/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QFRAGMENTMAP_P_H #define QFRAGMENTMAP_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "QtCore/qglobal.h" #include #include QT_BEGIN_NAMESPACE template class QFragment { public: quint32 parent; quint32 left; quint32 right; quint32 color; quint32 size_left_array[N]; quint32 size_array[N]; enum {size_array_max = N }; }; template class QFragmentMapData { enum Color { Red, Black }; public: QFragmentMapData(); ~QFragmentMapData(); void init(); class Header { public: quint32 root; // this relies on being at the same position as parent in the fragment struct quint32 tag; quint32 freelist; quint32 node_count; quint32 allocated; }; enum {fragmentSize = sizeof(Fragment) }; int length(uint field = 0) const; inline Fragment *fragment(uint index) { return (fragments + index); } inline const Fragment *fragment(uint index) const { return (fragments + index); } inline Fragment &F(uint index) { return fragments[index] ; } inline const Fragment &F(uint index) const { return fragments[index] ; } inline bool isRoot(uint index) const { return !fragment(index)->parent; } inline uint position(uint node, uint field = 0) const { Q_ASSERT(field < Fragment::size_array_max); const Fragment *f = fragment(node); uint offset = f->size_left_array[field]; while (f->parent) { uint p = f->parent; f = fragment(p); if (f->right == node) offset += f->size_left_array[field] + f->size_array[field]; node = p; } return offset; } inline uint sizeRight(uint node, uint field = 0) const { Q_ASSERT(field < Fragment::size_array_max); uint sr = 0; const Fragment *f = fragment(node); node = f->right; while (node) { f = fragment(node); sr += f->size_left_array[field] + f->size_array[field]; node = f->right; } return sr; } inline uint sizeLeft(uint node, uint field = 0) const { Q_ASSERT(field < Fragment::size_array_max); return fragment(node)->size_left_array[field]; } inline uint size(uint node, uint field = 0) const { Q_ASSERT(field < Fragment::size_array_max); return fragment(node)->size_array[field]; } inline void setSize(uint node, int new_size, uint field = 0) { Q_ASSERT(field < Fragment::size_array_max); Fragment *f = fragment(node); int diff = new_size - f->size_array[field]; f->size_array[field] = new_size; while (f->parent) { uint p = f->parent; f = fragment(p); if (f->left == node) f->size_left_array[field] += diff; node = p; } } uint findNode(int k, uint field = 0) const; uint insert_single(int key, uint length); uint erase_single(uint f); uint minimum(uint n) const { while (n && fragment(n)->left) n = fragment(n)->left; return n; } uint maximum(uint n) const { while (n && fragment(n)->right) n = fragment(n)->right; return n; } uint next(uint n) const; uint previous(uint n) const; inline uint root() const { Q_ASSERT(!head->root || !fragment(head->root)->parent); return head->root; } inline void setRoot(uint new_root) { Q_ASSERT(!head->root || !fragment(new_root)->parent); head->root = new_root; } inline bool isValid(uint n) const { return n > 0 && n != head->freelist; } union { Header *head; Fragment *fragments; }; private: void rotateLeft(uint x); void rotateRight(uint x); void rebalance(uint x); void removeAndRebalance(uint z); uint createFragment(); void freeFragment(uint f); }; template QFragmentMapData::QFragmentMapData() : fragments(0) { init(); } template void QFragmentMapData::init() { // the following code will realloc an existing fragment or create a new one. // it will also ignore errors when shrinking an existing fragment. Fragment *newFragments = (Fragment *)realloc(fragments, 64*fragmentSize); if (newFragments) { fragments = newFragments; head->allocated = 64; } Q_CHECK_PTR(fragments); head->tag = (((quint32)'p') << 24) | (((quint32)'m') << 16) | (((quint32)'a') << 8) | 'p'; //TAG('p', 'm', 'a', 'p'); head->root = 0; head->freelist = 1; head->node_count = 0; // mark all items to the right as unused F(head->freelist).right = 0; } template QFragmentMapData::~QFragmentMapData() { free(fragments); } template uint QFragmentMapData::createFragment() { Q_ASSERT(head->freelist <= head->allocated); uint freePos = head->freelist; if (freePos == head->allocated) { // need to create some free space auto blockInfo = qCalculateGrowingBlockSize(freePos + 1, fragmentSize); Fragment *newFragments = (Fragment *)realloc(fragments, blockInfo.size); Q_CHECK_PTR(newFragments); fragments = newFragments; head->allocated = quint32(blockInfo.elementCount); F(freePos).right = 0; } uint nextPos = F(freePos).right; if (!nextPos) { nextPos = freePos+1; if (nextPos < head->allocated) F(nextPos).right = 0; } head->freelist = nextPos; ++head->node_count; return freePos; } template void QFragmentMapData::freeFragment(uint i) { F(i).right = head->freelist; head->freelist = i; --head->node_count; } template uint QFragmentMapData::next(uint n) const { Q_ASSERT(n); if (F(n).right) { n = F(n).right; while (F(n).left) n = F(n).left; } else { uint y = F(n).parent; while (F(n).parent && n == F(y).right) { n = y; y = F(y).parent; } n = y; } return n; } template uint QFragmentMapData::previous(uint n) const { if (!n) return maximum(root()); if (F(n).left) { n = F(n).left; while (F(n).right) n = F(n).right; } else { uint y = F(n).parent; while (F(n).parent && n == F(y).left) { n = y; y = F(y).parent; } n = y; } return n; } /* x y \ / \ y --> x b / \ \ a b a */ template void QFragmentMapData::rotateLeft(uint x) { uint p = F(x).parent; uint y = F(x).right; if (y) { F(x).right = F(y).left; if (F(y).left) F(F(y).left).parent = x; F(y).left = x; F(y).parent = p; } else { F(x).right = 0; } if (!p) { Q_ASSERT(head->root == x); head->root = y; } else if (x == F(p).left) F(p).left = y; else F(p).right = y; F(x).parent = y; for (uint field = 0; field < Fragment::size_array_max; ++field) F(y).size_left_array[field] += F(x).size_left_array[field] + F(x).size_array[field]; } /* x y / / \ y --> a x / \ / a b b */ template void QFragmentMapData::rotateRight(uint x) { uint y = F(x).left; uint p = F(x).parent; if (y) { F(x).left = F(y).right; if (F(y).right) F(F(y).right).parent = x; F(y).right = x; F(y).parent = p; } else { F(x).left = 0; } if (!p) { Q_ASSERT(head->root == x); head->root = y; } else if (x == F(p).right) F(p).right = y; else F(p).left = y; F(x).parent = y; for (uint field = 0; field < Fragment::size_array_max; ++field) F(x).size_left_array[field] -= F(y).size_left_array[field] + F(y).size_array[field]; } template void QFragmentMapData::rebalance(uint x) { F(x).color = Red; while (F(x).parent && F(F(x).parent).color == Red) { uint p = F(x).parent; uint pp = F(p).parent; Q_ASSERT(pp); if (p == F(pp).left) { uint y = F(pp).right; if (y && F(y).color == Red) { F(p).color = Black; F(y).color = Black; F(pp).color = Red; x = pp; } else { if (x == F(p).right) { x = p; rotateLeft(x); p = F(x).parent; pp = F(p).parent; } F(p).color = Black; if (pp) { F(pp).color = Red; rotateRight(pp); } } } else { uint y = F(pp).left; if (y && F(y).color == Red) { F(p).color = Black; F(y).color = Black; F(pp).color = Red; x = pp; } else { if (x == F(p).left) { x = p; rotateRight(x); p = F(x).parent; pp = F(p).parent; } F(p).color = Black; if (pp) { F(pp).color = Red; rotateLeft(pp); } } } } F(root()).color = Black; } template uint QFragmentMapData::erase_single(uint z) { uint w = previous(z); uint y = z; uint x; uint p; if (!F(y).left) { x = F(y).right; } else if (!F(y).right) { x = F(y).left; } else { y = F(y).right; while (F(y).left) y = F(y).left; x = F(y).right; } if (y != z) { F(F(z).left).parent = y; F(y).left = F(z).left; for (uint field = 0; field < Fragment::size_array_max; ++field) F(y).size_left_array[field] = F(z).size_left_array[field]; if (y != F(z).right) { /* z y / \ / \ a b a b / / ... --> ... / / y x / \ 0 x */ p = F(y).parent; if (x) F(x).parent = p; F(p).left = x; F(y).right = F(z).right; F(F(z).right).parent = y; uint n = p; while (n != y) { for (uint field = 0; field < Fragment::size_array_max; ++field) F(n).size_left_array[field] -= F(y).size_array[field]; n = F(n).parent; } } else { /* z y / \ / \ a y --> a x / \ 0 x */ p = y; } uint zp = F(z).parent; if (!zp) { Q_ASSERT(head->root == z); head->root = y; } else if (F(zp).left == z) { F(zp).left = y; for (uint field = 0; field < Fragment::size_array_max; ++field) F(zp).size_left_array[field] -= F(z).size_array[field]; } else { F(zp).right = y; } F(y).parent = zp; // Swap the colors uint c = F(y).color; F(y).color = F(z).color; F(z).color = c; y = z; } else { /* p p p p / / \ \ z --> x z --> x | | x x */ p = F(z).parent; if (x) F(x).parent = p; if (!p) { Q_ASSERT(head->root == z); head->root = x; } else if (F(p).left == z) { F(p).left = x; for (uint field = 0; field < Fragment::size_array_max; ++field) F(p).size_left_array[field] -= F(z).size_array[field]; } else { F(p).right = x; } } uint n = z; while (F(n).parent) { uint p = F(n).parent; if (F(p).left == n) { for (uint field = 0; field < Fragment::size_array_max; ++field) F(p).size_left_array[field] -= F(z).size_array[field]; } n = p; } freeFragment(z); if (F(y).color != Red) { while (F(x).parent && (x == 0 || F(x).color == Black)) { if (x == F(p).left) { uint w = F(p).right; if (F(w).color == Red) { F(w).color = Black; F(p).color = Red; rotateLeft(p); w = F(p).right; } if ((F(w).left == 0 || F(F(w).left).color == Black) && (F(w).right == 0 || F(F(w).right).color == Black)) { F(w).color = Red; x = p; p = F(x).parent; } else { if (F(w).right == 0 || F(F(w).right).color == Black) { if (F(w).left) F(F(w).left).color = Black; F(w).color = Red; rotateRight(F(p).right); w = F(p).right; } F(w).color = F(p).color; F(p).color = Black; if (F(w).right) F(F(w).right).color = Black; rotateLeft(p); break; } } else { uint w = F(p).left; if (F(w).color == Red) { F(w).color = Black; F(p).color = Red; rotateRight(p); w = F(p).left; } if ((F(w).right == 0 || F(F(w).right).color == Black) && (F(w).left == 0 || F(F(w).left).color == Black)) { F(w).color = Red; x = p; p = F(x).parent; } else { if (F(w).left == 0 || F(F(w).left).color == Black) { if (F(w).right) F(F(w).right).color = Black; F(w).color = Red; rotateLeft(F(p).left); w = F(p).left; } F(w).color = F(p).color; F(p).color = Black; if (F(w).left) F(F(w).left).color = Black; rotateRight(p); break; } } } if (x) F(x).color = Black; } return w; } template uint QFragmentMapData::findNode(int k, uint field) const { Q_ASSERT(field < Fragment::size_array_max); uint x = root(); uint s = k; while (x) { if (sizeLeft(x, field) <= s) { if (s < sizeLeft(x, field) + size(x, field)) return x; s -= sizeLeft(x, field) + size(x, field); x = F(x).right; } else { x = F(x).left; } } return 0; } template uint QFragmentMapData::insert_single(int key, uint length) { Q_ASSERT(!findNode(key) || (int)this->position(findNode(key)) == key); uint z = createFragment(); F(z).left = 0; F(z).right = 0; F(z).size_array[0] = length; for (uint field = 1; field < Fragment::size_array_max; ++field) F(z).size_array[field] = 1; for (uint field = 0; field < Fragment::size_array_max; ++field) F(z).size_left_array[field] = 0; uint y = 0; uint x = root(); Q_ASSERT(!x || F(x).parent == 0); uint s = key; bool right = false; while (x) { y = x; if (s <= F(x).size_left_array[0]) { x = F(x).left; right = false; } else { s -= F(x).size_left_array[0] + F(x).size_array[0]; x = F(x).right; right = true; } } F(z).parent = y; if (!y) { head->root = z; } else if (!right) { F(y).left = z; for (uint field = 0; field < Fragment::size_array_max; ++field) F(y).size_left_array[field] = F(z).size_array[field]; } else { F(y).right = z; } while (y && F(y).parent) { uint p = F(y).parent; if (F(p).left == y) { for (uint field = 0; field < Fragment::size_array_max; ++field) F(p).size_left_array[field] += F(z).size_array[field]; } y = p; } rebalance(z); return z; } template int QFragmentMapData::length(uint field) const { uint root = this->root(); return root ? sizeLeft(root, field) + size(root, field) + sizeRight(root, field) : 0; } template // NOTE: must inherit QFragment class QFragmentMap { public: class Iterator { public: QFragmentMap *pt; quint32 n; Iterator() : pt(0), n(0) {} Iterator(QFragmentMap *p, int node) : pt(p), n(node) {} Iterator(const Iterator& it) : pt(it.pt), n(it.n) {} inline bool atEnd() const { return !n; } bool operator==(const Iterator& it) const { return pt == it.pt && n == it.n; } bool operator!=(const Iterator& it) const { return pt != it.pt || n != it.n; } bool operator<(const Iterator &it) const { return position() < it.position(); } Fragment *operator*() { Q_ASSERT(!atEnd()); return pt->fragment(n); } const Fragment *operator*() const { Q_ASSERT(!atEnd()); return pt->fragment(n); } Fragment *operator->() { Q_ASSERT(!atEnd()); return pt->fragment(n); } const Fragment *operator->() const { Q_ASSERT(!atEnd()); return pt->fragment(n); } int position() const { Q_ASSERT(!atEnd()); return pt->data.position(n); } const Fragment *value() const { Q_ASSERT(!atEnd()); return pt->fragment(n); } Fragment *value() { Q_ASSERT(!atEnd()); return pt->fragment(n); } Iterator& operator++() { n = pt->data.next(n); return *this; } Iterator& operator--() { n = pt->data.previous(n); return *this; } }; class ConstIterator { public: const QFragmentMap *pt; quint32 n; /** * Functions */ ConstIterator() : pt(0), n(0) {} ConstIterator(const QFragmentMap *p, int node) : pt(p), n(node) {} ConstIterator(const ConstIterator& it) : pt(it.pt), n(it.n) {} ConstIterator(const Iterator& it) : pt(it.pt), n(it.n) {} inline bool atEnd() const { return !n; } bool operator==(const ConstIterator& it) const { return pt == it.pt && n == it.n; } bool operator!=(const ConstIterator& it) const { return pt != it.pt || n != it.n; } bool operator<(const ConstIterator &it) const { return position() < it.position(); } const Fragment *operator*() const { Q_ASSERT(!atEnd()); return pt->fragment(n); } const Fragment *operator->() const { Q_ASSERT(!atEnd()); return pt->fragment(n); } int position() const { Q_ASSERT(!atEnd()); return pt->data.position(n); } int size() const { Q_ASSERT(!atEnd()); return pt->data.size(n); } const Fragment *value() const { Q_ASSERT(!atEnd()); return pt->fragment(n); } ConstIterator& operator++() { n = pt->data.next(n); return *this; } ConstIterator& operator--() { n = pt->data.previous(n); return *this; } }; QFragmentMap() {} ~QFragmentMap() { if (!data.fragments) return; // in case of out-of-memory, we won't have fragments for (Iterator it = begin(); !it.atEnd(); ++it) it.value()->free(); } inline void clear() { for (Iterator it = begin(); !it.atEnd(); ++it) it.value()->free(); data.init(); } inline Iterator begin() { return Iterator(this, data.minimum(data.root())); } inline Iterator end() { return Iterator(this, 0); } inline ConstIterator begin() const { return ConstIterator(this, data.minimum(data.root())); } inline ConstIterator end() const { return ConstIterator(this, 0); } inline ConstIterator last() const { return ConstIterator(this, data.maximum(data.root())); } inline bool isEmpty() const { return data.head->node_count == 0; } inline int numNodes() const { return data.head->node_count; } int length(uint field = 0) const { return data.length(field); } Iterator find(int k, uint field = 0) { return Iterator(this, data.findNode(k, field)); } ConstIterator find(int k, uint field = 0) const { return ConstIterator(this, data.findNode(k, field)); } uint findNode(int k, uint field = 0) const { return data.findNode(k, field); } uint insert_single(int key, uint length) { uint f = data.insert_single(key, length); if (f != 0) { Fragment *frag = fragment(f); Q_ASSERT(frag); frag->initialize(); } return f; } uint erase_single(uint f) { if (f != 0) { Fragment *frag = fragment(f); Q_ASSERT(frag); frag->free(); } return data.erase_single(f); } inline Fragment *fragment(uint index) { Q_ASSERT(index != 0); return data.fragment(index); } inline const Fragment *fragment(uint index) const { Q_ASSERT(index != 0); return data.fragment(index); } inline uint position(uint node, uint field = 0) const { return data.position(node, field); } inline bool isValid(uint n) const { return data.isValid(n); } inline uint next(uint n) const { return data.next(n); } inline uint previous(uint n) const { return data.previous(n); } inline uint size(uint node, uint field = 0) const { return data.size(node, field); } inline void setSize(uint node, int new_size, uint field = 0) { data.setSize(node, new_size, field); if (node != 0 && field == 0) { Fragment *frag = fragment(node); Q_ASSERT(frag); frag->invalidate(); } } inline int firstNode() const { return data.minimum(data.root()); } private: friend class Iterator; friend class ConstIterator; QFragmentMapData data; QFragmentMap(const QFragmentMap& m); QFragmentMap& operator= (const QFragmentMap& m); }; QT_END_NAMESPACE #endif // QFRAGMENTMAP_P_H