/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #if defined(QT_COMPILER_SUPPORTS_SSE4_1) QT_BEGIN_NAMESPACE template static inline void convertARGBToARGB32PM_sse4(uint *buffer, const uint *src, int count) { int i = 0; const __m128i alphaMask = _mm_set1_epi32(0xff000000); const __m128i rgbaMask = _mm_setr_epi8(2, 1, 0, 3, 6, 5, 4, 7, 10, 9, 8, 11, 14, 13, 12, 15); const __m128i shuffleMask = _mm_setr_epi8(6, 7, 6, 7, 6, 7, 6, 7, 14, 15, 14, 15, 14, 15, 14, 15); const __m128i half = _mm_set1_epi16(0x0080); const __m128i zero = _mm_setzero_si128(); for (; i < count - 3; i += 4) { __m128i srcVector = _mm_loadu_si128((const __m128i *)&src[i]); if (!_mm_testz_si128(srcVector, alphaMask)) { if (!_mm_testc_si128(srcVector, alphaMask)) { if (RGBA) srcVector = _mm_shuffle_epi8(srcVector, rgbaMask); __m128i src1 = _mm_unpacklo_epi8(srcVector, zero); __m128i src2 = _mm_unpackhi_epi8(srcVector, zero); __m128i alpha1 = _mm_shuffle_epi8(src1, shuffleMask); __m128i alpha2 = _mm_shuffle_epi8(src2, shuffleMask); src1 = _mm_mullo_epi16(src1, alpha1); src2 = _mm_mullo_epi16(src2, alpha2); src1 = _mm_add_epi16(src1, _mm_srli_epi16(src1, 8)); src2 = _mm_add_epi16(src2, _mm_srli_epi16(src2, 8)); src1 = _mm_add_epi16(src1, half); src2 = _mm_add_epi16(src2, half); src1 = _mm_srli_epi16(src1, 8); src2 = _mm_srli_epi16(src2, 8); src1 = _mm_blend_epi16(src1, alpha1, 0x88); src2 = _mm_blend_epi16(src2, alpha2, 0x88); srcVector = _mm_packus_epi16(src1, src2); _mm_storeu_si128((__m128i *)&buffer[i], srcVector); } else { if (RGBA) _mm_storeu_si128((__m128i *)&buffer[i], _mm_shuffle_epi8(srcVector, rgbaMask)); else if (buffer != src) _mm_storeu_si128((__m128i *)&buffer[i], srcVector); } } else { _mm_storeu_si128((__m128i *)&buffer[i], _mm_setzero_si128()); } } SIMD_EPILOGUE(i, count, 3) { uint v = qPremultiply(src[i]); buffer[i] = RGBA ? RGBA2ARGB(v) : v; } } const uint *QT_FASTCALL convertARGB32ToARGB32PM_sse4(uint *buffer, const uint *src, int count, const QVector *, QDitherInfo *) { convertARGBToARGB32PM_sse4(buffer, src, count); return buffer; } const uint *QT_FASTCALL convertRGBA8888ToARGB32PM_sse4(uint *buffer, const uint *src, int count, const QVector *, QDitherInfo *) { convertARGBToARGB32PM_sse4(buffer, src, count); return buffer; } const uint *QT_FASTCALL convertARGB32FromARGB32PM_sse4(uint *buffer, const uint *src, int count, const QVector *, QDitherInfo *) { for (int i = 0; i < count; ++i) buffer[i] = qUnpremultiply_sse4(src[i]); return buffer; } const uint *QT_FASTCALL convertRGBA8888FromARGB32PM_sse4(uint *buffer, const uint *src, int count, const QVector *, QDitherInfo *) { for (int i = 0; i < count; ++i) buffer[i] = ARGB2RGBA(qUnpremultiply_sse4(src[i])); return buffer; } const uint *QT_FASTCALL convertRGBXFromARGB32PM_sse4(uint *buffer, const uint *src, int count, const QVector *, QDitherInfo *) { for (int i = 0; i < count; ++i) buffer[i] = ARGB2RGBA(0xff000000 | qUnpremultiply_sse4(src[i])); return buffer; } template const uint *QT_FASTCALL convertA2RGB30PMFromARGB32PM_sse4(uint *buffer, const uint *src, int count, const QVector *, QDitherInfo *) { for (int i = 0; i < count; ++i) buffer[i] = qConvertArgb32ToA2rgb30_sse4(src[i]); return buffer; } template const uint *QT_FASTCALL convertA2RGB30PMFromARGB32PM_sse4(uint *buffer, const uint *src, int count, const QVector *, QDitherInfo *); template const uint *QT_FASTCALL convertA2RGB30PMFromARGB32PM_sse4(uint *buffer, const uint *src, int count, const QVector *, QDitherInfo *); QT_END_NAMESPACE #endif