// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSHADERDESCRIPTION_H #define QSHADERDESCRIPTION_H // // W A R N I N G // ------------- // // This file is part of the RHI API, with limited compatibility guarantees. // Usage of this API may make your code source and binary incompatible with // future versions of Qt. // #include #include #include #include QT_BEGIN_NAMESPACE struct QShaderDescriptionPrivate; class QDataStream; class Q_GUI_EXPORT QShaderDescription { public: QShaderDescription(); QShaderDescription(const QShaderDescription &other); QShaderDescription &operator=(const QShaderDescription &other); ~QShaderDescription(); void detach(); bool isValid() const; void serialize(QDataStream *stream, int version) const; QByteArray toJson() const; static QShaderDescription deserialize(QDataStream *stream, int version); enum VariableType { Unknown = 0, // do not reorder Float, Vec2, Vec3, Vec4, Mat2, Mat2x3, Mat2x4, Mat3, Mat3x2, Mat3x4, Mat4, Mat4x2, Mat4x3, Int, Int2, Int3, Int4, Uint, Uint2, Uint3, Uint4, Bool, Bool2, Bool3, Bool4, Double, Double2, Double3, Double4, DMat2, DMat2x3, DMat2x4, DMat3, DMat3x2, DMat3x4, DMat4, DMat4x2, DMat4x3, Sampler1D, Sampler2D, Sampler2DMS, Sampler3D, SamplerCube, Sampler1DArray, Sampler2DArray, Sampler2DMSArray, Sampler3DArray, SamplerCubeArray, SamplerRect, SamplerBuffer, SamplerExternalOES, Sampler, Image1D, Image2D, Image2DMS, Image3D, ImageCube, Image1DArray, Image2DArray, Image2DMSArray, Image3DArray, ImageCubeArray, ImageRect, ImageBuffer, Struct, Half, Half2, Half3, Half4 }; enum ImageFormat { // must match SPIR-V's ImageFormat ImageFormatUnknown = 0, ImageFormatRgba32f = 1, ImageFormatRgba16f = 2, ImageFormatR32f = 3, ImageFormatRgba8 = 4, ImageFormatRgba8Snorm = 5, ImageFormatRg32f = 6, ImageFormatRg16f = 7, ImageFormatR11fG11fB10f = 8, ImageFormatR16f = 9, ImageFormatRgba16 = 10, ImageFormatRgb10A2 = 11, ImageFormatRg16 = 12, ImageFormatRg8 = 13, ImageFormatR16 = 14, ImageFormatR8 = 15, ImageFormatRgba16Snorm = 16, ImageFormatRg16Snorm = 17, ImageFormatRg8Snorm = 18, ImageFormatR16Snorm = 19, ImageFormatR8Snorm = 20, ImageFormatRgba32i = 21, ImageFormatRgba16i = 22, ImageFormatRgba8i = 23, ImageFormatR32i = 24, ImageFormatRg32i = 25, ImageFormatRg16i = 26, ImageFormatRg8i = 27, ImageFormatR16i = 28, ImageFormatR8i = 29, ImageFormatRgba32ui = 30, ImageFormatRgba16ui = 31, ImageFormatRgba8ui = 32, ImageFormatR32ui = 33, ImageFormatRgb10a2ui = 34, ImageFormatRg32ui = 35, ImageFormatRg16ui = 36, ImageFormatRg8ui = 37, ImageFormatR16ui = 38, ImageFormatR8ui = 39 }; enum ImageFlag { ReadOnlyImage = 1 << 0, WriteOnlyImage = 1 << 1 }; Q_DECLARE_FLAGS(ImageFlags, ImageFlag) enum QualifierFlag { QualifierReadOnly = 1 << 0, QualifierWriteOnly = 1 << 1, QualifierCoherent = 1 << 2, QualifierVolatile = 1 << 3, QualifierRestrict = 1 << 4, }; Q_DECLARE_FLAGS(QualifierFlags, QualifierFlag) // Optional data (like decorations) usually default to an otherwise invalid value (-1 or 0). This is intentional. struct BlockVariable { QByteArray name; VariableType type = Unknown; int offset = 0; int size = 0; QList arrayDims; int arrayStride = 0; int matrixStride = 0; bool matrixIsRowMajor = false; QList structMembers; }; struct InOutVariable { QByteArray name; VariableType type = Unknown; int location = -1; int binding = -1; int descriptorSet = -1; ImageFormat imageFormat = ImageFormatUnknown; ImageFlags imageFlags; QList arrayDims; bool perPatch = false; QList structMembers; }; struct UniformBlock { QByteArray blockName; QByteArray structName; // instanceName int size = 0; int binding = -1; int descriptorSet = -1; QList members; }; struct PushConstantBlock { QByteArray name; int size = 0; QList members; }; struct StorageBlock { QByteArray blockName; QByteArray instanceName; int knownSize = 0; int binding = -1; int descriptorSet = -1; QList members; int runtimeArrayStride = 0; QualifierFlags qualifierFlags; }; QList inputVariables() const; QList outputVariables() const; QList uniformBlocks() const; QList pushConstantBlocks() const; QList storageBlocks() const; QList combinedImageSamplers() const; QList separateImages() const; QList separateSamplers() const; QList storageImages() const; enum BuiltinType { // must match SpvBuiltIn PositionBuiltin = 0, PointSizeBuiltin = 1, ClipDistanceBuiltin = 3, CullDistanceBuiltin = 4, VertexIdBuiltin = 5, InstanceIdBuiltin = 6, PrimitiveIdBuiltin = 7, InvocationIdBuiltin = 8, LayerBuiltin = 9, ViewportIndexBuiltin = 10, TessLevelOuterBuiltin = 11, TessLevelInnerBuiltin = 12, TessCoordBuiltin = 13, PatchVerticesBuiltin = 14, FragCoordBuiltin = 15, PointCoordBuiltin = 16, FrontFacingBuiltin = 17, SampleIdBuiltin = 18, SamplePositionBuiltin = 19, SampleMaskBuiltin = 20, FragDepthBuiltin = 22, NumWorkGroupsBuiltin = 24, WorkgroupSizeBuiltin = 25, WorkgroupIdBuiltin = 26, LocalInvocationIdBuiltin = 27, GlobalInvocationIdBuiltin = 28, LocalInvocationIndexBuiltin = 29, VertexIndexBuiltin = 42, InstanceIndexBuiltin = 43 }; struct BuiltinVariable { BuiltinType type; VariableType varType; QList arrayDims; }; QList inputBuiltinVariables() const; QList outputBuiltinVariables() const; std::array computeShaderLocalSize() const; uint tessellationOutputVertexCount() const; enum TessellationMode { UnknownTessellationMode, TrianglesTessellationMode, QuadTessellationMode, IsolineTessellationMode }; TessellationMode tessellationMode() const; enum TessellationWindingOrder { UnknownTessellationWindingOrder, CwTessellationWindingOrder, CcwTessellationWindingOrder }; TessellationWindingOrder tessellationWindingOrder() const; enum TessellationPartitioning { UnknownTessellationPartitioning, EqualTessellationPartitioning, FractionalEvenTessellationPartitioning, FractionalOddTessellationPartitioning }; TessellationPartitioning tessellationPartitioning() const; private: QShaderDescriptionPrivate *d; friend struct QShaderDescriptionPrivate; #ifndef QT_NO_DEBUG_STREAM friend Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription &); #endif friend Q_GUI_EXPORT bool operator==(const QShaderDescription &lhs, const QShaderDescription &rhs) noexcept; }; Q_DECLARE_OPERATORS_FOR_FLAGS(QShaderDescription::ImageFlags) Q_DECLARE_OPERATORS_FOR_FLAGS(QShaderDescription::QualifierFlags) #ifndef QT_NO_DEBUG_STREAM Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription &); Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::InOutVariable &); Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::BlockVariable &); Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::UniformBlock &); Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::PushConstantBlock &); Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::StorageBlock &); Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::BuiltinVariable &); #endif Q_GUI_EXPORT bool operator==(const QShaderDescription &lhs, const QShaderDescription &rhs) noexcept; Q_GUI_EXPORT bool operator==(const QShaderDescription::InOutVariable &lhs, const QShaderDescription::InOutVariable &rhs) noexcept; Q_GUI_EXPORT bool operator==(const QShaderDescription::BlockVariable &lhs, const QShaderDescription::BlockVariable &rhs) noexcept; Q_GUI_EXPORT bool operator==(const QShaderDescription::UniformBlock &lhs, const QShaderDescription::UniformBlock &rhs) noexcept; Q_GUI_EXPORT bool operator==(const QShaderDescription::PushConstantBlock &lhs, const QShaderDescription::PushConstantBlock &rhs) noexcept; Q_GUI_EXPORT bool operator==(const QShaderDescription::StorageBlock &lhs, const QShaderDescription::StorageBlock &rhs) noexcept; Q_GUI_EXPORT bool operator==(const QShaderDescription::BuiltinVariable &lhs, const QShaderDescription::BuiltinVariable &rhs) noexcept; inline bool operator!=(const QShaderDescription &lhs, const QShaderDescription &rhs) noexcept { return !(lhs == rhs); } inline bool operator!=(const QShaderDescription::InOutVariable &lhs, const QShaderDescription::InOutVariable &rhs) noexcept { return !(lhs == rhs); } inline bool operator!=(const QShaderDescription::BlockVariable &lhs, const QShaderDescription::BlockVariable &rhs) noexcept { return !(lhs == rhs); } inline bool operator!=(const QShaderDescription::UniformBlock &lhs, const QShaderDescription::UniformBlock &rhs) noexcept { return !(lhs == rhs); } inline bool operator!=(const QShaderDescription::PushConstantBlock &lhs, const QShaderDescription::PushConstantBlock &rhs) noexcept { return !(lhs == rhs); } inline bool operator!=(const QShaderDescription::StorageBlock &lhs, const QShaderDescription::StorageBlock &rhs) noexcept { return !(lhs == rhs); } inline bool operator!=(const QShaderDescription::BuiltinVariable &lhs, const QShaderDescription::BuiltinVariable &rhs) noexcept { return !(lhs == rhs); } QT_END_NAMESPACE #endif