// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QTRIANGULATINGSTROKER_P_H #define QTRIANGULATINGSTROKER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class Q_GUI_EXPORT QTriangulatingStroker { public: QTriangulatingStroker() : m_vertices(0), m_cx(0), m_cy(0), m_nvx(0), m_nvy(0), m_width(1), m_miter_limit(2), m_roundness(0), m_sin_theta(0), m_cos_theta(0), m_inv_scale(1), m_curvyness_mul(1), m_curvyness_add(0), m_join_style(Qt::BevelJoin), m_cap_style(Qt::SquareCap) {} void process(const QVectorPath &path, const QPen &pen, const QRectF &clip, QPainter::RenderHints hints); inline int vertexCount() const { return m_vertices.size(); } inline const float *vertices() const { return m_vertices.data(); } inline void setInvScale(qreal invScale) { m_inv_scale = invScale; } private: inline void emitLineSegment(float x, float y, float nx, float ny); void moveTo(const qreal *pts); inline void lineTo(const qreal *pts); void cubicTo(const qreal *pts); void join(const qreal *pts); inline void normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny); void endCap(const qreal *pts); void arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray &points); void endCapOrJoinClosed(const qreal *start, const qreal *cur, bool implicitClose, bool endsAtStart); QDataBuffer m_vertices; float m_cx, m_cy; // current points float m_nvx, m_nvy; // normal vector... float m_width; qreal m_miter_limit; int m_roundness; // Number of line segments in a round join qreal m_sin_theta; // sin(m_roundness / 360); qreal m_cos_theta; // cos(m_roundness / 360); qreal m_inv_scale; float m_curvyness_mul; float m_curvyness_add; Qt::PenJoinStyle m_join_style; Qt::PenCapStyle m_cap_style; }; class Q_GUI_EXPORT QDashedStrokeProcessor { public: QDashedStrokeProcessor(); void process(const QVectorPath &path, const QPen &pen, const QRectF &clip, QPainter::RenderHints hints); inline void addElement(QPainterPath::ElementType type, qreal x, qreal y) { m_points.add(x); m_points.add(y); m_types.add(type); } inline int elementCount() const { return m_types.size(); } inline qreal *points() const { return m_points.data(); } inline QPainterPath::ElementType *elementTypes() const { return m_types.data(); } inline void setInvScale(qreal invScale) { m_inv_scale = invScale; } private: QDataBuffer m_points; QDataBuffer m_types; QDashStroker m_dash_stroker; qreal m_inv_scale; }; inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny) { const float dx = x2 - x1; const float dy = y2 - y1; const float pw = m_width / qHypot(dx, dy); *nx = -dy * pw; *ny = dx * pw; } inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, float vy) { m_vertices.add(x + vx); m_vertices.add(y + vy); m_vertices.add(x - vx); m_vertices.add(y - vy); } void QTriangulatingStroker::lineTo(const qreal *pts) { emitLineSegment(pts[0], pts[1], m_nvx, m_nvy); m_cx = pts[0]; m_cy = pts[1]; } QT_END_NAMESPACE #endif