/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #ifndef QOPENGLTEXTURECACHE_P_H #define QOPENGLTEXTURECACHE_P_H #include #include #include #include #include QT_BEGIN_NAMESPACE class QOpenGLCachedTexture { public: QOpenGLCachedTexture(GLuint id, int options, QOpenGLContext *context); ~QOpenGLCachedTexture() { m_resource->free(); } GLuint id() const { return m_resource->id(); } int options() const { return m_options; } private: QOpenGLSharedResourceGuard *m_resource; int m_options; }; class Q_GUI_EXPORT QOpenGLTextureCache : public QOpenGLSharedResource { public: static QOpenGLTextureCache *cacheForContext(QOpenGLContext *context); QOpenGLTextureCache(QOpenGLContext *); ~QOpenGLTextureCache(); enum BindOption { NoBindOption = 0x0000, PremultipliedAlphaBindOption = 0x0001, UseRedFor8BitBindOption = 0x0002, }; Q_DECLARE_FLAGS(BindOptions, BindOption) GLuint bindTexture(QOpenGLContext *context, const QPixmap &pixmap, QOpenGLTextureCache::BindOptions options = PremultipliedAlphaBindOption); GLuint bindTexture(QOpenGLContext *context, const QImage &image, QOpenGLTextureCache::BindOptions options = PremultipliedAlphaBindOption); void invalidate(qint64 key); void invalidateResource() Q_DECL_OVERRIDE; void freeResource(QOpenGLContext *ctx) Q_DECL_OVERRIDE; private: GLuint bindTexture(QOpenGLContext *context, qint64 key, const QImage &image, QOpenGLTextureCache::BindOptions options); QMutex m_mutex; QCache m_cache; }; Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLTextureCache::BindOptions) QT_END_NAMESPACE #endif