/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Gui module ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSHADER_P_H #define QSHADER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of a number of Qt sources files. This header file may change from // version to version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE struct QShaderPrivate; class QShaderKey; class Q_GUI_EXPORT QShaderVersion { public: enum Flag { GlslEs = 0x01 }; Q_DECLARE_FLAGS(Flags, Flag) QShaderVersion() = default; QShaderVersion(int v, Flags f = Flags()); int version() const { return m_version; } void setVersion(int v) { m_version = v; } Flags flags() const { return m_flags; } void setFlags(Flags f) { m_flags = f; } private: int m_version = 100; Flags m_flags; }; Q_DECLARE_OPERATORS_FOR_FLAGS(QShaderVersion::Flags) Q_DECLARE_TYPEINFO(QShaderVersion, Q_MOVABLE_TYPE); class Q_GUI_EXPORT QShaderCode { public: QShaderCode() = default; QShaderCode(const QByteArray &code, const QByteArray &entry = QByteArray()); QByteArray shader() const { return m_shader; } void setShader(const QByteArray &code) { m_shader = code; } QByteArray entryPoint() const { return m_entryPoint; } void setEntryPoint(const QByteArray &entry) { m_entryPoint = entry; } private: QByteArray m_shader; QByteArray m_entryPoint; }; Q_DECLARE_TYPEINFO(QShaderCode, Q_MOVABLE_TYPE); class Q_GUI_EXPORT QShader { public: enum Stage { VertexStage = 0, TessellationControlStage, TessellationEvaluationStage, GeometryStage, FragmentStage, ComputeStage }; enum Source { SpirvShader = 0, GlslShader, HlslShader, DxbcShader, // fxc MslShader, DxilShader, // dxc MetalLibShader // xcrun metal + xcrun metallib }; enum Variant { StandardShader = 0, BatchableVertexShader }; QShader(); QShader(const QShader &other); QShader &operator=(const QShader &other); ~QShader(); void detach(); bool isValid() const; Stage stage() const; void setStage(Stage stage); QShaderDescription description() const; void setDescription(const QShaderDescription &desc); QVector availableShaders() const; QShaderCode shader(const QShaderKey &key) const; void setShader(const QShaderKey &key, const QShaderCode &shader); void removeShader(const QShaderKey &key); QByteArray serialized() const; static QShader fromSerialized(const QByteArray &data); private: QShaderPrivate *d; friend struct QShaderPrivate; friend Q_GUI_EXPORT bool operator==(const QShader &, const QShader &) Q_DECL_NOTHROW; friend Q_GUI_EXPORT uint qHash(const QShader &, uint) Q_DECL_NOTHROW; #ifndef QT_NO_DEBUG_STREAM friend Q_GUI_EXPORT QDebug operator<<(QDebug, const QShader &); #endif }; class Q_GUI_EXPORT QShaderKey { public: QShaderKey() = default; QShaderKey(QShader::Source s, const QShaderVersion &sver, QShader::Variant svar = QShader::StandardShader); QShader::Source source() const { return m_source; } void setSource(QShader::Source s) { m_source = s; } QShaderVersion sourceVersion() const { return m_sourceVersion; } void setSourceVersion(const QShaderVersion &sver) { m_sourceVersion = sver; } QShader::Variant sourceVariant() const { return m_sourceVariant; } void setSourceVariant(QShader::Variant svar) { m_sourceVariant = svar; } private: QShader::Source m_source = QShader::SpirvShader; QShaderVersion m_sourceVersion; QShader::Variant m_sourceVariant = QShader::StandardShader; }; Q_DECLARE_TYPEINFO(QShaderKey, Q_MOVABLE_TYPE); Q_GUI_EXPORT bool operator==(const QShader &lhs, const QShader &rhs) Q_DECL_NOTHROW; Q_GUI_EXPORT uint qHash(const QShader &s, uint seed = 0) Q_DECL_NOTHROW; inline bool operator!=(const QShader &lhs, const QShader &rhs) Q_DECL_NOTHROW { return !(lhs == rhs); } Q_GUI_EXPORT bool operator==(const QShaderVersion &lhs, const QShaderVersion &rhs) Q_DECL_NOTHROW; Q_GUI_EXPORT bool operator==(const QShaderKey &lhs, const QShaderKey &rhs) Q_DECL_NOTHROW; Q_GUI_EXPORT bool operator==(const QShaderCode &lhs, const QShaderCode &rhs) Q_DECL_NOTHROW; inline bool operator!=(const QShaderVersion &lhs, const QShaderVersion &rhs) Q_DECL_NOTHROW { return !(lhs == rhs); } inline bool operator!=(const QShaderKey &lhs, const QShaderKey &rhs) Q_DECL_NOTHROW { return !(lhs == rhs); } inline bool operator!=(const QShaderCode &lhs, const QShaderCode &rhs) Q_DECL_NOTHROW { return !(lhs == rhs); } Q_GUI_EXPORT uint qHash(const QShaderKey &k, uint seed = 0) Q_DECL_NOTHROW; #ifndef QT_NO_DEBUG_STREAM Q_GUI_EXPORT QDebug operator<<(QDebug, const QShader &); Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QShaderKey &k); Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QShaderVersion &v); #endif QT_END_NAMESPACE #endif