/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include QT_BEGIN_NAMESPACE QEmulationPaintEngine::QEmulationPaintEngine(QPaintEngineEx *engine) : real_engine(engine) { QPaintEngine::state = real_engine->state(); } QPaintEngine::Type QEmulationPaintEngine::type() const { return real_engine->type(); } bool QEmulationPaintEngine::begin(QPaintDevice *) { return true; } bool QEmulationPaintEngine::end() { return true; } QPainterState *QEmulationPaintEngine::createState(QPainterState *orig) const { return real_engine->createState(orig); } static inline void combineXForm(QBrush *brush, const QRectF &r) { QTransform t(r.width(), 0, 0, r.height(), r.x(), r.y()); if (brush->gradient() && brush->gradient()->coordinateMode() != QGradient::ObjectMode) brush->setTransform(t * brush->transform()); // compat mode else brush->setTransform(brush->transform() * t); } void QEmulationPaintEngine::fill(const QVectorPath &path, const QBrush &brush) { QPainterState *s = state(); if (s->bgMode == Qt::OpaqueMode) { Qt::BrushStyle style = brush.style(); if ((style >= Qt::Dense1Pattern && style <= Qt::DiagCrossPattern) || (style == Qt::TexturePattern )) real_engine->fill(path, s->bgBrush); } Qt::BrushStyle style = qbrush_style(brush); if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) { QGradient::CoordinateMode coMode = brush.gradient()->coordinateMode(); if (coMode > QGradient::LogicalMode) { QBrush copy = brush; const QPaintDevice *d = real_engine->painter()->device(); QRectF r = (coMode == QGradient::StretchToDeviceMode) ? QRectF(0, 0, d->width(), d->height()) : path.controlPointRect(); combineXForm(©, r); real_engine->fill(path, copy); return; } } else if (style == Qt::TexturePattern) { qreal dpr = qHasPixmapTexture(brush) ? brush.texture().devicePixelRatioF() : brush.textureImage().devicePixelRatioF(); if (!qFuzzyCompare(dpr, 1.0)) { QBrush copy = brush; combineXForm(©, QRectF(0, 0, 1.0/dpr, 1.0/dpr)); real_engine->fill(path, copy); return; } } real_engine->fill(path, brush); } void QEmulationPaintEngine::stroke(const QVectorPath &path, const QPen &pen) { QPainterState *s = state(); if (s->bgMode == Qt::OpaqueMode && pen.style() > Qt::SolidLine) { QPen bgPen = pen; bgPen.setBrush(s->bgBrush); bgPen.setStyle(Qt::SolidLine); real_engine->stroke(path, bgPen); } QBrush brush = pen.brush(); QPen copy = pen; Qt::BrushStyle style = qbrush_style(brush); if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern ) { QGradient::CoordinateMode coMode = brush.gradient()->coordinateMode(); if (coMode > QGradient::LogicalMode) { const QPaintDevice *d = real_engine->painter()->device(); QRectF r = (coMode == QGradient::StretchToDeviceMode) ? QRectF(0, 0, d->width(), d->height()) : path.controlPointRect(); combineXForm(&brush, r); copy.setBrush(brush); real_engine->stroke(path, copy); return; } } real_engine->stroke(path, pen); } void QEmulationPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op) { real_engine->clip(path, op); } void QEmulationPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) { if (state()->bgMode == Qt::OpaqueMode && pm.isQBitmap()) fillBGRect(r); real_engine->drawPixmap(r, pm, sr); } void QEmulationPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem) { if (state()->bgMode == Qt::OpaqueMode) { const QTextItemInt &ti = static_cast(textItem); QRectF rect(p.x(), p.y() - ti.ascent.toReal(), ti.width.toReal(), (ti.ascent + ti.descent).toReal()); fillBGRect(rect); } QPainterState *s = state(); Qt::BrushStyle style = qbrush_style(s->pen.brush()); if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) { QPen savedPen = s->pen; QGradient g = *s->pen.brush().gradient(); if (g.coordinateMode() > QGradient::LogicalMode) { QBrush copy = s->pen.brush(); const QPaintDevice *d = real_engine->painter()->device(); const QTextItemInt &ti = static_cast(textItem); QRectF r = (g.coordinateMode() == QGradient::StretchToDeviceMode) ? QRectF(0, 0, d->width(), d->height()) : QRectF(p.x(), p.y() - ti.ascent.toReal(), ti.width.toReal(), (ti.ascent + ti.descent + 1).toReal()); combineXForm(©, r); g.setCoordinateMode(QGradient::LogicalMode); QBrush brush(g); brush.setTransform(copy.transform()); s->pen.setBrush(brush); penChanged(); real_engine->drawTextItem(p, textItem); s->pen = savedPen; penChanged(); return; } } real_engine->drawTextItem(p, textItem); } void QEmulationPaintEngine::drawStaticTextItem(QStaticTextItem *item) { real_engine->drawStaticTextItem(item); } void QEmulationPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &s) { if (state()->bgMode == Qt::OpaqueMode && pixmap.isQBitmap()) fillBGRect(r); real_engine->drawTiledPixmap(r, pixmap, s); } void QEmulationPaintEngine::drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, Qt::ImageConversionFlags flags) { real_engine->drawImage(r, pm, sr, flags); } void QEmulationPaintEngine::clipEnabledChanged() { real_engine->clipEnabledChanged(); } void QEmulationPaintEngine::penChanged() { real_engine->penChanged(); } void QEmulationPaintEngine::brushChanged() { real_engine->brushChanged(); } void QEmulationPaintEngine::brushOriginChanged() { real_engine->brushOriginChanged(); } void QEmulationPaintEngine::opacityChanged() { real_engine->opacityChanged(); } void QEmulationPaintEngine::compositionModeChanged() { real_engine->compositionModeChanged(); } void QEmulationPaintEngine::renderHintsChanged() { real_engine->renderHintsChanged(); } void QEmulationPaintEngine::transformChanged() { real_engine->transformChanged(); } void QEmulationPaintEngine::setState(QPainterState *s) { QPaintEngine::state = s; real_engine->setState(s); } void QEmulationPaintEngine::beginNativePainting() { real_engine->beginNativePainting(); } void QEmulationPaintEngine::endNativePainting() { real_engine->endNativePainting(); } void QEmulationPaintEngine::fillBGRect(const QRectF &r) { qreal pts[] = { r.x(), r.y(), r.x() + r.width(), r.y(), r.x() + r.width(), r.y() + r.height(), r.x(), r.y() + r.height() }; QVectorPath vp(pts, 4, 0, QVectorPath::RectangleHint); real_engine->fill(vp, state()->bgBrush); } QT_END_NAMESPACE