/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QTRIANGULATOR_P_H #define QTRIANGULATOR_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class QVertexIndexVector { public: enum Type { UnsignedInt, UnsignedShort }; inline Type type() const { return t; } inline void setDataUint(const QVector &data) { t = UnsignedInt; indices32 = data; } inline void setDataUshort(const QVector &data) { t = UnsignedShort; indices16 = data; } inline const void* data() const { if (t == UnsignedInt) return indices32.data(); return indices16.data(); } inline int size() const { if (t == UnsignedInt) return indices32.size(); return indices16.size(); } private: Type t; QVector indices32; QVector indices16; }; struct QTriangleSet { // The vertices of a triangle are given by: (x[i[n]], y[i[n]]), (x[j[n]], y[j[n]]), (x[k[n]], y[k[n]]), n = 0, 1, ... QVector vertices; // [x[0], y[0], x[1], y[1], x[2], ...] QVertexIndexVector indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...] }; struct QPolylineSet { QVector vertices; // [x[0], y[0], x[1], y[1], x[2], ...] QVertexIndexVector indices; // End of polyline is marked with -1. }; // The vertex coordinates of the returned triangle set will be rounded to a grid with a mesh size // of 1/32. The polygon is first transformed, then scaled by 32, the coordinates are rounded to // integers, the polygon is triangulated, and then scaled back by 1/32. // 'hint' should be a combination of QVectorPath::Hints. // 'lod' is the level of detail. Default is 1. Curves are split into more lines when 'lod' is higher. QTriangleSet Q_GUI_EXPORT qTriangulate(const qreal *polygon, int count, uint hint = QVectorPath::PolygonHint | QVectorPath::OddEvenFill, const QTransform &matrix = QTransform(), bool allowUintIndices = true); QTriangleSet Q_GUI_EXPORT qTriangulate(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1, bool allowUintIndices = true); QTriangleSet Q_GUI_EXPORT qTriangulate(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1, bool allowUintIndices = true); QPolylineSet qPolyline(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1, bool allowUintIndices = true); QPolylineSet Q_GUI_EXPORT qPolyline(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1, bool allowUintIndices = true); QT_END_NAMESPACE #endif