/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qcolormap.h" #include "qcolor.h" #include "qpaintdevice.h" #include "qscreen_qws.h" #include "qwsdisplay_qws.h" QT_BEGIN_NAMESPACE class QColormapPrivate { public: inline QColormapPrivate() : ref(1), mode(QColormap::Direct), depth(0), numcolors(0) { } QAtomicInt ref; QColormap::Mode mode; int depth; int numcolors; }; static QColormapPrivate *screenMap = 0; void QColormap::initialize() { screenMap = new QColormapPrivate; screenMap->depth = QPaintDevice::qwsDisplay()->depth(); if (screenMap->depth < 8) { screenMap->mode = QColormap::Indexed; screenMap->numcolors = 256; } else { screenMap->mode = QColormap::Direct; screenMap->numcolors = -1; } } void QColormap::cleanup() { delete screenMap; screenMap = 0; } QColormap QColormap::instance(int /*screen*/) { return QColormap(); } QColormap::QColormap() : d(screenMap) { d->ref.ref(); } QColormap::QColormap(const QColormap &colormap) :d (colormap.d) { d->ref.ref(); } QColormap::~QColormap() { if (!d->ref.deref()) delete d; } QColormap::Mode QColormap::mode() const { return d->mode; } int QColormap::depth() const { return d->depth; } int QColormap::size() const { return d->numcolors; } uint QColormap::pixel(const QColor &color) const { QRgb rgb = color.rgba(); if (d->mode == QColormap::Direct) { switch(d->depth) { case 16: return qt_convRgbTo16(rgb); case 24: case 32: { const int r = qRed(rgb); const int g = qGreen(rgb); const int b = qBlue(rgb); const int red_shift = 16; const int green_shift = 8; const int red_mask = 0xff0000; const int green_mask = 0x00ff00; const int blue_mask = 0x0000ff; const int tg = g << green_shift; #ifdef QT_QWS_DEPTH_32_BGR if (qt_screen->pixelType() == QScreen::BGRPixel) { const int tb = b << red_shift; return 0xff000000 | (r & blue_mask) | (tg & green_mask) | (tb & red_mask); } #endif const int tr = r << red_shift; return 0xff000000 | (b & blue_mask) | (tg & green_mask) | (tr & red_mask); } } } return qt_screen->alloc(qRed(rgb), qGreen(rgb), qBlue(rgb)); } const QColor QColormap::colorAt(uint pixel) const { if (d->mode == Direct) { if (d->depth == 16) { pixel = qt_conv16ToRgb(pixel); } const int red_shift = 16; const int green_shift = 8; const int red_mask = 0xff0000; const int green_mask = 0x00ff00; const int blue_mask = 0x0000ff; #ifdef QT_QWS_DEPTH_32_BGR if (qt_screen->pixelType() == QScreen::BGRPixel) { return QColor((pixel & blue_mask), (pixel & green_mask) >> green_shift, (pixel & red_mask) >> red_shift); } #endif return QColor((pixel & red_mask) >> red_shift, (pixel & green_mask) >> green_shift, (pixel & blue_mask)); } Q_ASSERT_X(int(pixel) < qt_screen->colorCount(), "QColormap::colorAt", "pixel out of bounds of palette"); return QColor(qt_screen->clut()[pixel]); } const QVector QColormap::colormap() const { return QVector(); } QColormap &QColormap::operator=(const QColormap &colormap) { qAtomicAssign(d, colormap.d); return *this; } QT_END_NAMESPACE