/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /* Prevent the stack from becoming executable for no reason... */ #if defined(__linux__) && defined(__ELF__) .section .note.GNU-stack,"",%progbits #endif .text .fpu neon .arch armv7a .altmacro /* void blend_8_pixels_argb32_on_rgb16_neon(quint16 *dst, const quint32 *src, int const_alpha) */ .func blend_8_pixels_argb32_on_rgb16_neon .global blend_8_pixels_argb32_on_rgb16_neon /* For ELF format also set function visibility to hidden */ #ifdef __ELF__ .hidden blend_8_pixels_argb32_on_rgb16_neon .type blend_8_pixels_argb32_on_rgb16_neon, %function #endif blend_8_pixels_argb32_on_rgb16_neon: vld4.8 { d0, d1, d2, d3 }, [r1] vld1.16 { d4, d5 }, [r0] cmp r2, #256 beq .blend_32_inner vdup.8 d6, r2 /* multiply by const_alpha */ vmull.u8 q8, d6, d0 vmull.u8 q9, d6, d1 vmull.u8 q10, d6, d2 vmull.u8 q11, d6, d3 vshrn.u16 d0, q8, #8 vshrn.u16 d1, q9, #8 vshrn.u16 d2, q10, #8 vshrn.u16 d3, q11, #8 .blend_32_inner: /* convert 8 r5g6b5 pixel data from {d4, d5} to planar 8-bit format and put data into d6 - red, d7 - green, d30 - blue */ vshrn.u16 d6, q2, #8 vshrn.u16 d7, q2, #3 vsli.u16 q2, q2, #5 vsri.u8 d6, d6, #5 vmvn.8 d3, d3 vsri.u8 d7, d7, #6 vshrn.u16 d30, q2, #2 pld [r0, #128] /* now do alpha blending, storing results in 8-bit planar format into d16 - red, d19 - green, d18 - blue */ vmull.u8 q10, d3, d6 vmull.u8 q11, d3, d7 vmull.u8 q12, d3, d30 vrshr.u16 q13, q10, #8 vrshr.u16 q3, q11, #8 vrshr.u16 q15, q12, #8 vraddhn.u16 d20, q10, q13 vraddhn.u16 d23, q11, q3 vraddhn.u16 d22, q12, q15 vqadd.u8 d16, d2, d20 vqadd.u8 q9, q0, q11 /* convert the result to r5g6b5 and store it into {d28, d29} */ vshll.u8 q14, d16, #8 vshll.u8 q8, d19, #8 vshll.u8 q9, d18, #8 vsri.u16 q14, q8, #5 vsri.u16 q14, q9, #11 vst1.16 { d28, d29 }, [r0] bx lr .endfunc /* void blend_8_pixels_rgb16_on_rgb16_neon(quint16 *dst, const quint16 *src, int const_alpha) */ .func blend_8_pixels_rgb16_on_rgb16_neon .global blend_8_pixels_rgb16_on_rgb16_neon /* For ELF format also set function visibility to hidden */ #ifdef __ELF__ .hidden blend_8_pixels_rgb16_on_rgb16_neon .type blend_8_pixels_rgb16_on_rgb16_neon, %function #endif blend_8_pixels_rgb16_on_rgb16_neon: vld1.16 { d0, d1 }, [r0] vld1.16 { d2, d3 }, [r1] rsb r3, r2, #256 vdup.8 d4, r2 vdup.8 d5, r3 /* convert 8 r5g6b5 pixel data from {d0, d1} to planar 8-bit format and put data into d6 - red, d7 - green, d30 - blue */ vshrn.u16 d6, q0, #8 vshrn.u16 d7, q0, #3 vsli.u16 q0, q0, #5 vsri.u8 d6, d6, #5 vsri.u8 d7, d7, #6 vshrn.u16 d30, q0, #2 /* same from {d2, d3} into {d26, d27, d28} */ vshrn.u16 d26, q1, #8 vshrn.u16 d27, q1, #3 vsli.u16 q1, q1, #5 vsri.u8 d26, d26, #5 vsri.u8 d27, d27, #6 vshrn.u16 d28, q1, #2 /* multiply dst by inv const_alpha */ vmull.u8 q10, d5, d6 vmull.u8 q11, d5, d7 vmull.u8 q12, d5, d30 vshrn.u16 d6, q10, #8 vshrn.u16 d7, q11, #8 vshrn.u16 d30, q12, #8 /* multiply src by const_alpha */ vmull.u8 q10, d4, d26 vmull.u8 q11, d4, d27 vmull.u8 q12, d4, d28 vshrn.u16 d26, q10, #8 vshrn.u16 d27, q11, #8 vshrn.u16 d28, q12, #8 /* preload dst + 128 */ pld [r0, #128] /* add components, storing results in 8-bit planar format into d16 - red, d19 - green, d18 - blue */ vadd.u8 d16, d26, d6 vadd.u8 d19, d27, d7 vadd.u8 d18, d28, d30 /* convert the result to r5g6b5 and store it into {d28, d29} */ vshll.u8 q14, d16, #8 vshll.u8 q8, d19, #8 vshll.u8 q9, d18, #8 vsri.u16 q14, q8, #5 vsri.u16 q14, q9, #11 vst1.16 { d28, d29 }, [r0] bx lr .endfunc /* void qt_rotate90_16_neon(quint16 *dst, const quint16 *src, int sstride, int dstride, int count) */ .func qt_rotate90_16_neon .global qt_rotate90_16_neon /* For ELF format also set function visibility to hidden */ #ifdef __ELF__ .hidden qt_rotate90_16_neon .type qt_rotate90_16_neon, %function #endif qt_rotate90_16_neon: push { r4-r11, lr } ldr r5, [sp, #(9*4)] /* The preloads are the key to getting good performance */ pld [r1] mov r4, r5, asr #2 add r6, r0, r3 add r7, r6, r3 add r8, r7, r3 add r9, r8, r3 pld [r1, r2] add r10, r9, r3 add r11, r10, r3 add r3, r3, r11 and r5, r5, #3 pld [r1, r2, lsl #1] cmp r4, #0 beq .rotate90_16_tail .rotate90_16_loop: vld1.16 { q8 }, [r1], r2 pld [r1, r2, lsl #1] vld1.16 { q9 }, [r1], r2 vld1.16 { q10 }, [r1], r2 vld1.16 { q11 }, [r1], r2 pld [r1] /* Could have used four quad-word zips instead, but those take three cycles as opposed to one. */ vzip.16 d16, d20 vzip.16 d17, d21 vzip.16 d18, d22 pld [r1, r2] vzip.16 d19, d23 vzip.16 d16, d18 vzip.16 d17, d19 pld [r1, r2, lsl #1] vzip.16 d20, d22 vzip.16 d21, d23 vst1.16 { d23 }, [r0]! vst1.16 { d21 }, [r6]! vst1.16 { d19 }, [r7]! vst1.16 { d17 }, [r8]! vst1.16 { d22 }, [r9]! vst1.16 { d20 }, [r10]! vst1.16 { d18 }, [r11]! vst1.16 { d16 }, [r3]! sub r4, r4, #1 cmp r4, #0 bne .rotate90_16_loop b .rotate90_16_tail .rotate90_16_tail_loop: sub r5, r5, #2 vld1.16 { q8 }, [r1], r2 vld1.16 { q9 }, [r1], r2 vzip.16 d16, d18 vzip.16 d17, d19 vst1.32 { d19[1] }, [r0]! vst1.32 { d19[0] }, [r6]! vst1.32 { d17[1] }, [r7]! vst1.32 { d17[0] }, [r8]! vst1.32 { d18[1] }, [r9]! vst1.32 { d18[0] }, [r10]! vst1.32 { d16[1] }, [r11]! vst1.32 { d16[0] }, [r3]! .rotate90_16_tail: cmp r5, #0 bgt .rotate90_16_tail_loop pop { r4-r11, pc } .endfunc