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These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QOPENGLTEXTUREHELPER_P_H #define QOPENGLTEXTUREHELPER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #ifndef QT_NO_OPENGL #include "qopengl.h" #include "qopenglpixeltransferoptions.h" #include "qopengltexture.h" QT_BEGIN_NAMESPACE // Constants for OpenGL and OpenGL ES 3.0+ which are not available with OpenGL ES 2.0. #ifndef GL_TEXTURE_BASE_LEVEL #define GL_TEXTURE_BASE_LEVEL 0x813C #endif #ifndef GL_TEXTURE_MAX_LEVEL #define GL_TEXTURE_MAX_LEVEL 0x813D #endif #ifndef GL_TEXTURE_COMPARE_MODE #define GL_TEXTURE_COMPARE_MODE 0x884C #endif #ifndef GL_TEXTURE_COMPARE_FUNC #define GL_TEXTURE_COMPARE_FUNC 0x884D #endif class QOpenGLContext; class QOpenGLTextureHelper { public: QOpenGLTextureHelper(QOpenGLContext *context); // DSA-like API. Will either use real DSA or our emulation inline void glTextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param) { (this->*TextureParameteri)(texture, target, bindingTarget, pname, param); } inline void glTextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params) { (this->*TextureParameteriv)(texture, target, bindingTarget, pname, params); } inline void glTextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param) { (this->*TextureParameterf)(texture, target, bindingTarget, pname, param); } inline void glTextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params) { (this->*TextureParameterfv)(texture, target, bindingTarget, pname, params); } inline void glGenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget) { (this->*GenerateTextureMipmap)(texture, target, bindingTarget); } inline void glTextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) { (this->*TextureStorage3D)(texture, target, bindingTarget, levels, internalFormat, width, height, depth); } inline void glTextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) { (this->*TextureStorage2D)(texture, target, bindingTarget, levels, internalFormat, width, height); } inline void glTextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width) { (this->*TextureStorage1D)(texture, target, bindingTarget, levels, internalFormat, width); } inline void glTextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { (this->*TextureStorage3DMultisample)(texture, target, bindingTarget, samples, internalFormat, width, height, depth, fixedSampleLocations); } inline void glTextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { (this->*TextureStorage2DMultisample)(texture, target, bindingTarget, samples, internalFormat, width, height, fixedSampleLocations); } inline void glTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { (this->*TextureImage3D)(texture, target, bindingTarget, level, internalFormat, width, height, depth, border, format, type, pixels); } inline void glTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { (this->*TextureImage2D)(texture, target, bindingTarget, level, internalFormat, width, height, border, format, type, pixels); } inline void glTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { (this->*TextureImage1D)(texture, target, bindingTarget, level, internalFormat, width, border, format, type, pixels); } inline void glTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const QOpenGLPixelTransferOptions * const options = 0) { if (options) { QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions(); setPixelUploadOptions(*options); (this->*TextureSubImage3D)(texture, target, bindingTarget, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); setPixelUploadOptions(oldOptions); } else { (this->*TextureSubImage3D)(texture, target, bindingTarget, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } } inline void glTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const QOpenGLPixelTransferOptions * const options = 0) { if (options) { QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions(); setPixelUploadOptions(*options); (this->*TextureSubImage2D)(texture, target, bindingTarget, level, xoffset, yoffset, width, height, format, type, pixels); setPixelUploadOptions(oldOptions); } else { (this->*TextureSubImage2D)(texture, target, bindingTarget, level, xoffset, yoffset, width, height, format, type, pixels); } } inline void glTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const QOpenGLPixelTransferOptions * const options = 0) { if (options) { QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions(); setPixelUploadOptions(*options); (this->*TextureSubImage1D)(texture, target, bindingTarget, level, xoffset, width, format, type, pixels); setPixelUploadOptions(oldOptions); } else { (this->*TextureSubImage1D)(texture, target, bindingTarget, level, xoffset, width, format, type, pixels); } } inline void glTextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { (this->*TextureImage3DMultisample)(texture, target, bindingTarget, samples, internalFormat, width, height, depth, fixedSampleLocations); } inline void glTextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { (this->*TextureImage2DMultisample)(texture, target, bindingTarget, samples, internalFormat, width, height, fixedSampleLocations); } inline void glCompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits, const QOpenGLPixelTransferOptions * const options = 0) { if (options) { QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions(); setPixelUploadOptions(*options); (this->*CompressedTextureSubImage1D)(texture, target, bindingTarget, level, xoffset, width, format, imageSize, bits); setPixelUploadOptions(oldOptions); } else { (this->*CompressedTextureSubImage1D)(texture, target, bindingTarget, level, xoffset, width, format, imageSize, bits); } } inline void glCompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits, const QOpenGLPixelTransferOptions * const options = 0) { if (options) { QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions(); setPixelUploadOptions(*options); (this->*CompressedTextureSubImage2D)(texture, target, bindingTarget, level, xoffset, yoffset, width, height, format, imageSize, bits); setPixelUploadOptions(oldOptions); } else { (this->*CompressedTextureSubImage2D)(texture, target, bindingTarget, level, xoffset, yoffset, width, height, format, imageSize, bits); } } inline void glCompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits, const QOpenGLPixelTransferOptions * const options = 0) { if (options) { QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions(); setPixelUploadOptions(*options); (this->*CompressedTextureSubImage3D)(texture, target, bindingTarget, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); setPixelUploadOptions(oldOptions); } else { (this->*CompressedTextureSubImage3D)(texture, target, bindingTarget, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); } } inline void glCompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits) { (this->*CompressedTextureImage1D)(texture, target, bindingTarget, level, internalFormat, width, border, imageSize, bits); } inline void glCompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits) { (this->*CompressedTextureImage2D)(texture, target, bindingTarget, level, internalFormat, width, height, border, imageSize, bits); } inline void glCompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits) { (this->*CompressedTextureImage3D)(texture, target, bindingTarget, level, internalFormat, width, height, depth, border, imageSize, bits); } private: // DSA wrapper (so we can use pointer to member function as switch) void dsa_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param); void dsa_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params); void dsa_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param); void dsa_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params); void dsa_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget); void dsa_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); void dsa_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); void dsa_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width); void dsa_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); void dsa_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); void dsa_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void dsa_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void dsa_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void dsa_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); void dsa_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void dsa_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void dsa_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); void dsa_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); void dsa_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); void dsa_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); void dsa_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); void dsa_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); void dsa_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); void dsa_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); // DSA emulation API void qt_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param); void qt_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params); void qt_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param); void qt_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params); void qt_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget); void qt_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); void qt_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); void qt_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width); void qt_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); void qt_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); void qt_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void qt_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void qt_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void qt_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); void qt_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void qt_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void qt_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); void qt_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); void qt_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); void qt_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); void qt_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); void qt_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); void qt_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); void qt_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); public: // Raw OpenGL functions, resolved and used by our DSA-like static functions if no EXT_direct_state_access is available // OpenGL 1.0 inline void glGetIntegerv(GLenum pname, GLint *params) { GetIntegerv(pname, params); } inline void glGetBooleanv(GLenum pname, GLboolean *params) { GetBooleanv(pname, params); } inline void glPixelStorei(GLenum pname, GLint param) { PixelStorei(pname, param); } inline void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) { GetTexLevelParameteriv(target, level, pname, params); } inline void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) { GetTexLevelParameterfv(target, level, pname, params); } inline void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) { GetTexParameteriv(target, pname, params); } inline void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { GetTexParameterfv(target, pname, params); } inline void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) { GetTexImage(target, level, format, type, pixels); } inline void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { TexImage2D(target, level, internalFormat, width, height, border, format, type, pixels); } inline void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { TexImage1D(target, level, internalFormat, width, border, format, type, pixels); } inline void glTexParameteriv(GLenum target, GLenum pname, const GLint *params) { TexParameteriv(target, pname, params); } inline void glTexParameteri(GLenum target, GLenum pname, GLint param) { TexParameteri(target, pname, param); } inline void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { TexParameterfv(target, pname, params); } inline void glTexParameterf(GLenum target, GLenum pname, GLfloat param) { TexParameterf(target, pname, param); } // OpenGL 1.1 inline void glGenTextures(GLsizei n, GLuint *textures) { GenTextures(n, textures); } inline void glDeleteTextures(GLsizei n, const GLuint *textures) { DeleteTextures(n, textures); } inline void glBindTexture(GLenum target, GLuint texture) { BindTexture(target, texture); } inline void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } inline void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { TexSubImage1D(target, level, xoffset, width, format, type, pixels); } // OpenGL 1.2 inline void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { TexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); } inline void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } // OpenGL 1.3 inline void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) { GetCompressedTexImage(target, level, img); } inline void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) { CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); } inline void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } inline void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) { CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } inline void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) { CompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); } inline void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) { CompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); } inline void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) { CompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); } inline void glActiveTexture(GLenum texture) { ActiveTexture(texture); } // OpenGL 3.0 inline void glGenerateMipmap(GLenum target) { GenerateMipmap(target); } // OpenGL 3.2 inline void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { TexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations); } inline void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { TexImage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations); } // OpenGL 4.2 inline void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) { TexStorage3D(target, levels, internalFormat, width, height, depth); } inline void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) { TexStorage2D(target, levels, internalFormat, width, height); } inline void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width) { TexStorage1D(target, levels, internalFormat, width); } // OpenGL 4.3 inline void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { TexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations); } inline void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { TexStorage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations); } inline void glTexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size) { TexBufferRange(target, internalFormat, buffer, offset, size); } inline void glTextureView(GLuint texture, GLenum target, GLuint origTexture, GLenum internalFormat, GLuint minLevel, GLuint numLevels, GLuint minLayer, GLuint numLayers) { TextureView(texture, target, origTexture, internalFormat, minLevel, numLevels, minLayer, numLayers); } // Helper functions inline QOpenGLPixelTransferOptions savePixelUploadOptions() { QOpenGLPixelTransferOptions options; int val = 0; glGetIntegerv(GL_UNPACK_ALIGNMENT, &val); options.setAlignment(val); #if !defined(QT_OPENGL_ES_2) glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &val); options.setSkipImages(val); glGetIntegerv(GL_UNPACK_SKIP_ROWS, &val); options.setSkipRows(val); glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &val); options.setSkipPixels(val); glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &val); options.setImageHeight(val); glGetIntegerv(GL_UNPACK_ROW_LENGTH, &val); options.setRowLength(val); GLboolean b = GL_FALSE; glGetBooleanv(GL_UNPACK_LSB_FIRST, &b); options.setLeastSignificantByteFirst(b); glGetBooleanv(GL_UNPACK_SWAP_BYTES, &b); options.setSwapBytesEnabled(b); #endif return options; } inline void setPixelUploadOptions(const QOpenGLPixelTransferOptions &options) { glPixelStorei(GL_UNPACK_ALIGNMENT, options.alignment()); #if !defined(QT_OPENGL_ES_2) glPixelStorei(GL_UNPACK_SKIP_IMAGES, options.skipImages()); glPixelStorei(GL_UNPACK_SKIP_ROWS, options.skipRows()); glPixelStorei(GL_UNPACK_SKIP_PIXELS, options.skipPixels()); glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, options.imageHeight()); glPixelStorei(GL_UNPACK_ROW_LENGTH, options.rowLength()); glPixelStorei(GL_UNPACK_LSB_FIRST, options.isLeastSignificantBitFirst()); glPixelStorei(GL_UNPACK_SWAP_BYTES, options.isSwapBytesEnabled()); #endif } private: // Typedefs and pointers to member functions used to switch between EXT_direct_state_access and our own emulated DSA. // The argument match the corresponding GL function, but there's an extra "GLenum bindingTarget" which gets used with // the DSA emulation -- it contains the right GL_BINDING_TEXTURE_X to use. typedef void (QOpenGLTextureHelper::*TextureParameteriMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param); typedef void (QOpenGLTextureHelper::*TextureParameterivMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params); typedef void (QOpenGLTextureHelper::*TextureParameterfMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param); typedef void (QOpenGLTextureHelper::*TextureParameterfvMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params); typedef void (QOpenGLTextureHelper::*GenerateTextureMipmapMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget); typedef void (QOpenGLTextureHelper::*TextureStorage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); typedef void (QOpenGLTextureHelper::*TextureStorage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); typedef void (QOpenGLTextureHelper::*TextureStorage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width); typedef void (QOpenGLTextureHelper::*TextureStorage3DMultisampleMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (QOpenGLTextureHelper::*TextureStorage2DMultisampleMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (QOpenGLTextureHelper::*TextureImage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (QOpenGLTextureHelper::*TextureImage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (QOpenGLTextureHelper::*TextureImage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (QOpenGLTextureHelper::*TextureSubImage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); typedef void (QOpenGLTextureHelper::*TextureSubImage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); typedef void (QOpenGLTextureHelper::*TextureSubImage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); typedef void (QOpenGLTextureHelper::*TextureImage3DMultisampleMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (QOpenGLTextureHelper::*TextureImage2DMultisampleMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); typedef void (QOpenGLTextureHelper::*CompressedTextureImage1DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); typedef void (QOpenGLTextureHelper::*CompressedTextureImage2DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); typedef void (QOpenGLTextureHelper::*CompressedTextureImage3DMemberFunc)(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); TextureParameteriMemberFunc TextureParameteri; TextureParameterivMemberFunc TextureParameteriv; TextureParameterfMemberFunc TextureParameterf; TextureParameterfvMemberFunc TextureParameterfv; GenerateTextureMipmapMemberFunc GenerateTextureMipmap; TextureStorage3DMemberFunc TextureStorage3D; TextureStorage2DMemberFunc TextureStorage2D; TextureStorage1DMemberFunc TextureStorage1D; TextureStorage3DMultisampleMemberFunc TextureStorage3DMultisample; TextureStorage2DMultisampleMemberFunc TextureStorage2DMultisample; TextureImage3DMemberFunc TextureImage3D; TextureImage2DMemberFunc TextureImage2D; TextureImage1DMemberFunc TextureImage1D; TextureSubImage3DMemberFunc TextureSubImage3D; TextureSubImage2DMemberFunc TextureSubImage2D; TextureSubImage1DMemberFunc TextureSubImage1D; TextureImage3DMultisampleMemberFunc TextureImage3DMultisample; TextureImage2DMultisampleMemberFunc TextureImage2DMultisample; CompressedTextureSubImage1DMemberFunc CompressedTextureSubImage1D; CompressedTextureSubImage2DMemberFunc CompressedTextureSubImage2D; CompressedTextureSubImage3DMemberFunc CompressedTextureSubImage3D; CompressedTextureImage1DMemberFunc CompressedTextureImage1D; CompressedTextureImage2DMemberFunc CompressedTextureImage2D; CompressedTextureImage3DMemberFunc CompressedTextureImage3D; // Raw function pointers for core and DSA functions // EXT_direct_state_access used when DSA is available void (QOPENGLF_APIENTRYP TextureParameteriEXT)(GLuint texture, GLenum target, GLenum pname, GLint param); void (QOPENGLF_APIENTRYP TextureParameterivEXT)(GLuint texture, GLenum target, GLenum pname, const GLint *params); void (QOPENGLF_APIENTRYP TextureParameterfEXT)(GLuint texture, GLenum target, GLenum pname, GLfloat param); void (QOPENGLF_APIENTRYP TextureParameterfvEXT)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params); void (QOPENGLF_APIENTRYP GenerateTextureMipmapEXT)(GLuint texture, GLenum target); void (QOPENGLF_APIENTRYP TextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); void (QOPENGLF_APIENTRYP TextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); void (QOPENGLF_APIENTRYP TextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); void (QOPENGLF_APIENTRYP TextureStorage3DMultisampleEXT)(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); void (QOPENGLF_APIENTRYP TextureStorage2DMultisampleEXT)(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); void (QOPENGLF_APIENTRYP TextureImage3DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (QOPENGLF_APIENTRYP TextureImage2DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (QOPENGLF_APIENTRYP TextureImage1DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (QOPENGLF_APIENTRYP TextureSubImage3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); void (QOPENGLF_APIENTRYP TextureSubImage2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void (QOPENGLF_APIENTRYP TextureSubImage1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void (QOPENGLF_APIENTRYP CompressedTextureSubImage1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); void (QOPENGLF_APIENTRYP CompressedTextureSubImage2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); void (QOPENGLF_APIENTRYP CompressedTextureSubImage3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); void (QOPENGLF_APIENTRYP CompressedTextureImage1DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); void (QOPENGLF_APIENTRYP CompressedTextureImage2DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); void (QOPENGLF_APIENTRYP CompressedTextureImage3DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); // Plus some missing ones that are in the NV_texture_multisample extension instead void (QOPENGLF_APIENTRYP TextureImage3DMultisampleNV)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); void (QOPENGLF_APIENTRYP TextureImage2DMultisampleNV)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); // OpenGL 1.0 void (QOPENGLF_APIENTRYP GetIntegerv)(GLenum pname, GLint *params); void (QOPENGLF_APIENTRYP GetBooleanv)(GLenum pname, GLboolean *params); void (QOPENGLF_APIENTRYP PixelStorei)(GLenum pname, GLint param); void (QOPENGLF_APIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); void (QOPENGLF_APIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); void (QOPENGLF_APIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint *params); void (QOPENGLF_APIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); void (QOPENGLF_APIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); void (QOPENGLF_APIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (QOPENGLF_APIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (QOPENGLF_APIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint *params); void (QOPENGLF_APIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param); void (QOPENGLF_APIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params); void (QOPENGLF_APIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param); // OpenGL 1.1 void (QOPENGLF_APIENTRYP GenTextures)(GLsizei n, GLuint *textures); void (QOPENGLF_APIENTRYP DeleteTextures)(GLsizei n, const GLuint *textures); void (QOPENGLF_APIENTRYP BindTexture)(GLenum target, GLuint texture); void (QOPENGLF_APIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void (QOPENGLF_APIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); // OpenGL 1.2 void (QOPENGLF_APIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (QOPENGLF_APIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); // OpenGL 1.3 void (QOPENGLF_APIENTRYP GetCompressedTexImage)(GLenum target, GLint level, GLvoid *img); void (QOPENGLF_APIENTRYP CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); void (QOPENGLF_APIENTRYP CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); void (QOPENGLF_APIENTRYP CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); void (QOPENGLF_APIENTRYP CompressedTexImage1D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); void (QOPENGLF_APIENTRYP CompressedTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); void (QOPENGLF_APIENTRYP CompressedTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); void (QOPENGLF_APIENTRYP ActiveTexture)(GLenum texture); // OpenGL 3.0 void (QOPENGLF_APIENTRYP GenerateMipmap)(GLenum target); // OpenGL 3.2 void (QOPENGLF_APIENTRYP TexImage3DMultisample)(GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); void (QOPENGLF_APIENTRYP TexImage2DMultisample)(GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); // OpenGL 4.2 void (QOPENGLF_APIENTRYP TexStorage3D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); void (QOPENGLF_APIENTRYP TexStorage2D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); void (QOPENGLF_APIENTRYP TexStorage1D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); // OpenGL 4.3 void (QOPENGLF_APIENTRYP TexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); void (QOPENGLF_APIENTRYP TexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); void (QOPENGLF_APIENTRYP TexBufferRange)(GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size); void (QOPENGLF_APIENTRYP TextureView)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); }; QT_END_NAMESPACE #undef Q_CALL_MEMBER_FUNCTION #endif // QT_NO_OPENGL #endif // QOPENGLTEXTUREHELPER_P_H