/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QPAINTENGINE_P_H #define QPAINTENGINE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include "QtGui/qpainter.h" #include "QtGui/qpaintengine.h" #include "QtGui/qregion.h" #include "private/qobject_p.h" QT_BEGIN_NAMESPACE class QPaintDevice; class Q_GUI_EXPORT QPaintEnginePrivate { Q_DECLARE_PUBLIC(QPaintEngine) public: QPaintEnginePrivate() : pdev(nullptr), q_ptr(nullptr), currentClipDevice(nullptr), hasSystemTransform(0), hasSystemViewport(0) {} virtual ~QPaintEnginePrivate(); QPaintDevice *pdev; QPaintEngine *q_ptr; QRegion baseSystemClip; QRegion systemClip; QRect systemRect; QRegion systemViewport; QTransform systemTransform; QPaintDevice *currentClipDevice; uint hasSystemTransform : 1; uint hasSystemViewport : 1; inline void updateSystemClip() { systemClip = baseSystemClip; if (systemClip.isEmpty()) return; if (hasSystemTransform) { if (systemTransform.type() <= QTransform::TxTranslate) systemClip.translate(qRound(systemTransform.dx()), qRound(systemTransform.dy())); else systemClip = systemTransform.map(systemClip); } // Make sure we're inside the viewport. if (hasSystemViewport) { systemClip &= systemViewport; if (systemClip.isEmpty()) { // We don't want to paint without system clip, so set it to 1 pixel :) systemClip = QRect(systemViewport.boundingRect().topLeft(), QSize(1, 1)); } } } inline void setSystemTransform(const QTransform &xform) { systemTransform = xform; hasSystemTransform = !xform.isIdentity(); updateSystemClip(); if (q_ptr->state) systemStateChanged(); } inline void setSystemViewport(const QRegion ®ion) { systemViewport = region; hasSystemViewport = !systemViewport.isEmpty(); updateSystemClip(); if (q_ptr->state) systemStateChanged(); } inline void setSystemTransformAndViewport(const QTransform &xform, const QRegion ®ion) { systemTransform = xform; hasSystemTransform = !xform.isIdentity(); systemViewport = region; hasSystemViewport = !systemViewport.isEmpty(); updateSystemClip(); if (q_ptr->state) systemStateChanged(); } virtual void systemStateChanged() { } void drawBoxTextItem(const QPointF &p, const QTextItemInt &ti); static QPaintEnginePrivate *get(QPaintEngine *paintEngine) { return paintEngine->d_func(); } virtual QPaintEngine *aggregateEngine() { return nullptr; } virtual Qt::HANDLE nativeHandle() { return nullptr; } }; QT_END_NAMESPACE #endif // QPAINTENGINE_P_H