/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qtexturefiledata_p.h" #include #include #if QT_CONFIG(opengl) #include #endif QT_BEGIN_NAMESPACE Q_LOGGING_CATEGORY(lcQtGuiTextureIO, "qt.gui.textureio"); class QTextureFileDataPrivate : public QSharedData { public: QTextureFileDataPrivate() { } QTextureFileDataPrivate(const QTextureFileDataPrivate &other) : QSharedData(other), logName(other.logName), data(other.data), offsets(other.offsets), lengths(other.lengths), size(other.size), format(other.format) { } ~QTextureFileDataPrivate() { } void ensureLevels(int num, bool force = false) { const int newSize = force ? num : qMax(offsets.size(), num); offsets.resize(newSize); lengths.resize(newSize); } QByteArray logName; QByteArray data; QVector offsets; QVector lengths; QSize size; quint32 format = 0; quint32 internalFormat = 0; quint32 baseInternalFormat = 0; }; QTextureFileData::QTextureFileData() { } QTextureFileData::QTextureFileData(const QTextureFileData &other) : d(other.d) { } QTextureFileData &QTextureFileData::operator=(const QTextureFileData &other) { d = other.d; return *this; } QTextureFileData::~QTextureFileData() { } bool QTextureFileData::isNull() const { return !d; } bool QTextureFileData::isValid() const { if (!d) return false; if (d->data.isEmpty() || d->size.isEmpty() || (!d->format && !d->internalFormat)) return false; const int numChunks = d->offsets.size(); if (numChunks == 0 || (d->lengths.size() != numChunks)) return false; const qint64 sz = d->data.size(); for (int i = 0; i < numChunks; i++) { qint64 offi = d->offsets.at(i); qint64 leni = d->lengths.at(i); if (offi < 0 || offi >= sz || leni <= 0 || (offi + leni > sz)) return false; } return true; } void QTextureFileData::clear() { d = nullptr; } QByteArray QTextureFileData::data() const { return d ? d->data : QByteArray(); } void QTextureFileData::setData(const QByteArray &data) { if (!d.constData()) //### uh think about this design, this is the only way to create; should be constructor instead at least d = new QTextureFileDataPrivate; d->data = data; } int QTextureFileData::dataOffset(int level) const { return (d && d->offsets.size() > level) ? d->offsets.at(level) : 0; } void QTextureFileData::setDataOffset(int offset, int level) { if (d.constData() && level >= 0) { d->ensureLevels(level + 1); d->offsets[level] = offset; } } int QTextureFileData::dataLength(int level) const { return (d && d->lengths.size() > level) ? d->lengths.at(level) : 0; } void QTextureFileData::setDataLength(int length, int level) { if (d.constData() && level >= 0) { d->ensureLevels(level + 1); d->lengths[level] = length; } } int QTextureFileData::numLevels() const { return d ? d->offsets.size() : 0; } void QTextureFileData::setNumLevels(int num) { if (d && num >= 0) d->ensureLevels(num, true); } QSize QTextureFileData::size() const { return d ? d->size : QSize(); } void QTextureFileData::setSize(const QSize &size) { if (d.constData()) d->size = size; } quint32 QTextureFileData::glFormat() const { return d ? d->format : 0; } void QTextureFileData::setGLFormat(quint32 format) { if (d.constData()) d->format = format; } quint32 QTextureFileData::glInternalFormat() const { return d ? d->internalFormat : 0; } void QTextureFileData::setGLInternalFormat(quint32 format) { if (d.constData()) d->internalFormat = format; } quint32 QTextureFileData::glBaseInternalFormat() const { return d ? d->baseInternalFormat : 0; } void QTextureFileData::setGLBaseInternalFormat(quint32 format) { if (d.constData()) d->baseInternalFormat = format; } QByteArray QTextureFileData::logName() const { return d ? d->logName : QByteArray(); } void QTextureFileData::setLogName(const QByteArray &name) { if (d.constData()) d->logName = name; } static QByteArray glFormatName(quint32 fmt) { const char *id = nullptr; #if QT_CONFIG(opengl) id = QMetaEnum::fromType().valueToKey(fmt); #endif QByteArray res(id ? id : "(?)"); res += " [0x" + QByteArray::number(fmt, 16).rightJustified(4, '0') + ']'; return res; } QDebug operator<<(QDebug dbg, const QTextureFileData &d) { QDebugStateSaver saver(dbg); dbg.nospace() << "QTextureFileData("; if (!d.isNull()) { dbg.space() << d.logName() << d.size(); dbg << "glFormat:" << glFormatName(d.glFormat()); dbg << "glInternalFormat:" << glFormatName(d.glInternalFormat()); dbg << "glBaseInternalFormat:" << glFormatName(d.glBaseInternalFormat()); dbg.nospace() << "Levels: " << d.numLevels(); if (!d.isValid()) dbg << " {Invalid}"; dbg << ")"; } else { dbg << "null)"; } return dbg; } QT_END_NAMESPACE