/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include // for qt_defaultDpiX/Y #include #include QT_BEGIN_NAMESPACE /*! \class QOpenGLPaintDevice \brief The QOpenGLPaintDevice class enables painting to an OpenGL context using QPainter. \since 5.0 \inmodule QtGui \ingroup painting-3D The QOpenGLPaintDevice uses the \b current QOpenGL context to render QPainter draw commands. The context is captured upon construction. It requires support for OpenGL (ES) 2.0 or higher. \section1 Performance The QOpenGLPaintDevice is almost always hardware accelerated and has the potential of being much faster than software rasterization. However, it is more sensitive to state changes, and therefore requires the drawing commands to be carefully ordered to achieve optimal performance. \section1 Antialiasing and Quality Antialiasing in the OpenGL paint engine is done using multisampling. Most hardware require significantly more memory to do multisampling and the resulting quality is not on par with the quality of the software paint engine. The OpenGL paint engine's strength lies in its performance, not its visual rendering quality. \section1 State Changes When painting to a QOpenGLPaintDevice using QPainter, the state of the current OpenGL context will be altered by the paint engine to reflect its needs. Applications should not rely upon the OpenGL state being reset to its original conditions, particularly the current shader program, OpenGL viewport, texture units, and drawing modes. \section1 Mixing QPainter and OpenGL When intermixing QPainter and OpenGL, it is important to notify QPainter that the OpenGL state may have been cluttered so it can restore its internal state. This is acheived by calling \l QPainter::beginNativePainting() before starting the OpenGL rendering and calling \l QPainter::endNativePainting() after finishing. \sa {OpenGL Window Example} */ /*! Constructs a QOpenGLPaintDevice. The QOpenGLPaintDevice is only valid for the current context. \sa QOpenGLContext::currentContext() */ QOpenGLPaintDevice::QOpenGLPaintDevice() : d_ptr(new QOpenGLPaintDevicePrivate(QSize())) { } /*! Constructs a QOpenGLPaintDevice with the given \a size. The QOpenGLPaintDevice is only valid for the current context. \sa QOpenGLContext::currentContext() */ QOpenGLPaintDevice::QOpenGLPaintDevice(const QSize &size) : d_ptr(new QOpenGLPaintDevicePrivate(size)) { } /*! Constructs a QOpenGLPaintDevice with the given \a width and \a height. The QOpenGLPaintDevice is only valid for the current context. \sa QOpenGLContext::currentContext() */ QOpenGLPaintDevice::QOpenGLPaintDevice(int width, int height) : d_ptr(new QOpenGLPaintDevicePrivate(QSize(width, height))) { } /*! \internal */ QOpenGLPaintDevice::QOpenGLPaintDevice(QOpenGLPaintDevicePrivate &dd) : d_ptr(&dd) { } /*! Destroys the QOpenGLPaintDevice. */ QOpenGLPaintDevice::~QOpenGLPaintDevice() { delete d_ptr->engine; } /*! \fn int QOpenGLPaintDevice::devType() const \internal \reimp */ QOpenGLPaintDevicePrivate::QOpenGLPaintDevicePrivate(const QSize &sz) : size(sz) , ctx(QOpenGLContext::currentContext()) , dpmx(qt_defaultDpiX() * 100. / 2.54) , dpmy(qt_defaultDpiY() * 100. / 2.54) , devicePixelRatio(1.0) , flipped(false) , engine(0) { } QOpenGLPaintDevicePrivate::~QOpenGLPaintDevicePrivate() { } class QOpenGLEngineThreadStorage { public: QPaintEngine *engine() { QPaintEngine *&localEngine = storage.localData(); if (!localEngine) localEngine = new QOpenGL2PaintEngineEx; return localEngine; } private: QThreadStorage storage; }; Q_GLOBAL_STATIC(QOpenGLEngineThreadStorage, qt_opengl_engine) /*! \reimp */ QPaintEngine *QOpenGLPaintDevice::paintEngine() const { if (d_ptr->engine) return d_ptr->engine; QPaintEngine *engine = qt_opengl_engine()->engine(); if (engine->isActive() && engine->paintDevice() != this) { d_ptr->engine = new QOpenGL2PaintEngineEx; return d_ptr->engine; } return engine; } /*! Returns the OpenGL context associated with the paint device. */ QOpenGLContext *QOpenGLPaintDevice::context() const { return d_ptr->ctx; } /*! Returns the pixel size of the paint device. \sa setSize() */ QSize QOpenGLPaintDevice::size() const { return d_ptr->size; } /*! Sets the pixel size of the paint device to \a size. \sa size() */ void QOpenGLPaintDevice::setSize(const QSize &size) { d_ptr->size = size; } /*! Sets the device pixel ratio for the paint device to \a devicePixelRatio. */ void QOpenGLPaintDevice::setDevicePixelRatio(qreal devicePixelRatio) { d_ptr->devicePixelRatio = devicePixelRatio; } /*! \reimp */ int QOpenGLPaintDevice::metric(QPaintDevice::PaintDeviceMetric metric) const { switch (metric) { case PdmWidth: return d_ptr->size.width(); case PdmHeight: return d_ptr->size.height(); case PdmDepth: return 32; case PdmWidthMM: return qRound(d_ptr->size.width() * 1000 / d_ptr->dpmx); case PdmHeightMM: return qRound(d_ptr->size.height() * 1000 / d_ptr->dpmy); case PdmNumColors: return 0; case PdmDpiX: return qRound(d_ptr->dpmx * 0.0254); case PdmDpiY: return qRound(d_ptr->dpmy * 0.0254); case PdmPhysicalDpiX: return qRound(d_ptr->dpmx * 0.0254); case PdmPhysicalDpiY: return qRound(d_ptr->dpmy * 0.0254); case PdmDevicePixelRatio: return d_ptr->devicePixelRatio; case PdmDevicePixelRatioScaled: return d_ptr->devicePixelRatio * QPaintDevice::devicePixelRatioFScale(); default: qWarning("QOpenGLPaintDevice::metric() - metric %d not known", metric); return 0; } } /*! Returns the number of pixels per meter horizontally. \sa setDotsPerMeterX() */ qreal QOpenGLPaintDevice::dotsPerMeterX() const { return d_ptr->dpmx; } /*! Returns the number of pixels per meter vertically. \sa setDotsPerMeterY() */ qreal QOpenGLPaintDevice::dotsPerMeterY() const { return d_ptr->dpmy; } /*! Sets the number of pixels per meter horizontally to \a dpmx. \sa dotsPerMeterX() */ void QOpenGLPaintDevice::setDotsPerMeterX(qreal dpmx) { d_ptr->dpmx = dpmx; } /*! Sets the number of pixels per meter vertically to \a dpmy. \sa dotsPerMeterY() */ void QOpenGLPaintDevice::setDotsPerMeterY(qreal dpmy) { d_ptr->dpmx = dpmy; } /*! Sets whether painting should be flipped around the Y-axis or not to \a flipped. \sa paintFlipped() */ void QOpenGLPaintDevice::setPaintFlipped(bool flipped) { d_ptr->flipped = flipped; } /*! Returns \c true if painting is flipped around the Y-axis. \sa setPaintFlipped() */ bool QOpenGLPaintDevice::paintFlipped() const { return d_ptr->flipped; } /*! This virtual method is provided as a callback to allow re-binding a target frame buffer object or context when different QOpenGLPaintDevice instances are issuing draw calls alternately. \l{QPainter::beginNativePainting()}{beginNativePainting()} will also trigger this method. The default implementation does nothing. */ void QOpenGLPaintDevice::ensureActiveTarget() { } QT_END_NAMESPACE