenum mode); void glClampColor(GLenum target, GLenum clamp); void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); void glEndTransformFeedback(); void glBeginTransformFeedback(GLenum primitiveMode); GLboolean glIsEnabledi(GLenum target, GLuint index); void glDisablei(GLenum target, GLuint index); void glEnablei(GLenum target, GLuint index); void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); // OpenGL 3.1 core functions void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); void glPrimitiveRestartIndex(GLuint index); void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); // OpenGL 3.2 core functions void glSampleMaski(GLuint index, GLbitfield mask); void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); void glGetInteger64v(GLenum pname, GLint64 *params); void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); void glDeleteSync(GLsync sync); GLboolean glIsSync(GLsync sync); GLsync glFenceSync(GLenum condition, GLbitfield flags); void glProvokingVertex(GLenum mode); void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); // OpenGL 3.3 core functions void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); void glSecondaryColorP3uiv(GLenum type, const GLuint *color); void glSecondaryColorP3ui(GLenum type, GLuint color); void glColorP4uiv(GLenum type, const GLuint *color); void glColorP4ui(GLenum type, GLuint color); void glColorP3uiv(GLenum type, const GLuint *color); void glColorP3ui(GLenum type, GLuint color); void glNormalP3uiv(GLenum type, const GLuint *coords); void glNormalP3ui(GLenum type, GLuint coords); void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); void glTexCoordP4uiv(GLenum type, const GLuint *coords); void glTexCoordP4ui(GLenum type, GLuint coords); void glTexCoordP3uiv(GLenum type, const GLuint *coords); void glTexCoordP3ui(GLenum type, GLuint coords); void glTexCoordP2uiv(GLenum type, const GLuint *coords); void glTexCoordP2ui(GLenum type, GLuint coords); void glTexCoordP1uiv(GLenum type, const GLuint *coords); void glTexCoordP1ui(GLenum type, GLuint coords); void glVertexP4uiv(GLenum type, const GLuint *value); void glVertexP4ui(GLenum type, GLuint value); void glVertexP3uiv(GLenum type, const GLuint *value); void glVertexP3ui(GLenum type, GLuint value); void glVertexP2uiv(GLenum type, const GLuint *value); void glVertexP2ui(GLenum type, GLuint value); void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); void glQueryCounter(GLuint id, GLenum target); void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); void glBindSampler(GLuint unit, GLuint sampler); GLboolean glIsSampler(GLuint sampler); void glDeleteSamplers(GLsizei count, const GLuint *samplers); void glGenSamplers(GLsizei count, GLuint *samplers); GLint glGetFragDataIndex(GLuint program, const GLchar *name); void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); void glVertexAttribDivisor(GLuint index, GLuint divisor); // OpenGL 4.0 core functions void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); void glEndQueryIndexed(GLenum target, GLuint index); void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); void glDrawTransformFeedback(GLenum mode, GLuint id); void glResumeTransformFeedback(); void glPauseTransformFeedback(); GLboolean glIsTransformFeedback(GLuint id); void glGenTransformFeedbacks(GLsizei n, GLuint *ids); void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); void glBindTransformFeedback(GLenum target, GLuint id); void glPatchParameterfv(GLenum pname, const GLfloat *values); void glPatchParameteri(GLenum pname, GLint value); void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values); void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name); GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name); void glGetUniformdv(GLuint program, GLint location, GLdouble *params); void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glUniform4dv(GLint location, GLsizei count, const GLdouble *value); void glUniform3dv(GLint location, GLsizei count, const GLdouble *value); void glUniform2dv(GLint location, GLsizei count, const GLdouble *value); void glUniform1dv(GLint location, GLsizei count, const GLdouble *value); void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); void glUniform2d(GLint location, GLdouble x, GLdouble y); void glUniform1d(GLint location, GLdouble x); void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); void glBlendFunci(GLuint buf, GLenum src, GLenum dst); void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); void glBlendEquationi(GLuint buf, GLenum mode); void glMinSampleShading(GLfloat value); // OpenGL 4.1 core functions void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data); void glGetFloati_v(GLenum target, GLuint index, GLfloat *data); void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f); void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v); void glScissorIndexedv(GLuint index, const GLint *v); void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); void glScissorArrayv(GLuint first, GLsizei count, const GLint *v); void glViewportIndexedfv(GLuint index, const GLfloat *v); void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v); void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glVertexAttribL4dv(GLuint index, const GLdouble *v); void glVertexAttribL3dv(GLuint index, const GLdouble *v); void glVertexAttribL2dv(GLuint index, const GLdouble *v); void glVertexAttribL1dv(GLuint index, const GLdouble *v); void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); void glVertexAttribL1d(GLuint index, GLdouble x); void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); void glValidateProgramPipeline(GLuint pipeline); void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value); void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value); void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value); void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value); void glProgramUniform1i(GLuint program, GLint location, GLint v0); void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); GLboolean glIsProgramPipeline(GLuint pipeline); void glGenProgramPipelines(GLsizei n, GLuint *pipelines); void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines); void glBindProgramPipeline(GLuint pipeline); GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings); void glActiveShaderProgram(GLuint pipeline, GLuint program); void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); void glProgramParameteri(GLuint program, GLenum pname, GLint value); void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); void glClearDepthf(GLfloat dd); void glDepthRangef(GLfloat n, GLfloat f); void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); void glReleaseShaderCompiler(); // OpenGL 1.0 deprecated functions void glTranslatef(GLfloat x, GLfloat y, GLfloat z); void glTranslated(GLdouble x, GLdouble y, GLdouble z); void glScalef(GLfloat x, GLfloat y, GLfloat z); void glScaled(GLdouble x, GLdouble y, GLdouble z); void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); void glPushMatrix(); void glPopMatrix(); void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void glMultMatrixd(const GLdouble *m); void glMultMatrixf(const GLfloat *m); void glMatrixMode(GLenum mode); void glLoadMatrixd(const GLdouble *m); void glLoadMatrixf(const GLfloat *m); void glLoadIdentity(); void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLboolean glIsList(GLuint list); void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); void glGetPolygonStipple(GLubyte *mask); void glGetPixelMapusv(GLenum map, GLushort *values); void glGetPixelMapuiv(GLenum map, GLuint *values); void glGetPixelMapfv(GLenum map, GLfloat *values); void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); void glGetMapiv(GLenum target, GLenum query, GLint *v); void glGetMapfv(GLenum target, GLenum query, GLfloat *v); void glGetMapdv(GLenum target, GLenum query, GLdouble *v); void glGetLightiv(GLenum light, GLenum pname, GLint *params); void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); void glGetClipPlane(GLenum plane, GLdouble *equation); void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); void glPixelTransferi(GLenum pname, GLint param); void glPixelTransferf(GLenum pname, GLfloat param); void glPixelZoom(GLfloat xfactor, GLfloat yfactor); void glAlphaFunc(GLenum func, GLfloat ref); void glEvalPoint2(GLint i, GLint j); void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); void glEvalPoint1(GLint i); void glEvalMesh1(GLenum mode, GLint i1, GLint i2); void glEvalCoord2fv(const GLfloat *u); void glEvalCoord2f(GLfloat u, GLfloat v); void glEvalCoord2dv(const GLdouble *u); void glEvalCoord2d(GLdouble u, GLdouble v); void glEvalCoord1fv(const GLfloat *u); void glEvalCoord1f(GLfloat u); void glEvalCoord1dv(const GLdouble *u); void glEvalCoord1d(GLdouble u); void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); void glPushAttrib(GLbitfield mask); void glPopAttrib(); void glAccum(GLenum op, GLfloat value); void glIndexMask(GLuint mask); void glClearIndex(GLfloat c); void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glPushName(GLuint name); void glPopName(); void glPassThrough(GLfloat token); void glLoadName(GLuint name); void glInitNames(); GLint glRenderMode(GLenum mode); void glSelectBuffer(GLsizei size, GLuint *buffer); void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); void glTexGeni(GLenum coord, GLenum pname, GLint param); void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); void glTexGenf(GLenum coord, GLenum pname, GLfloat param); void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); void glTexGend(GLenum coord, GLenum pname, GLdouble param); void glTexEnviv(GLenum target, GLenum pname, const GLint *params); void glTexEnvi(GLenum target, GLenum pname, GLint param); void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); void glTexEnvf(GLenum target, GLenum pname, GLfloat param); void glShadeModel(GLenum mode); void glPolygonStipple(const GLubyte *mask); void glMaterialiv(GLenum face, GLenum pname, const GLint *params); void glMateriali(GLenum face, GLenum pname, GLint param); void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); void glMaterialf(GLenum face, GLenum pname, GLfloat param); void glLineStipple(GLint factor, GLushort pattern); void glLightModeliv(GLenum pname, const GLint *params); void glLightModeli(GLenum pname, GLint param); void glLightModelfv(GLenum pname, const GLfloat *params); void glLightModelf(GLenum pname, GLfloat param); void glLightiv(GLenum light, GLenum pname, const GLint *params); void glLighti(GLenum light, GLenum pname, GLint param); void glLightfv(GLenum light, GLenum pname, const GLfloat *params); void glLightf(GLenum light, GLenum pname, GLfloat param); void glFogiv(GLenum pname, const GLint *params); void glFogi(GLenum pname, GLint param); void glFogfv(GLenum pname, const GLfloat *params); void glFogf(GLenum pname, GLfloat param); void glColorMaterial(GLenum face, GLenum mode); void glClipPlane(GLenum plane, const GLdouble *equation); void glVertex4sv(const GLshort *v); void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); void glVertex4iv(const GLint *v); void glVertex4i(GLint x, GLint y, GLint z, GLint w); void glVertex4fv(const GLfloat *v); void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glVertex4dv(const GLdouble *v); void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glVertex3sv(const GLshort *v); void glVertex3s(GLshort x, GLshort y, GLshort z); void glVertex3iv(const GLint *v); void glVertex3i(GLint x, GLint y, GLint z); void glVertex3fv(const GLfloat *v); void glVertex3f(GLfloat x, GLfloat y, GLfloat z); void glVertex3dv(const GLdouble *v); void glVertex3d(GLdouble x, GLdouble y, GLdouble z); void glVertex2sv(const GLshort *v); void glVertex2s(GLshort x, GLshort y); void glVertex2iv(const GLint *v); void glVertex2i(GLint x, GLint y); void glVertex2fv(const GLfloat *v); void glVertex2f(GLfloat x, GLfloat y); void glVertex2dv(const GLdouble *v); void glVertex2d(GLdouble x, GLdouble y); void glTexCoord4sv(const GLshort *v); void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); void glTexCoord4iv(const GLint *v); void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); void glTexCoord4fv(const GLfloat *v); void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void glTexCoord4dv(const GLdouble *v); void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); void glTexCoord3sv(const GLshort *v); void glTexCoord3s(GLshort s, GLshort t, GLshort r); void glTexCoord3iv(const GLint *v); void glTexCoord3i(GLint s, GLint t, GLint r); void glTexCoord3fv(const GLfloat *v); void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); void glTexCoord3dv(const GLdouble *v); void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); void glTexCoord2sv(const GLshort *v); void glTexCoord2s(GLshort s, GLshort t); void glTexCoord2iv(const GLint *v); void glTexCoord2i(GLint s, GLint t); void glTexCoord2fv(const GLfloat *v); void glTexCoord2f(GLfloat s, GLfloat t); void glTexCoord2dv(const GLdouble *v); void glTexCoord2d(GLdouble s, GLdouble t); void glTexCoord1sv(const GLshort *v); void glTexCoord1s(GLshort s); void glTexCoord1iv(const GLint *v); void glTexCoord1i(GLint s); void glTexCoord1fv(const GLfloat *v); void glTexCoord1f(GLfloat s); void glTexCoord1dv(const GLdouble *v); void glTexCoord1d(GLdouble s); void glRectsv(const GLshort *v1, const GLshort *v2); void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void glRectiv(const GLint *v1, const GLint *v2); void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); void glRectfv(const GLfloat *v1, const GLfloat *v2); void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void glRectdv(const GLdouble *v1, const GLdouble *v2); void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void glRasterPos4sv(const GLshort *v); void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); void glRasterPos4iv(const GLint *v); void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); void glRasterPos4fv(const GLfloat *v); void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glRasterPos4dv(const GLdouble *v); void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glRasterPos3sv(const GLshort *v); void glRasterPos3s(GLshort x, GLshort y, GLshort z); void glRasterPos3iv(const GLint *v); void glRasterPos3i(GLint x, GLint y, GLint z); void glRasterPos3fv(const GLfloat *v); void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); void glRasterPos3dv(const GLdouble *v); void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); void glRasterPos2sv(const GLshort *v); void glRasterPos2s(GLshort x, GLshort y); void glRasterPos2iv(const GLint *v); void glRasterPos2i(GLint x, GLint y); void glRasterPos2fv(const GLfloat *v); void glRasterPos2f(GLfloat x, GLfloat y); void glRasterPos2dv(const GLdouble *v); void glRasterPos2d(GLdouble x, GLdouble y); void glNormal3sv(const GLshort *v); void glNormal3s(GLshort nx, GLshort ny, GLshort nz); void glNormal3iv(const GLint *v); void glNormal3i(GLint nx, GLint ny, GLint nz); void glNormal3fv(const GLfloat *v); void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); void glNormal3dv(const GLdouble *v); void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); void glNormal3bv(const GLbyte *v); void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); void glIndexsv(const GLshort *c); void glIndexs(GLshort c); void glIndexiv(const GLint *c); void glIndexi(GLint c); void glIndexfv(const GLfloat *c); void glIndexf(GLfloat c); void glIndexdv(const GLdouble *c); void glIndexd(GLdouble c); void glEnd(); void glEdgeFlagv(const GLboolean *flag); void glEdgeFlag(GLboolean flag); void glColor4usv(const GLushort *v); void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); void glColor4uiv(const GLuint *v); void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); void glColor4ubv(const GLubyte *v); void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void glColor4sv(const GLshort *v); void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); void glColor4iv(const GLint *v); void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); void glColor4fv(const GLfloat *v); void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glColor4dv(const GLdouble *v); void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void glColor4bv(const GLbyte *v); void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); void glColor3usv(const GLushort *v); void glColor3us(GLushort red, GLushort green, GLushort blue); void glColor3uiv(const GLuint *v); void glColor3ui(GLuint red, GLuint green, GLuint blue); void glColor3ubv(const GLubyte *v); void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); void glColor3sv(const GLshort *v); void glColor3s(GLshort red, GLshort green, GLshort blue); void glColor3iv(const GLint *v); void glColor3i(GLint red, GLint green, GLint blue); void glColor3fv(const GLfloat *v); void glColor3f(GLfloat red, GLfloat green, GLfloat blue); void glColor3dv(const GLdouble *v); void glColor3d(GLdouble red, GLdouble green, GLdouble blue); void glColor3bv(const GLbyte *v); void glColor3b(GLbyte red, GLbyte green, GLbyte blue); void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); void glBegin(GLenum mode); void glListBase(GLuint base); GLuint glGenLists(GLsizei range); void glDeleteLists(GLuint list, GLsizei range); void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); void glCallList(GLuint list); void glEndList(); void glNewList(GLuint list, GLenum mode); // OpenGL 1.1 deprecated functions void glPushClientAttrib(GLbitfield mask); void glPopClientAttrib(); void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); void glEnableClientState(GLenum array); void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); void glDisableClientState(GLenum array); void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glArrayElement(GLint i); // OpenGL 1.2 deprecated functions void glResetMinmax(GLenum target); void glResetHistogram(GLenum target); void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); // OpenGL 1.3 deprecated functions void glMultTransposeMatrixd(const GLdouble *m); void glMultTransposeMatrixf(const GLfloat *m); void glLoadTransposeMatrixd(const GLdouble *m); void glLoadTransposeMatrixf(const GLfloat *m); void glMultiTexCoord4sv(GLenum target, const GLshort *v); void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); void glMultiTexCoord4iv(GLenum target, const GLint *v); void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); void glMultiTexCoord4fv(GLenum target, const GLfloat *v); void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void glMultiTexCoord4dv(GLenum target, const GLdouble *v); void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); void glMultiTexCoord3sv(GLenum target, const GLshort *v); void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); void glMultiTexCoord3iv(GLenum target, const GLint *v); void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); void glMultiTexCoord3fv(GLenum target, const GLfloat *v); void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); void glMultiTexCoord3dv(GLenum target, const GLdouble *v); void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); void glMultiTexCoord2sv(GLenum target, const GLshort *v); void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); void glMultiTexCoord2iv(GLenum target, const GLint *v); void glMultiTexCoord2i(GLenum target, GLint s, GLint t); void glMultiTexCoord2fv(GLenum target, const GLfloat *v); void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); void glMultiTexCoord2dv(GLenum target, const GLdouble *v); void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); void glMultiTexCoord1sv(GLenum target, const GLshort *v); void glMultiTexCoord1s(GLenum target, GLshort s); void glMultiTexCoord1iv(GLenum target, const GLint *v); void glMultiTexCoord1i(GLenum target, GLint s); void glMultiTexCoord1fv(GLenum target, const GLfloat *v); void glMultiTexCoord1f(GLenum target, GLfloat s); void glMultiTexCoord1dv(GLenum target, const GLdouble *v); void glMultiTexCoord1d(GLenum target, GLdouble s); void glClientActiveTexture(GLenum texture); // OpenGL 1.4 deprecated functions void glWindowPos3sv(const GLshort *v); void glWindowPos3s(GLshort x, GLshort y, GLshort z); void glWindowPos3iv(const GLint *v); void glWindowPos3i(GLint x, GLint y, GLint z); void glWindowPos3fv(const GLfloat *v); void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); void glWindowPos3dv(const GLdouble *v); void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); void glWindowPos2sv(const GLshort *v); void glWindowPos2s(GLshort x, GLshort y); void glWindowPos2iv(const GLint *v); void glWindowPos2i(GLint x, GLint y); void glWindowPos2fv(const GLfloat *v); void glWindowPos2f(GLfloat x, GLfloat y); void glWindowPos2dv(const GLdouble *v); void glWindowPos2d(GLdouble x, GLdouble y); void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glSecondaryColor3usv(const GLushort *v); void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); void glSecondaryColor3uiv(const GLuint *v); void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); void glSecondaryColor3ubv(const GLubyte *v); void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); void glSecondaryColor3sv(const GLshort *v); void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); void glSecondaryColor3iv(const GLint *v); void glSecondaryColor3i(GLint red, GLint green, GLint blue); void glSecondaryColor3fv(const GLfloat *v); void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); void glSecondaryColor3dv(const GLdouble *v); void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); void glSecondaryColor3bv(const GLbyte *v); void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); void glFogCoorddv(const GLdouble *coord); void glFogCoordd(GLdouble coord); void glFogCoordfv(const GLfloat *coord); void glFogCoordf(GLfloat coord); // OpenGL 1.5 deprecated functions // OpenGL 2.0 deprecated functions void glVertexAttrib4usv(GLuint index, const GLushort *v); void glVertexAttrib4uiv(GLuint index, const GLuint *v); void glVertexAttrib4ubv(GLuint index, const GLubyte *v); void glVertexAttrib4sv(GLuint index, const GLshort *v); void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); void glVertexAttrib4iv(GLuint index, const GLint *v); void glVertexAttrib4fv(GLuint index, const GLfloat *v); void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glVertexAttrib4dv(GLuint index, const GLdouble *v); void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glVertexAttrib4bv(GLuint index, const GLbyte *v); void glVertexAttrib4Nusv(GLuint index, const GLushort *v); void glVertexAttrib4Nuiv(GLuint index, const GLuint *v); void glVertexAttrib4Nubv(GLuint index, const GLubyte *v); void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void glVertexAttrib4Nsv(GLuint index, const GLshort *v); void glVertexAttrib4Niv(GLuint index, const GLint *v); void glVertexAttrib4Nbv(GLuint index, const GLbyte *v); void glVertexAttrib3sv(GLuint index, const GLshort *v); void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); void glVertexAttrib3fv(GLuint index, const GLfloat *v); void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); void glVertexAttrib3dv(GLuint index, const GLdouble *v); void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); void glVertexAttrib2sv(GLuint index, const GLshort *v); void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); void glVertexAttrib2fv(GLuint index, const GLfloat *v); void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); void glVertexAttrib2dv(GLuint index, const GLdouble *v); void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); void glVertexAttrib1sv(GLuint index, const GLshort *v); void glVertexAttrib1s(GLuint index, GLshort x); void glVertexAttrib1fv(GLuint index, const GLfloat *v); void glVertexAttrib1f(GLuint index, GLfloat x); void glVertexAttrib1dv(GLuint index, const GLdouble *v); void glVertexAttrib1d(GLuint index, GLdouble x); // OpenGL 2.1 deprecated functions // OpenGL 3.0 deprecated functions void glVertexAttribI4usv(GLuint index, const GLushort *v); void glVertexAttribI4ubv(GLuint index, const GLubyte *v); void glVertexAttribI4sv(GLuint index, const GLshort *v); void glVertexAttribI4bv(GLuint index, const GLbyte *v); void glVertexAttribI4uiv(GLuint index, const GLuint *v); void glVertexAttribI3uiv(GLuint index, const GLuint *v); void glVertexAttribI2uiv(GLuint index, const GLuint *v); void glVertexAttribI1uiv(GLuint index, const GLuint *v); void glVertexAttribI4iv(GLuint index, const GLint *v); void glVertexAttribI3iv(GLuint index, const GLint *v); void glVertexAttribI2iv(GLuint index, const GLint *v); void glVertexAttribI1iv(GLuint index, const GLint *v); void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); void glVertexAttribI1ui(GLuint index, GLuint x); void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); void glVertexAttribI2i(GLuint index, GLint x, GLint y); void glVertexAttribI1i(GLuint index, GLint x); // OpenGL 3.1 deprecated functions // OpenGL 3.2 deprecated functions // OpenGL 3.3 deprecated functions // OpenGL 4.0 deprecated functions // OpenGL 4.1 deprecated functions private: friend class QOpenGLContext; static bool isContextCompatible(QOpenGLContext *context); static QOpenGLVersionProfile versionProfile(); QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core; QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core; QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core; QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated; QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated; }; // OpenGL 1.0 core functions inline void QOpenGLFunctions_4_1_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { d_1_0_Core->Viewport(x, y, width, height); } inline void QOpenGLFunctions_4_1_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal) { d_1_0_Core->DepthRange(nearVal, farVal); } inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsEnabled(GLenum cap) { return d_1_0_Core->IsEnabled(cap); } inline void QOpenGLFunctions_4_1_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) { d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) { d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) { d_1_0_Core->GetTexParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { d_1_0_Core->GetTexParameterfv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) { d_1_0_Core->GetTexImage(target, level, format, type, pixels); } inline const GLubyte * QOpenGLFunctions_4_1_Compatibility::glGetString(GLenum name) { return d_1_0_Core->GetString(name); } inline void QOpenGLFunctions_4_1_Compatibility::glGetIntegerv(GLenum pname, GLint *params) { d_1_0_Core->GetIntegerv(pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetFloatv(GLenum pname, GLfloat *params) { d_1_0_Core->GetFloatv(pname, params); } inline GLenum QOpenGLFunctions_4_1_Compatibility::glGetError() { return d_1_0_Core->GetError(); } inline void QOpenGLFunctions_4_1_Compatibility::glGetDoublev(GLenum pname, GLdouble *params) { d_1_0_Core->GetDoublev(pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params) { d_1_0_Core->GetBooleanv(pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels); } inline void QOpenGLFunctions_4_1_Compatibility::glReadBuffer(GLenum mode) { d_1_0_Core->ReadBuffer(mode); } inline void QOpenGLFunctions_4_1_Compatibility::glPixelStorei(GLenum pname, GLint param) { d_1_0_Core->PixelStorei(pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glPixelStoref(GLenum pname, GLfloat param) { d_1_0_Core->PixelStoref(pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glDepthFunc(GLenum func) { d_1_0_Core->DepthFunc(func); } inline void QOpenGLFunctions_4_1_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { d_1_0_Core->StencilOp(fail, zfail, zpass); } inline void QOpenGLFunctions_4_1_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask) { d_1_0_Core->StencilFunc(func, ref, mask); } inline void QOpenGLFunctions_4_1_Compatibility::glLogicOp(GLenum opcode) { d_1_0_Core->LogicOp(opcode); } inline void QOpenGLFunctions_4_1_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor) { d_1_0_Core->BlendFunc(sfactor, dfactor); } inline void QOpenGLFunctions_4_1_Compatibility::glFlush() { d_1_0_Core->Flush(); } inline void QOpenGLFunctions_4_1_Compatibility::glFinish() { d_1_0_Core->Finish(); } inline void QOpenGLFunctions_4_1_Compatibility::glEnable(GLenum cap) { d_1_0_Core->Enable(cap); } inline void QOpenGLFunctions_4_1_Compatibility::glDisable(GLenum cap) { d_1_0_Core->Disable(cap); } inline void QOpenGLFunctions_4_1_Compatibility::glDepthMask(GLboolean flag) { d_1_0_Core->DepthMask(flag); } inline void QOpenGLFunctions_4_1_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { d_1_0_Core->ColorMask(red, green, blue, alpha); } inline void QOpenGLFunctions_4_1_Compatibility::glStencilMask(GLuint mask) { d_1_0_Core->StencilMask(mask); } inline void QOpenGLFunctions_4_1_Compatibility::glClearDepth(GLdouble depth) { d_1_0_Core->ClearDepth(depth); } inline void QOpenGLFunctions_4_1_Compatibility::glClearStencil(GLint s) { d_1_0_Core->ClearStencil(s); } inline void QOpenGLFunctions_4_1_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { d_1_0_Core->ClearColor(red, green, blue, alpha); } inline void QOpenGLFunctions_4_1_Compatibility::glClear(GLbitfield mask) { d_1_0_Core->Clear(mask); } inline void QOpenGLFunctions_4_1_Compatibility::glDrawBuffer(GLenum mode) { d_1_0_Core->DrawBuffer(mode); } inline void QOpenGLFunctions_4_1_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } inline void QOpenGLFunctions_4_1_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels); } inline void QOpenGLFunctions_4_1_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) { d_1_0_Core->TexParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param) { d_1_0_Core->TexParameteri(target, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { d_1_0_Core->TexParameterfv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param) { d_1_0_Core->TexParameterf(target, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { d_1_0_Core->Scissor(x, y, width, height); } inline void QOpenGLFunctions_4_1_Compatibility::glPolygonMode(GLenum face, GLenum mode) { d_1_0_Core->PolygonMode(face, mode); } inline void QOpenGLFunctions_4_1_Compatibility::glPointSize(GLfloat size) { d_1_0_Core->PointSize(size); } inline void QOpenGLFunctions_4_1_Compatibility::glLineWidth(GLfloat width) { d_1_0_Core->LineWidth(width); } inline void QOpenGLFunctions_4_1_Compatibility::glHint(GLenum target, GLenum mode) { d_1_0_Core->Hint(target, mode); } inline void QOpenGLFunctions_4_1_Compatibility::glFrontFace(GLenum mode) { d_1_0_Core->FrontFace(mode); } inline void QOpenGLFunctions_4_1_Compatibility::glCullFace(GLenum mode) { d_1_0_Core->CullFace(mode); } // OpenGL 1.1 core functions inline void QOpenGLFunctions_4_1_Compatibility::glIndexubv(const GLubyte *c) { d_1_1_Core->Indexubv(c); } inline void QOpenGLFunctions_4_1_Compatibility::glIndexub(GLubyte c) { d_1_1_Core->Indexub(c); } inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsTexture(GLuint texture) { return d_1_1_Core->IsTexture(texture); } inline void QOpenGLFunctions_4_1_Compatibility::glGenTextures(GLsizei n, GLuint *textures) { d_1_1_Core->GenTextures(n, textures); } inline void QOpenGLFunctions_4_1_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures) { d_1_1_Core->DeleteTextures(n, textures); } inline void QOpenGLFunctions_4_1_Compatibility::glBindTexture(GLenum target, GLuint texture) { d_1_1_Core->BindTexture(target, texture); } inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels); } inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width); } inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border); } inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border); } inline void QOpenGLFunctions_4_1_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units) { d_1_1_Core->PolygonOffset(factor, units); } inline void QOpenGLFunctions_4_1_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params) { d_1_1_Core->GetPointerv(pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { d_1_1_Core->DrawElements(mode, count, type, indices); } inline void QOpenGLFunctions_4_1_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count) { d_1_1_Core->DrawArrays(mode, first, count); } // OpenGL 1.2 core functions inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); } inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } inline void QOpenGLFunctions_4_1_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); } inline void QOpenGLFunctions_4_1_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) { d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices); } inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquation(GLenum mode) { d_1_2_Core->BlendEquation(mode); } inline void QOpenGLFunctions_4_1_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { d_1_2_Core->BlendColor(red, green, blue, alpha); } // OpenGL 1.3 core functions inline void QOpenGLFunctions_4_1_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) { d_1_3_Core->GetCompressedTexImage(target, level, img); } inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) { d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); } inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) { d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) { d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); } inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) { d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) { d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); } inline void QOpenGLFunctions_4_1_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert) { d_1_3_Core->SampleCoverage(value, invert); } inline void QOpenGLFunctions_4_1_Compatibility::glActiveTexture(GLenum texture) { d_1_3_Core->ActiveTexture(texture); } // OpenGL 1.4 core functions inline void QOpenGLFunctions_4_1_Compatibility::glPointParameteriv(GLenum pname, const GLint *params) { d_1_4_Core->PointParameteriv(pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glPointParameteri(GLenum pname, GLint param) { d_1_4_Core->PointParameteri(pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params) { d_1_4_Core->PointParameterfv(pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glPointParameterf(GLenum pname, GLfloat param) { d_1_4_Core->PointParameterf(pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) { d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) { d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount); } inline void QOpenGLFunctions_4_1_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); } // OpenGL 1.5 core functions inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) { d_1_5_Core->GetBufferPointerv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) { d_1_5_Core->GetBufferParameteriv(target, pname, params); } inline GLboolean QOpenGLFunctions_4_1_Compatibility::glUnmapBuffer(GLenum target) { return d_1_5_Core->UnmapBuffer(target); } inline GLvoid* QOpenGLFunctions_4_1_Compatibility::glMapBuffer(GLenum target, GLenum access) { return d_1_5_Core->MapBuffer(target, access); } inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) { d_1_5_Core->GetBufferSubData(target, offset, size, data); } inline void QOpenGLFunctions_4_1_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) { d_1_5_Core->BufferSubData(target, offset, size, data); } inline void QOpenGLFunctions_4_1_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) { d_1_5_Core->BufferData(target, size, data, usage); } inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsBuffer(GLuint buffer) { return d_1_5_Core->IsBuffer(buffer); } inline void QOpenGLFunctions_4_1_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers) { d_1_5_Core->GenBuffers(n, buffers); } inline void QOpenGLFunctions_4_1_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers) { d_1_5_Core->DeleteBuffers(n, buffers); } inline void QOpenGLFunctions_4_1_Compatibility::glBindBuffer(GLenum target, GLuint buffer) { d_1_5_Core->BindBuffer(target, buffer); } inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) { d_1_5_Core->GetQueryObjectuiv(id, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) { d_1_5_Core->GetQueryObjectiv(id, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params) { d_1_5_Core->GetQueryiv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glEndQuery(GLenum target) { d_1_5_Core->EndQuery(target); } inline void QOpenGLFunctions_4_1_Compatibility::glBeginQuery(GLenum target, GLuint id) { d_1_5_Core->BeginQuery(target, id); } inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsQuery(GLuint id) { return d_1_5_Core->IsQuery(id); } inline void QOpenGLFunctions_4_1_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids) { d_1_5_Core->DeleteQueries(n, ids); } inline void QOpenGLFunctions_4_1_Compatibility::glGenQueries(GLsizei n, GLuint *ids) { d_1_5_Core->GenQueries(n, ids); } // OpenGL 2.0 core functions inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) { d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer); } inline void QOpenGLFunctions_4_1_Compatibility::glValidateProgram(GLuint program) { d_2_0_Core->ValidateProgram(program); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_2_0_Core->UniformMatrix4fv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_2_0_Core->UniformMatrix3fv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_2_0_Core->UniformMatrix2fv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value) { d_2_0_Core->Uniform4iv(location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value) { d_2_0_Core->Uniform3iv(location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value) { d_2_0_Core->Uniform2iv(location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value) { d_2_0_Core->Uniform1iv(location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) { d_2_0_Core->Uniform4fv(location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) { d_2_0_Core->Uniform3fv(location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) { d_2_0_Core->Uniform2fv(location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) { d_2_0_Core->Uniform1fv(location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { d_2_0_Core->Uniform4i(location, v0, v1, v2, v3); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { d_2_0_Core->Uniform3i(location, v0, v1, v2); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1) { d_2_0_Core->Uniform2i(location, v0, v1); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform1i(GLint location, GLint v0) { d_2_0_Core->Uniform1i(location, v0); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { d_2_0_Core->Uniform4f(location, v0, v1, v2, v3); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { d_2_0_Core->Uniform3f(location, v0, v1, v2); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1) { d_2_0_Core->Uniform2f(location, v0, v1); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform1f(GLint location, GLfloat v0) { d_2_0_Core->Uniform1f(location, v0); } inline void QOpenGLFunctions_4_1_Compatibility::glUseProgram(GLuint program) { d_2_0_Core->UseProgram(program); } inline void QOpenGLFunctions_4_1_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) { d_2_0_Core->ShaderSource(shader, count, string, length); } inline void QOpenGLFunctions_4_1_Compatibility::glLinkProgram(GLuint program) { d_2_0_Core->LinkProgram(program); } inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsShader(GLuint shader) { return d_2_0_Core->IsShader(shader); } inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsProgram(GLuint program) { return d_2_0_Core->IsProgram(program); } inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) { d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer); } inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) { d_2_0_Core->GetVertexAttribiv(index, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) { d_2_0_Core->GetVertexAttribfv(index, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) { d_2_0_Core->GetVertexAttribdv(index, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params) { d_2_0_Core->GetUniformiv(program, location, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params) { d_2_0_Core->GetUniformfv(program, location, params); } inline GLint QOpenGLFunctions_4_1_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name) { return d_2_0_Core->GetUniformLocation(program, name); } inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) { d_2_0_Core->GetShaderSource(shader, bufSize, length, source); } inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog); } inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) { d_2_0_Core->GetShaderiv(shader, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog); } inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params) { d_2_0_Core->GetProgramiv(program, pname, params); } inline GLint QOpenGLFunctions_4_1_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name) { return d_2_0_Core->GetAttribLocation(program, name); } inline void QOpenGLFunctions_4_1_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) { d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj); } inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name); } inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name); } inline void QOpenGLFunctions_4_1_Compatibility::glEnableVertexAttribArray(GLuint index) { d_2_0_Core->EnableVertexAttribArray(index); } inline void QOpenGLFunctions_4_1_Compatibility::glDisableVertexAttribArray(GLuint index) { d_2_0_Core->DisableVertexAttribArray(index); } inline void QOpenGLFunctions_4_1_Compatibility::glDetachShader(GLuint program, GLuint shader) { d_2_0_Core->DetachShader(program, shader); } inline void QOpenGLFunctions_4_1_Compatibility::glDeleteShader(GLuint shader) { d_2_0_Core->DeleteShader(shader); } inline void QOpenGLFunctions_4_1_Compatibility::glDeleteProgram(GLuint program) { d_2_0_Core->DeleteProgram(program); } inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateShader(GLenum type) { return d_2_0_Core->CreateShader(type); } inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateProgram() { return d_2_0_Core->CreateProgram(); } inline void QOpenGLFunctions_4_1_Compatibility::glCompileShader(GLuint shader) { d_2_0_Core->CompileShader(shader); } inline void QOpenGLFunctions_4_1_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) { d_2_0_Core->BindAttribLocation(program, index, name); } inline void QOpenGLFunctions_4_1_Compatibility::glAttachShader(GLuint program, GLuint shader) { d_2_0_Core->AttachShader(program, shader); } inline void QOpenGLFunctions_4_1_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask) { d_2_0_Core->StencilMaskSeparate(face, mask); } inline void QOpenGLFunctions_4_1_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { d_2_0_Core->StencilFuncSeparate(face, func, ref, mask); } inline void QOpenGLFunctions_4_1_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass); } inline void QOpenGLFunctions_4_1_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs) { d_2_0_Core->DrawBuffers(n, bufs); } inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha); } // OpenGL 2.1 core functions inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value); } // OpenGL 3.0 core functions inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsVertexArray(GLuint array) { return d_3_0_Core->IsVertexArray(array); } inline void QOpenGLFunctions_4_1_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays) { d_3_0_Core->GenVertexArrays(n, arrays); } inline void QOpenGLFunctions_4_1_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) { d_3_0_Core->DeleteVertexArrays(n, arrays); } inline void QOpenGLFunctions_4_1_Compatibility::glBindVertexArray(GLuint array) { d_3_0_Core->BindVertexArray(array); } inline void QOpenGLFunctions_4_1_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { d_3_0_Core->FlushMappedBufferRange(target, offset, length); } inline GLvoid* QOpenGLFunctions_4_1_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { return d_3_0_Core->MapBufferRange(target, offset, length, access); } inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer); } inline void QOpenGLFunctions_4_1_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height); } inline void QOpenGLFunctions_4_1_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } inline void QOpenGLFunctions_4_1_Compatibility::glGenerateMipmap(GLenum target) { d_3_0_Core->GenerateMipmap(target); } inline void QOpenGLFunctions_4_1_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) { d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); } inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); } inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level); } inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level); } inline GLenum QOpenGLFunctions_4_1_Compatibility::glCheckFramebufferStatus(GLenum target) { return d_3_0_Core->CheckFramebufferStatus(target); } inline void QOpenGLFunctions_4_1_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers) { d_3_0_Core->GenFramebuffers(n, framebuffers); } inline void QOpenGLFunctions_4_1_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) { d_3_0_Core->DeleteFramebuffers(n, framebuffers); } inline void QOpenGLFunctions_4_1_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer) { d_3_0_Core->BindFramebuffer(target, framebuffer); } inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsFramebuffer(GLuint framebuffer) { return d_3_0_Core->IsFramebuffer(framebuffer); } inline void QOpenGLFunctions_4_1_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) { d_3_0_Core->GetRenderbufferParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { d_3_0_Core->RenderbufferStorage(target, internalformat, width, height); } inline void QOpenGLFunctions_4_1_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) { d_3_0_Core->GenRenderbuffers(n, renderbuffers); } inline void QOpenGLFunctions_4_1_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) { d_3_0_Core->DeleteRenderbuffers(n, renderbuffers); } inline void QOpenGLFunctions_4_1_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer) { d_3_0_Core->BindRenderbuffer(target, renderbuffer); } inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsRenderbuffer(GLuint renderbuffer) { return d_3_0_Core->IsRenderbuffer(renderbuffer); } inline const GLubyte * QOpenGLFunctions_4_1_Compatibility::glGetStringi(GLenum name, GLuint index) { return d_3_0_Core->GetStringi(name, index); } inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil); } inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) { d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value); } inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) { d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value); } inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) { d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value); } inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) { d_3_0_Core->GetTexParameterIuiv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) { d_3_0_Core->GetTexParameterIiv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) { d_3_0_Core->TexParameterIuiv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) { d_3_0_Core->TexParameterIiv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) { d_3_0_Core->Uniform4uiv(location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) { d_3_0_Core->Uniform3uiv(location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) { d_3_0_Core->Uniform2uiv(location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) { d_3_0_Core->Uniform1uiv(location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { d_3_0_Core->Uniform3ui(location, v0, v1, v2); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1) { d_3_0_Core->Uniform2ui(location, v0, v1); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform1ui(GLint location, GLuint v0) { d_3_0_Core->Uniform1ui(location, v0); } inline GLint QOpenGLFunctions_4_1_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name) { return d_3_0_Core->GetFragDataLocation(program, name); } inline void QOpenGLFunctions_4_1_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) { d_3_0_Core->BindFragDataLocation(program, color, name); } inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params) { d_3_0_Core->GetUniformuiv(program, location, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) { d_3_0_Core->GetVertexAttribIuiv(index, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) { d_3_0_Core->GetVertexAttribIiv(index, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer); } inline void QOpenGLFunctions_4_1_Compatibility::glEndConditionalRender() { d_3_0_Core->EndConditionalRender(); } inline void QOpenGLFunctions_4_1_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode) { d_3_0_Core->BeginConditionalRender(id, mode); } inline void QOpenGLFunctions_4_1_Compatibility::glClampColor(GLenum target, GLenum clamp) { d_3_0_Core->ClampColor(target, clamp); } inline void QOpenGLFunctions_4_1_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) { d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); } inline void QOpenGLFunctions_4_1_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) { d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode); } inline void QOpenGLFunctions_4_1_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) { d_3_0_Core->BindBufferBase(target, index, buffer); } inline void QOpenGLFunctions_4_1_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { d_3_0_Core->BindBufferRange(target, index, buffer, offset, size); } inline void QOpenGLFunctions_4_1_Compatibility::glEndTransformFeedback() { d_3_0_Core->EndTransformFeedback(); } inline void QOpenGLFunctions_4_1_Compatibility::glBeginTransformFeedback(GLenum primitiveMode) { d_3_0_Core->BeginTransformFeedback(primitiveMode); } inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsEnabledi(GLenum target, GLuint index) { return d_3_0_Core->IsEnabledi(target, index); } inline void QOpenGLFunctions_4_1_Compatibility::glDisablei(GLenum target, GLuint index) { d_3_0_Core->Disablei(target, index); } inline void QOpenGLFunctions_4_1_Compatibility::glEnablei(GLenum target, GLuint index) { d_3_0_Core->Enablei(target, index); } inline void QOpenGLFunctions_4_1_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) { d_3_0_Core->GetIntegeri_v(target, index, data); } inline void QOpenGLFunctions_4_1_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) { d_3_0_Core->GetBooleani_v(target, index, data); } inline void QOpenGLFunctions_4_1_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { d_3_0_Core->ColorMaski(index, r, g, b, a); } // OpenGL 3.1 core functions inline void QOpenGLFunctions_4_1_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); } inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) { d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); } inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) { d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); } inline GLuint QOpenGLFunctions_4_1_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) { return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName); } inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) { d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); } inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) { d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) { d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); } inline void QOpenGLFunctions_4_1_Compatibility::glPrimitiveRestartIndex(GLuint index) { d_3_1_Core->PrimitiveRestartIndex(index); } inline void QOpenGLFunctions_4_1_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) { d_3_1_Core->TexBuffer(target, internalformat, buffer); } inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) { d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount); } inline void QOpenGLFunctions_4_1_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount); } // OpenGL 3.2 core functions inline void QOpenGLFunctions_4_1_Compatibility::glSampleMaski(GLuint index, GLbitfield mask) { d_3_2_Core->SampleMaski(index, mask); } inline void QOpenGLFunctions_4_1_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) { d_3_2_Core->GetMultisamplefv(pname, index, val); } inline void QOpenGLFunctions_4_1_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); } inline void QOpenGLFunctions_4_1_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); } inline void QOpenGLFunctions_4_1_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) { d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values); } inline void QOpenGLFunctions_4_1_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params) { d_3_2_Core->GetInteger64v(pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { d_3_2_Core->WaitSync(sync, flags, timeout); } inline GLenum QOpenGLFunctions_4_1_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { return d_3_2_Core->ClientWaitSync(sync, flags, timeout); } inline void QOpenGLFunctions_4_1_Compatibility::glDeleteSync(GLsync sync) { d_3_2_Core->DeleteSync(sync); } inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsSync(GLsync sync) { return d_3_2_Core->IsSync(sync); } inline GLsync QOpenGLFunctions_4_1_Compatibility::glFenceSync(GLenum condition, GLbitfield flags) { return d_3_2_Core->FenceSync(condition, flags); } inline void QOpenGLFunctions_4_1_Compatibility::glProvokingVertex(GLenum mode) { d_3_2_Core->ProvokingVertex(mode); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) { d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); } inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) { d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); } inline void QOpenGLFunctions_4_1_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); } inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex); } inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) { d_3_2_Core->FramebufferTexture(target, attachment, texture, level); } inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) { d_3_2_Core->GetBufferParameteri64v(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) { d_3_2_Core->GetInteger64i_v(target, index, data); } // OpenGL 3.3 core functions inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { d_3_3_Core->VertexAttribP4ui(index, type, normalized, value); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { d_3_3_Core->VertexAttribP3ui(index, type, normalized, value); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { d_3_3_Core->VertexAttribP2ui(index, type, normalized, value); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { d_3_3_Core->VertexAttribP1ui(index, type, normalized, value); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color) { d_3_3_Core->SecondaryColorP3uiv(type, color); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color) { d_3_3_Core->SecondaryColorP3ui(type, color); } inline void QOpenGLFunctions_4_1_Compatibility::glColorP4uiv(GLenum type, const GLuint *color) { d_3_3_Core->ColorP4uiv(type, color); } inline void QOpenGLFunctions_4_1_Compatibility::glColorP4ui(GLenum type, GLuint color) { d_3_3_Core->ColorP4ui(type, color); } inline void QOpenGLFunctions_4_1_Compatibility::glColorP3uiv(GLenum type, const GLuint *color) { d_3_3_Core->ColorP3uiv(type, color); } inline void QOpenGLFunctions_4_1_Compatibility::glColorP3ui(GLenum type, GLuint color) { d_3_3_Core->ColorP3ui(type, color); } inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords) { d_3_3_Core->NormalP3uiv(type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3ui(GLenum type, GLuint coords) { d_3_3_Core->NormalP3ui(type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) { d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) { d_3_3_Core->MultiTexCoordP4ui(texture, type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) { d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) { d_3_3_Core->MultiTexCoordP3ui(texture, type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) { d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) { d_3_3_Core->MultiTexCoordP2ui(texture, type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) { d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) { d_3_3_Core->MultiTexCoordP1ui(texture, type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords) { d_3_3_Core->TexCoordP4uiv(type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords) { d_3_3_Core->TexCoordP4ui(type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords) { d_3_3_Core->TexCoordP3uiv(type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords) { d_3_3_Core->TexCoordP3ui(type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords) { d_3_3_Core->TexCoordP2uiv(type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords) { d_3_3_Core->TexCoordP2ui(type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords) { d_3_3_Core->TexCoordP1uiv(type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords) { d_3_3_Core->TexCoordP1ui(type, coords); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value) { d_3_3_Core->VertexP4uiv(type, value); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4ui(GLenum type, GLuint value) { d_3_3_Core->VertexP4ui(type, value); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value) { d_3_3_Core->VertexP3uiv(type, value); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3ui(GLenum type, GLuint value) { d_3_3_Core->VertexP3ui(type, value); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value) { d_3_3_Core->VertexP2uiv(type, value); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2ui(GLenum type, GLuint value) { d_3_3_Core->VertexP2ui(type, value); } inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) { d_3_3_Core->GetQueryObjectui64v(id, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) { d_3_3_Core->GetQueryObjecti64v(id, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glQueryCounter(GLuint id, GLenum target) { d_3_3_Core->QueryCounter(id, target); } inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) { d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) { d_3_3_Core->GetSamplerParameterfv(sampler, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) { d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) { d_3_3_Core->GetSamplerParameteriv(sampler, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) { d_3_3_Core->SamplerParameterIuiv(sampler, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) { d_3_3_Core->SamplerParameterIiv(sampler, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) { d_3_3_Core->SamplerParameterfv(sampler, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { d_3_3_Core->SamplerParameterf(sampler, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) { d_3_3_Core->SamplerParameteriv(sampler, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { d_3_3_Core->SamplerParameteri(sampler, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glBindSampler(GLuint unit, GLuint sampler) { d_3_3_Core->BindSampler(unit, sampler); } inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsSampler(GLuint sampler) { return d_3_3_Core->IsSampler(sampler); } inline void QOpenGLFunctions_4_1_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers) { d_3_3_Core->DeleteSamplers(count, samplers); } inline void QOpenGLFunctions_4_1_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers) { d_3_3_Core->GenSamplers(count, samplers); } inline GLint QOpenGLFunctions_4_1_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name) { return d_3_3_Core->GetFragDataIndex(program, name); } inline void QOpenGLFunctions_4_1_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) { d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor) { d_3_3_Core->VertexAttribDivisor(index, divisor); } // OpenGL 4.0 core functions inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) { d_4_0_Core->GetQueryIndexediv(target, index, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glEndQueryIndexed(GLenum target, GLuint index) { d_4_0_Core->EndQueryIndexed(target, index); } inline void QOpenGLFunctions_4_1_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) { d_4_0_Core->BeginQueryIndexed(target, index, id); } inline void QOpenGLFunctions_4_1_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) { d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream); } inline void QOpenGLFunctions_4_1_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id) { d_4_0_Core->DrawTransformFeedback(mode, id); } inline void QOpenGLFunctions_4_1_Compatibility::glResumeTransformFeedback() { d_4_0_Core->ResumeTransformFeedback(); } inline void QOpenGLFunctions_4_1_Compatibility::glPauseTransformFeedback() { d_4_0_Core->PauseTransformFeedback(); } inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsTransformFeedback(GLuint id) { return d_4_0_Core->IsTransformFeedback(id); } inline void QOpenGLFunctions_4_1_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids) { d_4_0_Core->GenTransformFeedbacks(n, ids); } inline void QOpenGLFunctions_4_1_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) { d_4_0_Core->DeleteTransformFeedbacks(n, ids); } inline void QOpenGLFunctions_4_1_Compatibility::glBindTransformFeedback(GLenum target, GLuint id) { d_4_0_Core->BindTransformFeedback(target, id); } inline void QOpenGLFunctions_4_1_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values) { d_4_0_Core->PatchParameterfv(pname, values); } inline void QOpenGLFunctions_4_1_Compatibility::glPatchParameteri(GLenum pname, GLint value) { d_4_0_Core->PatchParameteri(pname, value); } inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) { d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values); } inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) { d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) { d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices); } inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) { d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); } inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) { d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); } inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) { d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); } inline GLuint QOpenGLFunctions_4_1_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) { return d_4_0_Core->GetSubroutineIndex(program, shadertype, name); } inline GLint QOpenGLFunctions_4_1_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) { return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name); } inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params) { d_4_0_Core->GetUniformdv(program, location, params); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_0_Core->UniformMatrix4dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_0_Core->UniformMatrix3dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_0_Core->UniformMatrix2dv(location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value) { d_4_0_Core->Uniform4dv(location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value) { d_4_0_Core->Uniform3dv(location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value) { d_4_0_Core->Uniform2dv(location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value) { d_4_0_Core->Uniform1dv(location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { d_4_0_Core->Uniform4d(location, x, y, z, w); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) { d_4_0_Core->Uniform3d(location, x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y) { d_4_0_Core->Uniform2d(location, x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glUniform1d(GLint location, GLdouble x) { d_4_0_Core->Uniform1d(location, x); } inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) { d_4_0_Core->DrawElementsIndirect(mode, type, indirect); } inline void QOpenGLFunctions_4_1_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect) { d_4_0_Core->DrawArraysIndirect(mode, indirect); } inline void QOpenGLFunctions_4_1_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); } inline void QOpenGLFunctions_4_1_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst) { d_4_0_Core->BlendFunci(buf, src, dst); } inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha); } inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationi(GLuint buf, GLenum mode) { d_4_0_Core->BlendEquationi(buf, mode); } inline void QOpenGLFunctions_4_1_Compatibility::glMinSampleShading(GLfloat value) { d_4_0_Core->MinSampleShading(value); } // OpenGL 4.1 core functions inline void QOpenGLFunctions_4_1_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data) { d_4_1_Core->GetDoublei_v(target, index, data); } inline void QOpenGLFunctions_4_1_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data) { d_4_1_Core->GetFloati_v(target, index, data); } inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) { d_4_1_Core->DepthRangeIndexed(index, n, f); } inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) { d_4_1_Core->DepthRangeArrayv(first, count, v); } inline void QOpenGLFunctions_4_1_Compatibility::glScissorIndexedv(GLuint index, const GLint *v) { d_4_1_Core->ScissorIndexedv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) { d_4_1_Core->ScissorIndexed(index, left, bottom, width, height); } inline void QOpenGLFunctions_4_1_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v) { d_4_1_Core->ScissorArrayv(first, count, v); } inline void QOpenGLFunctions_4_1_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v) { d_4_1_Core->ViewportIndexedfv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) { d_4_1_Core->ViewportIndexedf(index, x, y, w, h); } inline void QOpenGLFunctions_4_1_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) { d_4_1_Core->ViewportArrayv(first, count, v); } inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) { d_4_1_Core->GetVertexAttribLdv(index, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v) { d_4_1_Core->VertexAttribL4dv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v) { d_4_1_Core->VertexAttribL3dv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v) { d_4_1_Core->VertexAttribL2dv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v) { d_4_1_Core->VertexAttribL1dv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { d_4_1_Core->VertexAttribL4d(index, x, y, z, w); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { d_4_1_Core->VertexAttribL3d(index, x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) { d_4_1_Core->VertexAttribL2d(index, x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x) { d_4_1_Core->VertexAttribL1d(index, x); } inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); } inline void QOpenGLFunctions_4_1_Compatibility::glValidateProgramPipeline(GLuint pipeline) { d_4_1_Core->ValidateProgramPipeline(pipeline); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { d_4_1_Core->ProgramUniform4uiv(program, location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) { d_4_1_Core->ProgramUniform4dv(program, location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) { d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { d_4_1_Core->ProgramUniform4fv(program, location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) { d_4_1_Core->ProgramUniform4iv(program, location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { d_4_1_Core->ProgramUniform3uiv(program, location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) { d_4_1_Core->ProgramUniform3dv(program, location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) { d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { d_4_1_Core->ProgramUniform3fv(program, location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) { d_4_1_Core->ProgramUniform3iv(program, location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { d_4_1_Core->ProgramUniform2uiv(program, location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) { d_4_1_Core->ProgramUniform2ui(program, location, v0, v1); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) { d_4_1_Core->ProgramUniform2dv(program, location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) { d_4_1_Core->ProgramUniform2d(program, location, v0, v1); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { d_4_1_Core->ProgramUniform2fv(program, location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) { d_4_1_Core->ProgramUniform2f(program, location, v0, v1); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) { d_4_1_Core->ProgramUniform2iv(program, location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) { d_4_1_Core->ProgramUniform2i(program, location, v0, v1); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { d_4_1_Core->ProgramUniform1uiv(program, location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0) { d_4_1_Core->ProgramUniform1ui(program, location, v0); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) { d_4_1_Core->ProgramUniform1dv(program, location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0) { d_4_1_Core->ProgramUniform1d(program, location, v0); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { d_4_1_Core->ProgramUniform1fv(program, location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0) { d_4_1_Core->ProgramUniform1f(program, location, v0); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) { d_4_1_Core->ProgramUniform1iv(program, location, count, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0) { d_4_1_Core->ProgramUniform1i(program, location, v0); } inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) { d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params); } inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsProgramPipeline(GLuint pipeline) { return d_4_1_Core->IsProgramPipeline(pipeline); } inline void QOpenGLFunctions_4_1_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines) { d_4_1_Core->GenProgramPipelines(n, pipelines); } inline void QOpenGLFunctions_4_1_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) { d_4_1_Core->DeleteProgramPipelines(n, pipelines); } inline void QOpenGLFunctions_4_1_Compatibility::glBindProgramPipeline(GLuint pipeline) { d_4_1_Core->BindProgramPipeline(pipeline); } inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings) { return d_4_1_Core->CreateShaderProgramv(type, count, strings); } inline void QOpenGLFunctions_4_1_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program) { d_4_1_Core->ActiveShaderProgram(pipeline, program); } inline void QOpenGLFunctions_4_1_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) { d_4_1_Core->UseProgramStages(pipeline, stages, program); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value) { d_4_1_Core->ProgramParameteri(program, pname, value); } inline void QOpenGLFunctions_4_1_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) { d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length); } inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) { d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary); } inline void QOpenGLFunctions_4_1_Compatibility::glClearDepthf(GLfloat dd) { d_4_1_Core->ClearDepthf(dd); } inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangef(GLfloat n, GLfloat f) { d_4_1_Core->DepthRangef(n, f); } inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) { d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); } inline void QOpenGLFunctions_4_1_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) { d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length); } inline void QOpenGLFunctions_4_1_Compatibility::glReleaseShaderCompiler() { d_4_1_Core->ReleaseShaderCompiler(); } // OpenGL 1.0 deprecated functions inline void QOpenGLFunctions_4_1_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z) { d_1_0_Deprecated->Translatef(x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z) { d_1_0_Deprecated->Translated(x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z) { d_1_0_Deprecated->Scalef(x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z) { d_1_0_Deprecated->Scaled(x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { d_1_0_Deprecated->Rotatef(angle, x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { d_1_0_Deprecated->Rotated(angle, x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glPushMatrix() { d_1_0_Deprecated->PushMatrix(); } inline void QOpenGLFunctions_4_1_Compatibility::glPopMatrix() { d_1_0_Deprecated->PopMatrix(); } inline void QOpenGLFunctions_4_1_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar); } inline void QOpenGLFunctions_4_1_Compatibility::glMultMatrixd(const GLdouble *m) { d_1_0_Deprecated->MultMatrixd(m); } inline void QOpenGLFunctions_4_1_Compatibility::glMultMatrixf(const GLfloat *m) { d_1_0_Deprecated->MultMatrixf(m); } inline void QOpenGLFunctions_4_1_Compatibility::glMatrixMode(GLenum mode) { d_1_0_Deprecated->MatrixMode(mode); } inline void QOpenGLFunctions_4_1_Compatibility::glLoadMatrixd(const GLdouble *m) { d_1_0_Deprecated->LoadMatrixd(m); } inline void QOpenGLFunctions_4_1_Compatibility::glLoadMatrixf(const GLfloat *m) { d_1_0_Deprecated->LoadMatrixf(m); } inline void QOpenGLFunctions_4_1_Compatibility::glLoadIdentity() { d_1_0_Deprecated->LoadIdentity(); } inline void QOpenGLFunctions_4_1_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar); } inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsList(GLuint list) { return d_1_0_Deprecated->IsList(list); } inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) { d_1_0_Deprecated->GetTexGeniv(coord, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) { d_1_0_Deprecated->GetTexGenfv(coord, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) { d_1_0_Deprecated->GetTexGendv(coord, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) { d_1_0_Deprecated->GetTexEnviv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) { d_1_0_Deprecated->GetTexEnvfv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetPolygonStipple(GLubyte *mask) { d_1_0_Deprecated->GetPolygonStipple(mask); } inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values) { d_1_0_Deprecated->GetPixelMapusv(map, values); } inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values) { d_1_0_Deprecated->GetPixelMapuiv(map, values); } inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values) { d_1_0_Deprecated->GetPixelMapfv(map, values); } inline void QOpenGLFunctions_4_1_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) { d_1_0_Deprecated->GetMaterialiv(face, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) { d_1_0_Deprecated->GetMaterialfv(face, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v) { d_1_0_Deprecated->GetMapiv(target, query, v); } inline void QOpenGLFunctions_4_1_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v) { d_1_0_Deprecated->GetMapfv(target, query, v); } inline void QOpenGLFunctions_4_1_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v) { d_1_0_Deprecated->GetMapdv(target, query, v); } inline void QOpenGLFunctions_4_1_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params) { d_1_0_Deprecated->GetLightiv(light, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) { d_1_0_Deprecated->GetLightfv(light, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation) { d_1_0_Deprecated->GetClipPlane(plane, equation); } inline void QOpenGLFunctions_4_1_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels); } inline void QOpenGLFunctions_4_1_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { d_1_0_Deprecated->CopyPixels(x, y, width, height, type); } inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) { d_1_0_Deprecated->PixelMapusv(map, mapsize, values); } inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) { d_1_0_Deprecated->PixelMapuiv(map, mapsize, values); } inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) { d_1_0_Deprecated->PixelMapfv(map, mapsize, values); } inline void QOpenGLFunctions_4_1_Compatibility::glPixelTransferi(GLenum pname, GLint param) { d_1_0_Deprecated->PixelTransferi(pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glPixelTransferf(GLenum pname, GLfloat param) { d_1_0_Deprecated->PixelTransferf(pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor) { d_1_0_Deprecated->PixelZoom(xfactor, yfactor); } inline void QOpenGLFunctions_4_1_Compatibility::glAlphaFunc(GLenum func, GLfloat ref) { d_1_0_Deprecated->AlphaFunc(func, ref); } inline void QOpenGLFunctions_4_1_Compatibility::glEvalPoint2(GLint i, GLint j) { d_1_0_Deprecated->EvalPoint2(i, j); } inline void QOpenGLFunctions_4_1_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2); } inline void QOpenGLFunctions_4_1_Compatibility::glEvalPoint1(GLint i) { d_1_0_Deprecated->EvalPoint1(i); } inline void QOpenGLFunctions_4_1_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2) { d_1_0_Deprecated->EvalMesh1(mode, i1, i2); } inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2fv(const GLfloat *u) { d_1_0_Deprecated->EvalCoord2fv(u); } inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v) { d_1_0_Deprecated->EvalCoord2f(u, v); } inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2dv(const GLdouble *u) { d_1_0_Deprecated->EvalCoord2dv(u); } inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v) { d_1_0_Deprecated->EvalCoord2d(u, v); } inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1fv(const GLfloat *u) { d_1_0_Deprecated->EvalCoord1fv(u); } inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1f(GLfloat u) { d_1_0_Deprecated->EvalCoord1f(u); } inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1dv(const GLdouble *u) { d_1_0_Deprecated->EvalCoord1dv(u); } inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1d(GLdouble u) { d_1_0_Deprecated->EvalCoord1d(u); } inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2); } inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2); } inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { d_1_0_Deprecated->MapGrid1f(un, u1, u2); } inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { d_1_0_Deprecated->MapGrid1d(un, u1, u2); } inline void QOpenGLFunctions_4_1_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) { d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } inline void QOpenGLFunctions_4_1_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) { d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } inline void QOpenGLFunctions_4_1_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) { d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points); } inline void QOpenGLFunctions_4_1_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) { d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points); } inline void QOpenGLFunctions_4_1_Compatibility::glPushAttrib(GLbitfield mask) { d_1_0_Deprecated->PushAttrib(mask); } inline void QOpenGLFunctions_4_1_Compatibility::glPopAttrib() { d_1_0_Deprecated->PopAttrib(); } inline void QOpenGLFunctions_4_1_Compatibility::glAccum(GLenum op, GLfloat value) { d_1_0_Deprecated->Accum(op, value); } inline void QOpenGLFunctions_4_1_Compatibility::glIndexMask(GLuint mask) { d_1_0_Deprecated->IndexMask(mask); } inline void QOpenGLFunctions_4_1_Compatibility::glClearIndex(GLfloat c) { d_1_0_Deprecated->ClearIndex(c); } inline void QOpenGLFunctions_4_1_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { d_1_0_Deprecated->ClearAccum(red, green, blue, alpha); } inline void QOpenGLFunctions_4_1_Compatibility::glPushName(GLuint name) { d_1_0_Deprecated->PushName(name); } inline void QOpenGLFunctions_4_1_Compatibility::glPopName() { d_1_0_Deprecated->PopName(); } inline void QOpenGLFunctions_4_1_Compatibility::glPassThrough(GLfloat token) { d_1_0_Deprecated->PassThrough(token); } inline void QOpenGLFunctions_4_1_Compatibility::glLoadName(GLuint name) { d_1_0_Deprecated->LoadName(name); } inline void QOpenGLFunctions_4_1_Compatibility::glInitNames() { d_1_0_Deprecated->InitNames(); } inline GLint QOpenGLFunctions_4_1_Compatibility::glRenderMode(GLenum mode) { return d_1_0_Deprecated->RenderMode(mode); } inline void QOpenGLFunctions_4_1_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer) { d_1_0_Deprecated->SelectBuffer(size, buffer); } inline void QOpenGLFunctions_4_1_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) { d_1_0_Deprecated->FeedbackBuffer(size, type, buffer); } inline void QOpenGLFunctions_4_1_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) { d_1_0_Deprecated->TexGeniv(coord, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param) { d_1_0_Deprecated->TexGeni(coord, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) { d_1_0_Deprecated->TexGenfv(coord, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param) { d_1_0_Deprecated->TexGenf(coord, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) { d_1_0_Deprecated->TexGendv(coord, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param) { d_1_0_Deprecated->TexGend(coord, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params) { d_1_0_Deprecated->TexEnviv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param) { d_1_0_Deprecated->TexEnvi(target, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) { d_1_0_Deprecated->TexEnvfv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param) { d_1_0_Deprecated->TexEnvf(target, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glShadeModel(GLenum mode) { d_1_0_Deprecated->ShadeModel(mode); } inline void QOpenGLFunctions_4_1_Compatibility::glPolygonStipple(const GLubyte *mask) { d_1_0_Deprecated->PolygonStipple(mask); } inline void QOpenGLFunctions_4_1_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params) { d_1_0_Deprecated->Materialiv(face, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param) { d_1_0_Deprecated->Materiali(face, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { d_1_0_Deprecated->Materialfv(face, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param) { d_1_0_Deprecated->Materialf(face, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glLineStipple(GLint factor, GLushort pattern) { d_1_0_Deprecated->LineStipple(factor, pattern); } inline void QOpenGLFunctions_4_1_Compatibility::glLightModeliv(GLenum pname, const GLint *params) { d_1_0_Deprecated->LightModeliv(pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glLightModeli(GLenum pname, GLint param) { d_1_0_Deprecated->LightModeli(pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params) { d_1_0_Deprecated->LightModelfv(pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glLightModelf(GLenum pname, GLfloat param) { d_1_0_Deprecated->LightModelf(pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params) { d_1_0_Deprecated->Lightiv(light, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glLighti(GLenum light, GLenum pname, GLint param) { d_1_0_Deprecated->Lighti(light, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params) { d_1_0_Deprecated->Lightfv(light, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param) { d_1_0_Deprecated->Lightf(light, pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glFogiv(GLenum pname, const GLint *params) { d_1_0_Deprecated->Fogiv(pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glFogi(GLenum pname, GLint param) { d_1_0_Deprecated->Fogi(pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glFogfv(GLenum pname, const GLfloat *params) { d_1_0_Deprecated->Fogfv(pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glFogf(GLenum pname, GLfloat param) { d_1_0_Deprecated->Fogf(pname, param); } inline void QOpenGLFunctions_4_1_Compatibility::glColorMaterial(GLenum face, GLenum mode) { d_1_0_Deprecated->ColorMaterial(face, mode); } inline void QOpenGLFunctions_4_1_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation) { d_1_0_Deprecated->ClipPlane(plane, equation); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex4sv(const GLshort *v) { d_1_0_Deprecated->Vertex4sv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { d_1_0_Deprecated->Vertex4s(x, y, z, w); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex4iv(const GLint *v) { d_1_0_Deprecated->Vertex4iv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w) { d_1_0_Deprecated->Vertex4i(x, y, z, w); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex4fv(const GLfloat *v) { d_1_0_Deprecated->Vertex4fv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { d_1_0_Deprecated->Vertex4f(x, y, z, w); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex4dv(const GLdouble *v) { d_1_0_Deprecated->Vertex4dv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { d_1_0_Deprecated->Vertex4d(x, y, z, w); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex3sv(const GLshort *v) { d_1_0_Deprecated->Vertex3sv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z) { d_1_0_Deprecated->Vertex3s(x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex3iv(const GLint *v) { d_1_0_Deprecated->Vertex3iv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex3i(GLint x, GLint y, GLint z) { d_1_0_Deprecated->Vertex3i(x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex3fv(const GLfloat *v) { d_1_0_Deprecated->Vertex3fv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z) { d_1_0_Deprecated->Vertex3f(x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex3dv(const GLdouble *v) { d_1_0_Deprecated->Vertex3dv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z) { d_1_0_Deprecated->Vertex3d(x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex2sv(const GLshort *v) { d_1_0_Deprecated->Vertex2sv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex2s(GLshort x, GLshort y) { d_1_0_Deprecated->Vertex2s(x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex2iv(const GLint *v) { d_1_0_Deprecated->Vertex2iv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex2i(GLint x, GLint y) { d_1_0_Deprecated->Vertex2i(x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex2fv(const GLfloat *v) { d_1_0_Deprecated->Vertex2fv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex2f(GLfloat x, GLfloat y) { d_1_0_Deprecated->Vertex2f(x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex2dv(const GLdouble *v) { d_1_0_Deprecated->Vertex2dv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertex2d(GLdouble x, GLdouble y) { d_1_0_Deprecated->Vertex2d(x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4sv(const GLshort *v) { d_1_0_Deprecated->TexCoord4sv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { d_1_0_Deprecated->TexCoord4s(s, t, r, q); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4iv(const GLint *v) { d_1_0_Deprecated->TexCoord4iv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { d_1_0_Deprecated->TexCoord4i(s, t, r, q); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4fv(const GLfloat *v) { d_1_0_Deprecated->TexCoord4fv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { d_1_0_Deprecated->TexCoord4f(s, t, r, q); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4dv(const GLdouble *v) { d_1_0_Deprecated->TexCoord4dv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { d_1_0_Deprecated->TexCoord4d(s, t, r, q); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3sv(const GLshort *v) { d_1_0_Deprecated->TexCoord3sv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r) { d_1_0_Deprecated->TexCoord3s(s, t, r); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3iv(const GLint *v) { d_1_0_Deprecated->TexCoord3iv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r) { d_1_0_Deprecated->TexCoord3i(s, t, r); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3fv(const GLfloat *v) { d_1_0_Deprecated->TexCoord3fv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { d_1_0_Deprecated->TexCoord3f(s, t, r); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3dv(const GLdouble *v) { d_1_0_Deprecated->TexCoord3dv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { d_1_0_Deprecated->TexCoord3d(s, t, r); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2sv(const GLshort *v) { d_1_0_Deprecated->TexCoord2sv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2s(GLshort s, GLshort t) { d_1_0_Deprecated->TexCoord2s(s, t); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2iv(const GLint *v) { d_1_0_Deprecated->TexCoord2iv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2i(GLint s, GLint t) { d_1_0_Deprecated->TexCoord2i(s, t); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2fv(const GLfloat *v) { d_1_0_Deprecated->TexCoord2fv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2f(GLfloat s, GLfloat t) { d_1_0_Deprecated->TexCoord2f(s, t); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2dv(const GLdouble *v) { d_1_0_Deprecated->TexCoord2dv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2d(GLdouble s, GLdouble t) { d_1_0_Deprecated->TexCoord2d(s, t); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1sv(const GLshort *v) { d_1_0_Deprecated->TexCoord1sv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1s(GLshort s) { d_1_0_Deprecated->TexCoord1s(s); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1iv(const GLint *v) { d_1_0_Deprecated->TexCoord1iv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1i(GLint s) { d_1_0_Deprecated->TexCoord1i(s); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1fv(const GLfloat *v) { d_1_0_Deprecated->TexCoord1fv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1f(GLfloat s) { d_1_0_Deprecated->TexCoord1f(s); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1dv(const GLdouble *v) { d_1_0_Deprecated->TexCoord1dv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1d(GLdouble s) { d_1_0_Deprecated->TexCoord1d(s); } inline void QOpenGLFunctions_4_1_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2) { d_1_0_Deprecated->Rectsv(v1, v2); } inline void QOpenGLFunctions_4_1_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { d_1_0_Deprecated->Rects(x1, y1, x2, y2); } inline void QOpenGLFunctions_4_1_Compatibility::glRectiv(const GLint *v1, const GLint *v2) { d_1_0_Deprecated->Rectiv(v1, v2); } inline void QOpenGLFunctions_4_1_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { d_1_0_Deprecated->Recti(x1, y1, x2, y2); } inline void QOpenGLFunctions_4_1_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2) { d_1_0_Deprecated->Rectfv(v1, v2); } inline void QOpenGLFunctions_4_1_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { d_1_0_Deprecated->Rectf(x1, y1, x2, y2); } inline void QOpenGLFunctions_4_1_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2) { d_1_0_Deprecated->Rectdv(v1, v2); } inline void QOpenGLFunctions_4_1_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { d_1_0_Deprecated->Rectd(x1, y1, x2, y2); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4sv(const GLshort *v) { d_1_0_Deprecated->RasterPos4sv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { d_1_0_Deprecated->RasterPos4s(x, y, z, w); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4iv(const GLint *v) { d_1_0_Deprecated->RasterPos4iv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { d_1_0_Deprecated->RasterPos4i(x, y, z, w); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4fv(const GLfloat *v) { d_1_0_Deprecated->RasterPos4fv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { d_1_0_Deprecated->RasterPos4f(x, y, z, w); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4dv(const GLdouble *v) { d_1_0_Deprecated->RasterPos4dv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { d_1_0_Deprecated->RasterPos4d(x, y, z, w); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3sv(const GLshort *v) { d_1_0_Deprecated->RasterPos3sv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z) { d_1_0_Deprecated->RasterPos3s(x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3iv(const GLint *v) { d_1_0_Deprecated->RasterPos3iv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z) { d_1_0_Deprecated->RasterPos3i(x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3fv(const GLfloat *v) { d_1_0_Deprecated->RasterPos3fv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { d_1_0_Deprecated->RasterPos3f(x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3dv(const GLdouble *v) { d_1_0_Deprecated->RasterPos3dv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { d_1_0_Deprecated->RasterPos3d(x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2sv(const GLshort *v) { d_1_0_Deprecated->RasterPos2sv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2s(GLshort x, GLshort y) { d_1_0_Deprecated->RasterPos2s(x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2iv(const GLint *v) { d_1_0_Deprecated->RasterPos2iv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2i(GLint x, GLint y) { d_1_0_Deprecated->RasterPos2i(x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2fv(const GLfloat *v) { d_1_0_Deprecated->RasterPos2fv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2f(GLfloat x, GLfloat y) { d_1_0_Deprecated->RasterPos2f(x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2dv(const GLdouble *v) { d_1_0_Deprecated->RasterPos2dv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2d(GLdouble x, GLdouble y) { d_1_0_Deprecated->RasterPos2d(x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glNormal3sv(const GLshort *v) { d_1_0_Deprecated->Normal3sv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz) { d_1_0_Deprecated->Normal3s(nx, ny, nz); } inline void QOpenGLFunctions_4_1_Compatibility::glNormal3iv(const GLint *v) { d_1_0_Deprecated->Normal3iv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz) { d_1_0_Deprecated->Normal3i(nx, ny, nz); } inline void QOpenGLFunctions_4_1_Compatibility::glNormal3fv(const GLfloat *v) { d_1_0_Deprecated->Normal3fv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { d_1_0_Deprecated->Normal3f(nx, ny, nz); } inline void QOpenGLFunctions_4_1_Compatibility::glNormal3dv(const GLdouble *v) { d_1_0_Deprecated->Normal3dv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { d_1_0_Deprecated->Normal3d(nx, ny, nz); } inline void QOpenGLFunctions_4_1_Compatibility::glNormal3bv(const GLbyte *v) { d_1_0_Deprecated->Normal3bv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { d_1_0_Deprecated->Normal3b(nx, ny, nz); } inline void QOpenGLFunctions_4_1_Compatibility::glIndexsv(const GLshort *c) { d_1_0_Deprecated->Indexsv(c); } inline void QOpenGLFunctions_4_1_Compatibility::glIndexs(GLshort c) { d_1_0_Deprecated->Indexs(c); } inline void QOpenGLFunctions_4_1_Compatibility::glIndexiv(const GLint *c) { d_1_0_Deprecated->Indexiv(c); } inline void QOpenGLFunctions_4_1_Compatibility::glIndexi(GLint c) { d_1_0_Deprecated->Indexi(c); } inline void QOpenGLFunctions_4_1_Compatibility::glIndexfv(const GLfloat *c) { d_1_0_Deprecated->Indexfv(c); } inline void QOpenGLFunctions_4_1_Compatibility::glIndexf(GLfloat c) { d_1_0_Deprecated->Indexf(c); } inline void QOpenGLFunctions_4_1_Compatibility::glIndexdv(const GLdouble *c) { d_1_0_Deprecated->Indexdv(c); } inline void QOpenGLFunctions_4_1_Compatibility::glIndexd(GLdouble c) { d_1_0_Deprecated->Indexd(c); } inline void QOpenGLFunctions_4_1_Compatibility::glEnd() { d_1_0_Deprecated->End(); } inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlagv(const GLboolean *flag) { d_1_0_Deprecated->EdgeFlagv(flag); } inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlag(GLboolean flag) { d_1_0_Deprecated->EdgeFlag(flag); } inline void QOpenGLFunctions_4_1_Compatibility::glColor4usv(const GLushort *v) { d_1_0_Deprecated->Color4usv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { d_1_0_Deprecated->Color4us(red, green, blue, alpha); } inline void QOpenGLFunctions_4_1_Compatibility::glColor4uiv(const GLuint *v) { d_1_0_Deprecated->Color4uiv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { d_1_0_Deprecated->Color4ui(red, green, blue, alpha); } inline void QOpenGLFunctions_4_1_Compatibility::glColor4ubv(const GLubyte *v) { d_1_0_Deprecated->Color4ubv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { d_1_0_Deprecated->Color4ub(red, green, blue, alpha); } inline void QOpenGLFunctions_4_1_Compatibility::glColor4sv(const GLshort *v) { d_1_0_Deprecated->Color4sv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { d_1_0_Deprecated->Color4s(red, green, blue, alpha); } inline void QOpenGLFunctions_4_1_Compatibility::glColor4iv(const GLint *v) { d_1_0_Deprecated->Color4iv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { d_1_0_Deprecated->Color4i(red, green, blue, alpha); } inline void QOpenGLFunctions_4_1_Compatibility::glColor4fv(const GLfloat *v) { d_1_0_Deprecated->Color4fv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { d_1_0_Deprecated->Color4f(red, green, blue, alpha); } inline void QOpenGLFunctions_4_1_Compatibility::glColor4dv(const GLdouble *v) { d_1_0_Deprecated->Color4dv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { d_1_0_Deprecated->Color4d(red, green, blue, alpha); } inline void QOpenGLFunctions_4_1_Compatibility::glColor4bv(const GLbyte *v) { d_1_0_Deprecated->Color4bv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { d_1_0_Deprecated->Color4b(red, green, blue, alpha); } inline void QOpenGLFunctions_4_1_Compatibility::glColor3usv(const GLushort *v) { d_1_0_Deprecated->Color3usv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue) { d_1_0_Deprecated->Color3us(red, green, blue); } inline void QOpenGLFunctions_4_1_Compatibility::glColor3uiv(const GLuint *v) { d_1_0_Deprecated->Color3uiv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue) { d_1_0_Deprecated->Color3ui(red, green, blue); } inline void QOpenGLFunctions_4_1_Compatibility::glColor3ubv(const GLubyte *v) { d_1_0_Deprecated->Color3ubv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { d_1_0_Deprecated->Color3ub(red, green, blue); } inline void QOpenGLFunctions_4_1_Compatibility::glColor3sv(const GLshort *v) { d_1_0_Deprecated->Color3sv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue) { d_1_0_Deprecated->Color3s(red, green, blue); } inline void QOpenGLFunctions_4_1_Compatibility::glColor3iv(const GLint *v) { d_1_0_Deprecated->Color3iv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glColor3i(GLint red, GLint green, GLint blue) { d_1_0_Deprecated->Color3i(red, green, blue); } inline void QOpenGLFunctions_4_1_Compatibility::glColor3fv(const GLfloat *v) { d_1_0_Deprecated->Color3fv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue) { d_1_0_Deprecated->Color3f(red, green, blue); } inline void QOpenGLFunctions_4_1_Compatibility::glColor3dv(const GLdouble *v) { d_1_0_Deprecated->Color3dv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue) { d_1_0_Deprecated->Color3d(red, green, blue); } inline void QOpenGLFunctions_4_1_Compatibility::glColor3bv(const GLbyte *v) { d_1_0_Deprecated->Color3bv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue) { d_1_0_Deprecated->Color3b(red, green, blue); } inline void QOpenGLFunctions_4_1_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); } inline void QOpenGLFunctions_4_1_Compatibility::glBegin(GLenum mode) { d_1_0_Deprecated->Begin(mode); } inline void QOpenGLFunctions_4_1_Compatibility::glListBase(GLuint base) { d_1_0_Deprecated->ListBase(base); } inline GLuint QOpenGLFunctions_4_1_Compatibility::glGenLists(GLsizei range) { return d_1_0_Deprecated->GenLists(range); } inline void QOpenGLFunctions_4_1_Compatibility::glDeleteLists(GLuint list, GLsizei range) { d_1_0_Deprecated->DeleteLists(list, range); } inline void QOpenGLFunctions_4_1_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) { d_1_0_Deprecated->CallLists(n, type, lists); } inline void QOpenGLFunctions_4_1_Compatibility::glCallList(GLuint list) { d_1_0_Deprecated->CallList(list); } inline void QOpenGLFunctions_4_1_Compatibility::glEndList() { d_1_0_Deprecated->EndList(); } inline void QOpenGLFunctions_4_1_Compatibility::glNewList(GLuint list, GLenum mode) { d_1_0_Deprecated->NewList(list, mode); } // OpenGL 1.1 deprecated functions inline void QOpenGLFunctions_4_1_Compatibility::glPushClientAttrib(GLbitfield mask) { d_1_1_Deprecated->PushClientAttrib(mask); } inline void QOpenGLFunctions_4_1_Compatibility::glPopClientAttrib() { d_1_1_Deprecated->PopClientAttrib(); } inline void QOpenGLFunctions_4_1_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) { d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities); } inline GLboolean QOpenGLFunctions_4_1_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) { return d_1_1_Deprecated->AreTexturesResident(n, textures, residences); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { d_1_1_Deprecated->VertexPointer(size, type, stride, pointer); } inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer); } inline void QOpenGLFunctions_4_1_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { d_1_1_Deprecated->NormalPointer(type, stride, pointer); } inline void QOpenGLFunctions_4_1_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) { d_1_1_Deprecated->InterleavedArrays(format, stride, pointer); } inline void QOpenGLFunctions_4_1_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { d_1_1_Deprecated->IndexPointer(type, stride, pointer); } inline void QOpenGLFunctions_4_1_Compatibility::glEnableClientState(GLenum array) { d_1_1_Deprecated->EnableClientState(array); } inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) { d_1_1_Deprecated->EdgeFlagPointer(stride, pointer); } inline void QOpenGLFunctions_4_1_Compatibility::glDisableClientState(GLenum array) { d_1_1_Deprecated->DisableClientState(array); } inline void QOpenGLFunctions_4_1_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { d_1_1_Deprecated->ColorPointer(size, type, stride, pointer); } inline void QOpenGLFunctions_4_1_Compatibility::glArrayElement(GLint i) { d_1_1_Deprecated->ArrayElement(i); } // OpenGL 1.2 deprecated functions inline void QOpenGLFunctions_4_1_Compatibility::glResetMinmax(GLenum target) { d_1_2_Deprecated->ResetMinmax(target); } inline void QOpenGLFunctions_4_1_Compatibility::glResetHistogram(GLenum target) { d_1_2_Deprecated->ResetHistogram(target); } inline void QOpenGLFunctions_4_1_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink) { d_1_2_Deprecated->Minmax(target, internalformat, sink); } inline void QOpenGLFunctions_4_1_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { d_1_2_Deprecated->Histogram(target, width, internalformat, sink); } inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) { d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) { d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) { d_1_2_Deprecated->GetMinmax(target, reset, format, type, values); } inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) { d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) { d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) { d_1_2_Deprecated->GetHistogram(target, reset, format, type, values); } inline void QOpenGLFunctions_4_1_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) { d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column); } inline void QOpenGLFunctions_4_1_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) { d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span); } inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) { d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) { d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) { d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image); } inline void QOpenGLFunctions_4_1_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height); } inline void QOpenGLFunctions_4_1_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width); } inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) { d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params) { d_1_2_Deprecated->ConvolutionParameteri(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) { d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) { d_1_2_Deprecated->ConvolutionParameterf(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) { d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image); } inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) { d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image); } inline void QOpenGLFunctions_4_1_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width); } inline void QOpenGLFunctions_4_1_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) { d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data); } inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) { d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) { d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) { d_1_2_Deprecated->GetColorTable(target, format, type, table); } inline void QOpenGLFunctions_4_1_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width); } inline void QOpenGLFunctions_4_1_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) { d_1_2_Deprecated->ColorTableParameteriv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) { d_1_2_Deprecated->ColorTableParameterfv(target, pname, params); } inline void QOpenGLFunctions_4_1_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) { d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table); } // OpenGL 1.3 deprecated functions inline void QOpenGLFunctions_4_1_Compatibility::glMultTransposeMatrixd(const GLdouble *m) { d_1_3_Deprecated->MultTransposeMatrixd(m); } inline void QOpenGLFunctions_4_1_Compatibility::glMultTransposeMatrixf(const GLfloat *m) { d_1_3_Deprecated->MultTransposeMatrixf(m); } inline void QOpenGLFunctions_4_1_Compatibility::glLoadTransposeMatrixd(const GLdouble *m) { d_1_3_Deprecated->LoadTransposeMatrixd(m); } inline void QOpenGLFunctions_4_1_Compatibility::glLoadTransposeMatrixf(const GLfloat *m) { d_1_3_Deprecated->LoadTransposeMatrixf(m); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v) { d_1_3_Deprecated->MultiTexCoord4sv(target, v); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v) { d_1_3_Deprecated->MultiTexCoord4iv(target, v); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) { d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v) { d_1_3_Deprecated->MultiTexCoord4fv(target, v); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v) { d_1_3_Deprecated->MultiTexCoord4dv(target, v); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v) { d_1_3_Deprecated->MultiTexCoord3sv(target, v); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) { d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v) { d_1_3_Deprecated->MultiTexCoord3iv(target, v); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) { d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v) { d_1_3_Deprecated->MultiTexCoord3fv(target, v); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) { d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v) { d_1_3_Deprecated->MultiTexCoord3dv(target, v); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) { d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v) { d_1_3_Deprecated->MultiTexCoord2sv(target, v); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) { d_1_3_Deprecated->MultiTexCoord2s(target, s, t); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v) { d_1_3_Deprecated->MultiTexCoord2iv(target, v); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t) { d_1_3_Deprecated->MultiTexCoord2i(target, s, t); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v) { d_1_3_Deprecated->MultiTexCoord2fv(target, v); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) { d_1_3_Deprecated->MultiTexCoord2f(target, s, t); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v) { d_1_3_Deprecated->MultiTexCoord2dv(target, v); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) { d_1_3_Deprecated->MultiTexCoord2d(target, s, t); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v) { d_1_3_Deprecated->MultiTexCoord1sv(target, v); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s) { d_1_3_Deprecated->MultiTexCoord1s(target, s); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v) { d_1_3_Deprecated->MultiTexCoord1iv(target, v); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1i(GLenum target, GLint s) { d_1_3_Deprecated->MultiTexCoord1i(target, s); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v) { d_1_3_Deprecated->MultiTexCoord1fv(target, v); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s) { d_1_3_Deprecated->MultiTexCoord1f(target, s); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v) { d_1_3_Deprecated->MultiTexCoord1dv(target, v); } inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s) { d_1_3_Deprecated->MultiTexCoord1d(target, s); } inline void QOpenGLFunctions_4_1_Compatibility::glClientActiveTexture(GLenum texture) { d_1_3_Deprecated->ClientActiveTexture(texture); } // OpenGL 1.4 deprecated functions inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3sv(const GLshort *v) { d_1_4_Deprecated->WindowPos3sv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z) { d_1_4_Deprecated->WindowPos3s(x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3iv(const GLint *v) { d_1_4_Deprecated->WindowPos3iv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z) { d_1_4_Deprecated->WindowPos3i(x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3fv(const GLfloat *v) { d_1_4_Deprecated->WindowPos3fv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { d_1_4_Deprecated->WindowPos3f(x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3dv(const GLdouble *v) { d_1_4_Deprecated->WindowPos3dv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) { d_1_4_Deprecated->WindowPos3d(x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2sv(const GLshort *v) { d_1_4_Deprecated->WindowPos2sv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2s(GLshort x, GLshort y) { d_1_4_Deprecated->WindowPos2s(x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2iv(const GLint *v) { d_1_4_Deprecated->WindowPos2iv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2i(GLint x, GLint y) { d_1_4_Deprecated->WindowPos2i(x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2fv(const GLfloat *v) { d_1_4_Deprecated->WindowPos2fv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2f(GLfloat x, GLfloat y) { d_1_4_Deprecated->WindowPos2f(x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2dv(const GLdouble *v) { d_1_4_Deprecated->WindowPos2dv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2d(GLdouble x, GLdouble y) { d_1_4_Deprecated->WindowPos2d(x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3usv(const GLushort *v) { d_1_4_Deprecated->SecondaryColor3usv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) { d_1_4_Deprecated->SecondaryColor3us(red, green, blue); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3uiv(const GLuint *v) { d_1_4_Deprecated->SecondaryColor3uiv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) { d_1_4_Deprecated->SecondaryColor3ui(red, green, blue); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ubv(const GLubyte *v) { d_1_4_Deprecated->SecondaryColor3ubv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) { d_1_4_Deprecated->SecondaryColor3ub(red, green, blue); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3sv(const GLshort *v) { d_1_4_Deprecated->SecondaryColor3sv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) { d_1_4_Deprecated->SecondaryColor3s(red, green, blue); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3iv(const GLint *v) { d_1_4_Deprecated->SecondaryColor3iv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue) { d_1_4_Deprecated->SecondaryColor3i(red, green, blue); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3fv(const GLfloat *v) { d_1_4_Deprecated->SecondaryColor3fv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) { d_1_4_Deprecated->SecondaryColor3f(red, green, blue); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3dv(const GLdouble *v) { d_1_4_Deprecated->SecondaryColor3dv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) { d_1_4_Deprecated->SecondaryColor3d(red, green, blue); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3bv(const GLbyte *v) { d_1_4_Deprecated->SecondaryColor3bv(v); } inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) { d_1_4_Deprecated->SecondaryColor3b(red, green, blue); } inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { d_1_4_Deprecated->FogCoordPointer(type, stride, pointer); } inline void QOpenGLFunctions_4_1_Compatibility::glFogCoorddv(const GLdouble *coord) { d_1_4_Deprecated->FogCoorddv(coord); } inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordd(GLdouble coord) { d_1_4_Deprecated->FogCoordd(coord); } inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordfv(const GLfloat *coord) { d_1_4_Deprecated->FogCoordfv(coord); } inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordf(GLfloat coord) { d_1_4_Deprecated->FogCoordf(coord); } // OpenGL 1.5 deprecated functions // OpenGL 2.0 deprecated functions inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v) { d_2_0_Deprecated->VertexAttrib4usv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v) { d_2_0_Deprecated->VertexAttrib4uiv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v) { d_2_0_Deprecated->VertexAttrib4ubv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v) { d_2_0_Deprecated->VertexAttrib4sv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v) { d_2_0_Deprecated->VertexAttrib4iv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v) { d_2_0_Deprecated->VertexAttrib4fv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v) { d_2_0_Deprecated->VertexAttrib4dv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v) { d_2_0_Deprecated->VertexAttrib4bv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v) { d_2_0_Deprecated->VertexAttrib4Nusv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v) { d_2_0_Deprecated->VertexAttrib4Nuiv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v) { d_2_0_Deprecated->VertexAttrib4Nubv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v) { d_2_0_Deprecated->VertexAttrib4Nsv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v) { d_2_0_Deprecated->VertexAttrib4Niv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v) { d_2_0_Deprecated->VertexAttrib4Nbv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v) { d_2_0_Deprecated->VertexAttrib3sv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) { d_2_0_Deprecated->VertexAttrib3s(index, x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v) { d_2_0_Deprecated->VertexAttrib3fv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { d_2_0_Deprecated->VertexAttrib3f(index, x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v) { d_2_0_Deprecated->VertexAttrib3dv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { d_2_0_Deprecated->VertexAttrib3d(index, x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v) { d_2_0_Deprecated->VertexAttrib2sv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y) { d_2_0_Deprecated->VertexAttrib2s(index, x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v) { d_2_0_Deprecated->VertexAttrib2fv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { d_2_0_Deprecated->VertexAttrib2f(index, x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v) { d_2_0_Deprecated->VertexAttrib2dv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) { d_2_0_Deprecated->VertexAttrib2d(index, x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v) { d_2_0_Deprecated->VertexAttrib1sv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1s(GLuint index, GLshort x) { d_2_0_Deprecated->VertexAttrib1s(index, x); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v) { d_2_0_Deprecated->VertexAttrib1fv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x) { d_2_0_Deprecated->VertexAttrib1f(index, x); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v) { d_2_0_Deprecated->VertexAttrib1dv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x) { d_2_0_Deprecated->VertexAttrib1d(index, x); } // OpenGL 2.1 deprecated functions // OpenGL 3.0 deprecated functions inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v) { d_3_0_Deprecated->VertexAttribI4usv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v) { d_3_0_Deprecated->VertexAttribI4ubv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v) { d_3_0_Deprecated->VertexAttribI4sv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v) { d_3_0_Deprecated->VertexAttribI4bv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v) { d_3_0_Deprecated->VertexAttribI4uiv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v) { d_3_0_Deprecated->VertexAttribI3uiv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v) { d_3_0_Deprecated->VertexAttribI2uiv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v) { d_3_0_Deprecated->VertexAttribI1uiv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v) { d_3_0_Deprecated->VertexAttribI4iv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v) { d_3_0_Deprecated->VertexAttribI3iv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v) { d_3_0_Deprecated->VertexAttribI2iv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v) { d_3_0_Deprecated->VertexAttribI1iv(index, v); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) { d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) { d_3_0_Deprecated->VertexAttribI2ui(index, x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x) { d_3_0_Deprecated->VertexAttribI1ui(index, x); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) { d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) { d_3_0_Deprecated->VertexAttribI3i(index, x, y, z); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y) { d_3_0_Deprecated->VertexAttribI2i(index, x, y); } inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1i(GLuint index, GLint x) { d_3_0_Deprecated->VertexAttribI1i(index, x); } // OpenGL 3.1 deprecated functions // OpenGL 3.2 deprecated functions // OpenGL 3.3 deprecated functions // OpenGL 4.0 deprecated functions // OpenGL 4.1 deprecated functions QT_END_NAMESPACE #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 #endif