/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qcosmeticstroker_p.h" #include "private/qpainterpath_p.h" #include "private/qrgba64_p.h" #include QT_BEGIN_NAMESPACE #if 0 inline QString capString(int caps) { QString str; if (caps & QCosmeticStroker::CapBegin) { str += "CapBegin "; } if (caps & QCosmeticStroker::CapEnd) { str += "CapEnd "; } return str; } #endif #define toF26Dot6(x) ((int)((x)*64.)) static inline uint sourceOver(uint d, uint color) { return color + BYTE_MUL(d, qAlpha(~color)); } inline static int F16Dot16FixedDiv(int x, int y) { if (qAbs(x) > 0x7fff) return qlonglong(x) * (1<<16) / y; return x * (1<<16) / y; } typedef void (*DrawPixel)(QCosmeticStroker *stroker, int x, int y, int coverage); namespace { struct Dasher { QCosmeticStroker *stroker; int *pattern; int offset; int dashIndex; int dashOn; Dasher(QCosmeticStroker *s, bool reverse, int start, int stop) : stroker(s) { int delta = stop - start; if (reverse) { pattern = stroker->reversePattern; offset = stroker->patternLength - stroker->patternOffset - delta - ((start & 63) - 32); dashOn = 0; } else { pattern = stroker->pattern; offset = stroker->patternOffset - ((start & 63) - 32); dashOn = 1; } offset %= stroker->patternLength; if (offset < 0) offset += stroker->patternLength; dashIndex = 0; while (offset>= pattern[dashIndex]) ++dashIndex; // qDebug() << " dasher" << offset/64. << reverse << dashIndex; stroker->patternOffset += delta; stroker->patternOffset %= stroker->patternLength; } bool on() const { return (dashIndex + dashOn) & 1; } void adjust() { offset += 64; if (offset >= pattern[dashIndex]) { ++dashIndex; dashIndex %= stroker->patternSize; } offset %= stroker->patternLength; // qDebug() << "dasher.adjust" << offset/64. << dashIndex; } }; struct NoDasher { NoDasher(QCosmeticStroker *, bool, int, int) {} bool on() const { return true; } void adjust(int = 0) {} }; }; /* * The return value is the result of the clipLine() call performed at the start * of each of the two functions, aka "false" means completely outside the devices * rect. */ template static bool drawLine(QCosmeticStroker *stroker, qreal x1, qreal y1, qreal x2, qreal y2, int caps); template static bool drawLineAA(QCosmeticStroker *stroker, qreal x1, qreal y1, qreal x2, qreal y2, int caps); inline void drawPixel(QCosmeticStroker *stroker, int x, int y, int coverage) { const QRect &cl = stroker->clip; if (x < cl.x() || x > cl.right() || y < cl.y() || y > cl.bottom()) return; if (stroker->current_span > 0) { const int lastx = stroker->spans[stroker->current_span-1].x + stroker->spans[stroker->current_span-1].len ; const int lasty = stroker->spans[stroker->current_span-1].y; if (stroker->current_span == QCosmeticStroker::NSPANS || y < lasty || (y == lasty && x < lastx)) { stroker->blend(stroker->current_span, stroker->spans, &stroker->state->penData); stroker->current_span = 0; } } stroker->spans[stroker->current_span].x = ushort(x); stroker->spans[stroker->current_span].len = 1; stroker->spans[stroker->current_span].y = y; stroker->spans[stroker->current_span].coverage = coverage*stroker->opacity >> 8; ++stroker->current_span; } inline void drawPixelARGB32(QCosmeticStroker *stroker, int x, int y, int coverage) { const QRect &cl = stroker->clip; if (x < cl.x() || x > cl.right() || y < cl.y() || y > cl.bottom()) return; int offset = x + stroker->ppl*y; uint c = BYTE_MUL(stroker->color, coverage); stroker->pixels[offset] = sourceOver(stroker->pixels[offset], c); } inline void drawPixelARGB32Opaque(QCosmeticStroker *stroker, int x, int y, int) { const QRect &cl = stroker->clip; if (x < cl.x() || x > cl.right() || y < cl.y() || y > cl.bottom()) return; int offset = x + stroker->ppl*y; stroker->pixels[offset] = sourceOver(stroker->pixels[offset], stroker->color); } enum StrokeSelection { Aliased = 0, AntiAliased = 1, Solid = 0, Dashed = 2, RegularDraw = 0, FastDraw = 4 }; static StrokeLine strokeLine(int strokeSelection) { StrokeLine stroke; switch (strokeSelection) { case Aliased|Solid|RegularDraw: stroke = &QT_PREPEND_NAMESPACE(drawLine); break; case Aliased|Solid|FastDraw: stroke = &QT_PREPEND_NAMESPACE(drawLine); break; case Aliased|Dashed|RegularDraw: stroke = &QT_PREPEND_NAMESPACE(drawLine); break; case Aliased|Dashed|FastDraw: stroke = &QT_PREPEND_NAMESPACE(drawLine); break; case AntiAliased|Solid|RegularDraw: stroke = &QT_PREPEND_NAMESPACE(drawLineAA); break; case AntiAliased|Solid|FastDraw: stroke = &QT_PREPEND_NAMESPACE(drawLineAA); break; case AntiAliased|Dashed|RegularDraw: stroke = &QT_PREPEND_NAMESPACE(drawLineAA); break; case AntiAliased|Dashed|FastDraw: stroke = &QT_PREPEND_NAMESPACE(drawLineAA); break; default: Q_ASSERT(false); stroke = 0; } return stroke; } void QCosmeticStroker::setup() { blend = state->penData.blend; if (state->clip && state->clip->enabled && state->clip->hasRectClip && !state->clip->clipRect.isEmpty()) { clip &= state->clip->clipRect; blend = state->penData.unclipped_blend; } int strokeSelection = 0; if (blend == state->penData.unclipped_blend && state->penData.type == QSpanData::Solid && (state->penData.rasterBuffer->format == QImage::Format_ARGB32_Premultiplied || state->penData.rasterBuffer->format == QImage::Format_RGB32) && state->compositionMode() == QPainter::CompositionMode_SourceOver) strokeSelection |= FastDraw; if (state->renderHints & QPainter::Antialiasing) strokeSelection |= AntiAliased; const QVector &penPattern = state->lastPen.dashPattern(); if (penPattern.isEmpty()) { Q_ASSERT(!pattern && !reversePattern); pattern = 0; reversePattern = 0; patternLength = 0; patternSize = 0; } else { pattern = (int *)malloc(penPattern.size()*sizeof(int)); reversePattern = (int *)malloc(penPattern.size()*sizeof(int)); patternSize = penPattern.size(); patternLength = 0; for (int i = 0; i < patternSize; ++i) { patternLength += (int) qMax(1. , penPattern.at(i)*64.); pattern[i] = patternLength; } patternLength = 0; for (int i = 0; i < patternSize; ++i) { patternLength += (int) qMax(1., penPattern.at(patternSize - 1 - i)*64.); reversePattern[i] = patternLength; } strokeSelection |= Dashed; // qDebug() << "setup: size=" << patternSize << "length=" << patternLength/64.; } stroke = strokeLine(strokeSelection); qreal width = state->lastPen.widthF(); if (width == 0) opacity = 256; else if (qt_pen_is_cosmetic(state->lastPen, state->renderHints)) opacity = (int) 256*width; else opacity = (int) 256*width*state->txscale; opacity = qBound(0, opacity, 256); drawCaps = state->lastPen.capStyle() != Qt::FlatCap; if (strokeSelection & FastDraw) { color = multiplyAlpha256(state->penData.solid.color, opacity).toArgb32(); QRasterBuffer *buffer = state->penData.rasterBuffer; pixels = (uint *)buffer->buffer(); ppl = buffer->stride(); } // line drawing produces different results with different clips, so // we need to clip consistently when painting to the same device // setup FP clip bounds xmin = deviceRect.left() - 1; xmax = deviceRect.right() + 2; ymin = deviceRect.top() - 1; ymax = deviceRect.bottom() + 2; lastPixel.x = INT_MIN; lastPixel.y = INT_MIN; } // returns true if the whole line gets clipped away bool QCosmeticStroker::clipLine(qreal &x1, qreal &y1, qreal &x2, qreal &y2) { // basic/rough clipping is done in floating point coordinates to avoid // integer overflow problems. if (x1 < xmin) { if (x2 <= xmin) goto clipped; y1 += (y2 - y1)/(x2 - x1) * (xmin - x1); x1 = xmin; } else if (x1 > xmax) { if (x2 >= xmax) goto clipped; y1 += (y2 - y1)/(x2 - x1) * (xmax - x1); x1 = xmax; } if (x2 < xmin) { lastPixel.x = INT_MIN; y2 += (y2 - y1)/(x2 - x1) * (xmin - x2); x2 = xmin; } else if (x2 > xmax) { lastPixel.x = INT_MIN; y2 += (y2 - y1)/(x2 - x1) * (xmax - x2); x2 = xmax; } if (y1 < ymin) { if (y2 <= ymin) goto clipped; x1 += (x2 - x1)/(y2 - y1) * (ymin - y1); y1 = ymin; } else if (y1 > ymax) { if (y2 >= ymax) goto clipped; x1 += (x2 - x1)/(y2 - y1) * (ymax - y1); y1 = ymax; } if (y2 < ymin) { lastPixel.x = INT_MIN; x2 += (x2 - x1)/(y2 - y1) * (ymin - y2); y2 = ymin; } else if (y2 > ymax) { lastPixel.x = INT_MIN; x2 += (x2 - x1)/(y2 - y1) * (ymax - y2); y2 = ymax; } return false; clipped: lastPixel.x = INT_MIN; return true; } void QCosmeticStroker::drawLine(const QPointF &p1, const QPointF &p2) { if (p1 == p2) { drawPoints(&p1, 1); return; } QPointF start = p1 * state->matrix; QPointF end = p2 * state->matrix; patternOffset = state->lastPen.dashOffset()*64; lastPixel.x = INT_MIN; stroke(this, start.x(), start.y(), end.x(), end.y(), drawCaps ? CapBegin|CapEnd : 0); blend(current_span, spans, &state->penData); current_span = 0; } void QCosmeticStroker::drawPoints(const QPoint *points, int num) { const QPoint *end = points + num; while (points < end) { QPointF p = QPointF(*points) * state->matrix; drawPixel(this, qRound(p.x()), qRound(p.y()), 255); ++points; } blend(current_span, spans, &state->penData); current_span = 0; } void QCosmeticStroker::drawPoints(const QPointF *points, int num) { const QPointF *end = points + num; while (points < end) { QPointF p = (*points) * state->matrix; drawPixel(this, qRound(p.x()), qRound(p.y()), 255); ++points; } blend(current_span, spans, &state->penData); current_span = 0; } void QCosmeticStroker::calculateLastPoint(qreal rx1, qreal ry1, qreal rx2, qreal ry2) { // this is basically the same code as used in the aliased stroke method, // but it only determines the direction and last point of a line // // This is being used to have proper dropout control for closed contours // by calculating the direction and last pixel of the last segment in the contour. // the info is then used to perform dropout control when drawing the first line segment // of the contour lastPixel.x = INT_MIN; lastPixel.y = INT_MIN; if (clipLine(rx1, ry1, rx2, ry2)) return; const int half = legacyRounding ? 31 : 0; int x1 = toF26Dot6(rx1) + half; int y1 = toF26Dot6(ry1) + half; int x2 = toF26Dot6(rx2) + half; int y2 = toF26Dot6(ry2) + half; int dx = qAbs(x2 - x1); int dy = qAbs(y2 - y1); if (dx < dy) { // vertical bool swapped = false; if (y1 > y2) { swapped = true; qSwap(y1, y2); qSwap(x1, x2); } int xinc = F16Dot16FixedDiv(x2 - x1, y2 - y1); int x = x1 * (1<<10); int y = (y1 + 32) >> 6; int ys = (y2 + 32) >> 6; int round = (xinc > 0) ? 32 : 0; if (y != ys) { x += ((y * (1<<6)) + round - y1) * xinc >> 6; if (swapped) { lastPixel.x = x >> 16; lastPixel.y = y; lastDir = QCosmeticStroker::BottomToTop; } else { lastPixel.x = (x + (ys - y - 1)*xinc) >> 16; lastPixel.y = ys - 1; lastDir = QCosmeticStroker::TopToBottom; } lastAxisAligned = qAbs(xinc) < (1 << 14); } } else { // horizontal if (!dx) return; bool swapped = false; if (x1 > x2) { swapped = true; qSwap(x1, x2); qSwap(y1, y2); } int yinc = F16Dot16FixedDiv(y2 - y1, x2 - x1); int y = y1 << 10; int x = (x1 + 32) >> 6; int xs = (x2 + 32) >> 6; int round = (yinc > 0) ? 32 : 0; if (x != xs) { y += ((x * (1<<6)) + round - x1) * yinc >> 6; if (swapped) { lastPixel.x = x; lastPixel.y = y >> 16; lastDir = QCosmeticStroker::RightToLeft; } else { lastPixel.x = xs - 1; lastPixel.y = (y + (xs - x - 1)*yinc) >> 16; lastDir = QCosmeticStroker::LeftToRight; } lastAxisAligned = qAbs(yinc) < (1 << 14); } } // qDebug() << " moveTo: setting last pixel to x/y dir" << lastPixel.x << lastPixel.y << lastDir; } static inline const QPainterPath::ElementType *subPath(const QPainterPath::ElementType *t, const QPainterPath::ElementType *end, const qreal *points, bool *closed) { const QPainterPath::ElementType *start = t; ++t; // find out if the subpath is closed while (t < end) { if (*t == QPainterPath::MoveToElement) break; ++t; } int offset = t - start - 1; // qDebug() << "subpath" << offset << points[0] << points[1] << points[2*offset] << points[2*offset+1]; *closed = (points[0] == points[2*offset] && points[1] == points[2*offset + 1]); return t; } void QCosmeticStroker::drawPath(const QVectorPath &path) { // qDebug() << ">>>> drawpath" << path.convertToPainterPath() // << "antialiasing:" << (bool)(state->renderHints & QPainter::Antialiasing) << " implicit close:" << path.hasImplicitClose(); if (path.isEmpty()) return; const qreal *points = path.points(); const QPainterPath::ElementType *type = path.elements(); if (type) { const QPainterPath::ElementType *end = type + path.elementCount(); while (type < end) { Q_ASSERT(type == path.elements() || *type == QPainterPath::MoveToElement); QPointF p = QPointF(points[0], points[1]) * state->matrix; patternOffset = state->lastPen.dashOffset()*64; lastPixel.x = INT_MIN; lastPixel.y = INT_MIN; bool closed; const QPainterPath::ElementType *e = subPath(type, end, points, &closed); if (closed) { const qreal *p = points + 2*(e-type); QPointF p1 = QPointF(p[-4], p[-3]) * state->matrix; QPointF p2 = QPointF(p[-2], p[-1]) * state->matrix; calculateLastPoint(p1.x(), p1.y(), p2.x(), p2.y()); } int caps = (!closed && drawCaps) ? CapBegin : NoCaps; // qDebug() << "closed =" << closed << capString(caps); points += 2; ++type; while (type < e) { QPointF p2 = QPointF(points[0], points[1]) * state->matrix; switch (*type) { case QPainterPath::MoveToElement: Q_ASSERT(!"Logic error"); break; case QPainterPath::LineToElement: if (!closed && drawCaps && type == e - 1) caps |= CapEnd; stroke(this, p.x(), p.y(), p2.x(), p2.y(), caps); p = p2; points += 2; ++type; break; case QPainterPath::CurveToElement: { if (!closed && drawCaps && type == e - 3) caps |= CapEnd; QPointF p3 = QPointF(points[2], points[3]) * state->matrix; QPointF p4 = QPointF(points[4], points[5]) * state->matrix; renderCubic(p, p2, p3, p4, caps); p = p4; type += 3; points += 6; break; } case QPainterPath::CurveToDataElement: Q_ASSERT(!"QPainterPath::toSubpathPolygons(), bad element type"); break; } caps = NoCaps; } } } else { // !type, simple polygon QPointF p = QPointF(points[0], points[1]) * state->matrix; QPointF movedTo = p; patternOffset = state->lastPen.dashOffset()*64; lastPixel.x = INT_MIN; lastPixel.y = INT_MIN; const qreal *begin = points; const qreal *end = points + 2*path.elementCount(); // handle closed path case bool closed = path.hasImplicitClose() || (points[0] == end[-2] && points[1] == end[-1]); int caps = (!closed && drawCaps) ? CapBegin : NoCaps; if (closed) { QPointF p2; if (points[0] == end[-2] && points[1] == end[-1] && path.elementCount() > 2) p2 = QPointF(end[-4], end[-3]) * state->matrix; else p2 = QPointF(end[-2], end[-1]) * state->matrix; calculateLastPoint(p2.x(), p2.y(), p.x(), p.y()); } bool fastPenAliased = (state->flags.fast_pen && !state->flags.antialiased); points += 2; while (points < end) { QPointF p2 = QPointF(points[0], points[1]) * state->matrix; if (!closed && drawCaps && points == end - 2) caps |= CapEnd; bool moveNextStart = stroke(this, p.x(), p.y(), p2.x(), p2.y(), caps); /* fix for gaps in polylines with fastpen and aliased in a sequence of points with small distances: if current point p2 has been dropped out, keep last non dropped point p. However, if the line was completely outside the devicerect, we still need to update p to avoid drawing the line after this one from a bad starting position. */ if (!fastPenAliased || moveNextStart || points == begin + 2 || points == end - 2) p = p2; points += 2; caps = NoCaps; } if (path.hasImplicitClose()) stroke(this, p.x(), p.y(), movedTo.x(), movedTo.y(), NoCaps); } blend(current_span, spans, &state->penData); current_span = 0; } void QCosmeticStroker::renderCubic(const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4, int caps) { // qDebug() << ">>>> renderCubic" << p1 << p2 << p3 << p4 << capString(caps); const int maxSubDivisions = 6; PointF points[3*maxSubDivisions + 4]; points[3].x = p1.x(); points[3].y = p1.y(); points[2].x = p2.x(); points[2].y = p2.y(); points[1].x = p3.x(); points[1].y = p3.y(); points[0].x = p4.x(); points[0].y = p4.y(); PointF *p = points; int level = maxSubDivisions; renderCubicSubdivision(p, level, caps); } static void splitCubic(QCosmeticStroker::PointF *points) { const qreal half = .5; qreal a, b, c, d; points[6].x = points[3].x; c = points[1].x; d = points[2].x; points[1].x = a = ( points[0].x + c ) * half; points[5].x = b = ( points[3].x + d ) * half; c = ( c + d ) * half; points[2].x = a = ( a + c ) * half; points[4].x = b = ( b + c ) * half; points[3].x = ( a + b ) * half; points[6].y = points[3].y; c = points[1].y; d = points[2].y; points[1].y = a = ( points[0].y + c ) * half; points[5].y = b = ( points[3].y + d ) * half; c = ( c + d ) * half; points[2].y = a = ( a + c ) * half; points[4].y = b = ( b + c ) * half; points[3].y = ( a + b ) * half; } void QCosmeticStroker::renderCubicSubdivision(QCosmeticStroker::PointF *points, int level, int caps) { if (level) { qreal dx = points[3].x - points[0].x; qreal dy = points[3].y - points[0].y; qreal len = ((qreal).25) * (qAbs(dx) + qAbs(dy)); if (qAbs(dx * (points[0].y - points[2].y) - dy * (points[0].x - points[2].x)) >= len || qAbs(dx * (points[0].y - points[1].y) - dy * (points[0].x - points[1].x)) >= len) { splitCubic(points); --level; renderCubicSubdivision(points + 3, level, caps & CapBegin); renderCubicSubdivision(points, level, caps & CapEnd); return; } } stroke(this, points[3].x, points[3].y, points[0].x, points[0].y, caps); } static inline int swapCaps(int caps) { return ((caps & QCosmeticStroker::CapBegin) << 1) | ((caps & QCosmeticStroker::CapEnd) >> 1); } // adjust line by half a pixel static inline void capAdjust(int caps, int &x1, int &x2, int &y, int yinc) { if (caps & QCosmeticStroker::CapBegin) { x1 -= 32; y -= yinc >> 1; } if (caps & QCosmeticStroker::CapEnd) { x2 += 32; } } /* The hard part about this is dropout control and avoiding douple drawing of points when the drawing shifts from horizontal to vertical or back. */ template static bool drawLine(QCosmeticStroker *stroker, qreal rx1, qreal ry1, qreal rx2, qreal ry2, int caps) { bool didDraw = qAbs(rx2 - rx1) + qAbs(ry2 - ry1) >= 1.0; if (stroker->clipLine(rx1, ry1, rx2, ry2)) return true; const int half = stroker->legacyRounding ? 31 : 0; int x1 = toF26Dot6(rx1) + half; int y1 = toF26Dot6(ry1) + half; int x2 = toF26Dot6(rx2) + half; int y2 = toF26Dot6(ry2) + half; int dx = qAbs(x2 - x1); int dy = qAbs(y2 - y1); QCosmeticStroker::Point last = stroker->lastPixel; // qDebug() << "stroke" << x1/64. << y1/64. << x2/64. << y2/64.; if (dx < dy) { // vertical QCosmeticStroker::Direction dir = QCosmeticStroker::TopToBottom; bool swapped = false; if (y1 > y2) { swapped = true; qSwap(y1, y2); qSwap(x1, x2); caps = swapCaps(caps); dir = QCosmeticStroker::BottomToTop; } int xinc = F16Dot16FixedDiv(x2 - x1, y2 - y1); int x = x1 * (1<<10); if ((stroker->lastDir ^ QCosmeticStroker::VerticalMask) == dir) caps |= swapped ? QCosmeticStroker::CapEnd : QCosmeticStroker::CapBegin; capAdjust(caps, y1, y2, x, xinc); int y = (y1 + 32) >> 6; int ys = (y2 + 32) >> 6; int round = (xinc > 0) ? 32 : 0; // If capAdjust made us round away from what calculateLastPoint gave us, // round back the other way so we start and end on the right point. if ((caps & QCosmeticStroker::CapBegin) && stroker->lastPixel.y == y + 1) y++; if (y != ys) { x += ((y * (1<<6)) + round - y1) * xinc >> 6; // calculate first and last pixel and perform dropout control QCosmeticStroker::Point first; first.x = x >> 16; first.y = y; last.x = (x + (ys - y - 1)*xinc) >> 16; last.y = ys - 1; if (swapped) qSwap(first, last); bool axisAligned = qAbs(xinc) < (1 << 14); if (stroker->lastPixel.x > INT_MIN) { if (first.x == stroker->lastPixel.x && first.y == stroker->lastPixel.y) { // remove duplicated pixel if (swapped) { --ys; } else { ++y; x += xinc; } } else if (stroker->lastDir != dir && (((axisAligned && stroker->lastAxisAligned) && stroker->lastPixel.x != first.x && stroker->lastPixel.y != first.y) || (qAbs(stroker->lastPixel.x - first.x) > 1 || qAbs(stroker->lastPixel.y - first.y) > 1))) { // have a missing pixel, insert it if (swapped) { ++ys; } else { --y; x -= xinc; } } else if (stroker->lastDir == dir && ((qAbs(stroker->lastPixel.x - first.x) <= 1 && qAbs(stroker->lastPixel.y - first.y) > 1))) { x += xinc >> 1; if (swapped) last.x = (x >> 16); else last.x = (x + (ys - y - 1)*xinc) >> 16; } } stroker->lastDir = dir; stroker->lastAxisAligned = axisAligned; Dasher dasher(stroker, swapped, y * (1<<6), ys * (1<<6)); do { if (dasher.on()) drawPixel(stroker, x >> 16, y, 255); dasher.adjust(); x += xinc; } while (++y < ys); didDraw = true; } } else { // horizontal if (!dx) return true; QCosmeticStroker::Direction dir = QCosmeticStroker::LeftToRight; bool swapped = false; if (x1 > x2) { swapped = true; qSwap(x1, x2); qSwap(y1, y2); caps = swapCaps(caps); dir = QCosmeticStroker::RightToLeft; } int yinc = F16Dot16FixedDiv(y2 - y1, x2 - x1); int y = y1 * (1<<10); if ((stroker->lastDir ^ QCosmeticStroker::HorizontalMask) == dir) caps |= swapped ? QCosmeticStroker::CapEnd : QCosmeticStroker::CapBegin; capAdjust(caps, x1, x2, y, yinc); int x = (x1 + 32) >> 6; int xs = (x2 + 32) >> 6; int round = (yinc > 0) ? 32 : 0; // If capAdjust made us round away from what calculateLastPoint gave us, // round back the other way so we start and end on the right point. if ((caps & QCosmeticStroker::CapBegin) && stroker->lastPixel.x == x + 1) x++; if (x != xs) { y += ((x * (1<<6)) + round - x1) * yinc >> 6; // calculate first and last pixel to perform dropout control QCosmeticStroker::Point first; first.x = x; first.y = y >> 16; last.x = xs - 1; last.y = (y + (xs - x - 1)*yinc) >> 16; if (swapped) qSwap(first, last); bool axisAligned = qAbs(yinc) < (1 << 14); if (stroker->lastPixel.x > INT_MIN) { if (first.x == stroker->lastPixel.x && first.y == stroker->lastPixel.y) { // remove duplicated pixel if (swapped) { --xs; } else { ++x; y += yinc; } } else if (stroker->lastDir != dir && (((axisAligned && stroker->lastAxisAligned) && stroker->lastPixel.x != first.x && stroker->lastPixel.y != first.y) || (qAbs(stroker->lastPixel.x - first.x) > 1 || qAbs(stroker->lastPixel.y - first.y) > 1))) { // have a missing pixel, insert it if (swapped) { ++xs; } else { --x; y -= yinc; } } else if (stroker->lastDir == dir && ((qAbs(stroker->lastPixel.x - first.x) <= 1 && qAbs(stroker->lastPixel.y - first.y) > 1))) { y += yinc >> 1; if (swapped) last.y = (y >> 16); else last.y = (y + (xs - x - 1)*yinc) >> 16; } } stroker->lastDir = dir; stroker->lastAxisAligned = axisAligned; Dasher dasher(stroker, swapped, x * (1<<6), xs * (1<<6)); do { if (dasher.on()) drawPixel(stroker, x, y >> 16, 255); dasher.adjust(); y += yinc; } while (++x < xs); didDraw = true; } } stroker->lastPixel = last; return didDraw; } template static bool drawLineAA(QCosmeticStroker *stroker, qreal rx1, qreal ry1, qreal rx2, qreal ry2, int caps) { if (stroker->clipLine(rx1, ry1, rx2, ry2)) return true; int x1 = toF26Dot6(rx1); int y1 = toF26Dot6(ry1); int x2 = toF26Dot6(rx2); int y2 = toF26Dot6(ry2); int dx = x2 - x1; int dy = y2 - y1; if (qAbs(dx) < qAbs(dy)) { // vertical int xinc = F16Dot16FixedDiv(dx, dy); bool swapped = false; if (y1 > y2) { qSwap(y1, y2); qSwap(x1, x2); swapped = true; caps = swapCaps(caps); } int x = (x1 - 32) * (1<<10); x -= ( ((y1 & 63) - 32) * xinc ) >> 6; capAdjust(caps, y1, y2, x, xinc); Dasher dasher(stroker, swapped, y1, y2); int y = y1 >> 6; int ys = y2 >> 6; int alphaStart, alphaEnd; if (y == ys) { alphaStart = y2 - y1; Q_ASSERT(alphaStart >= 0 && alphaStart < 64); alphaEnd = 0; } else { alphaStart = 64 - (y1 & 63); alphaEnd = (y2 & 63); } // qDebug() << "vertical" << x1/64. << y1/64. << x2/64. << y2/64.; // qDebug() << " x=" << x << "dx=" << dx << "xi=" << (x>>16) << "xsi=" << ((x+(ys-y)*dx)>>16) << "y=" << y << "ys=" << ys; // draw first pixel if (dasher.on()) { uint alpha = (quint8)(x >> 8); drawPixel(stroker, x>>16, y, (255-alpha) * alphaStart >> 6); drawPixel(stroker, (x>>16) + 1, y, alpha * alphaStart >> 6); } dasher.adjust(); x += xinc; ++y; if (y < ys) { do { if (dasher.on()) { uint alpha = (quint8)(x >> 8); drawPixel(stroker, x>>16, y, (255-alpha)); drawPixel(stroker, (x>>16) + 1, y, alpha); } dasher.adjust(); x += xinc; } while (++y < ys); } // draw last pixel if (alphaEnd && dasher.on()) { uint alpha = (quint8)(x >> 8); drawPixel(stroker, x>>16, y, (255-alpha) * alphaEnd >> 6); drawPixel(stroker, (x>>16) + 1, y, alpha * alphaEnd >> 6); } } else { // horizontal if (!dx) return true; int yinc = F16Dot16FixedDiv(dy, dx); bool swapped = false; if (x1 > x2) { qSwap(x1, x2); qSwap(y1, y2); swapped = true; caps = swapCaps(caps); } int y = (y1 - 32) * (1<<10); y -= ( ((x1 & 63) - 32) * yinc ) >> 6; capAdjust(caps, x1, x2, y, yinc); Dasher dasher(stroker, swapped, x1, x2); int x = x1 >> 6; int xs = x2 >> 6; // qDebug() << "horizontal" << x1/64. << y1/64. << x2/64. << y2/64.; // qDebug() << " y=" << y << "dy=" << dy << "x=" << x << "xs=" << xs << "yi=" << (y>>16) << "ysi=" << ((y+(xs-x)*dy)>>16); int alphaStart, alphaEnd; if (x == xs) { alphaStart = x2 - x1; Q_ASSERT(alphaStart >= 0 && alphaStart < 64); alphaEnd = 0; } else { alphaStart = 64 - (x1 & 63); alphaEnd = (x2 & 63); } // draw first pixel if (dasher.on()) { uint alpha = (quint8)(y >> 8); drawPixel(stroker, x, y>>16, (255-alpha) * alphaStart >> 6); drawPixel(stroker, x, (y>>16) + 1, alpha * alphaStart >> 6); } dasher.adjust(); y += yinc; ++x; // draw line if (x < xs) { do { if (dasher.on()) { uint alpha = (quint8)(y >> 8); drawPixel(stroker, x, y>>16, (255-alpha)); drawPixel(stroker, x, (y>>16) + 1, alpha); } dasher.adjust(); y += yinc; } while (++x < xs); } // draw last pixel if (alphaEnd && dasher.on()) { uint alpha = (quint8)(y >> 8); drawPixel(stroker, x, y>>16, (255-alpha) * alphaEnd >> 6); drawPixel(stroker, x, (y>>16) + 1, alpha * alphaEnd >> 6); } } return true; } QT_END_NAMESPACE