/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QEMULATIONPAINTENGINE_P_H #define QEMULATIONPAINTENGINE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE class QEmulationPaintEngine : public QPaintEngineEx { public: QEmulationPaintEngine(QPaintEngineEx *engine); virtual bool begin(QPaintDevice *pdev); virtual bool end(); virtual Type type() const; virtual QPainterState *createState(QPainterState *orig) const; virtual void fill(const QVectorPath &path, const QBrush &brush); virtual void stroke(const QVectorPath &path, const QPen &pen); virtual void clip(const QVectorPath &path, Qt::ClipOperation op); virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr); virtual void drawTextItem(const QPointF &p, const QTextItem &textItem); virtual void drawStaticTextItem(QStaticTextItem *item); virtual void drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &s); virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, Qt::ImageConversionFlags flags); virtual void clipEnabledChanged(); virtual void penChanged(); virtual void brushChanged(); virtual void brushOriginChanged(); virtual void opacityChanged(); virtual void compositionModeChanged(); virtual void renderHintsChanged(); virtual void transformChanged(); virtual void setState(QPainterState *s); virtual void beginNativePainting(); virtual void endNativePainting(); virtual uint flags() const {return QPaintEngineEx::IsEmulationEngine | QPaintEngineEx::DoNotEmulate;} inline QPainterState *state() { return (QPainterState *)QPaintEngine::state; } inline const QPainterState *state() const { return (const QPainterState *)QPaintEngine::state; } QPaintEngineEx *real_engine; private: void fillBGRect(const QRectF &r); }; QT_END_NAMESPACE #endif