/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QOPENGLPAINTENGINE_P_H #define QOPENGLPAINTENGINE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include enum EngineMode { ImageDrawingMode, TextDrawingMode, BrushDrawingMode, ImageArrayDrawingMode }; QT_BEGIN_NAMESPACE #define GL_STENCIL_HIGH_BIT GLuint(0x80) #define QT_BRUSH_TEXTURE_UNIT GLuint(0) #define QT_IMAGE_TEXTURE_UNIT GLuint(0) //Can be the same as brush texture unit #define QT_MASK_TEXTURE_UNIT GLuint(1) #define QT_BACKGROUND_TEXTURE_UNIT GLuint(2) class QOpenGL2PaintEngineExPrivate; class QOpenGL2PaintEngineState : public QPainterState { public: QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other); QOpenGL2PaintEngineState(); ~QOpenGL2PaintEngineState(); uint isNew : 1; uint needsClipBufferClear : 1; uint clipTestEnabled : 1; uint canRestoreClip : 1; uint matrixChanged : 1; uint compositionModeChanged : 1; uint opacityChanged : 1; uint renderHintsChanged : 1; uint clipChanged : 1; uint currentClip : 8; QRect rectangleClip; }; class Q_GUI_EXPORT QOpenGL2PaintEngineEx : public QPaintEngineEx { Q_DECLARE_PRIVATE(QOpenGL2PaintEngineEx) public: QOpenGL2PaintEngineEx(); ~QOpenGL2PaintEngineEx(); bool begin(QPaintDevice *device); void ensureActive(); bool end(); virtual void clipEnabledChanged(); virtual void penChanged(); virtual void brushChanged(); virtual void brushOriginChanged(); virtual void opacityChanged(); virtual void compositionModeChanged(); virtual void renderHintsChanged(); virtual void transformChanged(); virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr); virtual void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, QPainter::PixmapFragmentHints hints); virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, Qt::ImageConversionFlags flags = Qt::AutoColor); virtual void drawTextItem(const QPointF &p, const QTextItem &textItem); virtual void fill(const QVectorPath &path, const QBrush &brush); virtual void stroke(const QVectorPath &path, const QPen &pen); virtual void clip(const QVectorPath &path, Qt::ClipOperation op); virtual void drawStaticTextItem(QStaticTextItem *textItem); bool drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr); Type type() const { return OpenGL2; } virtual void setState(QPainterState *s); virtual QPainterState *createState(QPainterState *orig) const; inline QOpenGL2PaintEngineState *state() { return static_cast(QPaintEngineEx::state()); } inline const QOpenGL2PaintEngineState *state() const { return static_cast(QPaintEngineEx::state()); } void beginNativePainting(); void endNativePainting(); void invalidateState(); void setRenderTextActive(bool); bool isNativePaintingActive() const; bool requiresPretransformedGlyphPositions(QFontEngine *, const QTransform &) const { return false; } bool shouldDrawCachedGlyphs(QFontEngine *, const QTransform &) const; private: Q_DISABLE_COPY(QOpenGL2PaintEngineEx) friend class QOpenGLEngineShaderManager; }; // This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's // all the GL2 engine uses: #define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3 class QOpenGL2PaintEngineExPrivate : public QPaintEngineExPrivate { Q_DECLARE_PUBLIC(QOpenGL2PaintEngineEx) public: enum StencilFillMode { OddEvenFillMode, WindingFillMode, TriStripStrokeFillMode }; QOpenGL2PaintEngineExPrivate(QOpenGL2PaintEngineEx *q_ptr) : q(q_ptr), shaderManager(0), width(0), height(0), ctx(0), useSystemClip(true), elementIndicesVBOId(0), opacityArray(0), snapToPixelGrid(false), nativePaintingActive(false), inverseScale(1), lastMaskTextureUsed(0) { } ~QOpenGL2PaintEngineExPrivate(); void updateBrushTexture(); void updateBrushUniforms(); void updateMatrix(); void updateCompositionMode(); void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = GLuint(-1)); void resetGLState(); // fill, stroke, drawTexture, drawPixmaps & drawCachedGlyphs are the main rendering entry-points, // however writeClip can also be thought of as en entry point as it does similar things. void fill(const QVectorPath &path); void stroke(const QVectorPath &path, const QPen &pen); void drawTexture(const QOpenGLRect& dest, const QOpenGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false); void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, QPainter::PixmapFragmentHints hints); void drawCachedGlyphs(QFontEngineGlyphCache::Type glyphType, QStaticTextItem *staticTextItem); // Calls glVertexAttributePointer if the pointer has changed inline void setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer); // draws whatever is in the vertex array: void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive); void drawVertexArrays(QOpenGL2PEXVertexArray &vertexArray, GLenum primitive) { drawVertexArrays((const float *) vertexArray.data(), vertexArray.stops(), vertexArray.stopCount(), primitive); } // Composites the bounding rect onto dest buffer: void composite(const QOpenGLRect& boundingRect); // Calls drawVertexArrays to render into stencil buffer: void fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QOpenGLRect &bounds, StencilFillMode mode); void fillStencilWithVertexArray(QOpenGL2PEXVertexArray& vertexArray, bool useWindingFill) { fillStencilWithVertexArray((const float *) vertexArray.data(), 0, vertexArray.stops(), vertexArray.stopCount(), vertexArray.boundingRect(), useWindingFill ? WindingFillMode : OddEvenFillMode); } void setBrush(const QBrush& brush); void transferMode(EngineMode newMode); bool prepareForDraw(bool srcPixelsAreOpaque); // returns true if the program has changed bool prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache); inline void useSimpleShader(); inline GLuint location(const QOpenGLEngineShaderManager::Uniform uniform) { return shaderManager->getUniformLocation(uniform); } void clearClip(uint value); void writeClip(const QVectorPath &path, uint value); void resetClipIfNeeded(); void updateClipScissorTest(); void setScissor(const QRect &rect); void regenerateClip(); void systemStateChanged(); void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true); void syncGlState(); static QOpenGLEngineShaderManager* shaderManagerForEngine(QOpenGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; } static QOpenGL2PaintEngineExPrivate *getData(QOpenGL2PaintEngineEx *engine) { return engine->d_func(); } static void cleanupVectorPath(QPaintEngineEx *engine, void *data); QOpenGLExtensions funcs; QOpenGL2PaintEngineEx* q; QOpenGLEngineShaderManager* shaderManager; QOpenGLPaintDevice* device; int width, height; QOpenGLContext *ctx; EngineMode mode; QFontEngineGlyphCache::Type glyphCacheType; bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT]; // Dirty flags bool matrixDirty; // Implies matrix uniforms are also dirty bool compositionModeDirty; bool brushTextureDirty; bool brushUniformsDirty; bool opacityUniformDirty; bool matrixUniformDirty; bool stencilClean; // Has the stencil not been used for clipping so far? bool useSystemClip; QRegion dirtyStencilRegion; QRect currentScissorBounds; uint maxClip; QBrush currentBrush; // May not be the state's brush! const QBrush noBrush; QPixmap currentBrushPixmap; QOpenGL2PEXVertexArray vertexCoordinateArray; QOpenGL2PEXVertexArray textureCoordinateArray; QVector elementIndices; GLuint elementIndicesVBOId; QDataBuffer opacityArray; GLfloat staticVertexCoordinateArray[8]; GLfloat staticTextureCoordinateArray[8]; bool snapToPixelGrid; bool nativePaintingActive; GLfloat pmvMatrix[3][3]; GLfloat inverseScale; GLuint lastTextureUsed; GLuint lastMaskTextureUsed; bool needsSync; bool multisamplingAlwaysEnabled; GLfloat depthRange[2]; float textureInvertedY; QTriangulatingStroker stroker; QDashedStrokeProcessor dasher; QSet pathCaches; QVector unusedVBOSToClean; QVector unusedIBOSToClean; const GLfloat *vertexAttribPointers[3]; }; void QOpenGL2PaintEngineExPrivate::setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer) { Q_ASSERT(arrayIndex < 3); if (pointer == vertexAttribPointers[arrayIndex]) return; vertexAttribPointers[arrayIndex] = pointer; if (arrayIndex == QT_OPACITY_ATTR) funcs.glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, pointer); else funcs.glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, pointer); } QT_END_NAMESPACE #endif