/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qoutlinemapper_p.h" #include "qbezier_p.h" #include "qmath.h" #include "qpainterpath_p.h" #include "qscopedvaluerollback.h" #include QT_BEGIN_NAMESPACE #define qreal_to_fixed_26_6(f) (qRound(f * 64)) static const QRectF boundingRect(const QPointF *points, int pointCount) { const QPointF *e = points; const QPointF *last = points + pointCount; qreal minx, maxx, miny, maxy; minx = maxx = e->x(); miny = maxy = e->y(); while (++e < last) { if (e->x() < minx) minx = e->x(); else if (e->x() > maxx) maxx = e->x(); if (e->y() < miny) miny = e->y(); else if (e->y() > maxy) maxy = e->y(); } return QRectF(QPointF(minx, miny), QPointF(maxx, maxy)); } void QOutlineMapper::curveTo(const QPointF &cp1, const QPointF &cp2, const QPointF &ep) { #ifdef QT_DEBUG_CONVERT printf("QOutlineMapper::curveTo() (%f, %f)\n", ep.x(), ep.y()); #endif QBezier bezier = QBezier::fromPoints(m_elements.last(), cp1, cp2, ep); bool outsideClip = false; // Test one point first before doing a full intersection test. if (!QRectF(m_clip_rect).contains(m_transform.map(ep))) { QRectF potentialCurveArea = m_transform.mapRect(bezier.bounds()); outsideClip = !potentialCurveArea.intersects(m_clip_rect); } if (outsideClip) { // The curve is entirely outside the clip rect, so just // approximate it with a line that closes the path. lineTo(ep); } else { bezier.addToPolygon(m_elements, m_curve_threshold); m_element_types.reserve(m_elements.size()); for (int i = m_elements.size() - m_element_types.size(); i; --i) m_element_types << QPainterPath::LineToElement; } Q_ASSERT(m_elements.size() == m_element_types.size()); } QT_FT_Outline *QOutlineMapper::convertPath(const QPainterPath &path) { Q_ASSERT(!path.isEmpty()); int elmCount = path.elementCount(); #ifdef QT_DEBUG_CONVERT printf("QOutlineMapper::convertPath(), size=%d\n", elmCount); #endif beginOutline(path.fillRule()); for (int index=0; index(path.points()); for (int index = 0; index < count; ++index) { switch (elements[index]) { case QPainterPath::MoveToElement: if (index == count - 1) continue; moveTo(points[index]); break; case QPainterPath::LineToElement: lineTo(points[index]); break; case QPainterPath::CurveToElement: curveTo(points[index], points[index+1], points[index+2]); index += 2; break; default: break; // This will never hit.. } } } else { // ### We can kill this copying and just use the buffer straight... m_elements.resize(count); if (count) memcpy(static_cast(m_elements.data()), static_cast(path.points()), count* sizeof(QPointF)); m_element_types.resize(0); } endOutline(); return outline(); } void QOutlineMapper::endOutline() { closeSubpath(); if (m_elements.isEmpty()) { memset(&m_outline, 0, sizeof(m_outline)); return; } QPointF *elements = m_elements.data(); // Transform the outline if (m_transform.isIdentity()) { // Nothing to do } else if (m_transform.type() < QTransform::TxProject) { for (int i = 0; i < m_elements.size(); ++i) elements[i] = m_transform.map(elements[i]); } else { const QVectorPath vp((qreal *)elements, m_elements.size(), m_element_types.size() ? m_element_types.data() : nullptr); QPainterPath path = vp.convertToPainterPath(); path = m_transform.map(path); if (!(m_outline.flags & QT_FT_OUTLINE_EVEN_ODD_FILL)) path.setFillRule(Qt::WindingFill); if (path.isEmpty()) { m_valid = false; } else { QTransform oldTransform = m_transform; m_transform.reset(); convertPath(path); m_transform = oldTransform; } return; } controlPointRect = boundingRect(elements, m_elements.size()); #ifdef QT_DEBUG_CONVERT printf(" - control point rect (%.2f, %.2f) %.2f x %.2f, clip=(%d,%d, %dx%d)\n", controlPointRect.x(), controlPointRect.y(), controlPointRect.width(), controlPointRect.height(), m_clip_rect.x(), m_clip_rect.y(), m_clip_rect.width(), m_clip_rect.height()); #endif // Check for out of dev bounds... const bool do_clip = !m_in_clip_elements && ((controlPointRect.left() < -QT_RASTER_COORD_LIMIT || controlPointRect.right() > QT_RASTER_COORD_LIMIT || controlPointRect.top() < -QT_RASTER_COORD_LIMIT || controlPointRect.bottom() > QT_RASTER_COORD_LIMIT || controlPointRect.width() > QT_RASTER_COORD_LIMIT || controlPointRect.height() > QT_RASTER_COORD_LIMIT)); if (do_clip) { clipElements(elements, elementTypes(), m_elements.size()); } else { convertElements(elements, elementTypes(), m_elements.size()); } } void QOutlineMapper::convertElements(const QPointF *elements, const QPainterPath::ElementType *types, int element_count) { if (types) { // Translate into FT coords const QPointF *e = elements; for (int i=0; ix()), qreal_to_fixed_26_6(e->y()) }; if (i != 0) m_contours << m_points.size() - 1; m_points << pt_fixed; m_tags << QT_FT_CURVE_TAG_ON; } break; case QPainterPath::LineToElement: { QT_FT_Vector pt_fixed = { qreal_to_fixed_26_6(e->x()), qreal_to_fixed_26_6(e->y()) }; m_points << pt_fixed; m_tags << QT_FT_CURVE_TAG_ON; } break; case QPainterPath::CurveToElement: { QT_FT_Vector cp1_fixed = { qreal_to_fixed_26_6(e->x()), qreal_to_fixed_26_6(e->y()) }; ++e; QT_FT_Vector cp2_fixed = { qreal_to_fixed_26_6((e)->x()), qreal_to_fixed_26_6((e)->y()) }; ++e; QT_FT_Vector ep_fixed = { qreal_to_fixed_26_6((e)->x()), qreal_to_fixed_26_6((e)->y()) }; m_points << cp1_fixed << cp2_fixed << ep_fixed; m_tags << QT_FT_CURVE_TAG_CUBIC << QT_FT_CURVE_TAG_CUBIC << QT_FT_CURVE_TAG_ON; types += 2; i += 2; } break; default: break; } ++types; ++e; } } else { // Plain polygon... const QPointF *last = elements + element_count; const QPointF *e = elements; while (e < last) { QT_FT_Vector pt_fixed = { qreal_to_fixed_26_6(e->x()), qreal_to_fixed_26_6(e->y()) }; m_points << pt_fixed; m_tags << QT_FT_CURVE_TAG_ON; ++e; } } // close the very last subpath m_contours << m_points.size() - 1; m_outline.n_contours = m_contours.size(); m_outline.n_points = m_points.size(); m_outline.points = m_points.data(); m_outline.tags = m_tags.data(); m_outline.contours = m_contours.data(); #ifdef QT_DEBUG_CONVERT printf("QOutlineMapper::endOutline\n"); printf(" - contours: %d\n", m_outline.n_contours); for (int i=0; i in_clip_elements(m_in_clip_elements, true); QPainterPath path; if (!(m_outline.flags & QT_FT_OUTLINE_EVEN_ODD_FILL)) path.setFillRule(Qt::WindingFill); if (types) { for (int i=0; i