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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qopengltexturecache_p.h" #include #include #include #include QT_BEGIN_NAMESPACE class QOpenGLTextureCacheWrapper { public: QOpenGLTextureCacheWrapper() { QImagePixmapCleanupHooks::instance()->addPlatformPixmapModificationHook(cleanupTexturesForPixmapData); QImagePixmapCleanupHooks::instance()->addPlatformPixmapDestructionHook(cleanupTexturesForPixmapData); QImagePixmapCleanupHooks::instance()->addImageHook(cleanupTexturesForCacheKey); } ~QOpenGLTextureCacheWrapper() { QImagePixmapCleanupHooks::instance()->removePlatformPixmapModificationHook(cleanupTexturesForPixmapData); QImagePixmapCleanupHooks::instance()->removePlatformPixmapDestructionHook(cleanupTexturesForPixmapData); QImagePixmapCleanupHooks::instance()->removeImageHook(cleanupTexturesForCacheKey); } QOpenGLTextureCache *cacheForContext(QOpenGLContext *context) { QMutexLocker lock(&m_mutex); return m_resource.value(context); } static void cleanupTexturesForCacheKey(qint64 key); static void cleanupTexturesForPixmapData(QPlatformPixmap *pmd); private: QOpenGLMultiGroupSharedResource m_resource; QMutex m_mutex; }; Q_GLOBAL_STATIC(QOpenGLTextureCacheWrapper, qt_texture_caches) QOpenGLTextureCache *QOpenGLTextureCache::cacheForContext(QOpenGLContext *context) { return qt_texture_caches()->cacheForContext(context); } void QOpenGLTextureCacheWrapper::cleanupTexturesForCacheKey(qint64 key) { QList resources = qt_texture_caches()->m_resource.resources(); for (QList::iterator it = resources.begin(); it != resources.end(); ++it) static_cast(*it)->invalidate(key); } void QOpenGLTextureCacheWrapper::cleanupTexturesForPixmapData(QPlatformPixmap *pmd) { cleanupTexturesForCacheKey(pmd->cacheKey()); } QOpenGLTextureCache::QOpenGLTextureCache(QOpenGLContext *ctx) : QOpenGLSharedResource(ctx->shareGroup()) , m_cache(64 * 1024) // 64 MB cache { } QOpenGLTextureCache::~QOpenGLTextureCache() { } GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QPixmap &pixmap) { if (pixmap.isNull()) return 0; QMutexLocker locker(&m_mutex); qint64 key = pixmap.cacheKey(); // A QPainter is active on the image - take the safe route and replace the texture. if (!pixmap.paintingActive()) { QOpenGLCachedTexture *entry = m_cache.object(key); if (entry) { context->functions()->glBindTexture(GL_TEXTURE_2D, entry->id()); return entry->id(); } } GLuint id = bindTexture(context, key, pixmap.toImage()); if (id > 0) QImagePixmapCleanupHooks::enableCleanupHooks(pixmap); return id; } // returns the highest number closest to v, which is a power of 2 // NB! assumes 32 bit ints static int qt_next_power_of_two(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; ++v; return v; } GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QImage &image) { if (image.isNull()) return 0; QMutexLocker locker(&m_mutex); qint64 key = image.cacheKey(); // A QPainter is active on the image - take the safe route and replace the texture. if (!image.paintingActive()) { QOpenGLCachedTexture *entry = m_cache.object(key); if (entry) { context->functions()->glBindTexture(GL_TEXTURE_2D, entry->id()); return entry->id(); } } QImage img = image; if (!context->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures)) { // Scale the pixmap if needed. GL textures needs to have the // dimensions 2^n+2(border) x 2^m+2(border), unless we're using GL // 2.0 or use the GL_TEXTURE_RECTANGLE texture target int tx_w = qt_next_power_of_two(image.width()); int tx_h = qt_next_power_of_two(image.height()); if (tx_w != image.width() || tx_h != image.height()) { img = img.scaled(tx_w, tx_h); } } GLuint id = bindTexture(context, key, img); if (id > 0) QImagePixmapCleanupHooks::enableCleanupHooks(image); return id; } GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, qint64 key, const QImage &image) { GLuint id; QOpenGLFunctions *funcs = context->functions(); funcs->glGenTextures(1, &id); funcs->glBindTexture(GL_TEXTURE_2D, id); QImage tx = image.convertToFormat(QImage::Format_RGBA8888_Premultiplied); funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tx.width(), tx.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, const_cast(tx).bits()); int cost = tx.width() * tx.height() * 4 / 1024; m_cache.insert(key, new QOpenGLCachedTexture(id, context), cost); return id; } void QOpenGLTextureCache::invalidate(qint64 key) { QMutexLocker locker(&m_mutex); m_cache.remove(key); } void QOpenGLTextureCache::invalidateResource() { m_cache.clear(); } void QOpenGLTextureCache::freeResource(QOpenGLContext *) { Q_ASSERT(false); // the texture cache lives until the context group disappears } static void freeTexture(QOpenGLFunctions *funcs, GLuint id) { funcs->glDeleteTextures(1, &id); } QOpenGLCachedTexture::QOpenGLCachedTexture(GLuint id, QOpenGLContext *context) { m_resource = new QOpenGLSharedResourceGuard(context, id, freeTexture); } QT_END_NAMESPACE