/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qastchandler_p.h" #include "qtexturefiledata_p.h" #include #include #include #include QT_BEGIN_NAMESPACE struct AstcHeader { quint8 magic[4]; quint8 blockDimX; quint8 blockDimY; quint8 blockDimZ; quint8 xSize[3]; quint8 ySize[3]; quint8 zSize[3]; }; bool QAstcHandler::canRead(const QByteArray &suffix, const QByteArray &block) { Q_UNUSED(suffix); return block.startsWith("\x13\xAB\xA1\x5C"); } quint32 QAstcHandler::astcGLFormat(quint8 xBlockDim, quint8 yBlockDim) const { static const quint32 glFormatRGBABase = 0x93B0; // GL_COMPRESSED_RGBA_ASTC_4x4_KHR static const quint32 glFormatSRGBBase = 0x93D0; // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR static QSize dims[14] = { { 4, 4 }, // GL_COMPRESSED_xxx_ASTC_4x4_KHR { 5, 4 }, // GL_COMPRESSED_xxx_ASTC_5x4_KHR { 5, 5 }, // GL_COMPRESSED_xxx_ASTC_5x5_KHR { 6, 5 }, // GL_COMPRESSED_xxx_ASTC_6x5_KHR { 6, 6 }, // GL_COMPRESSED_xxx_ASTC_6x6_KHR { 8, 5 }, // GL_COMPRESSED_xxx_ASTC_8x5_KHR { 8, 6 }, // GL_COMPRESSED_xxx_ASTC_8x6_KHR { 8, 8 }, // GL_COMPRESSED_xxx_ASTC_8x8_KHR { 10, 5 }, // GL_COMPRESSED_xxx_ASTC_10x5_KHR { 10, 6 }, // GL_COMPRESSED_xxx_ASTC_10x6_KHR { 10, 8 }, // GL_COMPRESSED_xxx_ASTC_10x8_KHR { 10, 10 }, // GL_COMPRESSED_xxx_ASTC_10x10_KHR { 12, 10 }, // GL_COMPRESSED_xxx_ASTC_12x10_KHR { 12, 12 } // GL_COMPRESSED_xxx_ASTC_12x12_KHR }; const QSize dim(xBlockDim, yBlockDim); int index = -1; for (int i = 0; i < 14; i++) { if (dim == dims[i]) { index = i; break; } } if (index < 0) return 0; bool useSrgb = qEnvironmentVariableIsSet("QT_ASTCHANDLER_USE_SRGB") || logName().toLower().contains("srgb"); return useSrgb ? (glFormatSRGBBase + index) : (glFormatRGBABase + index); } QTextureFileData QAstcHandler::read() { QTextureFileData nullData; QTextureFileData res; if (!device()) return nullData; QByteArray fileData = device()->readAll(); if (fileData.size() < int(sizeof(AstcHeader)) || !canRead(QByteArray(), fileData)) { qCDebug(lcQtGuiTextureIO, "Not an ASTC file: %s", logName().constData()); return nullData; } res.setData(fileData); const AstcHeader *header = reinterpret_cast(fileData.constData()); int xSz = int(header->xSize[0]) | int(header->xSize[1]) << 8 | int(header->xSize[2]) << 16; int ySz = int(header->ySize[0]) | int(header->ySize[1]) << 8 | int(header->ySize[2]) << 16; int zSz = int(header->zSize[0]) | int(header->zSize[1]) << 8 | int(header->zSize[2]) << 16; quint32 glFmt = astcGLFormat(header->blockDimX, header->blockDimY); if (!xSz || !ySz || !zSz || !glFmt || header->blockDimZ != 1) { qCDebug(lcQtGuiTextureIO, "Invalid ASTC header data in file %s", logName().constData()); return nullData; } res.setSize(QSize(xSz, ySz)); res.setGLFormat(0); // 0 for compressed textures res.setGLInternalFormat(glFmt); //? BaseInternalFormat int xBlocks = (xSz + header->blockDimX - 1) / header->blockDimX; int yBlocks = (ySz + header->blockDimY - 1) / header->blockDimY; int zBlocks = (zSz + header->blockDimZ - 1) / header->blockDimZ; int byteCount = 0; bool oob = mul_overflow(xBlocks, yBlocks, &byteCount) || mul_overflow(byteCount, zBlocks, &byteCount) || mul_overflow(byteCount, 16, &byteCount); res.setDataOffset(sizeof(AstcHeader)); res.setNumLevels(1); res.setNumFaces(1); res.setDataLength(byteCount); if (oob || !res.isValid()) { qCDebug(lcQtGuiTextureIO, "Invalid ASTC file %s", logName().constData()); return nullData; } res.setLogName(logName()); #if 0 qDebug() << "ASTC file handler read" << res << res.dataOffset() << res.dataLength(); #endif return res; } QT_END_NAMESPACE