// Copyright (C) 2019 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qshaderdescription_p_p.h" #include "qshader_p_p.h" #include #include #include #include QT_BEGIN_NAMESPACE /*! \class QShaderDescription \internal \inmodule QtGui \brief Describes the interface of a shader. A shader typically has a set of inputs and outputs. A vertex shader for example has a number of input variables and may use one or more uniform buffers to access data (e.g. a modelview matrix) provided by the application. The shader for the fragment stage receives data from the vertex stage (in a simple setup) and may also rely on data from uniform buffers, images, and samplers. When it comes to vertex inputs and the layout of the uniform buffers (what are the names of the members? what is there size, offset, and so on), applications and frameworks may need to discover this dynamically at run time. This is typical when the shader is not built-in but provided by an external entity, like the user. Modern and lean graphics APIs may no longer provide a way to query shader reflection information at run time. Therefore, such data is now automatically generated by QShaderBaker and is provided as a QShaderDescription object for each and every QShader. \section2 Example Take the following vertex shader: \badcode #version 440 layout(location = 0) in vec4 position; layout(location = 1) in vec3 color; layout(location = 0) out vec3 v_color; layout(std140, binding = 0) uniform buf { mat4 mvp; float opacity; } ubuf; out gl_PerVertex { vec4 gl_Position; }; void main() { v_color = color; gl_Position = ubuf.mvp * position; } \endcode This shader has two inputs: \c position at location 0 with a type of \c vec4, and \c color at location 1 with a type of \c vec3. It has one output: \c v_color, although this is typically not interesting for applications. What is more important, there is a uniform block at binding 0 with a size of 68 bytes and two members, a 4x4 matrix named \c mvp at offset 0, and a float \c opacity at offset 64. All this is described by a QShaderDescription object. QShaderDescription can be serialized to JSON and to a binary format via QDataStream, and can be deserialized from this binary format. In practice this is rarely needed since QShader takes care of the associated QShaderDescription automatically, but if the QShaderDescription of the above shader would be written out as JSON (like it is done by the \c qsb tool's \c{-d} option), it would look like the following: \badcode { "inputs": [ { "location": 1, "name": "color", "type": "vec3" }, { "location": 0, "name": "position", "type": "vec4" } ], "outputs": [ { "location": 0, "name": "v_color", "type": "vec3" } ], "uniformBlocks": [ { "binding": 0, "blockName": "buf", "members": [ { "matrixStride": 16, "name": "mvp", "offset": 0, "size": 64, "type": "mat4" }, { "name": "opacity", "offset": 64, "size": 4, "type": "float" } ], "set": 0, "size": 68, "structName": "ubuf" } ] } \endcode The C++ API allows accessing a data structure like the above. For simplicity the inner structs only contain public data members, also considering that their layout is unlikely to change in the future. \sa QShaderBaker, QShader */ /*! \enum QShaderDescription::VariableType Represents the type of a variable or block member. \value Unknown \value Float \value Vec2 \value Vec3 \value Vec4 \value Mat2 \value Mat2x3 \value Mat2x4 \value Mat3 \value Mat3x2 \value Mat3x4 \value Mat4 \value Mat4x2 \value Mat4x3 \value Int \value Int2 \value Int3 \value Int4 \value Uint \value Uint2 \value Uint3 \value Uint4 \value Bool \value Bool2 \value Bool3 \value Bool4 \value Double \value Double2 \value Double3 \value Double4 \value DMat2 \value DMat2x3 \value DMat2x4 \value DMat3 \value DMat3x2 \value DMat3x4 \value DMat4 \value DMat4x2 \value DMat4x3 \value Sampler1D \value Sampler2D \value Sampler2DMS \value Sampler3D \value SamplerCube \value Sampler1DArray \value Sampler2DArray \value Sampler2DMSArray \value Sampler3DArray \value SamplerCubeArray \value SamplerRect \value SamplerBuffer \value SamplerExternalOES \value Sampler For separate samplers. \value Image1D \value Image2D \value Image2DMS \value Image3D \value ImageCube \value Image1DArray \value Image2DArray \value Image2DMSArray \value Image3DArray \value ImageCubeArray \value ImageRect \value ImageBuffer \value Struct */ /*! \class QShaderDescription::InOutVariable \internal \inmodule QtGui \brief Describes an input or output variable in the shader. */ /*! \class QShaderDescription::BlockVariable \internal \inmodule QtGui \brief Describes a member of a uniform or push constant block. */ /*! \class QShaderDescription::UniformBlock \internal \inmodule QtGui \brief Describes a uniform block. \note When translating to shading languages without uniform block support (like GLSL 120 or GLSL/ES 100), uniform blocks are replaced with ordinary uniforms in a struct. The name of the struct, and so the prefix for the uniforms generated from the block members, is given by structName. */ /*! \class QShaderDescription::PushConstantBlock \internal \inmodule QtGui \brief Describes a push constant block. */ /*! \class QShaderDescription::StorageBlock \internal \inmodule QtGui \brief Describes a shader storage block. */ /*! Constructs a new, empty QShaderDescription. \note Being empty implies that isValid() returns \c false for the newly constructed instance. */ QShaderDescription::QShaderDescription() : d(new QShaderDescriptionPrivate) { } /*! \internal */ void QShaderDescription::detach() { qAtomicDetach(d); } /*! \internal */ QShaderDescription::QShaderDescription(const QShaderDescription &other) : d(other.d) { d->ref.ref(); } /*! \internal */ QShaderDescription &QShaderDescription::operator=(const QShaderDescription &other) { qAtomicAssign(d, other.d); return *this; } /*! Destructor. */ QShaderDescription::~QShaderDescription() { if (!d->ref.deref()) delete d; } /*! \return true if the QShaderDescription contains at least one entry in one of the variable and block lists. */ bool QShaderDescription::isValid() const { return !d->inVars.isEmpty() || !d->outVars.isEmpty() || !d->uniformBlocks.isEmpty() || !d->pushConstantBlocks.isEmpty() || !d->storageBlocks.isEmpty() || !d->combinedImageSamplers.isEmpty() || !d->storageImages.isEmpty() || !d->separateImages.isEmpty() || !d->separateSamplers.isEmpty() || !d->inBuiltins.isEmpty() || !d->outBuiltins.isEmpty(); } /*! \return a serialized JSON text version of the data. \note There is no deserialization method provided for JSON text. \sa serialize() */ QByteArray QShaderDescription::toJson() const { return d->makeDoc().toJson(); } /*! Serializes this QShaderDescription to \a stream. \sa deserialize(), toJson() */ void QShaderDescription::serialize(QDataStream *stream) const { d->writeToStream(stream); } /*! \return a new QShaderDescription loaded from \a stream. \a version specifies the qsb version. \sa serialize() */ QShaderDescription QShaderDescription::deserialize(QDataStream *stream, int version) { QShaderDescription desc; QShaderDescriptionPrivate::get(&desc)->loadFromStream(stream, version); return desc; } /*! \return the list of input variables. This includes vertex inputs (sometimes called attributes) for the vertex stage, and inputs for other stages (sometimes called varyings). */ QList QShaderDescription::inputVariables() const { return d->inVars; } /*! \return the list of output variables. */ QList QShaderDescription::outputVariables() const { return d->outVars; } /*! \return the list of uniform blocks. */ QList QShaderDescription::uniformBlocks() const { return d->uniformBlocks; } /*! \return the list of push constant blocks. \note Avoid relying on push constant blocks for shaders that are to be used in combination with the Qt Rendering Hardware Interface since that currently has no support for them. */ QList QShaderDescription::pushConstantBlocks() const { return d->pushConstantBlocks; } /*! \return the list of shader storage blocks. For example, with GLSL/Vulkan shaders as source, the declaration \badcode struct Stuff { vec2 a; vec2 b; }; layout(std140, binding = 0) buffer StuffSsbo { vec4 whatever; Stuff stuff[]; } buf; \endcode generates the following: (shown as textual JSON here) \badcode "storageBlocks": [ { "binding": 0, "blockName": "StuffSsbo", "instanceName": "buf", "knownSize": 16, "members": [ { "name": "whatever", "offset": 0, "size": 16, "type": "vec4" }, { "arrayDims": [ 0 ], "name": "stuff", "offset": 16, "size": 0, "structMembers": [ { "name": "a", "offset": 0, "size": 8, "type": "vec2" }, { "name": "b", "offset": 8, "size": 8, "type": "vec2" } ], "type": "struct" } ], "set": 0 } ] \endcode \note The size of the last member in the storage block is undefined. This shows up as \c size 0 and an array dimension of \c{[0]}. The storage block's \c knownSize excludes the size of the last member since that will only be known at run time. \note SSBOs are not available with some graphics APIs, such as, OpenGL 2.x or OpenGL ES older than 3.1. */ QList QShaderDescription::storageBlocks() const { return d->storageBlocks; } /*! \return the list of combined image samplers With GLSL/Vulkan shaders as source a \c{layout(binding = 1) uniform sampler2D tex;} uniform generates the following: (shown as textual JSON here) \badcode "combinedImageSamplers": [ { "binding": 1, "name": "tex", "set": 0, "type": "sampler2D" } ] \endcode This does not mean that other language versions of the shader must also use a combined image sampler, especially considering that the concept may not exist everywhere. For instance, a HLSL version will likely just use a Texture2D and SamplerState object with registers t1 and s1, respectively. */ QList QShaderDescription::combinedImageSamplers() const { return d->combinedImageSamplers; } QList QShaderDescription::separateImages() const { return d->separateImages; } QList QShaderDescription::separateSamplers() const { return d->separateSamplers; } /*! \return the list of image variables. These will likely occur in compute shaders. For example, \c{layout (binding = 0, rgba8) uniform readonly image2D inputImage;} generates the following: (shown as textual JSON here) \badcode "storageImages": [ { "binding": 0, "imageFormat": "rgba8", "name": "inputImage", "set": 0, "type": "image2D" } ] \endcode \note Separate image objects are not compatible with some graphics APIs, such as, OpenGL 2.x or OpenGL ES older than 3.1. */ QList QShaderDescription::storageImages() const { return d->storageImages; } /*! \return the list of active builtins used as input. For example, a tessellation evaluation shader reading the value of gl_TessCoord and gl_Position will have TessCoordBuiltin and PositionBuiltin listed here. */ QVector QShaderDescription::inputBuiltinVariables() const { return d->inBuiltins; } /*! \return the list of active built-in variables used as input. For example, a vertex shader will very often have PositionBuiltin as an output built-in. */ QVector QShaderDescription::outputBuiltinVariables() const { return d->outBuiltins; } /*! \return the local size of a compute shader. For example, for a compute shader with the following declaration the function returns { 256, 16, 1}. \badcode layout(local_size_x = 256, local_size_y = 16, local_size_z = 1) in; \endcode */ std::array QShaderDescription::computeShaderLocalSize() const { return d->localSize; } /*! \return the number of output vertices. For example, for a tessellation control shader with the following declaration the function returns 3. \badcode layout(vertices = 3) out; \endcode */ uint QShaderDescription::tessellationOutputVertexCount() const { return d->tessOutVertCount; } /*! \enum QShaderDescription::TessellationMode \value UnknownTessellationMode \value TrianglesTessellationMode \value QuadTessellationMode \value IsolinesTessellationMode */ /*! \return the tessellation execution mode for a tessellation control or evaluation shader. When not set, the returned value is UnknownTessellationMode. For example, for a tessellation evaluation shader with the following declaration the function returns TrianglesTessellationMode. \badcode layout(triangles) in; \endcode */ QShaderDescription::TessellationMode QShaderDescription::tessellationMode() const { return d->tessMode; } /*! \enum QShaderDescription::TessellationWindingOrder \value UnknownTessellationWindingOrder \value CwTessellationWindingOrder \value CcwTessellationWindingOrder */ /*! \return the tessellation winding order for a tessellation control or evaluation shader. When not set, the returned value is UnknownTessellationWindingOrder. For example, for a tessellation evaluation shader with the following declaration the function returns CcwTessellationWindingOrder. \badcode layout(triangles, fractional_odd_spacing, ccw) in; \endcode */ QShaderDescription::TessellationWindingOrder QShaderDescription::tessellationWindingOrder() const { return d->tessWind; } /*! \enum QShaderDescription::TessellationPartitioning \value UnknownTessellationPartitioning \value EqualTessellationPartitioning \value FractionalEvenTessellationPartitioning \value FractionalOddTessellationPartitioning */ /*! \return the tessellation partitioning mode for a tessellation control or evaluation shader. When not set, the returned value is UnknownTessellationPartitioning. For example, for a tessellation evaluation shader with the following declaration the function returns FractionalOddTessellationPartitioning. \badcode layout(triangles, fractional_odd_spacing, ccw) in; \endcode */ QShaderDescription::TessellationPartitioning QShaderDescription::tessellationPartitioning() const { return d->tessPart; } static const struct TypeTab { const char k[20]; QShaderDescription::VariableType v; } typeTab[] = { { "float", QShaderDescription::Float }, { "vec2", QShaderDescription::Vec2 }, { "vec3", QShaderDescription::Vec3 }, { "vec4", QShaderDescription::Vec4 }, { "mat2", QShaderDescription::Mat2 }, { "mat3", QShaderDescription::Mat3 }, { "mat4", QShaderDescription::Mat4 }, { "struct", QShaderDescription::Struct }, { "sampler1D", QShaderDescription::Sampler1D }, { "sampler2D", QShaderDescription::Sampler2D }, { "sampler2DMS", QShaderDescription::Sampler2DMS }, { "sampler3D", QShaderDescription::Sampler3D }, { "samplerCube", QShaderDescription::SamplerCube }, { "sampler1DArray", QShaderDescription::Sampler1DArray }, { "sampler2DArray", QShaderDescription::Sampler2DArray }, { "sampler2DMSArray", QShaderDescription::Sampler2DMSArray }, { "sampler3DArray", QShaderDescription::Sampler3DArray }, { "samplerCubeArray", QShaderDescription::SamplerCubeArray }, { "samplerRect", QShaderDescription::SamplerRect }, { "samplerBuffer", QShaderDescription::SamplerBuffer }, { "samplerExternalOES", QShaderDescription::SamplerExternalOES }, { "sampler", QShaderDescription::Sampler }, { "mat2x3", QShaderDescription::Mat2x3 }, { "mat2x4", QShaderDescription::Mat2x4 }, { "mat3x2", QShaderDescription::Mat3x2 }, { "mat3x4", QShaderDescription::Mat3x4 }, { "mat4x2", QShaderDescription::Mat4x2 }, { "mat4x3", QShaderDescription::Mat4x3 }, { "int", QShaderDescription::Int }, { "ivec2", QShaderDescription::Int2 }, { "ivec3", QShaderDescription::Int3 }, { "ivec4", QShaderDescription::Int4 }, { "uint", QShaderDescription::Uint }, { "uvec2", QShaderDescription::Uint2 }, { "uvec3", QShaderDescription::Uint3 }, { "uvec4", QShaderDescription::Uint4 }, { "bool", QShaderDescription::Bool }, { "bvec2", QShaderDescription::Bool2 }, { "bvec3", QShaderDescription::Bool3 }, { "bvec4", QShaderDescription::Bool4 }, { "double", QShaderDescription::Double }, { "dvec2", QShaderDescription::Double2 }, { "dvec3", QShaderDescription::Double3 }, { "dvec4", QShaderDescription::Double4 }, { "dmat2", QShaderDescription::DMat2 }, { "dmat3", QShaderDescription::DMat3 }, { "dmat4", QShaderDescription::DMat4 }, { "dmat2x3", QShaderDescription::DMat2x3 }, { "dmat2x4", QShaderDescription::DMat2x4 }, { "dmat3x2", QShaderDescription::DMat3x2 }, { "dmat3x4", QShaderDescription::DMat3x4 }, { "dmat4x2", QShaderDescription::DMat4x2 }, { "dmat4x3", QShaderDescription::DMat4x3 }, { "image1D", QShaderDescription::Image1D }, { "image2D", QShaderDescription::Image2D }, { "image2DMS", QShaderDescription::Image2DMS }, { "image3D", QShaderDescription::Image3D }, { "imageCube", QShaderDescription::ImageCube }, { "image1DArray", QShaderDescription::Image1DArray }, { "image2DArray", QShaderDescription::Image2DArray }, { "image2DMSArray", QShaderDescription::Image2DMSArray }, { "image3DArray", QShaderDescription::Image3DArray }, { "imageCubeArray", QShaderDescription::ImageCubeArray }, { "imageRect", QShaderDescription::ImageRect }, { "imageBuffer", QShaderDescription::ImageBuffer } }; static QLatin1StringView typeStr(QShaderDescription::VariableType t) { for (size_t i = 0; i < sizeof(typeTab) / sizeof(TypeTab); ++i) { if (typeTab[i].v == t) return QLatin1StringView(typeTab[i].k); } return {}; } static const struct ImageFormatTab { const char k[15]; QShaderDescription::ImageFormat v; } imageFormatTab[] { { "unknown", QShaderDescription::ImageFormatUnknown }, { "rgba32f", QShaderDescription::ImageFormatRgba32f }, { "rgba16", QShaderDescription::ImageFormatRgba16f }, { "r32f", QShaderDescription::ImageFormatR32f }, { "rgba8", QShaderDescription::ImageFormatRgba8 }, { "rgba8_snorm", QShaderDescription::ImageFormatRgba8Snorm }, { "rg32f", QShaderDescription::ImageFormatRg32f }, { "rg16f", QShaderDescription::ImageFormatRg16f }, { "r11f_g11f_b10f", QShaderDescription::ImageFormatR11fG11fB10f }, { "r16f", QShaderDescription::ImageFormatR16f }, { "rgba16", QShaderDescription::ImageFormatRgba16 }, { "rgb10_a2", QShaderDescription::ImageFormatRgb10A2 }, { "rg16", QShaderDescription::ImageFormatRg16 }, { "rg8", QShaderDescription::ImageFormatRg8 }, { "r16", QShaderDescription::ImageFormatR16 }, { "r8", QShaderDescription::ImageFormatR8 }, { "rgba16_snorm", QShaderDescription::ImageFormatRgba16Snorm }, { "rg16_snorm", QShaderDescription::ImageFormatRg16Snorm }, { "rg8_snorm", QShaderDescription::ImageFormatRg8Snorm }, { "r16_snorm", QShaderDescription::ImageFormatR16Snorm }, { "r8_snorm", QShaderDescription::ImageFormatR8Snorm }, { "rgba32i", QShaderDescription::ImageFormatRgba32i }, { "rgba16i", QShaderDescription::ImageFormatRgba16i }, { "rgba8i", QShaderDescription::ImageFormatRgba8i }, { "r32i", QShaderDescription::ImageFormatR32i }, { "rg32i", QShaderDescription::ImageFormatRg32i }, { "rg16i", QShaderDescription::ImageFormatRg16i }, { "rg8i", QShaderDescription::ImageFormatRg8i }, { "r16i", QShaderDescription::ImageFormatR16i }, { "r8i", QShaderDescription::ImageFormatR8i }, { "rgba32ui", QShaderDescription::ImageFormatRgba32ui }, { "rgba16ui", QShaderDescription::ImageFormatRgba16ui }, { "rgba8ui", QShaderDescription::ImageFormatRgba8ui }, { "r32ui", QShaderDescription::ImageFormatR32ui }, { "rgb10_a2ui", QShaderDescription::ImageFormatRgb10a2ui }, { "rg32ui", QShaderDescription::ImageFormatRg32ui }, { "rg16ui", QShaderDescription::ImageFormatRg16ui }, { "rg8ui", QShaderDescription::ImageFormatRg8ui }, { "r16ui", QShaderDescription::ImageFormatR16ui }, { "r8ui", QShaderDescription::ImageFormatR8ui } }; static QLatin1StringView imageFormatStr(QShaderDescription::ImageFormat f) { for (size_t i = 0; i < sizeof(imageFormatTab) / sizeof(ImageFormatTab); ++i) { if (imageFormatTab[i].v == f) return QLatin1StringView(imageFormatTab[i].k); } return {}; } static const struct BuiltinTypeTab { const char k[21]; QShaderDescription::BuiltinType v; } builtinTypeTab[] = { { "Position", QShaderDescription::PositionBuiltin }, { "PointSize", QShaderDescription::PointSizeBuiltin }, { "ClipDistance", QShaderDescription::ClipDistanceBuiltin }, { "CullDistance", QShaderDescription::CullDistanceBuiltin }, { "VertexId", QShaderDescription::VertexIdBuiltin }, { "InstanceId", QShaderDescription::InstanceIdBuiltin }, { "PrimitiveId", QShaderDescription::PrimitiveIdBuiltin }, { "InvocationId", QShaderDescription::InvocationIdBuiltin }, { "Layer", QShaderDescription::LayerBuiltin }, { "ViewportIndex", QShaderDescription::ViewportIndexBuiltin }, { "TessLevelOuter", QShaderDescription::TessLevelOuterBuiltin }, { "TessLevelInner", QShaderDescription::TessLevelInnerBuiltin }, { "TessCoord", QShaderDescription::TessCoordBuiltin }, { "PatchVertices", QShaderDescription::PatchVerticesBuiltin }, { "FragCoord", QShaderDescription::FragCoordBuiltin }, { "PointCoord", QShaderDescription::PointCoordBuiltin }, { "FrontFacing", QShaderDescription::FrontFacingBuiltin }, { "SampleId", QShaderDescription::SampleIdBuiltin }, { "SamplePosition", QShaderDescription::SamplePositionBuiltin }, { "SampleMask", QShaderDescription::SampleMaskBuiltin }, { "FragDepth", QShaderDescription::FragDepthBuiltin }, { "NumWorkGroups", QShaderDescription::NumWorkGroupsBuiltin }, { "WorkgroupSize", QShaderDescription::WorkgroupSizeBuiltin }, { "WorkgroupId", QShaderDescription::WorkgroupIdBuiltin }, { "LocalInvocationId", QShaderDescription::LocalInvocationIdBuiltin }, { "GlobalInvocationId", QShaderDescription::GlobalInvocationIdBuiltin }, { "LocalInvocationIndex", QShaderDescription::LocalInvocationIndexBuiltin }, { "VertexIndex", QShaderDescription::VertexIndexBuiltin }, { "InstanceIndex", QShaderDescription::InstanceIndexBuiltin } }; static QLatin1StringView builtinTypeStr(QShaderDescription::BuiltinType t) { for (size_t i = 0; i < sizeof(builtinTypeTab) / sizeof(BuiltinTypeTab); ++i) { if (builtinTypeTab[i].v == t) return QLatin1StringView(builtinTypeTab[i].k); } return {}; } static const struct TessellationModeTab { const char k[10]; QShaderDescription::TessellationMode v; } tessellationModeTab[] { { "unknown", QShaderDescription::UnknownTessellationMode }, { "triangles", QShaderDescription::TrianglesTessellationMode }, { "quad", QShaderDescription::QuadTessellationMode }, { "isoline", QShaderDescription::IsolineTessellationMode } }; static QLatin1StringView tessModeStr(QShaderDescription::TessellationMode mode) { for (size_t i = 0; i < sizeof(tessellationModeTab) / sizeof(TessellationModeTab); ++i) { if (tessellationModeTab[i].v == mode) return QLatin1StringView(tessellationModeTab[i].k); } return {}; } static const struct TessellationWindingOrderTab { const char k[8]; QShaderDescription::TessellationWindingOrder v; } tessellationWindingOrderTab[] { { "unknown", QShaderDescription::UnknownTessellationWindingOrder }, { "cw", QShaderDescription::CwTessellationWindingOrder }, { "ccw", QShaderDescription::CcwTessellationWindingOrder } }; static QLatin1StringView tessWindStr(QShaderDescription::TessellationWindingOrder w) { for (size_t i = 0; i < sizeof(tessellationWindingOrderTab) / sizeof(TessellationWindingOrderTab); ++i) { if (tessellationWindingOrderTab[i].v == w) return QLatin1StringView(tessellationWindingOrderTab[i].k); } return {}; } static const struct TessellationPartitioningTab { const char k[24]; QShaderDescription::TessellationPartitioning v; } tessellationPartitioningTab[] { { "unknown", QShaderDescription::UnknownTessellationPartitioning }, { "equal_spacing", QShaderDescription::EqualTessellationPartitioning }, { "fractional_even_spacing", QShaderDescription::FractionalEvenTessellationPartitioning }, { "fractional_odd_spacing", QShaderDescription::FractionalOddTessellationPartitioning } }; static QLatin1StringView tessPartStr(QShaderDescription::TessellationPartitioning p) { for (size_t i = 0; i < sizeof(tessellationPartitioningTab) / sizeof(TessellationPartitioningTab); ++i) { if (tessellationPartitioningTab[i].v == p) return QLatin1StringView(tessellationPartitioningTab[i].k); } return {}; } #ifndef QT_NO_DEBUG_STREAM QDebug operator<<(QDebug dbg, const QShaderDescription &sd) { const QShaderDescriptionPrivate *d = sd.d; QDebugStateSaver saver(dbg); if (sd.isValid()) { dbg.nospace() << "QShaderDescription(" << "inVars " << d->inVars << " outVars " << d->outVars << " uniformBlocks " << d->uniformBlocks << " pcBlocks " << d->pushConstantBlocks << " storageBlocks " << d->storageBlocks << " combinedSamplers " << d->combinedImageSamplers << " storageImages " << d->storageImages << " separateImages " << d->separateImages << " separateSamplers " << d->separateSamplers << " inBuiltins " << d->inBuiltins << " outBuiltins " << d->outBuiltins << ')'; } else { dbg.nospace() << "QShaderDescription(null)"; } return dbg; } QDebug operator<<(QDebug dbg, const QShaderDescription::InOutVariable &var) { QDebugStateSaver saver(dbg); dbg.nospace() << "InOutVariable(" << typeStr(var.type) << ' ' << var.name; if (var.perPatch) dbg.nospace() << " per-patch"; if (var.location >= 0) dbg.nospace() << " location=" << var.location; if (var.binding >= 0) dbg.nospace() << " binding=" << var.binding; if (var.descriptorSet >= 0) dbg.nospace() << " set=" << var.descriptorSet; if (var.imageFormat != QShaderDescription::ImageFormatUnknown) dbg.nospace() << " imageFormat=" << imageFormatStr(var.imageFormat); if (var.imageFlags) dbg.nospace() << " imageFlags=" << var.imageFlags; if (!var.arrayDims.isEmpty()) dbg.nospace() << " array=" << var.arrayDims; dbg.nospace() << ')'; return dbg; } QDebug operator<<(QDebug dbg, const QShaderDescription::BlockVariable &var) { QDebugStateSaver saver(dbg); dbg.nospace() << "BlockVariable(" << typeStr(var.type) << ' ' << var.name << " offset=" << var.offset << " size=" << var.size; if (!var.arrayDims.isEmpty()) dbg.nospace() << " array=" << var.arrayDims; if (var.arrayStride) dbg.nospace() << " arrayStride=" << var.arrayStride; if (var.matrixStride) dbg.nospace() << " matrixStride=" << var.matrixStride; if (var.matrixIsRowMajor) dbg.nospace() << " [rowmaj]"; if (!var.structMembers.isEmpty()) dbg.nospace() << " structMembers=" << var.structMembers; dbg.nospace() << ')'; return dbg; } QDebug operator<<(QDebug dbg, const QShaderDescription::UniformBlock &blk) { QDebugStateSaver saver(dbg); dbg.nospace() << "UniformBlock(" << blk.blockName << ' ' << blk.structName << " size=" << blk.size; if (blk.binding >= 0) dbg.nospace() << " binding=" << blk.binding; if (blk.descriptorSet >= 0) dbg.nospace() << " set=" << blk.descriptorSet; dbg.nospace() << ' ' << blk.members << ')'; return dbg; } QDebug operator<<(QDebug dbg, const QShaderDescription::PushConstantBlock &blk) { QDebugStateSaver saver(dbg); dbg.nospace() << "PushConstantBlock(" << blk.name << " size=" << blk.size << ' ' << blk.members << ')'; return dbg; } QDebug operator<<(QDebug dbg, const QShaderDescription::StorageBlock &blk) { QDebugStateSaver saver(dbg); dbg.nospace() << "StorageBlock(" << blk.blockName << ' ' << blk.instanceName << " knownSize=" << blk.knownSize; if (blk.binding >= 0) dbg.nospace() << " binding=" << blk.binding; if (blk.descriptorSet >= 0) dbg.nospace() << " set=" << blk.descriptorSet; dbg.nospace() << ' ' << blk.members << ')'; return dbg; } QDebug operator<<(QDebug dbg, const QShaderDescription::BuiltinVariable &builtin) { QDebugStateSaver saver(dbg); dbg.nospace() << "BuiltinVariable(type=" << builtinTypeStr(builtin.type) << ")"; return dbg; } #endif #define JSON_KEY(key) static constexpr QLatin1StringView key ## Key() noexcept { return QLatin1StringView( #key ); } JSON_KEY(name) JSON_KEY(type) JSON_KEY(location) JSON_KEY(binding) JSON_KEY(set) JSON_KEY(perPatch) JSON_KEY(imageFormat) JSON_KEY(imageFlags) JSON_KEY(offset) JSON_KEY(arrayDims) JSON_KEY(arrayStride) JSON_KEY(matrixStride) JSON_KEY(matrixRowMajor) JSON_KEY(structMembers) JSON_KEY(members) JSON_KEY(inputs) JSON_KEY(outputs) JSON_KEY(uniformBlocks) JSON_KEY(blockName) JSON_KEY(structName) JSON_KEY(instanceName) JSON_KEY(size) JSON_KEY(knownSize) JSON_KEY(pushConstantBlocks) JSON_KEY(storageBlocks) JSON_KEY(combinedImageSamplers) JSON_KEY(storageImages) JSON_KEY(inBuiltins) JSON_KEY(outBuiltins) JSON_KEY(computeLocalSize) JSON_KEY(tessellationOutputVertexCount) JSON_KEY(tessellationMode) JSON_KEY(tessellationWindingOrder) JSON_KEY(tessellationPartitioning) JSON_KEY(separateImages) JSON_KEY(separateSamplers) #undef JSON_KEY static void addDeco(QJsonObject *obj, const QShaderDescription::InOutVariable &v) { if (v.location >= 0) (*obj)[locationKey()] = v.location; if (v.binding >= 0) (*obj)[bindingKey()] = v.binding; if (v.descriptorSet >= 0) (*obj)[setKey()] = v.descriptorSet; if (v.perPatch) (*obj)[perPatchKey()] = v.perPatch; if (v.imageFormat != QShaderDescription::ImageFormatUnknown) (*obj)[imageFormatKey()] = imageFormatStr(v.imageFormat); if (v.imageFlags) (*obj)[imageFlagsKey()] = int(v.imageFlags); if (!v.arrayDims.isEmpty()) { QJsonArray dimArr; for (int dim : v.arrayDims) dimArr.append(dim); (*obj)[arrayDimsKey()] = dimArr; } } static void serializeDecorations(QDataStream *stream, const QShaderDescription::InOutVariable &v) { (*stream) << v.location; (*stream) << v.binding; (*stream) << v.descriptorSet; (*stream) << int(v.imageFormat); (*stream) << int(v.imageFlags); (*stream) << int(v.arrayDims.size()); for (int dim : v.arrayDims) (*stream) << dim; (*stream) << quint8(v.perPatch); } static QJsonObject inOutObject(const QShaderDescription::InOutVariable &v) { QJsonObject obj; obj[nameKey()] = QString::fromUtf8(v.name); obj[typeKey()] = typeStr(v.type); addDeco(&obj, v); return obj; } static void serializeInOutVar(QDataStream *stream, const QShaderDescription::InOutVariable &v) { (*stream) << QString::fromUtf8(v.name); (*stream) << int(v.type); serializeDecorations(stream, v); } static QJsonObject blockMemberObject(const QShaderDescription::BlockVariable &v) { QJsonObject obj; obj[nameKey()] = QString::fromUtf8(v.name); obj[typeKey()] = typeStr(v.type); obj[offsetKey()] = v.offset; obj[sizeKey()] = v.size; if (!v.arrayDims.isEmpty()) { QJsonArray dimArr; for (int dim : v.arrayDims) dimArr.append(dim); obj[arrayDimsKey()] = dimArr; } if (v.arrayStride) obj[arrayStrideKey()] = v.arrayStride; if (v.matrixStride) obj[matrixStrideKey()] = v.matrixStride; if (v.matrixIsRowMajor) obj[matrixRowMajorKey()] = true; if (!v.structMembers.isEmpty()) { QJsonArray arr; for (const QShaderDescription::BlockVariable &sv : v.structMembers) arr.append(blockMemberObject(sv)); obj[structMembersKey()] = arr; } return obj; } static void serializeBlockMemberVar(QDataStream *stream, const QShaderDescription::BlockVariable &v) { (*stream) << QString::fromUtf8(v.name); (*stream) << int(v.type); (*stream) << v.offset; (*stream) << v.size; (*stream) << int(v.arrayDims.size()); for (int dim : v.arrayDims) (*stream) << dim; (*stream) << v.arrayStride; (*stream) << v.matrixStride; (*stream) << v.matrixIsRowMajor; (*stream) << int(v.structMembers.size()); for (const QShaderDescription::BlockVariable &sv : v.structMembers) serializeBlockMemberVar(stream, sv); } QJsonDocument QShaderDescriptionPrivate::makeDoc() { QJsonObject root; QJsonArray jinputs; for (const QShaderDescription::InOutVariable &v : qAsConst(inVars)) jinputs.append(inOutObject(v)); if (!jinputs.isEmpty()) root[inputsKey()] = jinputs; QJsonArray joutputs; for (const QShaderDescription::InOutVariable &v : qAsConst(outVars)) joutputs.append(inOutObject(v)); if (!joutputs.isEmpty()) root[outputsKey()] = joutputs; QJsonArray juniformBlocks; for (const QShaderDescription::UniformBlock &b : uniformBlocks) { QJsonObject juniformBlock; juniformBlock[blockNameKey()] = QString::fromUtf8(b.blockName); juniformBlock[structNameKey()] = QString::fromUtf8(b.structName); juniformBlock[sizeKey()] = b.size; if (b.binding >= 0) juniformBlock[bindingKey()] = b.binding; if (b.descriptorSet >= 0) juniformBlock[setKey()] = b.descriptorSet; QJsonArray members; for (const QShaderDescription::BlockVariable &v : b.members) members.append(blockMemberObject(v)); juniformBlock[membersKey()] = members; juniformBlocks.append(juniformBlock); } if (!juniformBlocks.isEmpty()) root[uniformBlocksKey()] = juniformBlocks; QJsonArray jpushConstantBlocks; for (const QShaderDescription::PushConstantBlock &b : pushConstantBlocks) { QJsonObject jpushConstantBlock; jpushConstantBlock[nameKey()] = QString::fromUtf8(b.name); jpushConstantBlock[sizeKey()] = b.size; QJsonArray members; for (const QShaderDescription::BlockVariable &v : b.members) members.append(blockMemberObject(v)); jpushConstantBlock[membersKey()] = members; jpushConstantBlocks.append(jpushConstantBlock); } if (!jpushConstantBlocks.isEmpty()) root[pushConstantBlocksKey()] = jpushConstantBlocks; QJsonArray jstorageBlocks; for (const QShaderDescription::StorageBlock &b : storageBlocks) { QJsonObject jstorageBlock; jstorageBlock[blockNameKey()] = QString::fromUtf8(b.blockName); jstorageBlock[instanceNameKey()] = QString::fromUtf8(b.instanceName); jstorageBlock[knownSizeKey()] = b.knownSize; if (b.binding >= 0) jstorageBlock[bindingKey()] = b.binding; if (b.descriptorSet >= 0) jstorageBlock[setKey()] = b.descriptorSet; QJsonArray members; for (const QShaderDescription::BlockVariable &v : b.members) members.append(blockMemberObject(v)); jstorageBlock[membersKey()] = members; jstorageBlocks.append(jstorageBlock); } if (!jstorageBlocks.isEmpty()) root[storageBlocksKey()] = jstorageBlocks; QJsonArray jcombinedSamplers; for (const QShaderDescription::InOutVariable &v : qAsConst(combinedImageSamplers)) { QJsonObject sampler; sampler[nameKey()] = QString::fromUtf8(v.name); sampler[typeKey()] = typeStr(v.type); addDeco(&sampler, v); jcombinedSamplers.append(sampler); } if (!jcombinedSamplers.isEmpty()) root[combinedImageSamplersKey()] = jcombinedSamplers; QJsonArray jstorageImages; for (const QShaderDescription::InOutVariable &v : qAsConst(storageImages)) { QJsonObject image; image[nameKey()] = QString::fromUtf8(v.name); image[typeKey()] = typeStr(v.type); addDeco(&image, v); jstorageImages.append(image); } if (!jstorageImages.isEmpty()) root[storageImagesKey()] = jstorageImages; QJsonArray jinBuiltins; for (const QShaderDescription::BuiltinVariable &v : qAsConst(inBuiltins)) { QJsonObject builtin; builtin[typeKey()] = builtinTypeStr(v.type); jinBuiltins.append(builtin); } if (!jinBuiltins.isEmpty()) root[inBuiltinsKey()] = jinBuiltins; QJsonArray joutBuiltins; for (const QShaderDescription::BuiltinVariable &v : qAsConst(outBuiltins)) { QJsonObject builtin; builtin[typeKey()] = builtinTypeStr(v.type); joutBuiltins.append(builtin); } if (!joutBuiltins.isEmpty()) root[outBuiltinsKey()] = joutBuiltins; if (localSize[0] || localSize[1] || localSize[2]) { QJsonArray jlocalSize; for (size_t i = 0; i < 3; ++i) jlocalSize.append(QJsonValue(int(localSize[i]))); root[computeLocalSizeKey()] = jlocalSize; } if (tessOutVertCount) root[tessellationOutputVertexCountKey()] = int(tessOutVertCount); if (tessMode != QShaderDescription::UnknownTessellationMode) root[tessellationModeKey()] = tessModeStr(tessMode); if (tessWind != QShaderDescription::UnknownTessellationWindingOrder) root[tessellationWindingOrderKey()] = tessWindStr(tessWind); if (tessPart != QShaderDescription::UnknownTessellationPartitioning) root[tessellationPartitioningKey()] = tessPartStr(tessPart); QJsonArray jseparateImages; for (const QShaderDescription::InOutVariable &v : qAsConst(separateImages)) { QJsonObject image; image[nameKey()] = QString::fromUtf8(v.name); image[typeKey()] = typeStr(v.type); addDeco(&image, v); jseparateImages.append(image); } if (!jseparateImages.isEmpty()) root[separateImagesKey()] = jseparateImages; QJsonArray jseparateSamplers; for (const QShaderDescription::InOutVariable &v : qAsConst(separateSamplers)) { QJsonObject sampler; sampler[nameKey()] = QString::fromUtf8(v.name); sampler[typeKey()] = typeStr(v.type); addDeco(&sampler, v); jseparateSamplers.append(sampler); } if (!jseparateSamplers.isEmpty()) root[separateSamplersKey()] = jseparateSamplers; return QJsonDocument(root); } void QShaderDescriptionPrivate::writeToStream(QDataStream *stream) { (*stream) << int(inVars.size()); for (const QShaderDescription::InOutVariable &v : qAsConst(inVars)) serializeInOutVar(stream, v); (*stream) << int(outVars.size()); for (const QShaderDescription::InOutVariable &v : qAsConst(outVars)) serializeInOutVar(stream, v); (*stream) << int(uniformBlocks.size()); for (const QShaderDescription::UniformBlock &b : uniformBlocks) { (*stream) << QString::fromUtf8(b.blockName); (*stream) << QString::fromUtf8(b.structName); (*stream) << b.size; (*stream) << b.binding; (*stream) << b.descriptorSet; (*stream) << int(b.members.size()); for (const QShaderDescription::BlockVariable &v : b.members) serializeBlockMemberVar(stream, v); } (*stream) << int(pushConstantBlocks.size()); for (const QShaderDescription::PushConstantBlock &b : pushConstantBlocks) { (*stream) << QString::fromUtf8(b.name); (*stream) << b.size; (*stream) << int(b.members.size()); for (const QShaderDescription::BlockVariable &v : b.members) serializeBlockMemberVar(stream, v); } (*stream) << int(storageBlocks.size()); for (const QShaderDescription::StorageBlock &b : storageBlocks) { (*stream) << QString::fromUtf8(b.blockName); (*stream) << QString::fromUtf8(b.instanceName); (*stream) << b.knownSize; (*stream) << b.binding; (*stream) << b.descriptorSet; (*stream) << int(b.members.size()); for (const QShaderDescription::BlockVariable &v : b.members) serializeBlockMemberVar(stream, v); } (*stream) << int(combinedImageSamplers.size()); for (const QShaderDescription::InOutVariable &v : qAsConst(combinedImageSamplers)) { (*stream) << QString::fromUtf8(v.name); (*stream) << int(v.type); serializeDecorations(stream, v); } (*stream) << int(storageImages.size()); for (const QShaderDescription::InOutVariable &v : qAsConst(storageImages)) { (*stream) << QString::fromUtf8(v.name); (*stream) << int(v.type); serializeDecorations(stream, v); } for (size_t i = 0; i < 3; ++i) (*stream) << quint32(localSize[i]); (*stream) << int(separateImages.size()); for (const QShaderDescription::InOutVariable &v : qAsConst(separateImages)) { (*stream) << QString::fromUtf8(v.name); (*stream) << int(v.type); serializeDecorations(stream, v); } (*stream) << int(separateSamplers.size()); for (const QShaderDescription::InOutVariable &v : qAsConst(separateSamplers)) { (*stream) << QString::fromUtf8(v.name); (*stream) << int(v.type); serializeDecorations(stream, v); } (*stream) << quint32(tessOutVertCount); (*stream) << quint32(tessMode); (*stream) << quint32(tessWind); (*stream) << quint32(tessPart); (*stream) << int(inBuiltins.size()); for (const QShaderDescription::BuiltinVariable &v : qAsConst(inBuiltins)) (*stream) << int(v.type); (*stream) << int(outBuiltins.size()); for (const QShaderDescription::BuiltinVariable &v : qAsConst(outBuiltins)) (*stream) << int(v.type); } static void deserializeDecorations(QDataStream *stream, int version, QShaderDescription::InOutVariable *v) { (*stream) >> v->location; (*stream) >> v->binding; (*stream) >> v->descriptorSet; int f; (*stream) >> f; v->imageFormat = QShaderDescription::ImageFormat(f); (*stream) >> f; v->imageFlags = QShaderDescription::ImageFlags(f); if (version > QShaderPrivate::QSB_VERSION_WITHOUT_VAR_ARRAYDIMS) { (*stream) >> f; v->arrayDims.resize(f); for (int i = 0; i < f; ++i) (*stream) >> v->arrayDims[i]; } if (version > QShaderPrivate::QSB_VERSION_WITHOUT_NATIVE_SHADER_INFO) { quint8 b; (*stream) >> b; v->perPatch = b; } } static QShaderDescription::InOutVariable deserializeInOutVar(QDataStream *stream, int version) { QShaderDescription::InOutVariable var; QString tmp; (*stream) >> tmp; var.name = tmp.toUtf8(); int t; (*stream) >> t; var.type = QShaderDescription::VariableType(t); deserializeDecorations(stream, version, &var); return var; } static QShaderDescription::BlockVariable deserializeBlockMemberVar(QDataStream *stream, int version) { QShaderDescription::BlockVariable var; QString tmp; (*stream) >> tmp; var.name = tmp.toUtf8(); int t; (*stream) >> t; var.type = QShaderDescription::VariableType(t); (*stream) >> var.offset; (*stream) >> var.size; int count; (*stream) >> count; var.arrayDims.resize(count); for (int i = 0; i < count; ++i) (*stream) >> var.arrayDims[i]; (*stream) >> var.arrayStride; (*stream) >> var.matrixStride; (*stream) >> var.matrixIsRowMajor; (*stream) >> count; var.structMembers.resize(count); for (int i = 0; i < count; ++i) var.structMembers[i] = deserializeBlockMemberVar(stream, version); return var; } void QShaderDescriptionPrivate::loadFromStream(QDataStream *stream, int version) { Q_ASSERT(ref.loadRelaxed() == 1); // must be detached int count; (*stream) >> count; inVars.resize(count); for (int i = 0; i < count; ++i) inVars[i] = deserializeInOutVar(stream, version); (*stream) >> count; outVars.resize(count); for (int i = 0; i < count; ++i) outVars[i] = deserializeInOutVar(stream, version); (*stream) >> count; uniformBlocks.resize(count); for (int i = 0; i < count; ++i) { QString tmp; (*stream) >> tmp; uniformBlocks[i].blockName = tmp.toUtf8(); (*stream) >> tmp; uniformBlocks[i].structName = tmp.toUtf8(); (*stream) >> uniformBlocks[i].size; (*stream) >> uniformBlocks[i].binding; (*stream) >> uniformBlocks[i].descriptorSet; int memberCount; (*stream) >> memberCount; uniformBlocks[i].members.resize(memberCount); for (int memberIdx = 0; memberIdx < memberCount; ++memberIdx) uniformBlocks[i].members[memberIdx] = deserializeBlockMemberVar(stream, version); } (*stream) >> count; pushConstantBlocks.resize(count); for (int i = 0; i < count; ++i) { QString tmp; (*stream) >> tmp; pushConstantBlocks[i].name = tmp.toUtf8(); (*stream) >> pushConstantBlocks[i].size; int memberCount; (*stream) >> memberCount; pushConstantBlocks[i].members.resize(memberCount); for (int memberIdx = 0; memberIdx < memberCount; ++memberIdx) pushConstantBlocks[i].members[memberIdx] = deserializeBlockMemberVar(stream, version); } (*stream) >> count; storageBlocks.resize(count); for (int i = 0; i < count; ++i) { QString tmp; (*stream) >> tmp; storageBlocks[i].blockName = tmp.toUtf8(); (*stream) >> tmp; storageBlocks[i].instanceName = tmp.toUtf8(); (*stream) >> storageBlocks[i].knownSize; (*stream) >> storageBlocks[i].binding; (*stream) >> storageBlocks[i].descriptorSet; int memberCount; (*stream) >> memberCount; storageBlocks[i].members.resize(memberCount); for (int memberIdx = 0; memberIdx < memberCount; ++memberIdx) storageBlocks[i].members[memberIdx] = deserializeBlockMemberVar(stream, version); } (*stream) >> count; combinedImageSamplers.resize(count); for (int i = 0; i < count; ++i) { QString tmp; (*stream) >> tmp; combinedImageSamplers[i].name = tmp.toUtf8(); int t; (*stream) >> t; combinedImageSamplers[i].type = QShaderDescription::VariableType(t); deserializeDecorations(stream, version, &combinedImageSamplers[i]); } (*stream) >> count; storageImages.resize(count); for (int i = 0; i < count; ++i) { QString tmp; (*stream) >> tmp; storageImages[i].name = tmp.toUtf8(); int t; (*stream) >> t; storageImages[i].type = QShaderDescription::VariableType(t); deserializeDecorations(stream, version, &storageImages[i]); } for (size_t i = 0; i < 3; ++i) { quint32 v; (*stream) >> v; localSize[i] = v; } if (version > QShaderPrivate::QSB_VERSION_WITHOUT_SEPARATE_IMAGES_AND_SAMPLERS) { (*stream) >> count; separateImages.resize(count); for (int i = 0; i < count; ++i) { QString tmp; (*stream) >> tmp; separateImages[i].name = tmp.toUtf8(); int t; (*stream) >> t; separateImages[i].type = QShaderDescription::VariableType(t); deserializeDecorations(stream, version, &separateImages[i]); } (*stream) >> count; separateSamplers.resize(count); for (int i = 0; i < count; ++i) { QString tmp; (*stream) >> tmp; separateSamplers[i].name = tmp.toUtf8(); int t; (*stream) >> t; separateSamplers[i].type = QShaderDescription::VariableType(t); deserializeDecorations(stream, version, &separateSamplers[i]); } } if (version > QShaderPrivate::QSB_VERSION_WITHOUT_NATIVE_SHADER_INFO) { quint32 v; (*stream) >> v; tessOutVertCount = v; (*stream) >> v; tessMode = QShaderDescription::TessellationMode(v); (*stream) >> v; tessWind = QShaderDescription::TessellationWindingOrder(v); (*stream) >> v; tessPart = QShaderDescription::TessellationPartitioning(v); (*stream) >> count; inBuiltins.resize(count); for (int i = 0; i < count; ++i) { int t; (*stream) >> t; inBuiltins[i].type = QShaderDescription::BuiltinType(t); } (*stream) >> count; outBuiltins.resize(count); for (int i = 0; i < count; ++i) { int t; (*stream) >> t; outBuiltins[i].type = QShaderDescription::BuiltinType(t); } } } /*! Returns \c true if the two QShaderDescription objects \a lhs and \a rhs are equal. \relates QShaderDescription */ bool operator==(const QShaderDescription &lhs, const QShaderDescription &rhs) noexcept { if (lhs.d == rhs.d) return true; return lhs.d->inVars == rhs.d->inVars && lhs.d->outVars == rhs.d->outVars && lhs.d->uniformBlocks == rhs.d->uniformBlocks && lhs.d->pushConstantBlocks == rhs.d->pushConstantBlocks && lhs.d->storageBlocks == rhs.d->storageBlocks && lhs.d->combinedImageSamplers == rhs.d->combinedImageSamplers && lhs.d->separateImages == rhs.d->separateImages && lhs.d->separateSamplers == rhs.d->separateSamplers && lhs.d->storageImages == rhs.d->storageImages && lhs.d->inBuiltins == rhs.d->inBuiltins && lhs.d->outBuiltins == rhs.d->outBuiltins && lhs.d->localSize == rhs.d->localSize && lhs.d->tessOutVertCount == rhs.d->tessOutVertCount && lhs.d->tessMode == rhs.d->tessMode && lhs.d->tessWind == rhs.d->tessWind && lhs.d->tessPart == rhs.d->tessPart; } /*! Returns \c true if the two InOutVariable objects \a lhs and \a rhs are equal. \relates QShaderDescription::InOutVariable */ bool operator==(const QShaderDescription::InOutVariable &lhs, const QShaderDescription::InOutVariable &rhs) noexcept { return lhs.name == rhs.name && lhs.type == rhs.type && lhs.location == rhs.location && lhs.binding == rhs.binding && lhs.descriptorSet == rhs.descriptorSet && lhs.imageFormat == rhs.imageFormat && lhs.imageFlags == rhs.imageFlags && lhs.arrayDims == rhs.arrayDims && lhs.perPatch == rhs.perPatch; } /*! Returns \c true if the two BlockVariable objects \a lhs and \a rhs are equal. \relates QShaderDescription::BlockVariable */ bool operator==(const QShaderDescription::BlockVariable &lhs, const QShaderDescription::BlockVariable &rhs) noexcept { return lhs.name == rhs.name && lhs.type == rhs.type && lhs.offset == rhs.offset && lhs.size == rhs.size && lhs.arrayDims == rhs.arrayDims && lhs.arrayStride == rhs.arrayStride && lhs.matrixStride == rhs.matrixStride && lhs.matrixIsRowMajor == rhs.matrixIsRowMajor && lhs.structMembers == rhs.structMembers; } /*! Returns \c true if the two UniformBlock objects \a lhs and \a rhs are equal. \relates QShaderDescription::UniformBlock */ bool operator==(const QShaderDescription::UniformBlock &lhs, const QShaderDescription::UniformBlock &rhs) noexcept { return lhs.blockName == rhs.blockName && lhs.structName == rhs.structName && lhs.size == rhs.size && lhs.binding == rhs.binding && lhs.descriptorSet == rhs.descriptorSet && lhs.members == rhs.members; } /*! Returns \c true if the two PushConstantBlock objects \a lhs and \a rhs are equal. \relates QShaderDescription::PushConstantBlock */ bool operator==(const QShaderDescription::PushConstantBlock &lhs, const QShaderDescription::PushConstantBlock &rhs) noexcept { return lhs.name == rhs.name && lhs.size == rhs.size && lhs.members == rhs.members; } /*! Returns \c true if the two StorageBlock objects \a lhs and \a rhs are equal. \relates QShaderDescription::StorageBlock */ bool operator==(const QShaderDescription::StorageBlock &lhs, const QShaderDescription::StorageBlock &rhs) noexcept { return lhs.blockName == rhs.blockName && lhs.instanceName == rhs.instanceName && lhs.knownSize == rhs.knownSize && lhs.binding == rhs.binding && lhs.descriptorSet == rhs.descriptorSet && lhs.members == rhs.members; } /*! Returns \c true if the two BuiltinVariable objects \a lhs and \a rhs are equal. \relates QShaderDescription::BuiltinVariable */ bool operator==(const QShaderDescription::BuiltinVariable &lhs, const QShaderDescription::BuiltinVariable &rhs) noexcept { return lhs.type == rhs.type; } QT_END_NAMESPACE