/**************************************************************************** ** ** Copyright (C) 2022 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Gui module ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ******************************************************************************/ #ifndef QSHADER_P_P_H #define QSHADER_P_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of a number of Qt sources files. This header file may change from // version to version without notice, or even be removed. // // We mean it. // #include "qshader_p.h" #include #include #include QT_BEGIN_NAMESPACE struct Q_GUI_EXPORT QShaderPrivate { static const int QSB_VERSION = 5; static const int QSB_VERSION_WITHOUT_VAR_ARRAYDIMS = 4; static const int QSB_VERSION_WITH_CBOR = 3; static const int QSB_VERSION_WITH_BINARY_JSON = 2; static const int QSB_VERSION_WITHOUT_BINDINGS = 1; QShaderPrivate() : ref(1) { } QShaderPrivate(const QShaderPrivate *other) : ref(1), qsbVersion(other->qsbVersion), stage(other->stage), desc(other->desc), shaders(other->shaders), bindings(other->bindings) { } static QShaderPrivate *get(QShader *s) { return s->d; } static const QShaderPrivate *get(const QShader *s) { return s->d; } QAtomicInt ref; int qsbVersion = QSB_VERSION; QShader::Stage stage = QShader::VertexStage; QShaderDescription desc; QHash shaders; QHash bindings; }; QT_END_NAMESPACE #endif