/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSHADERNODE_P_H #define QSHADERNODE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE class QShaderNode { public: enum Type : char { Invalid, Input, Output, Function }; class Rule { public: Q_GUI_EXPORT Rule(const QByteArray &substitution = QByteArray(), const QByteArrayList &headerSnippets = QByteArrayList()) noexcept; QByteArray substitution; QByteArrayList headerSnippets; }; Q_GUI_EXPORT Type type() const noexcept; Q_GUI_EXPORT QUuid uuid() const noexcept; Q_GUI_EXPORT void setUuid(const QUuid &uuid) noexcept; Q_GUI_EXPORT QStringList layers() const noexcept; Q_GUI_EXPORT void setLayers(const QStringList &layers) noexcept; Q_GUI_EXPORT QVector ports() const noexcept; Q_GUI_EXPORT void addPort(const QShaderNodePort &port); Q_GUI_EXPORT void removePort(const QShaderNodePort &port); Q_GUI_EXPORT QStringList parameterNames() const; Q_GUI_EXPORT QVariant parameter(const QString &name) const; Q_GUI_EXPORT void setParameter(const QString &name, const QVariant &value); Q_GUI_EXPORT void clearParameter(const QString &name); Q_GUI_EXPORT void addRule(const QShaderFormat &format, const Rule &rule); Q_GUI_EXPORT void removeRule(const QShaderFormat &format); Q_GUI_EXPORT QVector availableFormats() const; Q_GUI_EXPORT Rule rule(const QShaderFormat &format) const; private: QUuid m_uuid; QStringList m_layers; QVector m_ports; QHash m_parameters; QVector> m_rules; }; Q_GUI_EXPORT bool operator==(const QShaderNode::Rule &lhs, const QShaderNode::Rule &rhs) noexcept; inline bool operator!=(const QShaderNode::Rule &lhs, const QShaderNode::Rule &rhs) noexcept { return !(lhs == rhs); } Q_DECLARE_TYPEINFO(QShaderNode, Q_MOVABLE_TYPE); Q_DECLARE_TYPEINFO(QShaderNode::Rule, Q_MOVABLE_TYPE); QT_END_NAMESPACE Q_DECLARE_METATYPE(QShaderNode) Q_DECLARE_METATYPE(QShaderNode::Rule) #endif // QSHADERNODE_P_H