/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSHADERLANGUAGE_P_H #define QSHADERLANGUAGE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace QShaderLanguage { Q_GUI_EXPORT Q_NAMESPACE enum StorageQualifier : char { Const = 1, Input, BuiltIn, Output, Uniform }; Q_ENUM_NS(StorageQualifier) enum VariableType : int { Bool = 1, Int, Uint, Float, Double, Vec2, Vec3, Vec4, DVec2, DVec3, DVec4, BVec2, BVec3, BVec4, IVec2, IVec3, IVec4, UVec2, UVec3, UVec4, Mat2, Mat3, Mat4, Mat2x2, Mat2x3, Mat2x4, Mat3x2, Mat3x3, Mat3x4, Mat4x2, Mat4x3, Mat4x4, DMat2, DMat3, DMat4, DMat2x2, DMat2x3, DMat2x4, DMat3x2, DMat3x3, DMat3x4, DMat4x2, DMat4x3, DMat4x4, Sampler1D, Sampler2D, Sampler3D, SamplerCube, Sampler2DRect, Sampler2DMs, SamplerBuffer, Sampler1DArray, Sampler2DArray, Sampler2DMsArray, SamplerCubeArray, Sampler1DShadow, Sampler2DShadow, Sampler2DRectShadow, Sampler1DArrayShadow, Sampler2DArrayShadow, SamplerCubeShadow, SamplerCubeArrayShadow, ISampler1D, ISampler2D, ISampler3D, ISamplerCube, ISampler2DRect, ISampler2DMs, ISamplerBuffer, ISampler1DArray, ISampler2DArray, ISampler2DMsArray, ISamplerCubeArray, USampler1D, USampler2D, USampler3D, USamplerCube, USampler2DRect, USampler2DMs, USamplerBuffer, USampler1DArray, USampler2DArray, USampler2DMsArray, USamplerCubeArray }; Q_ENUM_NS(VariableType) } QT_END_NAMESPACE #endif // QSHADERLANGUAGE_P_H