/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qshadernode_p.h" QT_BEGIN_NAMESPACE QShaderNode::Type QShaderNode::type() const noexcept { int inputCount = 0; int outputCount = 0; for (const auto &port : qAsConst(m_ports)) { switch (port.direction) { case QShaderNodePort::Input: inputCount++; break; case QShaderNodePort::Output: outputCount++; break; } } return (inputCount == 0 && outputCount == 0) ? Invalid : (inputCount > 0 && outputCount == 0) ? Output : (inputCount == 0 && outputCount > 0) ? Input : Function; } QUuid QShaderNode::uuid() const noexcept { return m_uuid; } void QShaderNode::setUuid(const QUuid &uuid) noexcept { m_uuid = uuid; } QStringList QShaderNode::layers() const noexcept { return m_layers; } void QShaderNode::setLayers(const QStringList &layers) noexcept { m_layers = layers; } QVector QShaderNode::ports() const noexcept { return m_ports; } void QShaderNode::addPort(const QShaderNodePort &port) { removePort(port); m_ports.append(port); } void QShaderNode::removePort(const QShaderNodePort &port) { const auto it = std::find_if(m_ports.begin(), m_ports.end(), [port](const QShaderNodePort &p) { return p.name == port.name; }); if (it != m_ports.end()) m_ports.erase(it); } QStringList QShaderNode::parameterNames() const { return m_parameters.keys(); } QVariant QShaderNode::parameter(const QString &name) const { return m_parameters.value(name); } void QShaderNode::setParameter(const QString &name, const QVariant &value) { m_parameters.insert(name, value); } void QShaderNode::clearParameter(const QString &name) { m_parameters.remove(name); } void QShaderNode::addRule(const QShaderFormat &format, const QShaderNode::Rule &rule) { removeRule(format); m_rules << qMakePair(format, rule); } void QShaderNode::removeRule(const QShaderFormat &format) { const auto it = std::find_if(m_rules.begin(), m_rules.end(), [format](const QPair &entry) { return entry.first == format; }); if (it != m_rules.end()) m_rules.erase(it); } QVector QShaderNode::availableFormats() const { auto res = QVector(); std::transform(m_rules.cbegin(), m_rules.cend(), std::back_inserter(res), [](const QPair &entry) { return entry.first; }); return res; } QShaderNode::Rule QShaderNode::rule(const QShaderFormat &format) const { const auto it = std::find_if(m_rules.crbegin(), m_rules.crend(), [format](const QPair &entry) { return format.supports(entry.first); }); return it != m_rules.crend() ? it->second : Rule(); } QShaderNode::Rule::Rule(const QByteArray &subs, const QByteArrayList &snippets) noexcept : substitution(subs), headerSnippets(snippets) { } bool operator==(const QShaderNode::Rule &lhs, const QShaderNode::Rule &rhs) noexcept { return lhs.substitution == rhs.substitution && lhs.headerSnippets == rhs.headerSnippets; } QT_END_NAMESPACE