/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QBLENDFUNCTIONS_P_H #define QBLENDFUNCTIONS_P_H #include #include "qdrawhelper_p.h" QT_BEGIN_NAMESPACE // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // template void qt_scale_image_16bit(uchar *destPixels, int dbpl, const uchar *srcPixels, int sbpl, const QRectF &targetRect, const QRectF &srcRect, const QRect &clip, T blender) { qreal sx = targetRect.width() / (qreal) srcRect.width(); qreal sy = targetRect.height() / (qreal) srcRect.height(); int ix = 0x00010000 / sx; int iy = 0x00010000 / sy; // qDebug() << "scale:" << endl // << " - target" << targetRect << endl // << " - source" << srcRect << endl // << " - clip" << clip << endl // << " - sx=" << sx << " sy=" << sy << " ix=" << ix << " iy=" << iy; int cx1 = clip.x(); int cx2 = clip.x() + clip.width(); int cy1 = clip.top(); int cy2 = clip.y() + clip.height(); int tx1 = qRound(targetRect.left()); int tx2 = qRound(targetRect.right()); int ty1 = qRound(targetRect.top()); int ty2 = qRound(targetRect.bottom()); if (tx2 < tx1) qSwap(tx2, tx1); if (ty2 < ty1) qSwap(ty2, ty1); if (tx1 < cx1) tx1 = cx1; if (tx2 >= cx2) tx2 = cx2; if (tx1 >= tx2) return; if (ty1 < cy1) ty1 = cy1; if (ty2 >= cy2) ty2 = cy2; if (ty1 >= ty2) return; int h = ty2 - ty1; int w = tx2 - tx1; quint32 basex; quint32 srcy; if (sx < 0) { int dstx = qFloor((tx1 + qreal(0.5) - targetRect.right()) * ix) + 1; basex = quint32(srcRect.right() * 65536) + dstx; } else { int dstx = qCeil((tx1 + qreal(0.5) - targetRect.left()) * ix) - 1; basex = quint32(srcRect.left() * 65536) + dstx; } if (sy < 0) { int dsty = qFloor((ty1 + qreal(0.5) - targetRect.bottom()) * iy) + 1; srcy = quint32(srcRect.bottom() * 65536) + dsty; } else { int dsty = qCeil((ty1 + qreal(0.5) - targetRect.top()) * iy) - 1; srcy = quint32(srcRect.top() * 65536) + dsty; } quint16 *dst = ((quint16 *) (destPixels + ty1 * dbpl)) + tx1; while (h--) { const SRC *src = (const SRC *) (srcPixels + (srcy >> 16) * sbpl); int srcx = basex; int x = 0; for (; x> 16]); srcx += ix; blender.write(&dst[x+1], src[srcx >> 16]); srcx += ix; blender.write(&dst[x+2], src[srcx >> 16]); srcx += ix; blender.write(&dst[x+3], src[srcx >> 16]); srcx += ix; blender.write(&dst[x+4], src[srcx >> 16]); srcx += ix; blender.write(&dst[x+5], src[srcx >> 16]); srcx += ix; blender.write(&dst[x+6], src[srcx >> 16]); srcx += ix; blender.write(&dst[x+7], src[srcx >> 16]); srcx += ix; } for (; x> 16]); srcx += ix; } blender.flush(&dst[x]); dst = (quint16 *)(((uchar *) dst) + dbpl); srcy += iy; } } template void qt_scale_image_32bit(uchar *destPixels, int dbpl, const uchar *srcPixels, int sbpl, const QRectF &targetRect, const QRectF &srcRect, const QRect &clip, T blender) { qreal sx = targetRect.width() / (qreal) srcRect.width(); qreal sy = targetRect.height() / (qreal) srcRect.height(); int ix = 0x00010000 / sx; int iy = 0x00010000 / sy; // qDebug() << "scale:" << endl // << " - target" << targetRect << endl // << " - source" << srcRect << endl // << " - clip" << clip << endl // << " - sx=" << sx << " sy=" << sy << " ix=" << ix << " iy=" << iy; int cx1 = clip.x(); int cx2 = clip.x() + clip.width(); int cy1 = clip.top(); int cy2 = clip.y() + clip.height(); int tx1 = qRound(targetRect.left()); int tx2 = qRound(targetRect.right()); int ty1 = qRound(targetRect.top()); int ty2 = qRound(targetRect.bottom()); if (tx2 < tx1) qSwap(tx2, tx1); if (ty2 < ty1) qSwap(ty2, ty1); if (tx1 < cx1) tx1 = cx1; if (tx2 >= cx2) tx2 = cx2; if (tx1 >= tx2) return; if (ty1 < cy1) ty1 = cy1; if (ty2 >= cy2) ty2 = cy2; if (ty1 >= ty2) return; int h = ty2 - ty1; int w = tx2 - tx1; quint32 basex; quint32 srcy; if (sx < 0) { int dstx = qFloor((tx1 + qreal(0.5) - targetRect.right()) * ix) + 1; basex = quint32(srcRect.right() * 65536) + dstx; } else { int dstx = qCeil((tx1 + qreal(0.5) - targetRect.left()) * ix) - 1; basex = quint32(srcRect.left() * 65536) + dstx; } if (sy < 0) { int dsty = qFloor((ty1 + qreal(0.5) - targetRect.bottom()) * iy) + 1; srcy = quint32(srcRect.bottom() * 65536) + dsty; } else { int dsty = qCeil((ty1 + qreal(0.5) - targetRect.top()) * iy) - 1; srcy = quint32(srcRect.top() * 65536) + dsty; } quint32 *dst = ((quint32 *) (destPixels + ty1 * dbpl)) + tx1; while (h--) { const uint *src = (const quint32 *) (srcPixels + (srcy >> 16) * sbpl); int srcx = basex; int x = 0; for (; x> 16]); srcx += ix; } blender.flush(&dst[x]); dst = (quint32 *)(((uchar *) dst) + dbpl); srcy += iy; } } struct QTransformImageVertex { qreal x, y, u, v; // destination coordinates (x, y) and source coordinates (u, v) }; template void qt_transform_image_rasterize(DestT *destPixels, int dbpl, const SrcT *srcPixels, int sbpl, const QTransformImageVertex &topLeft, const QTransformImageVertex &bottomLeft, const QTransformImageVertex &topRight, const QTransformImageVertex &bottomRight, const QRect &sourceRect, const QRect &clip, qreal topY, qreal bottomY, int dudx, int dvdx, int dudy, int dvdy, int u0, int v0, Blender blender) { int fromY = qMax(qRound(topY), clip.top()); int toY = qMin(qRound(bottomY), clip.top() + clip.height()); if (fromY >= toY) return; qreal leftSlope = (bottomLeft.x - topLeft.x) / (bottomLeft.y - topLeft.y); qreal rightSlope = (bottomRight.x - topRight.x) / (bottomRight.y - topRight.y); int dx_l = int(leftSlope * 0x10000); int dx_r = int(rightSlope * 0x10000); int x_l = int((topLeft.x + (qreal(0.5) + fromY - topLeft.y) * leftSlope + qreal(0.5)) * 0x10000); int x_r = int((topRight.x + (qreal(0.5) + fromY - topRight.y) * rightSlope + qreal(0.5)) * 0x10000); int fromX, toX, x1, x2, u, v, i, ii; DestT *line; for (int y = fromY; y < toY; ++y) { line = reinterpret_cast(reinterpret_cast(destPixels) + y * dbpl); fromX = qMax(x_l >> 16, clip.left()); toX = qMin(x_r >> 16, clip.left() + clip.width()); if (fromX < toX) { // Because of rounding, we can get source coordinates outside the source image. // Clamp these coordinates to the source rect to avoid segmentation fault and // garbage on the screen. // Find the first pixel on the current scan line where the source coordinates are within the source rect. x1 = fromX; u = x1 * dudx + y * dudy + u0; v = x1 * dvdx + y * dvdy + v0; for (; x1 < toX; ++x1) { int uu = u >> 16; int vv = v >> 16; if (uu >= sourceRect.left() && uu < sourceRect.left() + sourceRect.width() && vv >= sourceRect.top() && vv < sourceRect.top() + sourceRect.height()) { break; } u += dudx; v += dvdx; } // Find the last pixel on the current scan line where the source coordinates are within the source rect. x2 = toX; u = (x2 - 1) * dudx + y * dudy + u0; v = (x2 - 1) * dvdx + y * dvdy + v0; for (; x2 > x1; --x2) { int uu = u >> 16; int vv = v >> 16; if (uu >= sourceRect.left() && uu < sourceRect.left() + sourceRect.width() && vv >= sourceRect.top() && vv < sourceRect.top() + sourceRect.height()) { break; } u -= dudx; v -= dvdx; } // Set up values at the beginning of the scan line. u = fromX * dudx + y * dudy + u0; v = fromX * dvdx + y * dvdy + v0; line += fromX; // Beginning of the scan line, with per-pixel checks. i = x1 - fromX; while (i) { int uu = qBound(sourceRect.left(), u >> 16, sourceRect.left() + sourceRect.width() - 1); int vv = qBound(sourceRect.top(), v >> 16, sourceRect.top() + sourceRect.height() - 1); blender.write(line, reinterpret_cast(reinterpret_cast(srcPixels) + vv * sbpl)[uu]); u += dudx; v += dvdx; ++line; --i; } // Middle of the scan line, without checks. // Manual loop unrolling. i = x2 - x1; ii = i >> 3; while (ii) { blender.write(&line[0], reinterpret_cast(reinterpret_cast(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; blender.write(&line[1], reinterpret_cast(reinterpret_cast(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; blender.write(&line[2], reinterpret_cast(reinterpret_cast(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; blender.write(&line[3], reinterpret_cast(reinterpret_cast(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; blender.write(&line[4], reinterpret_cast(reinterpret_cast(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; blender.write(&line[5], reinterpret_cast(reinterpret_cast(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; blender.write(&line[6], reinterpret_cast(reinterpret_cast(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; blender.write(&line[7], reinterpret_cast(reinterpret_cast(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; line += 8; --ii; } switch (i & 7) { case 7: blender.write(line, reinterpret_cast(reinterpret_cast(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line; case 6: blender.write(line, reinterpret_cast(reinterpret_cast(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line; case 5: blender.write(line, reinterpret_cast(reinterpret_cast(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line; case 4: blender.write(line, reinterpret_cast(reinterpret_cast(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line; case 3: blender.write(line, reinterpret_cast(reinterpret_cast(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line; case 2: blender.write(line, reinterpret_cast(reinterpret_cast(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line; case 1: blender.write(line, reinterpret_cast(reinterpret_cast(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line; } // End of the scan line, with per-pixel checks. i = toX - x2; while (i) { int uu = qBound(sourceRect.left(), u >> 16, sourceRect.left() + sourceRect.width() - 1); int vv = qBound(sourceRect.top(), v >> 16, sourceRect.top() + sourceRect.height() - 1); blender.write(line, reinterpret_cast(reinterpret_cast(srcPixels) + vv * sbpl)[uu]); u += dudx; v += dvdx; ++line; --i; } blender.flush(line); } x_l += dx_l; x_r += dx_r; } } template void qt_transform_image(DestT *destPixels, int dbpl, const SrcT *srcPixels, int sbpl, const QRectF &targetRect, const QRectF &sourceRect, const QRect &clip, const QTransform &targetRectTransform, Blender blender) { enum Corner { TopLeft, TopRight, BottomRight, BottomLeft }; // map source rectangle to destination. QTransformImageVertex v[4]; v[TopLeft].u = v[BottomLeft].u = sourceRect.left(); v[TopLeft].v = v[TopRight].v = sourceRect.top(); v[TopRight].u = v[BottomRight].u = sourceRect.right(); v[BottomLeft].v = v[BottomRight].v = sourceRect.bottom(); targetRectTransform.map(targetRect.left(), targetRect.top(), &v[TopLeft].x, &v[TopLeft].y); targetRectTransform.map(targetRect.right(), targetRect.top(), &v[TopRight].x, &v[TopRight].y); targetRectTransform.map(targetRect.left(), targetRect.bottom(), &v[BottomLeft].x, &v[BottomLeft].y); targetRectTransform.map(targetRect.right(), targetRect.bottom(), &v[BottomRight].x, &v[BottomRight].y); // find topmost vertex. int topmost = 0; for (int i = 1; i < 4; ++i) { if (v[i].y < v[topmost].y) topmost = i; } // rearrange array such that topmost vertex is at index 0. switch (topmost) { case 1: { QTransformImageVertex t = v[0]; for (int i = 0; i < 3; ++i) v[i] = v[i+1]; v[3] = t; } break; case 2: qSwap(v[0], v[2]); qSwap(v[1], v[3]); break; case 3: { QTransformImageVertex t = v[3]; for (int i = 3; i > 0; --i) v[i] = v[i-1]; v[0] = t; } break; } // if necessary, swap vertex 1 and 3 such that 1 is to the left of 3. qreal dx1 = v[1].x - v[0].x; qreal dy1 = v[1].y - v[0].y; qreal dx2 = v[3].x - v[0].x; qreal dy2 = v[3].y - v[0].y; if (dx1 * dy2 - dx2 * dy1 > 0) qSwap(v[1], v[3]); QTransformImageVertex u = {v[1].x - v[0].x, v[1].y - v[0].y, v[1].u - v[0].u, v[1].v - v[0].v}; QTransformImageVertex w = {v[2].x - v[0].x, v[2].y - v[0].y, v[2].u - v[0].u, v[2].v - v[0].v}; qreal det = u.x * w.y - u.y * w.x; if (det == 0) return; qreal invDet = 1.0 / det; qreal m11, m12, m21, m22, mdx, mdy; m11 = (u.u * w.y - u.y * w.u) * invDet; m12 = (u.x * w.u - u.u * w.x) * invDet; m21 = (u.v * w.y - u.y * w.v) * invDet; m22 = (u.x * w.v - u.v * w.x) * invDet; mdx = v[0].u - m11 * v[0].x - m12 * v[0].y; mdy = v[0].v - m21 * v[0].x - m22 * v[0].y; int dudx = int(m11 * 0x10000); int dvdx = int(m21 * 0x10000); int dudy = int(m12 * 0x10000); int dvdy = int(m22 * 0x10000); int u0 = qCeil((qreal(0.5) * m11 + qreal(0.5) * m12 + mdx) * 0x10000) - 1; int v0 = qCeil((qreal(0.5) * m21 + qreal(0.5) * m22 + mdy) * 0x10000) - 1; int x1 = qFloor(sourceRect.left()); int y1 = qFloor(sourceRect.top()); int x2 = qCeil(sourceRect.right()); int y2 = qCeil(sourceRect.bottom()); QRect sourceRectI(x1, y1, x2 - x1, y2 - y1); // rasterize trapezoids. if (v[1].y < v[3].y) { qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[0], v[1], v[0], v[3], sourceRectI, clip, v[0].y, v[1].y, dudx, dvdx, dudy, dvdy, u0, v0, blender); qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[1], v[2], v[0], v[3], sourceRectI, clip, v[1].y, v[3].y, dudx, dvdx, dudy, dvdy, u0, v0, blender); qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[1], v[2], v[3], v[2], sourceRectI, clip, v[3].y, v[2].y, dudx, dvdx, dudy, dvdy, u0, v0, blender); } else { qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[0], v[1], v[0], v[3], sourceRectI, clip, v[0].y, v[3].y, dudx, dvdx, dudy, dvdy, u0, v0, blender); qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[0], v[1], v[3], v[2], sourceRectI, clip, v[3].y, v[1].y, dudx, dvdx, dudy, dvdy, u0, v0, blender); qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[1], v[2], v[3], v[2], sourceRectI, clip, v[1].y, v[2].y, dudx, dvdx, dudy, dvdy, u0, v0, blender); } } QT_END_NAMESPACE #endif // QBLENDFUNCTIONS_P_H