#ifndef QCOSMETICSTROKER_P_H #define QCOSMETICSTROKER_P_H #include #include #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Gui) class QCosmeticStroker; typedef void (*StrokeLine)(QCosmeticStroker *stroker, qreal x1, qreal y1, qreal x2, qreal y2, int caps); class QCosmeticStroker { public: struct Point { int x; int y; }; struct PointF { qreal x; qreal y; }; enum Caps { NoCaps = 0, CapBegin = 0x1, CapEnd = 0x2, }; // used to avoid drop outs or duplicated points enum Direction { TopToBottom, BottomToTop, LeftToRight, RightToLeft }; QCosmeticStroker(QRasterPaintEngineState *s, const QRect &dr) : state(s), clip(dr), pattern(0), reversePattern(0), patternSize(0), patternLength(0), patternOffset(0), current_span(0), lastDir(LeftToRight), lastAxisAligned(false) { setup(); } ~QCosmeticStroker() { free(pattern); free(reversePattern); } void drawLine(const QPointF &p1, const QPointF &p2); void drawPath(const QVectorPath &path); void drawPoints(const QPoint *points, int num); void drawPoints(const QPointF *points, int num); QRasterPaintEngineState *state; QRect clip; // clip bounds in real qreal xmin, xmax; qreal ymin, ymax; StrokeLine stroke; bool drawCaps; int *pattern; int *reversePattern; int patternSize; int patternLength; int patternOffset; enum { NSPANS = 255 }; QT_FT_Span spans[NSPANS]; int current_span; ProcessSpans blend; int opacity; uint color; uint *pixels; int ppl; Direction lastDir; Point lastPixel; bool lastAxisAligned; private: void setup(); void renderCubic(const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4, int caps); void renderCubicSubdivision(PointF *points, int level, int caps); // used for closed subpaths void calculateLastPoint(qreal rx1, qreal ry1, qreal rx2, qreal ry2); public: bool clipLine(qreal &x1, qreal &y1, qreal &x2, qreal &y2); }; QT_END_NAMESPACE QT_END_HEADER #endif // QCOSMETICLINE_H