// Copyright (C) 2019 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QRHID3D11_H #define QRHID3D11_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include // no d3d includes here, to prevent precompiled header mess due to COM QT_BEGIN_NAMESPACE struct Q_GUI_EXPORT QRhiD3D11InitParams : public QRhiInitParams { bool enableDebugLayer = false; int framesUntilKillingDeviceViaTdr = -1; bool repeatDeviceKill = false; }; struct Q_GUI_EXPORT QRhiD3D11NativeHandles : public QRhiNativeHandles { // to import a device and a context void *dev = nullptr; void *context = nullptr; // alternatively, to specify the device feature level and/or the adapter to use int featureLevel = 0; quint32 adapterLuidLow = 0; qint32 adapterLuidHigh = 0; }; QT_END_NAMESPACE #endif