/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qshadergraph_p.h" QT_BEGIN_NAMESPACE namespace { QVector copyOutputNodes(const QVector &nodes) { auto res = QVector(); std::copy_if(nodes.cbegin(), nodes.cend(), std::back_inserter(res), [] (const QShaderNode &node) { return node.type() == QShaderNode::Output; }); return res; } QVector incomingEdges(const QVector &edges, const QUuid &uuid) { auto res = QVector(); std::copy_if(edges.cbegin(), edges.cend(), std::back_inserter(res), [uuid] (const QShaderGraph::Edge &edge) { return edge.sourceNodeUuid == uuid; }); return res; } QVector outgoingEdges(const QVector &edges, const QUuid &uuid) { auto res = QVector(); std::copy_if(edges.cbegin(), edges.cend(), std::back_inserter(res), [uuid] (const QShaderGraph::Edge &edge) { return edge.targetNodeUuid == uuid; }); return res; } QShaderGraph::Statement nodeToStatement(const QShaderNode &node, int &nextVarId) { auto statement = QShaderGraph::Statement(); statement.node = node; const QVector ports = node.ports(); for (const QShaderNodePort &port : ports) { if (port.direction == QShaderNodePort::Input) { statement.inputs.append(-1); } else { statement.outputs.append(nextVarId); nextVarId++; } } return statement; } QShaderGraph::Statement completeStatement(const QHash &idHash, const QVector edges, const QUuid &uuid) { auto targetStatement = idHash.value(uuid); for (const QShaderGraph::Edge &edge : edges) { if (edge.targetNodeUuid != uuid) continue; const QShaderGraph::Statement sourceStatement = idHash.value(edge.sourceNodeUuid); const int sourcePortIndex = sourceStatement.portIndex(QShaderNodePort::Output, edge.sourcePortName); const int targetPortIndex = targetStatement.portIndex(QShaderNodePort::Input, edge.targetPortName); if (sourcePortIndex < 0 || targetPortIndex < 0) continue; const QVector sourceOutputs = sourceStatement.outputs; QVector &targetInputs = targetStatement.inputs; targetInputs[targetPortIndex] = sourceOutputs[sourcePortIndex]; } return targetStatement; } } QUuid QShaderGraph::Statement::uuid() const noexcept { return node.uuid(); } int QShaderGraph::Statement::portIndex(QShaderNodePort::Direction direction, const QString &portName) const noexcept { const QVector ports = node.ports(); int index = 0; for (const QShaderNodePort &port : ports) { if (port.name == portName && port.direction == direction) return index; else if (port.direction == direction) index++; } return -1; } void QShaderGraph::addNode(const QShaderNode &node) { removeNode(node); m_nodes.append(node); } void QShaderGraph::removeNode(const QShaderNode &node) { const auto it = std::find_if(m_nodes.begin(), m_nodes.end(), [node] (const QShaderNode &n) { return n.uuid() == node.uuid(); }); if (it != m_nodes.end()) m_nodes.erase(it); } QVector QShaderGraph::nodes() const noexcept { return m_nodes; } void QShaderGraph::addEdge(const QShaderGraph::Edge &edge) { if (m_edges.contains(edge)) return; m_edges.append(edge); } void QShaderGraph::removeEdge(const QShaderGraph::Edge &edge) { m_edges.removeAll(edge); } QVector QShaderGraph::edges() const noexcept { return m_edges; } QVector QShaderGraph::createStatements(const QStringList &enabledLayers) const { const auto intersectsEnabledLayers = [enabledLayers] (const QStringList &layers) { return layers.isEmpty() || std::any_of(layers.cbegin(), layers.cend(), [enabledLayers] (const QString &s) { return enabledLayers.contains(s); }); }; const QVector enabledNodes = [this, intersectsEnabledLayers] { auto res = QVector(); std::copy_if(m_nodes.cbegin(), m_nodes.cend(), std::back_inserter(res), [intersectsEnabledLayers] (const QShaderNode &node) { return intersectsEnabledLayers(node.layers()); }); return res; }(); const QVector enabledEdges = [this, intersectsEnabledLayers] { auto res = QVector(); std::copy_if(m_edges.cbegin(), m_edges.cend(), std::back_inserter(res), [intersectsEnabledLayers] (const Edge &edge) { return intersectsEnabledLayers(edge.layers); }); return res; }(); const QHash idHash = [enabledNodes] { auto nextVarId = 0; auto res = QHash(); for (const QShaderNode &node : enabledNodes) res.insert(node.uuid(), nodeToStatement(node, nextVarId)); return res; }(); auto result = QVector(); QVector currentEdges = enabledEdges; QVector currentUuids = [enabledNodes] { const QVector inputs = copyOutputNodes(enabledNodes); auto res = QVector(); std::transform(inputs.cbegin(), inputs.cend(), std::back_inserter(res), [](const QShaderNode &node) { return node.uuid(); }); return res; }(); // Implements Kahn's algorithm to flatten the graph // https://en.wikipedia.org/wiki/Topological_sorting#Kahn.27s_algorithm // // We implement it with a small twist though, we follow the edges backward // because we want to track the dependencies from the output nodes and not the // input nodes while (!currentUuids.isEmpty()) { const QUuid uuid = currentUuids.takeFirst(); result.append(completeStatement(idHash, enabledEdges, uuid)); const QVector outgoing = outgoingEdges(currentEdges, uuid); for (const QShaderGraph::Edge &outgoingEdge : outgoing) { currentEdges.removeAll(outgoingEdge); const QUuid nextUuid = outgoingEdge.sourceNodeUuid; const QVector incoming = incomingEdges(currentEdges, nextUuid); if (incoming.isEmpty()) { currentUuids.append(nextUuid); } } } std::reverse(result.begin(), result.end()); return result; } bool operator==(const QShaderGraph::Edge &lhs, const QShaderGraph::Edge &rhs) noexcept { return lhs.sourceNodeUuid == rhs.sourceNodeUuid && lhs.sourcePortName == rhs.sourcePortName && lhs.targetNodeUuid == rhs.targetNodeUuid && lhs.targetPortName == rhs.targetPortName; } bool operator==(const QShaderGraph::Statement &lhs, const QShaderGraph::Statement &rhs) noexcept { return lhs.inputs == rhs.inputs && lhs.outputs == rhs.outputs && lhs.node.uuid() == rhs.node.uuid(); } QT_END_NAMESPACE