// Copyright (C) 2018 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "QtGui/qimage.h" #include "qtexturefiledata_p.h" #include #include #include QT_BEGIN_NAMESPACE Q_LOGGING_CATEGORY(lcQtGuiTextureIO, "qt.gui.textureio"); constexpr size_t MAX_FACES = 6; class QTextureFileDataPrivate : public QSharedData { public: QTextureFileDataPrivate() { } QTextureFileDataPrivate(const QTextureFileDataPrivate &other) : QSharedData(other), mode(other.mode), logName(other.logName), data(other.data), offsets(other.offsets), lengths(other.lengths), images(other.images), size(other.size), format(other.format), numFaces(other.numFaces), numLevels(other.numLevels), keyValues(other.keyValues) { } ~QTextureFileDataPrivate() { } void ensureSize(int levels, int faces, bool force = false) { numLevels = force ? levels : qMax(numLevels, levels); numFaces = force ? faces : qMax(numFaces, faces); if (mode == QTextureFileData::ByteArrayMode) { offsets.resize(numFaces); lengths.resize(numFaces); for (auto faceList : { &offsets, &lengths }) for (auto &levelList : *faceList) levelList.resize(numLevels); } else { images.resize(numFaces); for (auto &levelList : images) levelList.resize(numLevels); } } bool isValid(int level, int face) const { return level < numLevels && face < numFaces; } int getOffset(int level, int face) const { return offsets[face][level]; } void setOffset(int value, int level, int face) { offsets[face][level] = value; } int getLength(int level, int face) const { return lengths[face][level]; } void setLength(int value, int level, int face) { lengths[face][level] = value; } QTextureFileData::Mode mode = QTextureFileData::ByteArrayMode; QByteArray logName; QByteArray data; QVarLengthArray, MAX_FACES> offsets; // [Face][Level] = offset QVarLengthArray, MAX_FACES> lengths; // [Face][Level] = length QVarLengthArray, MAX_FACES> images; // [Face][Level] = length QSize size; quint32 format = 0; quint32 internalFormat = 0; quint32 baseInternalFormat = 0; int numFaces = 0; int numLevels = 0; QMap keyValues; }; QTextureFileData::QTextureFileData(Mode mode) { d = new QTextureFileDataPrivate; d->mode = mode; } QTextureFileData::QTextureFileData(const QTextureFileData &other) : d(other.d) { } QTextureFileData &QTextureFileData::operator=(const QTextureFileData &other) { d = other.d; return *this; } QTextureFileData::~QTextureFileData() { } bool QTextureFileData::isNull() const { return !d; } bool QTextureFileData::isValid() const { if (!d) return false; if (d->mode == ImageMode) return true; // Manually populated: the caller needs to do verification at that time. if (d->data.isEmpty() || d->size.isEmpty() || (!d->format && !d->internalFormat)) return false; const int numFacesOffset = d->offsets.size(); const int numFacesLength = d->lengths.size(); if (numFacesOffset == 0 || numFacesLength == 0 || d->numFaces != numFacesOffset || d->numFaces != numFacesLength) return false; const qint64 dataSize = d->data.size(); // Go through all faces and levels and check that the range is inside the data size. for (int face = 0; face < d->numFaces; face++) { const int numLevelsOffset = d->offsets.at(face).size(); const int numLevelsLength = d->lengths.at(face).size(); if (numLevelsOffset == 0 || numLevelsLength == 0 || d->numLevels != numLevelsOffset || d->numLevels != numLevelsLength) return false; for (int level = 0; level < d->numLevels; level++) { const qint64 offset = d->getOffset(level, face); const qint64 length = d->getLength(level, face); if (offset < 0 || offset >= dataSize || length <= 0 || (offset + length > dataSize)) return false; } } return true; } void QTextureFileData::clear() { d = nullptr; } QByteArray QTextureFileData::data() const { return d ? d->data : QByteArray(); } void QTextureFileData::setData(const QByteArray &data) { Q_ASSERT(d->mode == ByteArrayMode); d->data = data; } void QTextureFileData::setData(const QImage &image, int level, int face) { Q_ASSERT(d->mode == ImageMode); d->ensureSize(level + 1, face + 1); d->images[face][level] = image; } int QTextureFileData::dataOffset(int level, int face) const { Q_ASSERT(d->mode == ByteArrayMode); return (d && d->isValid(level, face)) ? d->getOffset(level, face) : 0; } void QTextureFileData::setDataOffset(int offset, int level, int face) { Q_ASSERT(d->mode == ByteArrayMode); if (d.constData() && level >= 0) { d->ensureSize(level + 1, face + 1); d->setOffset(offset, level, face); } } int QTextureFileData::dataLength(int level, int face) const { Q_ASSERT(d->mode == ByteArrayMode); return (d && d->isValid(level, face)) ? d->getLength(level, face) : 0; } QByteArrayView QTextureFileData::getDataView(int level, int face) const { if (d->mode == ByteArrayMode) { const int dataLength = this->dataLength(level, face); const int dataOffset = this->dataOffset(level, face); if (d == nullptr || dataLength == 0) return QByteArrayView(); return QByteArrayView(d->data.constData() + dataOffset, dataLength); } else { if (!d->isValid(level, face)) return QByteArrayView(); const QImage &img = d->images[face][level]; return img.isNull() ? QByteArrayView() : QByteArrayView(img.constBits(), img.sizeInBytes()); } } void QTextureFileData::setDataLength(int length, int level, int face) { Q_ASSERT(d->mode == ByteArrayMode); if (d.constData() && level >= 0) { d->ensureSize(level + 1, face + 1); d->setLength(length, level, face); } } int QTextureFileData::numLevels() const { return d ? d->numLevels : 0; } void QTextureFileData::setNumLevels(int numLevels) { if (d && numLevels >= 0) d->ensureSize(numLevels, d->numFaces, true); } int QTextureFileData::numFaces() const { return d ? d->numFaces : 0; } void QTextureFileData::setNumFaces(int numFaces) { if (d && numFaces >= 0) d->ensureSize(d->numLevels, numFaces, true); } QSize QTextureFileData::size() const { return d ? d->size : QSize(); } void QTextureFileData::setSize(const QSize &size) { if (d.constData()) d->size = size; } quint32 QTextureFileData::glFormat() const { return d ? d->format : 0; } void QTextureFileData::setGLFormat(quint32 format) { if (d.constData()) d->format = format; } quint32 QTextureFileData::glInternalFormat() const { return d ? d->internalFormat : 0; } void QTextureFileData::setGLInternalFormat(quint32 format) { if (d.constData()) d->internalFormat = format; } quint32 QTextureFileData::glBaseInternalFormat() const { return d ? d->baseInternalFormat : 0; } void QTextureFileData::setGLBaseInternalFormat(quint32 format) { if (d.constData()) d->baseInternalFormat = format; } QByteArray QTextureFileData::logName() const { return d ? d->logName : QByteArray(); } void QTextureFileData::setLogName(const QByteArray &name) { if (d.constData()) d->logName = name; } QMap QTextureFileData::keyValueMetadata() const { return d ? d->keyValues : QMap(); } void QTextureFileData::setKeyValueMetadata(const QMap &keyValues) { if (d) d->keyValues = keyValues; } static QByteArray glFormatName(quint32 fmt) { return QByteArray("0x" + QByteArray::number(fmt, 16).rightJustified(4, '0')); } QDebug operator<<(QDebug dbg, const QTextureFileData &d) { QDebugStateSaver saver(dbg); dbg.nospace() << "QTextureFileData("; if (!d.isNull()) { dbg.space() << d.logName() << d.size(); dbg << "glFormat:" << glFormatName(d.glFormat()); dbg << "glInternalFormat:" << glFormatName(d.glInternalFormat()); dbg << "glBaseInternalFormat:" << glFormatName(d.glBaseInternalFormat()); dbg.nospace() << "Levels: " << d.numLevels(); dbg.nospace() << "Faces: " << d.numFaces(); if (!d.isValid()) dbg << " {Invalid}"; dbg << ")"; dbg << (d.d->mode ? "[bytearray-based]" : "[image-based]"); } else { dbg << "null)"; } return dbg; } QT_END_NAMESPACE