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Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qopengltimerquery.h" #include "qopenglqueryhelper_p.h" #include #include QT_BEGIN_NAMESPACE // Helper class used as fallback if OpenGL <3.3 is being used with EXT_timer_query class QExtTimerQueryHelper { public: QExtTimerQueryHelper(QOpenGLContext *context) { Q_ASSERT(context); GetQueryObjectui64vEXT = reinterpret_cast(context->getProcAddress("glGetQueryObjectui64vEXT")); GetQueryObjecti64vEXT = reinterpret_cast(context->getProcAddress("glGetQueryObjecti64vEXT")); } inline void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params) { GetQueryObjectui64vEXT(id, pname, params); } inline void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params) { GetQueryObjecti64vEXT(id, pname, params); } private: void (QOPENGLF_APIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT *params); void (QOPENGLF_APIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT *params); }; class QOpenGLTimerQueryPrivate : public QObjectPrivate { public: QOpenGLTimerQueryPrivate() : QObjectPrivate(), context(0), ext(0), timeInterval(0), timer(0) { } ~QOpenGLTimerQueryPrivate() { delete core; delete ext; } bool create(); void destroy(); void begin(); void end(); GLuint64 waitForTimeStamp() const; void recordTimestamp(); bool isResultAvailable() const; GLuint64 result() const; // There are several cases we must handle: // OpenGL >=3.3 includes timer queries as a core feature // ARB_timer_query has same functionality as above. Requires OpenGL 3.2 // EXT_timer_query offers limited support. Can be used with OpenGL >=1.5 // // Note that some implementations (OS X) provide OpenGL 3.2 but do not expose the // ARB_timer_query extension. In such situations we must also be able to handle // using the EXT_timer_query extension with any version of OpenGL. // // OpenGL 1.5 or above contains the generic query API and OpenGL 3.3 and // ARB_timer_query provide the 64-bit query API. These are wrapped by // QOpenGLQueryHelper. All we need to handle in addition is the EXT_timer_query // case and to take care not to call the Core/ARB functions when we only // have EXT_timer_query available. QOpenGLContext *context; QOpenGLQueryHelper *core; QExtTimerQueryHelper *ext; mutable GLuint64 timeInterval; GLuint timer; }; bool QOpenGLTimerQueryPrivate::create() { QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (timer && context == ctx) return true; context = ctx; if (!context) { qWarning("A current OpenGL context is required to create timer query objects"); return false; } // Resolve the functions provided by OpenGL 1.5 and OpenGL 3.3 or ARB_timer_query core = new QOpenGLQueryHelper(context); // Check to see if we also need to resolve the functions for EXT_timer_query QSurfaceFormat f = context->format(); if (f.version() <= qMakePair(3, 2) && !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query")) && context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) { ext = new QExtTimerQueryHelper(context); } else if (f.version() <= qMakePair(3, 2) && !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query")) && !context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) { qWarning("QOpenGLTimerQuery requires one of:\n" " OpenGL 3.3 or newer,\n" " OpenGL 3.2 and the ARB_timer_query extension\n" " or the EXT_timer query extension"); return false; } core->glGenQueries(1, &timer); return (timer != 0); } void QOpenGLTimerQueryPrivate::destroy() { if (!timer) return; core->glDeleteQueries(1, &timer); timer = 0; context = 0; } // GL_TIME_ELAPSED_EXT is not defined on OS X 10.6 #if !defined(GL_TIME_ELAPSED_EXT) #define GL_TIME_ELAPSED_EXT 0x88BF #endif // GL_TIME_ELAPSED is not defined on OS X 10.7 or 10.8 yet #if !defined(GL_TIME_ELAPSED) #define GL_TIME_ELAPSED GL_TIME_ELAPSED_EXT #endif void QOpenGLTimerQueryPrivate::begin() { core->glBeginQuery(GL_TIME_ELAPSED, timer); } void QOpenGLTimerQueryPrivate::end() { core->glEndQuery(GL_TIME_ELAPSED); } void QOpenGLTimerQueryPrivate::recordTimestamp() { // Don't call glQueryCounter if we only have EXT_timer_query #if defined(GL_TIMESTAMP) if (!ext) core->glQueryCounter(timer, GL_TIMESTAMP); else qWarning("QOpenGLTimerQuery::recordTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query"); #else qWarning("QOpenGLTimerQuery::recordTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query"); #endif } GLuint64 QOpenGLTimerQueryPrivate::waitForTimeStamp() const { GLint64 tmp = 0; #if defined(GL_TIMESTAMP) if (!ext) core->glGetInteger64v(GL_TIMESTAMP, &tmp); else qWarning("QOpenGLTimerQuery::waitForTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query"); #else qWarning("QOpenGLTimerQuery::waitForTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query"); #endif GLuint64 timestamp(tmp); return timestamp; } bool QOpenGLTimerQueryPrivate::isResultAvailable() const { GLuint available = GL_FALSE; core->glGetQueryObjectuiv(timer, GL_QUERY_RESULT_AVAILABLE, &available); return available; } GLuint64 QOpenGLTimerQueryPrivate::result() const { if (!ext) core->glGetQueryObjectui64v(timer, GL_QUERY_RESULT, &timeInterval); else ext->glGetQueryObjectui64vEXT(timer, GL_QUERY_RESULT, &timeInterval); return timeInterval; } /*! \class QOpenGLTimerQuery \brief The QOpenGLTimerQuery class wraps an OpenGL timer query object. \inmodule QtGui \since 5.1 \ingroup painting-3D OpenGL timer query objects are OpenGL managed resources to measure the execution times of sequences of OpenGL commands on the GPU. OpenGL offers various levels of support for timer queries, depending on the version of OpenGL you have and the presence of the ARB_timer_query or EXT_timer_query extensions. The support can be summarized as: \list \li OpenGL >=3.3 offers full support for all timer query functionality. \li OpenGL 3.2 with the ARB_timer_query extension offers full support for all timer query functionality. \li OpenGL <=3.2 with the EXT_timer_query extension offers limited support in that the timestamp of the GPU cannot be queried. Places where this impacts functions provided by Qt classes will be highlighted in the function documentation. \li OpenGL ES 2 (and OpenGL ES 3) do not provide any support for OpenGL timer queries. \endlist OpenGL represents time with a granularity of 1 nanosecond (1e-9 seconds). As a consequence of this, 32-bit integers would only give a total possible duration of approximately 4 seconds, which would not be difficult to exceed in poorly performing or lengthy operations. OpenGL therefore uses 64 bit integer types to represent times. A GLuint64 variable has enough width to contain a duration of hundreds of years, which is plenty for real-time rendering needs. As with the other Qt OpenGL classes, QOpenGLTimerQuery has a create() function to create the underlying OpenGL object. This is to allow the developer to ensure that there is a valid current OpenGL context at the time. Once created, timer queries can be issued in one of several ways. The simplest method is to delimit a block of commands with calls to begin() and end(). This instructs OpenGL to measure the time taken from completing all commands issued prior to begin() until the completion of all commands issued prior to end(). At the end of a frame we can retrieve the results by calling waitForResult(). As this function's name implies, it blocks CPU execution until OpenGL notifies that the timer query result is available. To avoid blocking, you can check if the query result is available by calling isResultAvailable(). Note that modern GPUs are deeply pipelined and query results may not become availble for between 1-5 frames after they were issued. Note that OpenGL does not permit nesting or interleaving of multiple timer queries using begin() and end(). Using multiple timer queries and recordTimestamp() avoids this limitation. When using recordTimestamp() the result can be obtained at some later time using isResultAvailable() and waitForResult(). Qt provides the convenience class QOpenGLTimeMonitor that helps with using multiple query objects. \sa QOpenGLTimeMonitor */ /*! Creates a QOpenGLTimerQuery instance with the given \a parent. You must call create() with a valid OpenGL context before using. */ QOpenGLTimerQuery::QOpenGLTimerQuery(QObject *parent) : QObject(*new QOpenGLTimerQueryPrivate, parent) { } /*! Destroys the QOpenGLTimerQuery and the underlying OpenGL resource. */ QOpenGLTimerQuery::~QOpenGLTimerQuery() { QOpenGLContext* ctx = QOpenGLContext::currentContext(); Q_D(QOpenGLTimerQuery); QOpenGLContext *oldContext = 0; if (d->context != ctx) { oldContext = ctx; if (d->context->makeCurrent(oldContext->surface())) { ctx = d->context; } else { qWarning("QOpenGLTimerQuery::~QOpenGLTimerQuery() failed to make query objects's context current"); ctx = 0; } } if (ctx) destroy(); if (oldContext) { if (!oldContext->makeCurrent(oldContext->surface())) qWarning("QOpenGLTimerQuery::~QOpenGLTimerQuery() failed to restore current context"); } } /*! Creates the underlying OpenGL timer query object. There must be a valid OpenGL context that supports query objects current for this function to succeed. Returns true if the OpenGL timer query object was successfully created. */ bool QOpenGLTimerQuery::create() { Q_D(QOpenGLTimerQuery); return d->create(); } /*! Destroys the underlying OpenGL timer query object. The context that was current when create() was called must be current when calling this function. */ void QOpenGLTimerQuery::destroy() { Q_D(QOpenGLTimerQuery); d->destroy(); } /*! Returns true if the underlying OpenGL query object has been created. If this returns true and the associated OpenGL context is current, then you are able to issue queries with this object. */ bool QOpenGLTimerQuery::isCreated() const { Q_D(const QOpenGLTimerQuery); return (d->timer != 0); } /*! Returns the id of the underlying OpenGL query object. */ GLuint QOpenGLTimerQuery::objectId() const { Q_D(const QOpenGLTimerQuery); return d->timer; } /*! Marks the start point in the OpenGL command queue for a sequence of commands to be timed by this query object. This is useful for simple use-cases. Usually it is better to use recordTimestamp(). \sa end(), isResultAvailable(), waitForResult(), recordTimestamp() */ void QOpenGLTimerQuery::begin() { Q_D(QOpenGLTimerQuery); d->begin(); } /*! Marks the end point in the OpenGL command queue for a sequence of commands to be timed by this query object. This is useful for simple use-cases. Usually it is better to use recordTimestamp(). \sa begin(), isResultAvailable(), waitForResult(), recordTimestamp() */ void QOpenGLTimerQuery::end() { Q_D(QOpenGLTimerQuery); d->end(); } /*! Places a marker in the OpenGL command queue for the GPU to record the timestamp when this marker is reached by the GPU. This function is non-blocking and the result will become available at some later time. The availability of the result can be checked with isResultAvailable(). The result can be fetched with waitForResult() which will block if the result is not yet available. \sa waitForResult(), isResultAvailable(), begin(), end() */ void QOpenGLTimerQuery::recordTimestamp() { Q_D(QOpenGLTimerQuery); return d->recordTimestamp(); } /*! Returns the current timestamp of the GPU when all previously issued OpenGL commands have been received but not necessarily executed by the GPU. This function blocks until the result is returned. \sa recordTimestamp() */ GLuint64 QOpenGLTimerQuery::waitForTimestamp() const { Q_D(const QOpenGLTimerQuery); return d->waitForTimeStamp(); } /*! Returns true if the OpenGL timer query result is available. This function is non-blocking and ideally should be used to check for the availability of the query result before calling waitForResult(). \sa waitForResult() */ bool QOpenGLTimerQuery::isResultAvailable() const { Q_D(const QOpenGLTimerQuery); return d->isResultAvailable(); } /*! Returns the result of the OpenGL timer query. This function will block until the result is made available by OpenGL. It is recommended to call isResultAvailable() to ensure that the result is available to avoid unnecessary blocking and stalling. \sa isResultAvailable() */ GLuint64 QOpenGLTimerQuery::waitForResult() const { Q_D(const QOpenGLTimerQuery); return d->result(); } class QOpenGLTimeMonitorPrivate : public QObjectPrivate { public: QOpenGLTimeMonitorPrivate() : QObjectPrivate(), timers(), timeSamples(), context(0), core(0), ext(0), requestedSampleCount(2), currentSample(-1), timerQueryActive(false) { } ~QOpenGLTimeMonitorPrivate() { delete core; delete ext; } bool create(); void destroy(); void recordSample(); bool isResultAvailable() const; QVector samples() const; QVector intervals() const; void reset(); QVector timers; mutable QVector timeSamples; QOpenGLContext *context; QOpenGLQueryHelper *core; QExtTimerQueryHelper *ext; int requestedSampleCount; int currentSample; mutable bool timerQueryActive; }; bool QOpenGLTimeMonitorPrivate::create() { if (!timers.isEmpty() && timers.at(0) != 0 && timers.size() == requestedSampleCount) return true; QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (context && context != ctx) { qWarning("QTimeMonitor: Attempting to use different OpenGL context to recreate timers.\n" "Please call destroy() first or use the same context to previously create"); return false; } context = ctx; if (!context) { qWarning("A current OpenGL context is required to create timer query objects"); return false; } // Resize the vectors that hold the timers and the recorded samples timers.resize(requestedSampleCount); timeSamples.resize(requestedSampleCount); // Resolve the functions provided by OpenGL 1.5 and OpenGL 3.3 or ARB_timer_query core = new QOpenGLQueryHelper(context); // Check to see if we also need to resolve the functions for EXT_timer_query QSurfaceFormat f = context->format(); if (f.version() <= qMakePair(3, 2) && !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query")) && context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) { ext = new QExtTimerQueryHelper(context); } else if (f.version() <= qMakePair(3, 2) && !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query")) && !context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) { qWarning("QOpenGLTimeMonitor requires one of:\n" " OpenGL 3.3 or newer,\n" " OpenGL 3.2 and the ARB_timer_query extension\n" " or the EXT_timer query extension"); return false; } core->glGenQueries(requestedSampleCount, timers.data()); return (timers.at(0) != 0); } void QOpenGLTimeMonitorPrivate::destroy() { if (timers.isEmpty() || timers.at(0) == 0) return; core->glDeleteQueries(timers.size(), timers.data()); timers.clear(); delete core; core = 0; delete ext; ext = 0; context = 0; } void QOpenGLTimeMonitorPrivate::recordSample() { // Use glQueryCounter() and GL_TIMESTAMP where available. // Otherwise, simulate it with glBeginQuery()/glEndQuery() if (!ext) { #if defined(GL_TIMESTAMP) core->glQueryCounter(timers.at(++currentSample), GL_TIMESTAMP); #endif } else { if (currentSample == -1) { core->glBeginQuery(GL_TIME_ELAPSED_EXT, timers.at(++currentSample)); timerQueryActive = true; } else if (currentSample < timers.size() - 1) { core->glEndQuery(GL_TIME_ELAPSED_EXT); core->glBeginQuery(GL_TIME_ELAPSED_EXT, timers.at(++currentSample)); } else { if (timerQueryActive) { core->glEndQuery(GL_TIME_ELAPSED_EXT); timerQueryActive = false; } } } } bool QOpenGLTimeMonitorPrivate::isResultAvailable() const { // The OpenGL spec says that if a query result is ready then the results of all queries // of the same type issued before it must also be ready. Therefore we only need to check // the availability of the result for the last issued query GLuint available = GL_FALSE; core->glGetQueryObjectuiv(timers.at(currentSample), GL_QUERY_RESULT_AVAILABLE, &available); return available; } QVector QOpenGLTimeMonitorPrivate::samples() const { // For the Core and ARB options just ask for the timestamp for each timer query. // For the EXT implementation we cannot obtain timestamps so we defer any result // collection to the intervals() function if (!ext) { for (int i = 0; i <= currentSample; ++i) core->glGetQueryObjectui64v(timers.at(i), GL_QUERY_RESULT, &timeSamples[i]); } else { qWarning("QOpenGLTimeMonitor::samples() requires OpenGL >=3.3\n" "or OpenGL 3.2 and GL_ARB_timer_query"); } return timeSamples; } QVector QOpenGLTimeMonitorPrivate::intervals() const { QVector intervals(timers.size() - 1); if (!ext) { // Obtain the timestamp samples and calculate the interval durations const QVector timeStamps = samples(); for (int i = 0; i < intervals.size(); ++i) intervals[i] = timeStamps[i+1] - timeStamps[i]; } else { // Stop the last timer if needed if (timerQueryActive) { core->glEndQuery(GL_TIME_ELAPSED_EXT); timerQueryActive = false; } // Obtain the results from all timers apart from the redundant last one. In this // case the results actually are the intervals not timestamps for (int i = 0; i < currentSample; ++i) ext->glGetQueryObjectui64vEXT(timers.at(i), GL_QUERY_RESULT, &intervals[i]); } return intervals; } void QOpenGLTimeMonitorPrivate::reset() { currentSample = -1; timeSamples.fill(0); } /*! \class QOpenGLTimeMonitor \brief The QOpenGLTimeMonitor class wraps a sequence of OpenGL timer query objects. \inmodule QtGui \since 5.1 \ingroup painting-3D The QOpenGLTimeMonitor class is a convenience wrapper around a collection of OpenGL timer query objects used to measure intervals of time on the GPU to the level of granularity required by your rendering application. The OpenGL timer queries objects are queried in sequence to record the GPU timestamps at positions of interest in your rendering code. Once the results for all issues timer queries become available, the results can be fetched and QOpenGLTimerMonitor will calculate the recorded time intervals for you. The typical use case of this class is to either profile your application's rendering algorithms or to adjust those algorithms in real-time for dynamic performance/quality balancing. Prior to using QOpenGLTimeMonitor in your rendering function you should set the required number of sample points that you wish to record by calling setSamples(). Note that measuring N sample points will produce N-1 time intervals. Once you have set the number of sample points, call the create() function with a valid current OpenGL context to create the necessary query timer objects. These steps are usually performed just once in an initialization function. Use the recordSample() function to delimit blocks of code containing OpenGL commands that you wish to time. You can check availability of the resulting time samples and time intervals with isResultAvailable(). The calculated time intervals and the raw timestamp samples can be retrieved with the blocking waitForIntervals() and waitForSamples() functions respectively. After retrieving the results and before starting a new round of taking samples (for example, in the next frame) be sure to call the reset() function which will clear the cached results and reset the timer index back to the first timer object. \sa QOpenGLTimerQuery */ /*! Creates a QOpenGLTimeMonitor instance with the given \a parent. You must call create() with a valid OpenGL context before using. \sa setSampleCount(), create() */ QOpenGLTimeMonitor::QOpenGLTimeMonitor(QObject *parent) : QObject(*new QOpenGLTimeMonitorPrivate, parent) { } /*! Destroys the QOpenGLTimeMonitor and any underlying OpenGL resources. */ QOpenGLTimeMonitor::~QOpenGLTimeMonitor() { QOpenGLContext* ctx = QOpenGLContext::currentContext(); Q_D(QOpenGLTimeMonitor); QOpenGLContext *oldContext = 0; if (d->context != ctx) { oldContext = ctx; if (d->context->makeCurrent(oldContext->surface())) { ctx = d->context; } else { qWarning("QOpenGLTimeMonitor::~QOpenGLTimeMonitor() failed to make time monitor's context current"); ctx = 0; } } if (ctx) destroy(); if (oldContext) { if (!oldContext->makeCurrent(oldContext->surface())) qWarning("QOpenGLTimeMonitor::~QOpenGLTimeMonitor() failed to restore current context"); } } /*! Sets the number of sample points to \a sampleCount. After setting the number of samples with this function, you must call create() to instantiate the underlying OpenGL timer query objects. The new \a sampleCount must be at least 2. \sa sampleCount(), create(), recordSample() */ void QOpenGLTimeMonitor::setSampleCount(int sampleCount) { // We need at least 2 samples to get an interval if (sampleCount < 2) return; Q_D(QOpenGLTimeMonitor); d->requestedSampleCount = sampleCount; } /*! Returns the number of sample points that have been requested with setSampleCount(). If create was successfully called following setSampleCount(), then the value returned will be the actual number of sample points that can be used. The default value for sample count is 2, leading to the measurement of a single interval. \sa setSampleCount() */ int QOpenGLTimeMonitor::sampleCount() const { Q_D(const QOpenGLTimeMonitor); return d->requestedSampleCount; } /*! Instantiate sampleCount() OpenGL timer query objects that will be used to track the amount of time taken to execute OpenGL commands between successive calls to recordSample(). Returns true if the OpenGL timer query objects could be created. \sa destroy(), setSampleCount(), recordSample() */ bool QOpenGLTimeMonitor::create() { Q_D(QOpenGLTimeMonitor); return d->create(); } /*! Destroys any OpenGL timer query objects used within this instance. \sa create() */ void QOpenGLTimeMonitor::destroy() { Q_D(QOpenGLTimeMonitor); d->destroy(); } /*! Returns true if the underlying OpenGL query objects have been created. If this returns true and the associated OpenGL context is current, then you are able to record time samples with this object. */ bool QOpenGLTimeMonitor::isCreated() const { Q_D(const QOpenGLTimeMonitor); return (!d->timers.isEmpty() && d->timers.at(0) != 0); } /*! Returns a QVector containing the object Ids of the OpenGL timer query objects. */ QVector QOpenGLTimeMonitor::objectIds() const { Q_D(const QOpenGLTimeMonitor); return d->timers; } /*! Issues an OpenGL timer query at this point in the OpenGL command queue. Calling this function in a sequence in your application's rendering function, will build up details of the GPU time taken to execute the OpenGL commands between successive calls to this function. \sa setSampleCount(), isResultAvailable(), waitForSamples(), waitForIntervals() */ int QOpenGLTimeMonitor::recordSample() { Q_D(QOpenGLTimeMonitor); d->recordSample(); return d->currentSample; } /*! Returns true if the OpenGL timer query results are available. \sa waitForSamples(), waitForIntervals() */ bool QOpenGLTimeMonitor::isResultAvailable() const { Q_D(const QOpenGLTimeMonitor); return d->isResultAvailable(); } /*! Returns a QVector containing the GPU timestamps taken with recordSample(). This function will block until OpenGL indicates the results are available. It is recommended to check the availability of the result prior to calling this function with isResultAvailable(). \note This function only works on systems that have OpenGL >=3.3 or the ARB_timer_query extension. See QOpenGLTimerQuery for more details. \sa waitForIntervals(), isResultAvailable() */ QVector QOpenGLTimeMonitor::waitForSamples() const { Q_D(const QOpenGLTimeMonitor); return d->samples(); } /*! Returns a QVector containing the time intervals delimited by the calls to recordSample(). The resulting vector will contain one fewer element as this represents the intervening intervals rather than the actual timestamp samples. This function will block until OpenGL indicates the results are available. It is recommended to check the availability of the result prior to calling this function with isResultAvailable(). \sa waitForSamples(), isResultAvailable() */ QVector QOpenGLTimeMonitor::waitForIntervals() const { Q_D(const QOpenGLTimeMonitor); return d->intervals(); } /*! Resets the time monitor ready for use in another frame of rendering. Call this once you have obtained the previous results and before calling recordSample() for the first time on the next frame. \sa recordSample() */ void QOpenGLTimeMonitor::reset() { Q_D(QOpenGLTimeMonitor); d->reset(); } QT_END_NAMESPACE